#include <klocalizedstring.h>

/********************************************************************************
** Form generated from reading UI file 'settings.ui'
**
** Created by: Qt User Interface Compiler version 5.9.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_SETTINGS_H
#define UI_SETTINGS_H

#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QSpacerItem>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_Settings
{
public:
    QVBoxLayout *vboxLayout;
    QCheckBox *kcfg_ShowMatchingTiles;
    QCheckBox *kcfg_SolvableGames;
    QSpacerItem *spacerItem;

    void setupUi(QWidget *Settings)
    {
        if (Settings->objectName().isEmpty())
            Settings->setObjectName(QStringLiteral("Settings"));
        Settings->resize(350, 251);
        vboxLayout = new QVBoxLayout(Settings);
#ifndef UI_Q_OS_MAC
        vboxLayout->setSpacing(6);
#endif
#ifndef UI_Q_OS_MAC
        vboxLayout->setContentsMargins(9, 9, 9, 9);
#endif
        vboxLayout->setObjectName(QStringLiteral("vboxLayout"));
        kcfg_ShowMatchingTiles = new QCheckBox(Settings);
        kcfg_ShowMatchingTiles->setObjectName(QStringLiteral("kcfg_ShowMatchingTiles"));

        vboxLayout->addWidget(kcfg_ShowMatchingTiles);

        kcfg_SolvableGames = new QCheckBox(Settings);
        kcfg_SolvableGames->setObjectName(QStringLiteral("kcfg_SolvableGames"));

        vboxLayout->addWidget(kcfg_SolvableGames);

        spacerItem = new QSpacerItem(161, 51, QSizePolicy::Minimum, QSizePolicy::Expanding);

        vboxLayout->addItem(spacerItem);


        retranslateUi(Settings);

        QMetaObject::connectSlotsByName(Settings);
    } // setupUi

    void retranslateUi(QWidget *Settings)
    {
        kcfg_ShowMatchingTiles->setText(tr2i18n("Blink matching tiles when first one is selected", Q_NULLPTR));
        kcfg_SolvableGames->setText(tr2i18n("Generate solvable games", Q_NULLPTR));
        Q_UNUSED(Settings);
    } // retranslateUi

};

namespace Ui {
    class Settings: public Ui_Settings {};
} // namespace Ui

QT_END_NAMESPACE

#endif // SETTINGS_H

