//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2013-2016 LunarG, Inc.
// Copyright (C) 2016-2020 Google, Inc.
// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//

// this only applies to the standalone wrapper, not the front end in general
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif

#define _GNU_SOURCE 1
#include "glslang/Public/ResourceLimits.h"
#include "Worklist.h"
#include "DirStackFileIncluder.h"
#include "./../glslang/Public/ShaderLang.h"
#include "../glslang/MachineIndependent/localintermediate.h"
#include "../SPIRV/GlslangToSpv.h"
#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/disassemble.h"

#include <array>
#include <atomic>
#include <cctype>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <iterator>
#include <map>
#include <memory>
#include <set>
#include <thread>
#include <type_traits>

#include "../glslang/OSDependent/osinclude.h"

// Build-time generated includes
#include "glslang/build_info.h"

#include "glslang/glsl_intrinsic_header.h"

extern "C" {
    GLSLANG_EXPORT void ShOutputHtml();
}

// Command-line options
enum TOptions : uint64_t {
    EOptionNone = 0,
    EOptionIntermediate = (1ull << 0),
    EOptionSuppressInfolog = (1ull << 1),
    EOptionMemoryLeakMode = (1ull << 2),
    EOptionRelaxedErrors = (1ull << 3),
    EOptionGiveWarnings = (1ull << 4),
    EOptionLinkProgram = (1ull << 5),
    EOptionMultiThreaded = (1ull << 6),
    EOptionDumpConfig = (1ull << 7),
    EOptionDumpReflection = (1ull << 8),
    EOptionSuppressWarnings = (1ull << 9),
    EOptionDumpVersions = (1ull << 10),
    EOptionSpv = (1ull << 11),
    EOptionHumanReadableSpv = (1ull << 12),
    EOptionVulkanRules = (1ull << 13),
    EOptionDefaultDesktop = (1ull << 14),
    EOptionOutputPreprocessed = (1ull << 15),
    EOptionOutputHexadecimal = (1ull << 16),
    EOptionReadHlsl = (1ull << 17),
    EOptionCascadingErrors = (1ull << 18),
    EOptionAutoMapBindings = (1ull << 19),
    EOptionFlattenUniformArrays = (1ull << 20),
    EOptionNoStorageFormat = (1ull << 21),
    EOptionKeepUncalled = (1ull << 22),
    EOptionHlslOffsets = (1ull << 23),
    EOptionHlslIoMapping = (1ull << 24),
    EOptionAutoMapLocations = (1ull << 25),
    EOptionDebug = (1ull << 26),
    EOptionStdin = (1ull << 27),
    EOptionOptimizeDisable = (1ull << 28),
    EOptionOptimizeSize = (1ull << 29),
    EOptionInvertY = (1ull << 30),
    EOptionDumpBareVersion = (1ull << 31),
    EOptionCompileOnly = (1ull << 32),
    EOptionDisplayErrorColumn = (1ull << 33),
    EOptionLinkTimeOptimization = (1ull << 34),
};
bool targetHlslFunctionality1 = false;
bool SpvToolsDisassembler = false;
bool SpvToolsValidate = false;
bool NaNClamp = false;
bool stripDebugInfo = false;
bool emitNonSemanticShaderDebugInfo = false;
bool emitNonSemanticShaderDebugSource = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
bool autoSampledTextures = false;

//
// Return codes from main/exit().
//
enum TFailCode {
    ESuccess = 0,
    EFailUsage,
    EFailCompile,
    EFailLink,
    EFailCompilerCreate,
    EFailThreadCreate,
    EFailLinkerCreate
};

//
// Forward declarations.
//
EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
void CompileFile(const char* fileName, ShHandle);
void usage();
char* ReadFileData(const char* fileName);
void FreeFileData(char* data);
void InfoLogMsg(const char* msg, const char* name, const int num);

// Globally track if any compile or link failure.
std::atomic<int8_t> CompileFailed{0};
std::atomic<int8_t> LinkFailed{0};
std::atomic<int8_t> CompileOrLinkFailed{0};

// array of unique places to leave the shader names and infologs for the asynchronous compiles
std::vector<std::unique_ptr<glslang::TWorkItem>> WorkItems;

std::string ConfigFile;

//
// Parse either a .conf file provided by the user or the default from glslang::DefaultTBuiltInResource
//
void ProcessConfigFile()
{
    if (ConfigFile.size() == 0)
        *GetResources() = *GetDefaultResources();
    else {
        char* configString = ReadFileData(ConfigFile.c_str());
        DecodeResourceLimits(GetResources(),  configString);
        FreeFileData(configString);
    }
}

int ReflectOptions = EShReflectionDefault;
std::underlying_type_t<TOptions> Options = EOptionNone;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
const char* depencyFileName = nullptr;
const char* entryPointName = nullptr;
const char* sourceEntryPointName = nullptr;
const char* shaderStageName = nullptr;
const char* variableName = nullptr;
bool HlslEnable16BitTypes = false;
bool HlslDX9compatible = false;
bool HlslDxPositionW = false;
bool EnhancedMsgs = false;
bool AbsolutePath = false;
bool DumpBuiltinSymbols = false;
std::vector<std::string> IncludeDirectoryList;

// Source environment
// (source 'Client' is currently the same as target 'Client')
int ClientInputSemanticsVersion = 100;

// Target environment
glslang::EShClient Client = glslang::EShClientNone;  // will stay EShClientNone if only validating
glslang::EShTargetClientVersion ClientVersion;       // not valid until Client is set
glslang::EShTargetLanguage TargetLanguage = glslang::EShTargetNone;
glslang::EShTargetLanguageVersion TargetVersion;     // not valid until TargetLanguage is set

// GLSL version
int GlslVersion = 0; // GLSL version specified on CLI, overrides #version in shader source

std::vector<std::string> Processes;                     // what should be recorded by OpModuleProcessed, or equivalent

// Per descriptor-set binding base data
typedef std::map<unsigned int, unsigned int> TPerSetBaseBinding;

std::vector<std::pair<std::string, int>> uniformLocationOverrides;
int uniformBase = 0;

std::array<std::array<unsigned int, EShLangCount>, glslang::EResCount> baseBinding;
std::array<std::array<TPerSetBaseBinding, EShLangCount>, glslang::EResCount> baseBindingForSet;
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;

std::vector<std::pair<std::string, glslang::TBlockStorageClass>> blockStorageOverrides;

bool setGlobalUniformBlock = false;
std::string globalUniformName;
unsigned int globalUniformBinding;
unsigned int globalUniformSet;

bool setGlobalBufferBlock = false;
std::string atomicCounterBlockName;
unsigned int atomicCounterBlockSet;

// Add things like "#define ..." to a preamble to use in the beginning of the shader.
class TPreamble {
public:
    TPreamble() { }

    bool isSet() const { return text.size() > 0; }
    const char* get() const { return text.c_str(); }

    // #define...
    void addDef(std::string def)
    {
        text.append("#define ");
        fixLine(def);

        Processes.push_back("define-macro ");
        Processes.back().append(def);

        // The first "=" needs to turn into a space
        const size_t equal = def.find_first_of("=");
        if (equal != def.npos)
            def[equal] = ' ';

        text.append(def);
        text.append("\n");
    }

    // #undef...
    void addUndef(std::string undef)
    {
        text.append("#undef ");
        fixLine(undef);

        Processes.push_back("undef-macro ");
        Processes.back().append(undef);

        text.append(undef);
        text.append("\n");
    }

    void addText(std::string preambleText)
    {
        fixLine(preambleText);

        Processes.push_back("preamble-text");
        Processes.back().append(preambleText);

        text.append(preambleText);
        text.append("\n");
    }

protected:
    void fixLine(std::string& line)
    {
        // Can't go past a newline in the line
        const size_t end = line.find_first_of("\n");
        if (end != line.npos)
            line = line.substr(0, end);
    }

    std::string text;  // contents of preamble
};

// Track the user's #define and #undef from the command line.
TPreamble UserPreamble;
std::string PreambleString;

//
// Create the default name for saving a binary if -o is not provided.
//
const char* GetBinaryName(EShLanguage stage)
{
    const char* name;
    if (binaryFileName == nullptr) {
        switch (stage) {
        case EShLangVertex:          name = "vert.spv";    break;
        case EShLangTessControl:     name = "tesc.spv";    break;
        case EShLangTessEvaluation:  name = "tese.spv";    break;
        case EShLangGeometry:        name = "geom.spv";    break;
        case EShLangFragment:        name = "frag.spv";    break;
        case EShLangCompute:         name = "comp.spv";    break;
        case EShLangRayGen:          name = "rgen.spv";    break;
        case EShLangIntersect:       name = "rint.spv";    break;
        case EShLangAnyHit:          name = "rahit.spv";   break;
        case EShLangClosestHit:      name = "rchit.spv";   break;
        case EShLangMiss:            name = "rmiss.spv";   break;
        case EShLangCallable:        name = "rcall.spv";   break;
        case EShLangMesh :           name = "mesh.spv";    break;
        case EShLangTask :           name = "task.spv";    break;
        default:                     name = "unknown";     break;
        }
    } else
        name = binaryFileName;

    return name;
}

//
// *.conf => this is a config file that can set limits/resources
//
bool SetConfigFile(const std::string& name)
{
    if (name.size() < 5)
        return false;

    if (name.compare(name.size() - 5, 5, ".conf") == 0) {
        ConfigFile = name;
        return true;
    }

    return false;
}

//
// Give error and exit with failure code.
//
void Error(const char* message, const char* detail = nullptr)
{
    fprintf(stderr, "%s: Error: ", ExecutableName);
    if (detail != nullptr)
        fprintf(stderr, "%s: ", detail);
    fprintf(stderr, "%s (use -h for usage)\n", message);
    exit(EFailUsage);
}

//
// Process an optional binding base of one the forms:
//   --argname [stage] base            // base for stage (if given) or all stages (if not)
//   --argname [stage] [base set]...   // set/base pairs: set the base for given binding set.

// Where stage is one of the forms accepted by FindLanguage, and base is an integer
//
void ProcessBindingBase(int& argc, char**& argv, glslang::TResourceType res)
{
    if (argc < 2)
        usage();

    EShLanguage lang = EShLangCount;
    int singleBase = 0;
    TPerSetBaseBinding perSetBase;
    int arg = 1;

    // Parse stage, if given
    if (!isdigit(argv[arg][0])) {
        if (argc < 3) // this form needs one more argument
            usage();

        lang = FindLanguage(argv[arg++], false);
    }

    if ((argc - arg) >= 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
        // Parse a per-set binding base
        do {
            const int baseNum = atoi(argv[arg++]);
            const int setNum = atoi(argv[arg++]);
            perSetBase[setNum] = baseNum;
        } while ((argc - arg) >= 2 && isdigit(argv[arg + 0][0]) && isdigit(argv[arg + 1][0]));
    } else {
        // Parse single binding base
        singleBase = atoi(argv[arg++]);
    }

    argc -= (arg-1);
    argv += (arg-1);

    // Set one or all languages
    const int langMin = (lang < EShLangCount) ? lang+0 : 0;
    const int langMax = (lang < EShLangCount) ? lang+1 : EShLangCount;

    for (int lang = langMin; lang < langMax; ++lang) {
        if (!perSetBase.empty())
            baseBindingForSet[res][lang].insert(perSetBase.begin(), perSetBase.end());
        else
            baseBinding[res][lang] = singleBase;
    }
}

void ProcessResourceSetBindingBase(int& argc, char**& argv, std::array<std::vector<std::string>, EShLangCount>& base)
{
    if (argc < 2)
        usage();

    if (!isdigit(argv[1][0])) {
        if (argc < 3) // this form needs one more argument
            usage();

        // Parse form: --argname stage [regname set base...], or:
        //             --argname stage set
        const EShLanguage lang = FindLanguage(argv[1], false);

        argc--;
        argv++;

        while (argc > 1 && argv[1] != nullptr && argv[1][0] != '-') {
            base[lang].push_back(argv[1]);

            argc--;
            argv++;
        }

        // Must have one arg, or a multiple of three (for [regname set binding] triples)
        if (base[lang].size() != 1 && (base[lang].size() % 3) != 0)
            usage();

    } else {
        // Parse form: --argname set
        for (int lang=0; lang<EShLangCount; ++lang)
            base[lang].push_back(argv[1]);

        argc--;
        argv++;
    }
}

//
// Process an optional binding base of one the forms:
//   --argname name {uniform|buffer|push_constant}
void ProcessBlockStorage(int& argc, char**& argv, std::vector<std::pair<std::string, glslang::TBlockStorageClass>>& storage)
{
    if (argc < 3)
        usage();

    glslang::TBlockStorageClass blockStorage = glslang::EbsNone;

    std::string strBacking(argv[2]);
    if (strBacking == "uniform")
        blockStorage = glslang::EbsUniform;
    else if (strBacking == "buffer")
        blockStorage = glslang::EbsStorageBuffer;
    else if (strBacking == "push_constant")
        blockStorage = glslang::EbsPushConstant;
    else {
        printf("%s: invalid block storage\n", strBacking.c_str());
        usage();
    }

    storage.push_back(std::make_pair(std::string(argv[1]), blockStorage));

    argc -= 2;
    argv += 2;
}

inline bool isNonDigit(char c) {
    // a non-digit character valid in a glsl identifier
    return (c == '_') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
}

// whether string isa  valid identifier to be used in glsl
bool isValidIdentifier(const char* str) {
    std::string idn(str);

    if (idn.length() == 0) {
        return false;
    }

    if (idn.length() >= 3 && idn.substr(0, 3) == "gl_") {
        // identifiers startin with "gl_" are reserved
        return false;
    }

    if (!isNonDigit(idn[0])) {
        return false;
    }

    for (unsigned int i = 1; i < idn.length(); ++i) {
        if (!(isdigit(idn[i]) || isNonDigit(idn[i]))) {
            return false;
        }
    }

    return true;
}

// Process settings for either the global buffer block or global unfirom block
// of the form:
//      --argname name set binding
void ProcessGlobalBlockSettings(int& argc, char**& argv, std::string* name, unsigned int* set, unsigned int* binding)
{
    if (argc < 4)
        usage();

    unsigned int curArg = 1;

    assert(name || set || binding);

    if (name) {
        if (!isValidIdentifier(argv[curArg])) {
            printf("%s: invalid identifier\n", argv[curArg]);
            usage();
        }
        *name = argv[curArg];

        curArg++;
    }

    if (set) {
        errno = 0;
        int setVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
        if (errno || setVal < 0) {
            printf("%s: invalid set\n", argv[curArg]);
            usage();
        }
        *set = setVal;

        curArg++;
    }

    if (binding) {
        errno = 0;
        int bindingVal = static_cast<int>(::strtol(argv[curArg], nullptr, 10));
        if (errno || bindingVal < 0) {
            printf("%s: invalid binding\n", argv[curArg]);
            usage();
        }
        *binding = bindingVal;

        curArg++;
    }

    argc -= (curArg - 1);
    argv += (curArg - 1);
}

//
// Do all command-line argument parsing.  This includes building up the work-items
// to be processed later, and saving all the command-line options.
//
// Does not return (it exits) if command-line is fatally flawed.
//
void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItems, int argc, char* argv[])
{
    for (int res = 0; res < glslang::EResCount; ++res)
        baseBinding[res].fill(0);

    ExecutableName = argv[0];
    workItems.reserve(argc);

    const auto bumpArg = [&]() {
        if (argc > 0) {
            argc--;
            argv++;
        }
    };

    // read a string directly attached to a single-letter option
    const auto getStringOperand = [&](const char* desc) {
        if (argv[0][2] == 0) {
            printf("%s must immediately follow option (no spaces)\n", desc);
            exit(EFailUsage);
        }
        return argv[0] + 2;
    };

    // read a number attached to a single-letter option
    const auto getAttachedNumber = [&](const char* desc) {
        int num = atoi(argv[0] + 2);
        if (num == 0) {
            printf("%s: expected attached non-0 number\n", desc);
            exit(EFailUsage);
        }
        return num;
    };

    // minimum needed (without overriding something else) to target Vulkan SPIR-V
    const auto setVulkanSpv = []() {
        if (Client == glslang::EShClientNone)
            ClientVersion = glslang::EShTargetVulkan_1_0;
        Client = glslang::EShClientVulkan;
        Options |= EOptionSpv;
        Options |= EOptionVulkanRules;
        Options |= EOptionLinkProgram;
    };

    // minimum needed (without overriding something else) to target OpenGL SPIR-V
    const auto setOpenGlSpv = []() {
        if (Client == glslang::EShClientNone)
            ClientVersion = glslang::EShTargetOpenGL_450;
        Client = glslang::EShClientOpenGL;
        Options |= EOptionSpv;
        Options |= EOptionLinkProgram;
        // undo a -H default to Vulkan
        Options &= ~EOptionVulkanRules;
    };

    const auto getUniformOverride = [getStringOperand]() {
        const char *arg = getStringOperand("-u<name>:<location>");
        const char *split = strchr(arg, ':');
        if (split == nullptr) {
            printf("%s: missing location\n", arg);
            exit(EFailUsage);
        }
        errno = 0;
        int location = static_cast<int>(::strtol(split + 1, nullptr, 10));
        if (errno) {
            printf("%s: invalid location\n", arg);
            exit(EFailUsage);
        }
        return std::make_pair(std::string(arg, split - arg), location);
    };

    for (bumpArg(); argc >= 1; bumpArg()) {
        if (argv[0][0] == '-') {
            switch (argv[0][1]) {
            case '-':
                {
                    std::string lowerword(argv[0]+2);
                    std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);

                    // handle --word style options
                    if (lowerword == "auto-map-bindings" ||  // synonyms
                        lowerword == "auto-map-binding"  ||
                        lowerword == "amb") {
                        Options |= EOptionAutoMapBindings;
                    } else if (lowerword == "auto-map-locations" || // synonyms
                               lowerword == "aml") {
                        Options |= EOptionAutoMapLocations;
                    } else if (lowerword == "uniform-base") {
                        if (argc <= 1)
                            Error("no <base> provided", lowerword.c_str());
                        uniformBase = static_cast<int>(::strtol(argv[1], nullptr, 10));
                        bumpArg();
                        break;
                    } else if (lowerword == "client") {
                        if (argc > 1) {
                            if (strcmp(argv[1], "vulkan100") == 0)
                                setVulkanSpv();
                            else if (strcmp(argv[1], "opengl100") == 0)
                                setOpenGlSpv();
                            else
                                Error("expects vulkan100 or opengl100", lowerword.c_str());
                        } else
                            Error("expects vulkan100 or opengl100", lowerword.c_str());
                        bumpArg();
                    } else if (lowerword == "define-macro" ||
                               lowerword == "d") {
                        if (argc > 1)
                            UserPreamble.addDef(argv[1]);
                        else
                            Error("expects <name[=def]>", argv[0]);
                        bumpArg();
                    } else if (lowerword == "dump-builtin-symbols") {
                        DumpBuiltinSymbols = true;
                    } else if (lowerword == "entry-point") {
                        entryPointName = argv[1];
                        if (argc <= 1)
                            Error("no <name> provided", lowerword.c_str());
                        bumpArg();
                    } else if (lowerword == "flatten-uniform-arrays" || // synonyms
                               lowerword == "flatten-uniform-array"  ||
                               lowerword == "fua") {
                        Options |= EOptionFlattenUniformArrays;
                    } else if (lowerword == "glsl-version") {
                        if (argc > 1) {
                            if (strcmp(argv[1], "100") == 0) {
                                GlslVersion = 100;
                            } else if (strcmp(argv[1], "110") == 0) {
                                GlslVersion = 110;
                            } else if (strcmp(argv[1], "120") == 0) {
                                GlslVersion = 120;
                            } else if (strcmp(argv[1], "130") == 0) {
                                GlslVersion = 130;
                            } else if (strcmp(argv[1], "140") == 0) {
                                GlslVersion = 140;
                            } else if (strcmp(argv[1], "150") == 0) {
                                GlslVersion = 150;
                            } else if (strcmp(argv[1], "300es") == 0) {
                                GlslVersion = 300;
                            } else if (strcmp(argv[1], "310es") == 0) {
                                GlslVersion = 310;
                            } else if (strcmp(argv[1], "320es") == 0) {
                                GlslVersion = 320;
                            } else if (strcmp(argv[1], "330") == 0) {
                                GlslVersion = 330;
                            } else if (strcmp(argv[1], "400") == 0) {
                                GlslVersion = 400;
                            } else if (strcmp(argv[1], "410") == 0) {
                                GlslVersion = 410;
                            } else if (strcmp(argv[1], "420") == 0) {
                                GlslVersion = 420;
                            } else if (strcmp(argv[1], "430") == 0) {
                                GlslVersion = 430;
                            } else if (strcmp(argv[1], "440") == 0) {
                                GlslVersion = 440;
                            } else if (strcmp(argv[1], "450") == 0) {
                                GlslVersion = 450;
                            } else if (strcmp(argv[1], "460") == 0) {
                                GlslVersion = 460;
                            } else
                                Error("--glsl-version expected one of: 100, 110, 120, 130, 140, 150,\n"
                                      "300es, 310es, 320es, 330\n"
                                      "400, 410, 420, 430, 440, 450, 460");
                        }
                        bumpArg();
                    } else if (lowerword == "hlsl-offsets") {
                        Options |= EOptionHlslOffsets;
                    } else if (lowerword == "hlsl-iomap" ||
                               lowerword == "hlsl-iomapper" ||
                               lowerword == "hlsl-iomapping") {
                        Options |= EOptionHlslIoMapping;
                    } else if (lowerword == "hlsl-enable-16bit-types") {
                        HlslEnable16BitTypes = true;
                    } else if (lowerword == "hlsl-dx9-compatible") {
                        HlslDX9compatible = true;
                    } else if (lowerword == "hlsl-dx-position-w") {
                        HlslDxPositionW = true;
                    } else if (lowerword == "enhanced-msgs") {
                        EnhancedMsgs = true;
                    } else if (lowerword == "absolute-path") {
                        AbsolutePath = true;
                    } else if (lowerword == "auto-sampled-textures") {
                        autoSampledTextures = true;
                    } else if (lowerword == "invert-y" ||  // synonyms
                               lowerword == "iy") {
                        Options |= EOptionInvertY;
                    } else if (lowerword == "keep-uncalled" || // synonyms
                               lowerword == "ku") {
                        Options |= EOptionKeepUncalled;
                    } else if (lowerword == "nan-clamp") {
                        NaNClamp = true;
                    } else if (lowerword == "no-storage-format" || // synonyms
                               lowerword == "nsf") {
                        Options |= EOptionNoStorageFormat;
                    } else if (lowerword == "preamble-text" ||
                               lowerword == "p") {
                        if (argc > 1)
                            UserPreamble.addText(argv[1]);
                        else
                            Error("expects <text>", argv[0]);
                        bumpArg();
                    } else if (lowerword == "relaxed-errors") {
                        Options |= EOptionRelaxedErrors;
                    } else if (lowerword == "reflect-strict-array-suffix") {
                        ReflectOptions |= EShReflectionStrictArraySuffix;
                    } else if (lowerword == "reflect-basic-array-suffix") {
                        ReflectOptions |= EShReflectionBasicArraySuffix;
                    } else if (lowerword == "reflect-intermediate-io") {
                        ReflectOptions |= EShReflectionIntermediateIO;
                    } else if (lowerword == "reflect-separate-buffers") {
                        ReflectOptions |= EShReflectionSeparateBuffers;
                    } else if (lowerword == "reflect-all-block-variables") {
                        ReflectOptions |= EShReflectionAllBlockVariables;
                    } else if (lowerword == "reflect-unwrap-io-blocks") {
                        ReflectOptions |= EShReflectionUnwrapIOBlocks;
                    } else if (lowerword == "reflect-all-io-variables") {
                        ReflectOptions |= EShReflectionAllIOVariables;
                    } else if (lowerword == "reflect-shared-std140-ubo") {
                        ReflectOptions |= EShReflectionSharedStd140UBO;
                    } else if (lowerword == "reflect-shared-std140-ssbo") {
                        ReflectOptions |= EShReflectionSharedStd140SSBO;
                    } else if (lowerword == "resource-set-bindings" ||  // synonyms
                               lowerword == "resource-set-binding"  ||
                               lowerword == "rsb") {
                        ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
                    } else if (lowerword == "set-block-storage" ||
                               lowerword == "sbs") {
                        ProcessBlockStorage(argc, argv, blockStorageOverrides);
                    } else if (lowerword == "set-atomic-counter-block" ||
                               lowerword == "sacb") {
                        ProcessGlobalBlockSettings(argc, argv, &atomicCounterBlockName, &atomicCounterBlockSet, nullptr);
                        setGlobalBufferBlock = true;
                    } else if (lowerword == "set-default-uniform-block" ||
                               lowerword == "sdub") {
                        ProcessGlobalBlockSettings(argc, argv, &globalUniformName, &globalUniformSet, &globalUniformBinding);
                        setGlobalUniformBlock = true;
                    } else if (lowerword == "shift-image-bindings" ||  // synonyms
                               lowerword == "shift-image-binding"  ||
                               lowerword == "sib") {
                        ProcessBindingBase(argc, argv, glslang::EResImage);
                    } else if (lowerword == "shift-sampler-bindings" || // synonyms
                               lowerword == "shift-sampler-binding"  ||
                               lowerword == "ssb") {
                        ProcessBindingBase(argc, argv, glslang::EResSampler);
                    } else if (lowerword == "shift-uav-bindings" ||  // synonyms
                               lowerword == "shift-uav-binding"  ||
                               lowerword == "suavb") {
                        ProcessBindingBase(argc, argv, glslang::EResUav);
                    } else if (lowerword == "shift-texture-bindings" ||  // synonyms
                               lowerword == "shift-texture-binding"  ||
                               lowerword == "stb") {
                        ProcessBindingBase(argc, argv, glslang::EResTexture);
                    } else if (lowerword == "shift-ubo-bindings" ||  // synonyms
                               lowerword == "shift-ubo-binding"  ||
                               lowerword == "shift-cbuffer-bindings" ||
                               lowerword == "shift-cbuffer-binding"  ||
                               lowerword == "sub" ||
                               lowerword == "scb") {
                        ProcessBindingBase(argc, argv, glslang::EResUbo);
                    } else if (lowerword == "shift-ssbo-bindings" ||  // synonyms
                               lowerword == "shift-ssbo-binding"  ||
                               lowerword == "sbb") {
                        ProcessBindingBase(argc, argv, glslang::EResSsbo);
                    } else if (lowerword == "source-entrypoint" || // synonyms
                               lowerword == "sep") {
                        if (argc <= 1)
                            Error("no <entry-point> provided", lowerword.c_str());
                        sourceEntryPointName = argv[1];
                        bumpArg();
                        break;
                    } else if (lowerword == "spirv-dis") {
                        SpvToolsDisassembler = true;
                    } else if (lowerword == "spirv-val") {
                        SpvToolsValidate = true;
                    } else if (lowerword == "stdin") {
                        Options |= EOptionStdin;
                        shaderStageName = argv[1];
                    } else if (lowerword == "suppress-warnings") {
                        Options |= EOptionSuppressWarnings;
                    } else if (lowerword == "target-env") {
                        if (argc > 1) {
                            if (strcmp(argv[1], "vulkan1.0") == 0) {
                                setVulkanSpv();
                                ClientVersion = glslang::EShTargetVulkan_1_0;
                            } else if (strcmp(argv[1], "vulkan1.1") == 0) {
                                setVulkanSpv();
                                ClientVersion = glslang::EShTargetVulkan_1_1;
                            } else if (strcmp(argv[1], "vulkan1.2") == 0) {
                                setVulkanSpv();
                                ClientVersion = glslang::EShTargetVulkan_1_2;
                            } else if (strcmp(argv[1], "vulkan1.3") == 0) {
                                setVulkanSpv();
                                ClientVersion = glslang::EShTargetVulkan_1_3;
                            } else if (strcmp(argv[1], "vulkan1.4") == 0) {
                                setVulkanSpv();
                                ClientVersion = glslang::EShTargetVulkan_1_4;
                            } else if (strcmp(argv[1], "opengl") == 0) {
                                setOpenGlSpv();
                                ClientVersion = glslang::EShTargetOpenGL_450;
                            } else if (strcmp(argv[1], "spirv1.0") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_0;
                            } else if (strcmp(argv[1], "spirv1.1") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_1;
                            } else if (strcmp(argv[1], "spirv1.2") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_2;
                            } else if (strcmp(argv[1], "spirv1.3") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_3;
                            } else if (strcmp(argv[1], "spirv1.4") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_4;
                            } else if (strcmp(argv[1], "spirv1.5") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_5;
                            } else if (strcmp(argv[1], "spirv1.6") == 0) {
                                TargetLanguage = glslang::EShTargetSpv;
                                TargetVersion = glslang::EShTargetSpv_1_6;
                            } else
                                Error("--target-env expected one of: vulkan1.0, vulkan1.1, vulkan1.2,\n"
                                      "vulkan1.3, opengl, spirv1.0, spirv1.1, spirv1.2, spirv1.3,\n"
                                      "spirv1.4, spirv1.5 or spirv1.6");
                        }
                        bumpArg();
                    } else if (lowerword == "undef-macro" ||
                               lowerword == "u") {
                        if (argc > 1)
                            UserPreamble.addUndef(argv[1]);
                        else
                            Error("expects <name>", argv[0]);
                        bumpArg();
                    } else if (lowerword == "variable-name" || // synonyms
                               lowerword == "vn") {
                        Options |= EOptionOutputHexadecimal;
                        if (argc <= 1)
                            Error("no <C-variable-name> provided", lowerword.c_str());
                        variableName = argv[1];
                        bumpArg();
                        break;
                    } else if (lowerword == "quiet") {
                        beQuiet = true;
                    } else if (lowerword == "depfile") {
                        if (argc <= 1)
                            Error("no <depfile-name> provided", lowerword.c_str());
                        depencyFileName = argv[1];
                        bumpArg();
                    } else if (lowerword == "version") {
                        Options |= EOptionDumpVersions;
                    } else if (lowerword == "no-link") {
                        Options |= EOptionCompileOnly;
                    } else if (lowerword == "error-column") {
                        Options |= EOptionDisplayErrorColumn;
                    } else if (lowerword == "lto") {
                        Options |= EOptionLinkTimeOptimization;
                    } else if (lowerword == "help") {
                        usage();
                        break;
                    } else {
                        Error("unrecognized command-line option", argv[0]);
                    }
                }
                break;
            case 'C':
                Options |= EOptionCascadingErrors;
                break;
            case 'D':
                if (argv[0][2] == 0)
                    Options |= EOptionReadHlsl;
                else
                    UserPreamble.addDef(getStringOperand("-D<name[=def]>"));
                break;
            case 'u':
                uniformLocationOverrides.push_back(getUniformOverride());
                break;
            case 'E':
                Options |= EOptionOutputPreprocessed;
                break;
            case 'G':
                // OpenGL client
                setOpenGlSpv();
                if (argv[0][2] != 0)
                    ClientInputSemanticsVersion = getAttachedNumber("-G<num> client input semantics");
                if (ClientInputSemanticsVersion != 100)
                    Error("unknown client version for -G, should be 100");
                break;
            case 'H':
                Options |= EOptionHumanReadableSpv;
                if ((Options & EOptionSpv) == 0) {
                    // default to Vulkan
                    setVulkanSpv();
                }
                break;
            case 'I':
                IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
                break;
            case 'O':
                if (argv[0][2] == 'd')
                    Options |= EOptionOptimizeDisable;
                else if (argv[0][2] == 's')
#if ENABLE_OPT
                    Options |= EOptionOptimizeSize;
#else
                    Error("-Os not available; optimizer not linked");
#endif
                else
                    Error("unknown -O option");
                break;
            case 'P':
                UserPreamble.addText(getStringOperand("-P<text>"));
                break;
            case 'R':
                VulkanRulesRelaxed = true;
                break;
            case 'S':
                if (argc <= 1)
                    Error("no <stage> specified for -S");
                shaderStageName = argv[1];
                bumpArg();
                break;
            case 'U':
                UserPreamble.addUndef(getStringOperand("-U<name>"));
                break;
            case 'V':
                setVulkanSpv();
                if (argv[0][2] != 0)
                    ClientInputSemanticsVersion = getAttachedNumber("-V<num> client input semantics");
                if (ClientInputSemanticsVersion != 100)
                    Error("unknown client version for -V, should be 100");
                break;
            case 'c':
                Options |= EOptionDumpConfig;
                break;
            case 'd':
                if (strncmp(&argv[0][1], "dumpversion", strlen(&argv[0][1]) + 1) == 0 ||
                    strncmp(&argv[0][1], "dumpfullversion", strlen(&argv[0][1]) + 1) == 0)
                    Options |= EOptionDumpBareVersion;
                else
                    Options |= EOptionDefaultDesktop;
                break;
            case 'e':
                entryPointName = argv[1];
                if (argc <= 1)
                    Error("no <name> provided for -e");
                bumpArg();
                break;
            case 'f':
                if (strcmp(&argv[0][2], "hlsl_functionality1") == 0)
                    targetHlslFunctionality1 = true;
                else
                    Error("-f: expected hlsl_functionality1");
                break;
            case 'g':
                // Override previous -g or -g0 argument
                stripDebugInfo = false;
                emitNonSemanticShaderDebugInfo = false;
                Options &= ~EOptionDebug;
                if (argv[0][2] == '0')
                    stripDebugInfo = true;
                else {
                    Options |= EOptionDebug;
                    if (argv[0][2] == 'V') {
                        emitNonSemanticShaderDebugInfo = true;
                        if (argv[0][3] == 'S') {
                            emitNonSemanticShaderDebugSource = true;
                        } else {
                            emitNonSemanticShaderDebugSource = false;
                        }
                    }
                }
                break;
            case 'h':
                usage();
                break;
            case 'i':
                Options |= EOptionIntermediate;
                break;
            case 'l':
                Options |= EOptionLinkProgram;
                break;
            case 'm':
                Options |= EOptionMemoryLeakMode;
                break;
            case 'o':
                if (argc <= 1)
                    Error("no <file> provided for -o");
                binaryFileName = argv[1];
                bumpArg();
                break;
            case 'q':
                Options |= EOptionDumpReflection;
                break;
            case 'r':
                Options |= EOptionRelaxedErrors;
                break;
            case 's':
                Options |= EOptionSuppressInfolog;
                break;
            case 't':
                Options |= EOptionMultiThreaded;
                break;
            case 'v':
                Options |= EOptionDumpVersions;
                break;
            case 'w':
                Options |= EOptionSuppressWarnings;
                break;
            case 'x':
                Options |= EOptionOutputHexadecimal;
                break;
            default:
                Error("unrecognized command-line option", argv[0]);
                break;
            }
        } else {
            std::string name(argv[0]);
            if (! SetConfigFile(name)) {
                workItems.push_back(std::unique_ptr<glslang::TWorkItem>(new glslang::TWorkItem(name)));
            }
        }
    }

    // Make sure that -S is always specified if --stdin is specified
    if ((Options & EOptionStdin) && shaderStageName == nullptr)
        Error("must provide -S when --stdin is given");

    // Make sure that -E is not specified alongside linking (which includes SPV generation)
    // Or things that require linking
    if (Options & EOptionOutputPreprocessed) {
        if (Options & EOptionLinkProgram)
            Error("can't use -E when linking is selected");
        if (Options & EOptionDumpReflection)
            Error("reflection requires linking, which can't be used when -E when is selected");
    }

    // reflection requires linking
    if ((Options & EOptionDumpReflection) && !(Options & EOptionLinkProgram))
        Error("reflection requires -l for linking");

    // link time optimization makes no sense unless linking
    if ((Options & EOptionLinkTimeOptimization) && !(Options & EOptionLinkProgram))
        Error("link time optimization requires -l for linking");

    // -o or -x makes no sense if there is no target binary
    if (binaryFileName && (Options & EOptionSpv) == 0)
        Error("no binary generation requested (e.g., -V)");

    if ((Options & EOptionFlattenUniformArrays) != 0 &&
        (Options & EOptionReadHlsl) == 0)
        Error("uniform array flattening only valid when compiling HLSL source.");

    if ((Options & EOptionReadHlsl) && (Client == glslang::EShClientOpenGL)) {
        Error("Using HLSL input under OpenGL semantics is not currently supported.");
    }

    // rationalize client and target language
    if (TargetLanguage == glslang::EShTargetNone) {
        switch (ClientVersion) {
        case glslang::EShTargetVulkan_1_0:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_0;
            break;
        case glslang::EShTargetVulkan_1_1:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_3;
            break;
        case glslang::EShTargetVulkan_1_2:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_5;
            break;
        case glslang::EShTargetVulkan_1_3:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_6;
            break;
        case glslang::EShTargetVulkan_1_4:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_6;
            break;
        case glslang::EShTargetOpenGL_450:
            TargetLanguage = glslang::EShTargetSpv;
            TargetVersion = glslang::EShTargetSpv_1_0;
            break;
        default:
            break;
        }
    }
    if (TargetLanguage != glslang::EShTargetNone && Client == glslang::EShClientNone)
        Error("To generate SPIR-V, also specify client semantics. See -G and -V.");
}

//
// Translate the meaningful subset of command-line options to parser-behavior options.
//
void SetMessageOptions(EShMessages& messages)
{
    if (Options & EOptionRelaxedErrors)
        messages = (EShMessages)(messages | EShMsgRelaxedErrors);
    if (Options & EOptionIntermediate)
        messages = (EShMessages)(messages | EShMsgAST);
    if (Options & EOptionSuppressWarnings)
        messages = (EShMessages)(messages | EShMsgSuppressWarnings);
    if (Options & EOptionSpv)
        messages = (EShMessages)(messages | EShMsgSpvRules);
    if (Options & EOptionVulkanRules)
        messages = (EShMessages)(messages | EShMsgVulkanRules);
    if (Options & EOptionOutputPreprocessed)
        messages = (EShMessages)(messages | EShMsgOnlyPreprocessor);
    if (Options & EOptionReadHlsl)
        messages = (EShMessages)(messages | EShMsgReadHlsl);
    if (Options & EOptionCascadingErrors)
        messages = (EShMessages)(messages | EShMsgCascadingErrors);
    if (Options & EOptionKeepUncalled)
        messages = (EShMessages)(messages | EShMsgKeepUncalled);
    if (Options & EOptionHlslOffsets)
        messages = (EShMessages)(messages | EShMsgHlslOffsets);
    if (Options & EOptionDebug)
        messages = (EShMessages)(messages | EShMsgDebugInfo);
    if (HlslEnable16BitTypes)
        messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
    if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
        messages = (EShMessages)(messages | EShMsgHlslLegalization);
    if (HlslDX9compatible)
        messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
    if (DumpBuiltinSymbols)
        messages = (EShMessages)(messages | EShMsgBuiltinSymbolTable);
    if (EnhancedMsgs)
        messages = (EShMessages)(messages | EShMsgEnhanced);
    if (AbsolutePath)
        messages = (EShMessages)(messages | EShMsgAbsolutePath);
    if (Options & EOptionDisplayErrorColumn)
        messages = (EShMessages)(messages | EShMsgDisplayErrorColumn);
    if (Options & EOptionLinkTimeOptimization)
        messages = (EShMessages)(messages | EShMsgLinkTimeOptimization);
}

//
// Thread entry point, for non-linking asynchronous mode.
//
void CompileShaders(glslang::TWorklist& worklist)
{
    if (Options & EOptionDebug)
        Error("cannot generate debug information unless linking to generate code");

    // NOTE: TWorkList::remove is thread-safe
    glslang::TWorkItem* workItem;
    if (Options & EOptionStdin) {
        if (worklist.remove(workItem)) {
            ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), 0);
            if (compiler == nullptr)
                return;

            CompileFile("stdin", compiler);

            if (! (Options & EOptionSuppressInfolog))
                workItem->results = ShGetInfoLog(compiler);

            ShDestruct(compiler);
        }
    } else {
        while (worklist.remove(workItem)) {
            ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), 0);
            if (compiler == nullptr)
                return;


            CompileFile(workItem->name.c_str(), compiler);

            if (! (Options & EOptionSuppressInfolog))
                workItem->results = ShGetInfoLog(compiler);

            ShDestruct(compiler);
        }
    }
}

// Outputs the given string, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void PutsIfNonEmpty(const char* str)
{
    if (str && str[0]) {
        puts(str);
    }
}

// Outputs the given string to stderr, but only if it is non-null and non-empty.
// This prevents erroneous newlines from appearing.
void StderrIfNonEmpty(const char* str)
{
    if (str && str[0])
        fprintf(stderr, "%s\n", str);
}

// Simple bundling of what makes a compilation unit for ease in passing around,
// and separation of handling file IO versus API (programmatic) compilation.
struct ShaderCompUnit {
    EShLanguage stage;
    static const int maxCount = 1;
    int count;                          // live number of strings/names
    const char* text[maxCount];         // memory owned/managed externally
    std::string fileName[maxCount];     // hold's the memory, but...
    const char* fileNameList[maxCount]; // downstream interface wants pointers

    ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }

    ShaderCompUnit(const ShaderCompUnit& rhs)
    {
        stage = rhs.stage;
        count = rhs.count;
        for (int i = 0; i < count; ++i) {
            fileName[i] = rhs.fileName[i];
            text[i] = rhs.text[i];
            fileNameList[i] = rhs.fileName[i].c_str();
        }
    }

    void addString(std::string& ifileName, const char* itext)
    {
        assert(count < maxCount);
        fileName[count] = ifileName;
        text[count] = itext;
        fileNameList[count] = fileName[count].c_str();
        ++count;
    }
};

// Writes a string into a depfile, escaping some special characters following the Makefile rules.
static void writeEscapedDepString(std::ofstream& file, const std::string& str)
{
    for (char c : str) {
        switch (c) {
        case ' ':
        case ':':
        case '#':
        case '[':
        case ']':
        case '\\':
            file << '\\';
            break;
        case '$':
            file << '$';
            break;
        }
        file << c;
    }
}

// Writes a depfile similar to gcc -MMD foo.c
bool writeDepFile(std::string depfile, std::vector<std::string>& binaryFiles, const std::vector<std::string>& sources)
{
    std::ofstream file(depfile);
    if (file.fail())
        return false;

    for (auto binaryFile = binaryFiles.begin(); binaryFile != binaryFiles.end(); binaryFile++) {
        writeEscapedDepString(file, *binaryFile);
        file << ":";
        for (auto sourceFile = sources.begin(); sourceFile != sources.end(); sourceFile++) {
            file << " ";
            writeEscapedDepString(file, *sourceFile);
        }
        file << std::endl;
    }
    return true;
}

//
// For linking mode: Will independently parse each compilation unit, but then put them
// in the same program and link them together, making at most one linked module per
// pipeline stage.
//
// Uses the new C++ interface instead of the old handle-based interface.
//

void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
{
    // keep track of what to free
    std::list<glslang::TShader*> shaders;

    EShMessages messages = EShMsgDefault;
    SetMessageOptions(messages);

    DirStackFileIncluder includer;
    std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
        includer.pushExternalLocalDirectory(dir); });

    std::vector<std::string> sources;

    //
    // Per-shader processing...
    //

    glslang::TProgram& program = *new glslang::TProgram;
    const bool compileOnly = (Options & EOptionCompileOnly) != 0;
    for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
        const auto &compUnit = *it;
        for (int i = 0; i < compUnit.count; i++) {
            sources.push_back(compUnit.fileNameList[i]);
        }
        glslang::TShader* shader = new glslang::TShader(compUnit.stage);
        shader->setStringsWithLengthsAndNames(compUnit.text, nullptr, compUnit.fileNameList, compUnit.count);
        if (entryPointName)
            shader->setEntryPoint(entryPointName);
        if (sourceEntryPointName) {
            if (entryPointName == nullptr)
                printf("Warning: Changing source entry point name without setting an entry-point name.\n"
                       "Use '-e <name>'.\n");
            shader->setSourceEntryPoint(sourceEntryPointName);
        }

        if (compileOnly)
            shader->setCompileOnly();

        shader->setOverrideVersion(GlslVersion);

        std::string intrinsicString = getIntrinsic(compUnit.text, compUnit.count);

        PreambleString = "";
        if (UserPreamble.isSet())
            PreambleString.append(UserPreamble.get());

        if (!intrinsicString.empty())
            PreambleString.append(intrinsicString);

        shader->setPreamble(PreambleString.c_str());
        shader->addProcesses(Processes);

        // Set IO mapper binding shift values
        for (int r = 0; r < glslang::EResCount; ++r) {
            const glslang::TResourceType res = glslang::TResourceType(r);

            // Set base bindings
            shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);

            // Set bindings for particular resource sets
            // TODO: use a range based for loop here, when available in all environments.
            for (auto i = baseBindingForSet[res][compUnit.stage].begin();
                 i != baseBindingForSet[res][compUnit.stage].end(); ++i)
                shader->setShiftBindingForSet(res, i->second, i->first);
        }
        shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
        shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);

        if (autoSampledTextures)
            shader->setTextureSamplerTransformMode(EShTexSampTransUpgradeTextureRemoveSampler);

        if (Options & EOptionAutoMapBindings)
            shader->setAutoMapBindings(true);

        if (Options & EOptionAutoMapLocations)
            shader->setAutoMapLocations(true);

        for (auto& uniOverride : uniformLocationOverrides) {
            shader->addUniformLocationOverride(uniOverride.first.c_str(),
                                               uniOverride.second);
        }

        shader->setUniformLocationBase(uniformBase);

        if (VulkanRulesRelaxed) {
            for (auto& storageOverride : blockStorageOverrides) {
                shader->addBlockStorageOverride(storageOverride.first.c_str(),
                    storageOverride.second);
            }

            if (setGlobalBufferBlock) {
                shader->setAtomicCounterBlockName(atomicCounterBlockName.c_str());
                shader->setAtomicCounterBlockSet(atomicCounterBlockSet);
            }

            if (setGlobalUniformBlock) {
                shader->setGlobalUniformBlockName(globalUniformName.c_str());
                shader->setGlobalUniformSet(globalUniformSet);
                shader->setGlobalUniformBinding(globalUniformBinding);
            }
        }

        shader->setNanMinMaxClamp(NaNClamp);

#ifdef ENABLE_HLSL
        shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
        if (Options & EOptionHlslIoMapping)
            shader->setHlslIoMapping(true);
#endif

        if (Options & EOptionInvertY)
            shader->setInvertY(true);

        if (HlslDxPositionW)
            shader->setDxPositionW(true);

        if (EnhancedMsgs)
            shader->setEnhancedMsgs();

        if (emitNonSemanticShaderDebugInfo)
            shader->setDebugInfo(true);

        // Set up the environment, some subsettings take precedence over earlier
        // ways of setting things.
        if (Options & EOptionSpv) {
            shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl
                                                            : glslang::EShSourceGlsl,
                                compUnit.stage, Client, ClientInputSemanticsVersion);
            shader->setEnvClient(Client, ClientVersion);
            shader->setEnvTarget(TargetLanguage, TargetVersion);
#ifdef ENABLE_HLSL
            if (targetHlslFunctionality1)
                shader->setEnvTargetHlslFunctionality1();
#endif
            if (VulkanRulesRelaxed)
                shader->setEnvInputVulkanRulesRelaxed();
        }

        shaders.push_back(shader);

        const int defaultVersion = Options & EOptionDefaultDesktop ? 110 : 100;

        if (Options & EOptionOutputPreprocessed) {
            std::string str;
            if (shader->preprocess(GetResources(), defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
                PutsIfNonEmpty(str.c_str());
            } else {
                CompileFailed = 1;
            }
            StderrIfNonEmpty(shader->getInfoLog());
            StderrIfNonEmpty(shader->getInfoDebugLog());
            continue;
        }

        if (! shader->parse(GetResources(), defaultVersion, false, messages, includer))
            CompileFailed = 1;

        if (!compileOnly)
            program.addShader(shader);

        if (! (Options & EOptionSuppressInfolog) &&
            ! (Options & EOptionMemoryLeakMode)) {
            if (!beQuiet)
                PutsIfNonEmpty(compUnit.fileName[0].c_str());
            PutsIfNonEmpty(shader->getInfoLog());
            PutsIfNonEmpty(shader->getInfoDebugLog());
        }
    }

    //
    // Program-level processing...
    //

    if (!compileOnly) {
        // Link
        if (!(Options & EOptionOutputPreprocessed) && !program.link(messages))
            LinkFailed = true;

        // Map IO
        if (Options & EOptionSpv) {
            if (!program.mapIO())
                LinkFailed = true;
        }

        // Report
        if (!(Options & EOptionSuppressInfolog) && !(Options & EOptionMemoryLeakMode)) {
            PutsIfNonEmpty(program.getInfoLog());
            PutsIfNonEmpty(program.getInfoDebugLog());
        }

        // Reflect
        if (Options & EOptionDumpReflection) {
            program.buildReflection(ReflectOptions);
            program.dumpReflection();
        }
    }

    std::vector<std::string> outputFiles;

    // Dump SPIR-V
    if (Options & EOptionSpv) {
#ifdef ENABLE_SPIRV
        CompileOrLinkFailed.fetch_or(CompileFailed);
        CompileOrLinkFailed.fetch_or(LinkFailed);
        if (static_cast<bool>(CompileOrLinkFailed.load()))
            printf("SPIR-V is not generated for failed compile or link\n");
        else {
            std::vector<glslang::TIntermediate*> intermediates;
            if (!compileOnly) {
                for (int stage = 0; stage < EShLangCount; ++stage) {
                    if (auto* i = program.getIntermediate((EShLanguage)stage)) {
                        intermediates.emplace_back(i);
                    }
                }
            } else {
                for (const auto* shader : shaders) {
                    if (auto* i = shader->getIntermediate()) {
                        intermediates.emplace_back(i);
                    }
                }
            }
            for (auto* intermediate : intermediates) {
                std::vector<unsigned int> spirv;
                spv::SpvBuildLogger logger;
                glslang::SpvOptions spvOptions;
                if (Options & EOptionDebug) {
                    spvOptions.generateDebugInfo = true;
                    if (emitNonSemanticShaderDebugInfo) {
                        spvOptions.emitNonSemanticShaderDebugInfo = true;
                        if (emitNonSemanticShaderDebugSource) {
                            spvOptions.emitNonSemanticShaderDebugSource = true;
                        }
                    }
                } else if (stripDebugInfo)
                    spvOptions.stripDebugInfo = true;
                spvOptions.disableOptimizer = (Options & EOptionOptimizeDisable) != 0;
                spvOptions.optimizeSize = (Options & EOptionOptimizeSize) != 0;
                spvOptions.disassemble = SpvToolsDisassembler;
                spvOptions.validate = SpvToolsValidate;
                spvOptions.compileOnly = compileOnly;
                glslang::GlslangToSpv(*intermediate, spirv, &logger, &spvOptions);

                // Dump the spv to a file or stdout, etc., but only if not doing
                // memory/perf testing, as it's not internal to programmatic use.
                if (!(Options & EOptionMemoryLeakMode)) {
                    printf("%s", logger.getAllMessages().c_str());
                    const auto filename = GetBinaryName(intermediate->getStage());
                    if (Options & EOptionOutputHexadecimal) {
                        if (!glslang::OutputSpvHex(spirv, filename, variableName))
                            exit(EFailUsage);
                    } else {
                        if (!glslang::OutputSpvBin(spirv, filename))
                            exit(EFailUsage);
                    }

                    outputFiles.push_back(filename);
                    if (!SpvToolsDisassembler && (Options & EOptionHumanReadableSpv))
                        spv::Disassemble(std::cout, spirv);
                }
            }
        }
#else
        Error("This configuration of glslang does not have SPIR-V support");
#endif
    }

    CompileOrLinkFailed.fetch_or(CompileFailed);
    CompileOrLinkFailed.fetch_or(LinkFailed);
    if (depencyFileName && !static_cast<bool>(CompileOrLinkFailed.load())) {
        std::set<std::string> includedFiles = includer.getIncludedFiles();
        sources.insert(sources.end(), includedFiles.begin(), includedFiles.end());

        writeDepFile(depencyFileName, outputFiles, sources);
    }

    // Free everything up, program has to go before the shaders
    // because it might have merged stuff from the shaders, and
    // the stuff from the shaders has to have its destructors called
    // before the pools holding the memory in the shaders is freed.
    delete &program;
    while (shaders.size() > 0) {
        delete shaders.back();
        shaders.pop_back();
    }
}

//
// Do file IO part of compile and link, handing off the pure
// API/programmatic mode to CompileAndLinkShaderUnits(), which can
// be put in a loop for testing memory footprint and performance.
//
// This is just for linking mode: meaning all the shaders will be put into the
// the same program linked together.
//
// This means there are a limited number of work items (not multi-threading mode)
// and that the point is testing at the linking level. Hence, to enable
// performance and memory testing, the actual compile/link can be put in
// a loop, independent of processing the work items and file IO.
//
void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
{
    std::vector<ShaderCompUnit> compUnits;

    // If this is using stdin, we can't really detect multiple different file
    // units by input type. We need to assume that we're just being given one
    // file of a certain type.
    if ((Options & EOptionStdin) != 0) {
        ShaderCompUnit compUnit(FindLanguage("stdin"));
        std::istreambuf_iterator<char> begin(std::cin), end;
        std::string tempString(begin, end);
        char* fileText = strdup(tempString.c_str());
        std::string fileName = "stdin";
        compUnit.addString(fileName, fileText);
        compUnits.push_back(compUnit);
    } else {
        // Transfer all the work items from to a simple list of
        // of compilation units.  (We don't care about the thread
        // work-item distribution properties in this path, which
        // is okay due to the limited number of shaders, know since
        // they are all getting linked together.)
        glslang::TWorkItem* workItem;
        while (Worklist.remove(workItem)) {
            ShaderCompUnit compUnit(FindLanguage(workItem->name));
            char* fileText = ReadFileData(workItem->name.c_str());
            if (fileText == nullptr)
                usage();
            compUnit.addString(workItem->name, fileText);
            compUnits.push_back(compUnit);
        }
    }

    // Actual call to programmatic processing of compile and link,
    // in a loop for testing memory and performance.  This part contains
    // all the perf/memory that a programmatic consumer will care about.
    for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
        for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j)
           CompileAndLinkShaderUnits(compUnits);

        if (Options & EOptionMemoryLeakMode)
            glslang::OS_DumpMemoryCounters();
    }

    // free memory from ReadFileData, which got stored in a const char*
    // as the first string above
    for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
        FreeFileData(const_cast<char*>(it->text[0]));
}

int singleMain()
{
    glslang::TWorklist workList;
    std::for_each(WorkItems.begin(), WorkItems.end(), [&workList](std::unique_ptr<glslang::TWorkItem>& item) {
        assert(item);
        workList.add(item.get());
    });

    if (Options & EOptionDumpConfig) {
        printf("%s", GetDefaultTBuiltInResourceString().c_str());
        if (workList.empty())
            return ESuccess;
    }

    if (Options & EOptionDumpBareVersion) {
        int spirvGeneratorVersion = 0;
#ifdef ENABLE_SPIRV
        spirvGeneratorVersion = glslang::GetSpirvGeneratorVersion();
#endif
        printf("%d:%d.%d.%d%s\n", spirvGeneratorVersion, GLSLANG_VERSION_MAJOR, GLSLANG_VERSION_MINOR,
                GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
        if (workList.empty())
            return ESuccess;
    } else if (Options & EOptionDumpVersions) {
        int spirvGeneratorVersion = 0;
#ifdef ENABLE_SPIRV
        spirvGeneratorVersion = glslang::GetSpirvGeneratorVersion();
#endif
        printf("Glslang Version: %d:%d.%d.%d%s\n", spirvGeneratorVersion, GLSLANG_VERSION_MAJOR,
                GLSLANG_VERSION_MINOR, GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
        printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
        printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
        std::string spirvVersion;
#if ENABLE_SPIRV
        glslang::GetSpirvVersion(spirvVersion);
#endif
        printf("SPIR-V Version %s\n", spirvVersion.c_str());
        printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision);
        printf("Khronos Tool ID %d\n", glslang::GetKhronosToolId());
        printf("SPIR-V Generator Version %d\n", spirvGeneratorVersion);
        printf("GL_KHR_vulkan_glsl version %d\n", 100);
        printf("ARB_GL_gl_spirv version %d\n", 100);
        if (workList.empty())
            return ESuccess;
    }

    if (workList.empty() && ((Options & EOptionStdin) == 0)) {
        usage();
    }

    if (Options & EOptionStdin) {
        WorkItems.push_back(std::unique_ptr<glslang::TWorkItem>{new glslang::TWorkItem("stdin")});
        workList.add(WorkItems.back().get());
    }

    ProcessConfigFile();

    if ((Options & EOptionReadHlsl) && !((Options & EOptionOutputPreprocessed) || (Options & EOptionSpv)))
        Error("HLSL requires SPIR-V code generation (or preprocessing only)");

    //
    // Two modes:
    // 1) linking all arguments together, single-threaded, new C++ interface
    // 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
    //
    if (Options & (EOptionLinkProgram | EOptionOutputPreprocessed)) {
        glslang::InitializeProcess();
        glslang::InitializeProcess();  // also test reference counting of users
        glslang::InitializeProcess();  // also test reference counting of users
        glslang::FinalizeProcess();    // also test reference counting of users
        glslang::FinalizeProcess();    // also test reference counting of users
        CompileAndLinkShaderFiles(workList);
        glslang::FinalizeProcess();
    } else {
        ShInitialize();
        ShInitialize();  // also test reference counting of users
        ShFinalize();    // also test reference counting of users

        bool printShaderNames = workList.size() > 1;

        if (Options & EOptionMultiThreaded) {
            std::array<std::thread, 16> threads;
            for (unsigned int t = 0; t < threads.size(); ++t) {
                threads[t] = std::thread(CompileShaders, std::ref(workList));
                if (threads[t].get_id() == std::thread::id()) {
                    fprintf(stderr, "Failed to create thread\n");
                    return EFailThreadCreate;
                }
            }

            std::for_each(threads.begin(), threads.end(), [](std::thread& t) { t.join(); });
        } else
            CompileShaders(workList);

        // Print out all the resulting infologs
        for (size_t w = 0; w < WorkItems.size(); ++w) {
            if (WorkItems[w]) {
                if (printShaderNames || WorkItems[w]->results.size() > 0)
                    PutsIfNonEmpty(WorkItems[w]->name.c_str());
                PutsIfNonEmpty(WorkItems[w]->results.c_str());
            }
        }

        ShFinalize();
    }

    if (CompileFailed.load())
        return EFailCompile;
    if (LinkFailed.load())
        return EFailLink;

    return 0;
}

int C_DECL main(int argc, char* argv[])
{
    ProcessArguments(WorkItems, argc, argv);

    int ret = 0;

    // Loop over the entire init/finalize cycle to watch memory changes
    const int iterations = 1;
    if (iterations > 1)
        glslang::OS_DumpMemoryCounters();
    for (int i = 0; i < iterations; ++i) {
        ret = singleMain();
        if (iterations > 1)
            glslang::OS_DumpMemoryCounters();
    }

    return ret;
}

//
//   Deduce the language from the filename.  Files must end in one of the
//   following extensions:
//
//   .vert = vertex
//   .tesc = tessellation control
//   .tese = tessellation evaluation
//   .geom = geometry
//   .frag = fragment
//   .comp = compute
//   .rgen = ray generation
//   .rint = ray intersection
//   .rahit = ray any hit
//   .rchit = ray closest hit
//   .rmiss = ray miss
//   .rcall = ray callable
//   .mesh  = mesh
//   .task  = task
//   Additionally, the file names may end in .<stage>.glsl and .<stage>.hlsl
//   where <stage> is one of the stages listed above.
//
EShLanguage FindLanguage(const std::string& name, bool parseStageName)
{
    std::string stageName;
    if (shaderStageName)
        stageName = shaderStageName;
    else if (parseStageName) {
        // Note: "first" extension means "first from the end", i.e.
        // if the file is named foo.vert.glsl, then "glsl" is first,
        // "vert" is second.
        size_t firstExtStart = name.find_last_of(".");
        bool hasFirstExt = firstExtStart != std::string::npos;
        size_t secondExtStart = hasFirstExt ? name.find_last_of(".", firstExtStart - 1) : std::string::npos;
        bool hasSecondExt = secondExtStart != std::string::npos;
        std::string firstExt = name.substr(firstExtStart + 1, std::string::npos);
        bool usesUnifiedExt = hasFirstExt && (firstExt == "glsl" || firstExt == "hlsl");
        if (usesUnifiedExt && firstExt == "hlsl")
            Options |= EOptionReadHlsl;
        if (hasFirstExt && !usesUnifiedExt)
            stageName = firstExt;
        else if (usesUnifiedExt && hasSecondExt)
            stageName = name.substr(secondExtStart + 1, firstExtStart - secondExtStart - 1);
        else {
            usage();
            return EShLangVertex;
        }
    } else
        stageName = name;

    if (stageName == "vert")
        return EShLangVertex;
    else if (stageName == "tesc")
        return EShLangTessControl;
    else if (stageName == "tese")
        return EShLangTessEvaluation;
    else if (stageName == "geom")
        return EShLangGeometry;
    else if (stageName == "frag")
        return EShLangFragment;
    else if (stageName == "comp")
        return EShLangCompute;
    else if (stageName == "rgen")
        return EShLangRayGen;
    else if (stageName == "rint")
        return EShLangIntersect;
    else if (stageName == "rahit")
        return EShLangAnyHit;
    else if (stageName == "rchit")
        return EShLangClosestHit;
    else if (stageName == "rmiss")
        return EShLangMiss;
    else if (stageName == "rcall")
        return EShLangCallable;
    else if (stageName == "mesh")
        return EShLangMesh;
    else if (stageName == "task")
        return EShLangTask;

    usage();
    return EShLangVertex;
}

//
// Read a file's data into a string, and compile it using the old interface ShCompile,
// for non-linkable results.
//
void CompileFile(const char* fileName, ShHandle compiler)
{
    int ret = 0;
    char* shaderString;
    if ((Options & EOptionStdin) != 0) {
        std::istreambuf_iterator<char> begin(std::cin), end;
        std::string tempString(begin, end);
        shaderString = strdup(tempString.c_str());
    } else {
        shaderString = ReadFileData(fileName);
    }

    // move to length-based strings, rather than null-terminated strings
    int* lengths = new int[1];
    lengths[0] = (int)strlen(shaderString);

    EShMessages messages = EShMsgDefault;
    SetMessageOptions(messages);

    if (UserPreamble.isSet())
        Error("-D, -U and -P options require -l (linking)\n");

    for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
        for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
            // ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
            ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, GetResources(), 0,
                            (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages, fileName);
            // const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
            //                         "or should be l", "ine 1", "string 5\n", "float glo", "bal",
            //                         ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
            // const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
            // ret = ShCompile(compiler, multi, 7, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
        }

        if (Options & EOptionMemoryLeakMode)
            glslang::OS_DumpMemoryCounters();
    }

    delete [] lengths;
    FreeFileData(shaderString);

    if (ret == 0)
        CompileFailed = true;
}

//
//   print usage to stdout
//
void usage()
{
    printf("Usage: glslang [option]... [file]...\n"
           "\n"
           "'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
           "    .conf   to provide a config file that replaces the default configuration\n"
           "            (see -c option below for generating a template)\n"
           "    .vert   for a vertex shader\n"
           "    .tesc   for a tessellation control shader\n"
           "    .tese   for a tessellation evaluation shader\n"
           "    .geom   for a geometry shader\n"
           "    .frag   for a fragment shader\n"
           "    .comp   for a compute shader\n"
           "    .mesh   for a mesh shader\n"
           "    .task   for a task shader\n"
           "    .rgen    for a ray generation shader\n"
           "    .rint    for a ray intersection shader\n"
           "    .rahit   for a ray any hit shader\n"
           "    .rchit   for a ray closest hit shader\n"
           "    .rmiss   for a ray miss shader\n"
           "    .rcall   for a ray callable shader\n"
           "    .glsl   for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
           "    .hlsl   for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
           "\n"
           "Options:\n"
           "  -C          cascading errors; risk crash from accumulation of error recoveries\n"
           "  -D          input is HLSL (this is the default when any suffix is .hlsl)\n"
           "  -D<name[=def]> | --define-macro <name[=def]> | --D <name[=def]>\n"
           "              define a pre-processor macro\n"
           "  -E          print pre-processed GLSL; cannot be used with -l;\n"
           "              errors will appear on stderr\n"
           "  -G[ver]     create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
           "              default file name is <stage>.spv (-o overrides this);\n"
           "              'ver', when present, is the version of the input semantics,\n"
           "              which will appear in #define GL_SPIRV ver;\n"
           "              '--client opengl100' is the same as -G100;\n"
           "              a '--target-env' for OpenGL will also imply '-G';\n"
           "              currently only supports GLSL\n"
           "  -H          print human readable form of SPIR-V; turns on -V\n"
           "  -I<dir>     add dir to the include search path; includer's directory\n"
           "              is searched first, followed by left-to-right order of -I\n"
           "  -Od         disables optimization; may cause illegal SPIR-V for HLSL\n"
           "  -Os         optimizes SPIR-V to minimize size\n"
           "  -P<text> | --preamble-text <text> | --P <text>\n"
           "              inject custom preamble text, which is treated as if it\n"
           "              appeared immediately after the version declaration (if any).\n"
           "  -R          use relaxed verification rules for generating Vulkan SPIR-V,\n"
           "              allowing the use of default uniforms, atomic_uints, and\n"
           "              gl_VertexID and gl_InstanceID keywords.\n"
           "  -S <stage>  uses specified stage rather than parsing the file extension\n"
           "              choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
           "  -U<name> | --undef-macro <name> | --U <name>\n"
           "              undefine a pre-processor macro\n"
           "  -V[ver]     create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
           "              default file name is <stage>.spv (-o overrides this)\n"
           "              'ver', when present, is the version of the input semantics,\n"
           "              which will appear in #define VULKAN ver\n"
           "              '--client vulkan100' is the same as -V100\n"
           "              a '--target-env' for Vulkan will also imply '-V'\n"
           "  -c          configuration dump;\n"
           "              creates the default configuration file (redirect to a .conf file)\n"
           "  -d          default to desktop (#version 110) when there is no shader #version\n"
           "              (default is ES version 100)\n"
           "  -e <name> | --entry-point <name>\n"
           "              specify <name> as the entry-point function name\n"
           "  -f{hlsl_functionality1}\n"
           "              'hlsl_functionality1' enables use of the\n"
           "              SPV_GOOGLE_hlsl_functionality1 extension\n"
           "  -g          generate debug information\n"
           "  -g0         strip debug information\n"
           "  -gV         generate nonsemantic shader debug information\n"
           "  -gVS        generate nonsemantic shader debug information with source\n"
           "  -h          print this usage message\n"
           "  -i          intermediate tree (glslang AST) is printed out\n"
           "  -l          link all input files together to form a single module\n"
           "  -m          memory leak mode\n"
           "  -o <file>   save binary to <file>, requires a binary option (e.g., -V)\n"
           "  -q          dump reflection query database; requires -l for linking\n"
           "  -r | --relaxed-errors"
           "              relaxed GLSL semantic error-checking mode\n"
           "  -s          silence syntax and semantic error reporting\n"
           "  -t          multi-threaded mode\n"
           "  -v | --version\n"
           "              print version strings\n"
           "  -w | --suppress-warnings\n"
           "              suppress GLSL warnings, except as required by \"#extension : warn\"\n"
           "  -x          save binary output as text-based 32-bit hexadecimal numbers\n"
           "  -u<name>:<loc> specify a uniform location override for --aml\n"
           "  --uniform-base <base> set a base to use for generated uniform locations\n"
           "  --auto-map-bindings | --amb       automatically bind uniform variables\n"
           "                                    without explicit bindings\n"
           "  --auto-map-locations | --aml      automatically locate input/output lacking\n"
           "                                    'location' (fragile, not cross stage)\n"
           "  --absolute-path                   Prints absolute path for messages\n"
           "  --auto-sampled-textures           Removes sampler variables and converts\n"
           "                                    existing textures to sampled textures\n"
           "  --client {vulkan<ver>|opengl<ver>} see -V and -G\n"
           "  --depfile <file>                  writes depfile for build systems\n"
           "  --dump-builtin-symbols            prints builtin symbol table prior each compile\n"
           "  -dumpfullversion | -dumpversion   print bare major.minor.patchlevel\n"
           "  --flatten-uniform-arrays | --fua  flatten uniform texture/sampler arrays to\n"
           "                                    scalars\n"
           "  --glsl-version {100 | 110 | 120 | 130 | 140 | 150 |\n"
           "                300es | 310es | 320es | 330\n"
           "                400 | 410 | 420 | 430 | 440 | 450 | 460}\n"
           "                                    set GLSL version, overrides #version\n"
           "                                    in shader sourcen\n"
           "  --hlsl-offsets                    allow block offsets to follow HLSL rules\n"
           "                                    works independently of source language\n"
           "  --hlsl-iomap                      perform IO mapping in HLSL register space\n"
           "  --hlsl-enable-16bit-types         allow 16-bit types in SPIR-V for HLSL\n"
           "  --hlsl-dx9-compatible             interprets sampler declarations as a\n"
           "                                    texture/sampler combo like DirectX9 would,\n"
           "                                    and recognizes DirectX9-specific semantics\n"
           "  --hlsl-dx-position-w              W component of SV_Position in HLSL fragment\n"
           "                                    shaders compatible with DirectX\n"
           "  --invert-y | --iy                 invert position.Y output in vertex shader\n"
           "  --enhanced-msgs                   print more readable error messages (GLSL only)\n"
           "  --error-column                    display the column of the error along the line\n"
           "  --keep-uncalled | --ku            don't eliminate uncalled functions\n"
           "  --nan-clamp                       favor non-NaN operand in min, max, and clamp\n"
           "  --no-storage-format | --nsf       use Unknown image format\n"
           "  --quiet                           do not print anything to stdout, unless\n"
           "                                    requested by another option\n"
           "  --reflect-strict-array-suffix     use strict array suffix rules when\n"
           "                                    reflecting\n"
           "  --reflect-basic-array-suffix      arrays of basic types will have trailing [0]\n"
           "  --reflect-intermediate-io         reflection includes inputs/outputs of linked\n"
           "                                    shaders rather than just vertex/fragment\n"
           "  --reflect-separate-buffers        reflect buffer variables and blocks\n"
           "                                    separately to uniforms\n"
           "  --reflect-all-block-variables     reflect all variables in blocks, whether\n"
           "                                    inactive or active\n"
           "  --reflect-unwrap-io-blocks        unwrap input/output blocks the same as\n"
           "                                    uniform blocks\n"
           "  --resource-set-binding [stage] name set binding\n"
           "                                    set descriptor set and binding for\n"
           "                                    individual resources\n"
           "  --resource-set-binding [stage] set\n"
           "                                    set descriptor set for all resources\n"
           "  --rsb                             synonym for --resource-set-binding\n"
           "  --set-block-backing name {uniform|buffer|push_constant}\n"
           "                                    changes the backing type of a uniform, buffer,\n"
           "                                    or push_constant block declared in\n"
           "                                    in the program, when using -R option.\n"
           "                                    This can be used to change the backing\n"
           "                                    for existing blocks as well as implicit ones\n"
           "                                    such as 'gl_DefaultUniformBlock'.\n"
           "  --sbs                             synonym for set-block-storage\n"
           "  --set-atomic-counter-block name set\n"
           "                                    set name, and descriptor set for\n"
           "                                    atomic counter blocks, with -R opt\n"
           "  --sacb                            synonym for set-atomic-counter-block\n"
           "  --set-default-uniform-block name set binding\n"
           "                                    set name, descriptor set, and binding for\n"
           "                                    global default-uniform-block, with -R opt\n"
           "  --sdub                            synonym for set-default-uniform-block\n"
           "  --shift-image-binding [stage] num\n"
           "                                    base binding number for images (uav)\n"
           "  --shift-image-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --sib                             synonym for --shift-image-binding\n"
           "  --shift-sampler-binding [stage] num\n"
           "                                    base binding number for samplers\n"
           "  --shift-sampler-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --ssb                             synonym for --shift-sampler-binding\n"
           "  --shift-ssbo-binding [stage] num  base binding number for SSBOs\n"
           "  --shift-ssbo-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --sbb                             synonym for --shift-ssbo-binding\n"
           "  --shift-texture-binding [stage] num\n"
           "                                    base binding number for textures\n"
           "  --shift-texture-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --stb                             synonym for --shift-texture-binding\n"
           "  --shift-uav-binding [stage] num   base binding number for UAVs\n"
           "  --shift-uav-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --suavb                           synonym for --shift-uav-binding\n"
           "  --shift-UBO-binding [stage] num   base binding number for UBOs\n"
           "  --shift-UBO-binding [stage] [num set]...\n"
           "                                    per-descriptor-set shift values\n"
           "  --sub                             synonym for --shift-UBO-binding\n"
           "  --shift-cbuffer-binding | --scb   synonyms for --shift-UBO-binding\n"
           "  --spirv-dis                       output standard-form disassembly; works only\n"
           "                                    when a SPIR-V generation option is also used\n"
           "  --spirv-val                       execute the SPIRV-Tools validator\n"
           "  --source-entrypoint <name>        the given shader source function is\n"
           "                                    renamed to be the <name> given in -e\n"
           "  --sep                             synonym for --source-entrypoint\n"
           "  --stdin                           read from stdin instead of from a file;\n"
           "                                    requires providing the shader stage using -S\n"
           "  --target-env {vulkan1.0 | vulkan1.1 | vulkan1.2 | vulkan1.3 | opengl |\n"
           "                spirv1.0 | spirv1.1 | spirv1.2 | spirv1.3 | spirv1.4 |\n"
           "                spirv1.5 | spirv1.6}\n"
           "                                    Set the execution environment that the\n"
           "                                    generated code will be executed in.\n"
           "                                    Defaults to:\n"
           "                                     * vulkan1.0 under --client vulkan<ver>\n"
           "                                     * opengl    under --client opengl<ver>\n"
           "                                     * spirv1.0  under --target-env vulkan1.0\n"
           "                                     * spirv1.3  under --target-env vulkan1.1\n"
           "                                     * spirv1.5  under --target-env vulkan1.2\n"
           "                                     * spirv1.6  under --target-env vulkan1.3\n"
           "                                    Multiple --target-env can be specified.\n"
           "  --variable-name <name>\n"
           "  --vn <name>                       creates a C header file that contains a\n"
           "                                    uint32_t array named <name>\n"
           "                                    initialized with the shader binary code\n"
           "  --no-link                         Only compile shader; do not link (GLSL-only)\n"
           "                                    NOTE: this option will set the export linkage\n"
           "                                          attribute on all functions\n"
           "  --lto                             perform link time optimization\n");

    exit(EFailUsage);
}

#if !defined _MSC_VER && !defined MINGW_HAS_SECURE_API

#include <errno.h>

int fopen_s(
   FILE** pFile,
   const char* filename,
   const char* mode
)
{
   if (!pFile || !filename || !mode) {
      return EINVAL;
   }

   FILE* f = fopen(filename, mode);
   if (! f) {
      if (errno != 0) {
         return errno;
      } else {
         return ENOENT;
      }
   }
   *pFile = f;

   return 0;
}

#endif

//
//   Malloc a string of sufficient size and read a string into it.
//
char* ReadFileData(const char* fileName)
{
    FILE *in = nullptr;
    int errorCode = fopen_s(&in, fileName, "r");
    if (errorCode || in == nullptr)
        Error("unable to open input file");

    int count = 0;
    while (fgetc(in) != EOF)
        count++;

    fseek(in, 0, SEEK_SET);

    if (count > 3) {
        unsigned char head[3];
        if (fread(head, 1, 3, in) == 3) {
            if (head[0] == 0xef && head[1] == 0xbb && head[2] == 0xbf) {
                // skip BOM
                count -= 3;
            } else {
                fseek(in, 0, SEEK_SET);
            }
        } else {
            Error("can't read input file");
        }
    }

    char* return_data = (char*)malloc(count + 1);  // freed in FreeFileData()
    if ((int)fread(return_data, 1, count, in) != count) {
        free(return_data);
        Error("can't read input file");
    }

    return_data[count] = '\0';
    fclose(in);

    return return_data;
}

void FreeFileData(char* data)
{
    free(data);
}

void InfoLogMsg(const char* msg, const char* name, const int num)
{
    if (num >= 0 )
        printf("#### %s %s %d INFO LOG ####\n", msg, name, num);
    else
        printf("#### %s %s INFO LOG ####\n", msg, name);
}
