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## name.milesparker.epi.plague
Class Epidemic

    java.lang.Object
      org.ascape.model.AscapeObject
          org.ascape.model.Agent
              org.ascape.model.LocatedAgent
                  org.ascape.model.Cell
                      org.ascape.model.CellOccupant
                          org.ascape.model.Scape
                              name.milesparker.epi.plague.Epidemic

All Implemented Interfaces:
  java.io.Serializable, java.lang.Cloneable, java.lang.Iterable, java.util.Collection, java.util.EventListener, ControlListener, ScapeListener, Location, Node, SpaceContext, HasName, RandomFunctions, IGraphicsAdapted

Direct Known Subclasses:
  Epidemic3D

    public class Epidemic

extends Scape
implements IGraphicsAdapted

Epidemic Java Implementation. A simple model of epidemic dynamics. We define individual agents with different disease states. The progression of disease moves from succeptible to exposed to infectious (either symptomatic or asymptomatic) to some outcome state. Agents can transmit infection to their immediate neighbors. For some background on the general approach, see Joshua M. Epstein. "Generative Social Science". 2006. Princeton. Copyright 2009, Miles Parker. Released under Eclipse Public License. All uses should be attributed. Generated by AMF for model: EpidemicPlague.metaabm in project: org.eclipse.amp.amf.examples.escape

See Also:
  Serialized Form

Nested Class Summary

Nested classes/interfaces inherited from class org.ascape.model.Scape
`Scape.ConditionalIterator, Scape.DrawFeatureObservable`

Field Summary

Fields inherited from class org.ascape.model.Scape
`AGENT_ORDER, agentsPerIteration, ALL_AGENTS, CLEAR_STATS_RULE, COLLECT_STATS_RULE, COMPARE_ORDERED_QUALIFIERS, COMPLETE_TOUR, copyrightAndCredits, CREATE_GRAPHIC_VIEW_RULE, CREATE_RULE, CREATE_SCAPE_RULE, CREATE_VIEW_RULE, EXECUTE_RULES_RULE, INITIAL_RULES_RULE, initialRules, prototypeAgent, REPEATED_DRAW, RULE_ORDER, version`

Fields inherited from class org.ascape.model.CellOccupant
`PLAY_HOST_RULE, RANDOM_WALK_AVAILABLE_RULE`

Fields inherited from class org.ascape.model.Cell
`CALCULATE_NEIGHBORS_RULE, neighbors, PLAY_NEIGHBORS_RULE, PLAY_RANDOM_NEIGHBOR_RULE`

Fields inherited from class org.ascape.model.LocatedAgent
`agentSize, coordinate, MOVE_RANDOM_LOCATION_RULE, RANDOM_WALK_RULE, thisUpdate`

Fields inherited from class org.ascape.model.Agent
`DEATH_RULE, FISSIONING_RULE, FORCE_DIE_RULE, FORCE_FISSION_RULE, FORCE_MOVE_RULE, INITIALIZE_RULE, ITERATE_AND_UPDATE_RULE, ITERATE_RULE, METABOLISM_RULE, MOVEMENT_RULE, PLAY_OTHER, UPDATE_RULE`

Fields inherited from class org.ascape.model.AscapeObject
`ARBITRARY_SEED, name, PLATFORM_DEFAULT_COLOR, scape`

Constructor Summary
`Epidemic()` Constructs a new Epidemic.

Method Summary
`void` | `calculateTimeStep(int timeStep)` A simple model of epidemic dynamics.
`java.lang.Object` | `clone()` Clones the agent, ensuring that a unique id is assigned.
`protected void` | `create2DViews()`
`protected void` | `createChartViews()`
`protected Flea` | `createFleaPrototype()` Create an instance of Flea that will be used to populate the fleaScape.
`void` | `createGraphicViews()` Creates UI views for Epidemic.
`protected void` | `createGraphViews()`
`protected Individual` | `createIndividualPrototype()` Create an instance of Individual that will be used to populate the individualScape.
`protected Rat` | `createRatPrototype()` Create an instance of Rat that will be used to populate the ratScape.
`void` | `createScape()` Creates the members of Epidemic.
`double` | `getCaseMortalityRate()` Gets the Case Mortality Rate property for Epidemic.
`java.util.List<IAgentChild>` | `getChildren()`
`Scape` | `getCity()` Gets the City property for Epidemic.
`int[]` | `getCityDimensions()` Gets the Dimensions property for City.
`int` | `getCityHeight()` Gets the Height property for City.
`int` | `getCityWidth()` Gets the Width property for City.
`int` | `getFleaCount()` Gets the Flea Count property for Epidemic.
`int` | `getFleaRange()` Gets the Flea Range property for Epidemic.
`Scape` | `getFleaScape()` Returns the Scape containing Fleas.
`IGraphicsAdapter` | `getGraphicsAdapter()`
`int` | `getIndividualCount()` Gets the Individual Count property for Epidemic.
`Scape` | `getIndividualScape()` Returns the Scape containing Individuals.
`double` | `getInitialInfectionProbability()` Gets the Initial Infection Probability property for Epidemic.
`double` | `getMaxContactTransmissionProbability()` Gets the Max Contact Transmission Probability property for Epidemic.
`int` | `getMaxPeriodAsymptomInfection()` Gets the Max Period Asymptom Infection property for Epidemic.
`int` | `getMaxPeriodExposure()` Gets the Max Period Exposure property for Epidemic.
`int` | `getMaxPeriodSymptomInfection()` Gets the Max Period Symptom Infection property for Epidemic.
`double` | `getMinContactTransmissionProbability()` Gets the Min Contact Transmission Probability property for Epidemic.
`int` | `getMinPeriodAsymptomInfection()` Gets the Min Period Asymptom Infection property for Epidemic.
`int` | `getMinPeriodExposure()` Gets the Min Period Exposure property for Epidemic.
`int` | `getMinPeriodSymptomInfection()` Gets the Min Period Symptom Infection property for Epidemic.
`double` | `getMovementProbability()` Gets the Movement Probability property for Epidemic.
`java.lang.String` | `getName()`
`int` | `getPeriodsperDay()` Gets the Periods per Day property for Epidemic.
`int` | `getRatCount()` Gets the Rat Count property for Epidemic.
`Scape` | `getRatScape()` Returns the Scape containing Rats.
`long` | `getUID()`
`static void` | `main(java.lang.String[] args)`
`void` | `scapeSetup(ScapeEvent scapeEvent)`
`void` | `setCaseMortalityRate(double _caseMortalityRate)` Sets the Case Mortality Rate property for Epidemic.
`void` | `setCity(Scape _city)` Sets the City property for Epidemic.
`void` | `setCityDimensions(int[] _cityDimensions)` Sets the Dimensions property for City.
`void` | `setCityHeight(int _cityHeight)` Sets the Height property for City.
`void` | `setCityWidth(int _cityWidth)` Sets the Width property for City.
`void` | `setFleaCount(int _fleaCount)` Sets the Flea Count property for Epidemic.
`void` | `setFleaRange(int _fleaRange)` Sets the Flea Range property for Epidemic.
`void` | `setIndividualCount(int _individualCount)` Sets the Individual Count property for Epidemic.
`void` | `setInitialInfectionProbability(double _initialInfectionProbability)` Sets the Initial Infection Probability property for Epidemic.
`void` | `setMaxContactTransmissionProbability(double _maxContactTransmissionProbability)` Sets the Max Contact Transmission Probability property for Epidemic.
`void` | `setMaxPeriodAsymptomInfection(int _maxPeriodAsymptomInfection)` Sets the Max Period Asymptom Infection property for Epidemic.
`void` | `setMaxPeriodExposure(int _maxPeriodExposure)` Sets the Max Period Exposure property for Epidemic.
`void` | `setMaxPeriodSymptomInfection(int _maxPeriodSymptomInfection)` Sets the Max Period Symptom Infection property for Epidemic.
`void` | `setMinContactTransmissionProbability(double _minContactTransmissionProbability)` Sets the Min Contact Transmission Probability property for Epidemic.
`void` | `setMinPeriodAsymptomInfection(int _minPeriodAsymptomInfection)` Sets the Min Period Asymptom Infection property for Epidemic.
`void` | `setMinPeriodExposure(int _minPeriodExposure)` Sets the Min Period Exposure property for Epidemic.
`void` | `setMinPeriodSymptomInfection(int _minPeriodSymptomInfection)` Sets the Min Period Symptom Infection property for Epidemic.
`void` | `setMovementProbability(double _movementProbability)` Sets the Movement Probability property for Epidemic.
`void` | `setPeriodsperDay(int _periodsperDay)` Sets the Periods per Day property for Epidemic.
`void` | `setRatCount(int _ratCount)` Sets the Rat Count property for Epidemic.
`void` | `startSimulationAgentChild(int timeStep)` A simple model of epidemic dynamics.

Methods inherited from class org.ascape.model.Scape
`add, add, add, add, addAll, addDrawFeature, addInitialRule, addInitialRule, addRule, addRule, addScapeListener, addScapeListenerFirst, addStatCollector, addStatCollectorIfNew, addStatCollectors, addView, addView, addView, addViews, addViews, addViews, assignParameters, assignParameters, calculateDistance, calculateDistance, clear, construct, contains, containsAll, contentsToString, countWithin, createNonGraphicViews, createSelfView, createViews, createViews, environmentQuiting, execute, execute, executeOnMembers, executeOnMembers, executeOnMembers, executeOnMembers, executeOnRoot, executeOnRoot, find, findMaximum, findMaximum, findMaximumWithin, findMinimum, findMinimum, findMinimumWithin, findNearest, findRandom, findRandom, findRandom, findRandomCoordinate, findWithin, get, get, getAgentsPerIteration, getAllScapes, getCollectStats, getData, getDescription, getDrawFeatures, getDrawFeaturesObservable, getEnvironment, getExecutionOrder, getExecutionStyle, getExtent, getHome, getHTMLDescription, getInitialRules, getIteration, getIterationsPerRedraw, getModel, getPausePeriod, getPeriod, getPeriodDescription, getPeriodName, getPrototype, getPrototypeAgent, getRoot, getRules, getRunner, getScapeListeners, getSize, getSpace, getStartPeriod, getStatCollectors, getStopPeriod, getSuperScape, getThreadCount, getUIEnvironment, getUserEnvironment, hasWithin, initialize, isAllViewsUpdated, isAutoCreate, isCellsRequestUpdates, isEmpty, isGraphic, isHome, isLifeOfScape, isListenersAndMembersCurrent, isMembersActive, isMutable, isPaused, isPeriodic, isPopulateOnCreate, isRoot, isRunning, isScapeListener, isSerializable, isStartOnOpen, isUpdateNeeded, isValidPeriod, isViewSelf, iterator, listenerOrMemberUpdated, listenerUpdated, memberUpdated, moveAway, moveToward, newAgent, newAgent, notifyViews, notifyViews, populate, remove, remove, removeAll, removeDrawFeature, removeScapeListener, respondControl, respondDrawFeature, retainAll, retrieveAllAccessors, retrieveAllAccessorsOrdered, retrieveModelAccessorsOrdered, save, save, scapeAdded, scapeClosing, scapeDeserialized, scapeInitialized, scapeIterated, scapeIterator, scapeIterator, scapeIterators, scapeNotification, scapeRandomIterator, scapeRemoved, scapeStarted, scapeStopped, search, searchMax, searchMin, set, set, set, set, setAgentsPerIteration, setAutoCreate, setAutoRestart, setCellsRequestUpdates, setCollectStats, setCollectStats, setDescription, setEarliestPeriod, setExecutionOrder, setExecutionStyle, setExtent, setExtent, setExtent, setHome, setHTMLDescription, setInitialRules, setIterationsPerRedraw, setIterationsPerRedraw, setLatestPeriod, setMembersActive, setPaused, setPausePeriod, setPeriodic, setPeriodName, setPopulateOnCreate, setPrototypeAgent, setRunner, setRunning, setSerializable, setSize, setSpace, setStartOnOpen, setStartPeriod, setStopPeriod, setSuperScape, setThreadCount, setViewSelf, size, toArray, toArray, toString, withinIterator`

Methods inherited from class org.ascape.model.CellOccupant
`die, findAvailableNeighbors, findNearest, findNearest, findNearest, findNearest, findNearest, findNeighbors, findNeighborsOnHost, findRandomAvailableNeighbor, findRandomNeighbor, findRandomNeighborOnHost, findWithin, findWithin, findWithin, getCoordinate, getHostCell, getHostScape, leave, moveAway, moveTo, moveToRandomLocation, moveToward, playNeighbors, playRandomNeighbor, randomWalk, randomWalkAvailable, setHostCell, setHostScape`

Methods inherited from class org.ascape.model.Cell
`calculateNeighbors, countNeighbors, findOccupants, findRelative, getDistance, getNeighbors, getNeighbors, getNetwork, getOccupant, hostedCondition, isAvailable, removeOccupant, setNeighbors, setNeighborsList, setNetwork, setOccupant`

Methods inherited from class org.ascape.model.LocatedAgent
`calculateDistance, calculateDistance, countWithin, countWithin, countWithin, findMaximumWithin, findWithin, getAgentSize, hasWithin, hasWithin, hasWithin, isUpdateNeeded, moveAway, moveAway, moveTo, moveToward, moveToward, requestUpdate, requestUpdateNext, setAgentSize, setCoordinate`

Methods inherited from class org.ascape.model.Agent
`clearDeleteMarker, death, deathCondition, execute, execute, fission, fissionCondition, fissioning, getColor, getColor, getImage, getImage, getPlatformColor, isDelete, isInitialized, iterate, markForDeletion, metabolism, move, movement, movementCondition, play, scapeCreated, setInitialized, setScape, update`

Methods inherited from class org.ascape.model.AscapeObject
`diffDeep, diffDeep, diffDeepBFS, diffDeepDFS, diffDeepValidate, diffDeepVisit, equalsDeep, equalsDeep, equalsDeep, getComparisonStream, getRandom, getRandomSeed, getScape, randomInRange, randomInRange, randomIs, randomToLimit, reseed, setComparisonStream, setName, setRandom, setRandomSeed`

Methods inherited from class java.lang.Object
`equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Methods inherited from interface java.util.Collection
`equals, hashCode`

Methods inherited from interface org.ascape.model.event.ScapeListener
`getScape`

Methods inherited from interface org.ascape.model.space.Location
`clearDeleteMarker, isDelete, markForDeletion, setCoordinate`

Constructor Detail

### Epidemic

    public Epidemic()

  Constructs a new Epidemic.

Method Detail

### getChildren

    public java.util.List<IAgentChild> getChildren()

### getUID

    public long getUID()

### clone

    public java.lang.Object clone()

  Clones the agent, ensuring that a unique id is assigned.

  Specified by:
    `clone` in interface `ScapeListener`
  Specified by:
    `clone` in interface `Location`
  Overrides:
    `clone` in class `Scape`
  Returns:
    the object

### createIndividualPrototype

    protected Individual createIndividualPrototype()

  Create an instance of Individual that will be used to populate the individualScape. Overide to customize the prototype, for example to change the views created for a member scape.

### createFleaPrototype

    protected Flea createFleaPrototype()

  Create an instance of Flea that will be used to populate the fleaScape. Overide to customize the prototype, for example to change the views created for a member scape.

### createRatPrototype

    protected Rat createRatPrototype()

  Create an instance of Rat that will be used to populate the ratScape. Overide to customize the prototype, for example to change the views created for a member scape.

### createScape

    public void createScape()

  Creates the members of Epidemic.

  Overrides:
    `createScape` in class `Scape`
  See Also:
    `Scape.setPopulateOnCreate(boolean)`

### createGraphicViews

    public void createGraphicViews()

  Creates UI views for Epidemic.

  Overrides:
    `createGraphicViews` in class `Scape`

### scapeSetup

    public void scapeSetup(ScapeEvent scapeEvent)

  Specified by:
    `scapeSetup` in interface `ScapeListener`
  Overrides:
    `scapeSetup` in class `Scape`
  Parameters:
    `scapeEvent` - the associated scape event

### getIndividualScape

    public Scape getIndividualScape()

  Returns the Scape containing Individuals.

### getFleaScape

    public Scape getFleaScape()

  Returns the Scape containing Fleas.

### getRatScape

    public Scape getRatScape()

  Returns the Scape containing Rats.

### createChartViews

    protected void createChartViews()

### create2DViews

    protected void create2DViews()

### createGraphViews

    protected void createGraphViews()

### getGraphicsAdapter

    public IGraphicsAdapter getGraphicsAdapter()

  Specified by:
    `getGraphicsAdapter` in interface `IGraphicsAdapted`

### main

    public static void main(java.lang.String[] args)

### startSimulationAgentChild

    public void startSimulationAgentChild(int timeStep)

  A simple model of epidemic dynamics. We define individual agents with different disease states. The progression of disease moves from succeptible to exposed to infectious (either symptomatic or asymptomatic) to some outcome state. Agents can transmit infection to their immediate neighbors. For some background on the general approach, see Joshua M. Epstein. "Generative Social Science". 2006. Princeton. Copyright 2009, Miles Parker. Released under Eclipse Public License. All uses should be attributed.

### calculateTimeStep

    public void calculateTimeStep(int timeStep)

  A simple model of epidemic dynamics. We define individual agents with different disease states. The progression of disease moves from succeptible to exposed to infectious (either symptomatic or asymptomatic) to some outcome state. Agents can transmit infection to their immediate neighbors. For some background on the general approach, see Joshua M. Epstein. "Generative Social Science". 2006. Princeton. Copyright 2009, Miles Parker. Released under Eclipse Public License. All uses should be attributed.

### getIndividualCount

    public int getIndividualCount()

  Gets the Individual Count property for Epidemic.

  Returns:
    The number of individuals to create.

### setIndividualCount

    public void setIndividualCount(int _individualCount)

  Sets the Individual Count property for Epidemic. The number of individuals to create.

  Parameters:
    `_individualCount` - the new Individual Count value

### getInitialInfectionProbability

    public double getInitialInfectionProbability()

  Gets the Initial Infection Probability property for Epidemic.

  Returns:
    The probability that any given individual will be infected at the beginning of the model run. For example, if this value is .15, and their are 100 individuals in the model, roughly 15 of those individuals will be infected at time 0.

### setInitialInfectionProbability

    public void setInitialInfectionProbability(double _initialInfectionProbability)

  Sets the Initial Infection Probability property for Epidemic. The probability that any given individual will be infected at the beginning of the model run. For example, if this value is .15, and their are 100 individuals in the model, roughly 15 of those individuals will be infected at time 0.

  Parameters:
    `_initialInfectionProbability` - the new Initial Infection Probability value

### getMinContactTransmissionProbability

    public double getMinContactTransmissionProbability()

  Gets the Min Contact Transmission Probability property for Epidemic.

  Returns:
    The minimum probability that proximity to a single neighbor for a single period will result in transmission of infection. At the start of each model run, each individual is assigned a contact transmission probability between the minimum and maximum value. For example, if this value was .08 and the maximum value was 0.12 a given individual could have any value between those two, but the average transmission probability would be around .1. If minium and maximum values are the same, then all individuals will have the same chance of passing along infection to a given neighbor. This value must be between 0.0 and 1.0 and less than or equal to Max Contact transmission Probability.

### setMinContactTransmissionProbability

    public void setMinContactTransmissionProbability(double _minContactTransmissionProbability)

  Sets the Min Contact Transmission Probability property for Epidemic. The minimum probability that proximity to a single neighbor for a single period will result in transmission of infection. At the start of each model run, each individual is assigned a contact transmission probability between the minimum and maximum value. For example, if this value was .08 and the maximum value was 0.12 a given individual could have any value between those two, but the average transmission probability would be around .1. If minium and maximum values are the same, then all individuals will have the same chance of passing along infection to a given neighbor. This value must be between 0.0 and 1.0 and less than or equal to Max Contact transmission Probability.

  Parameters:
    `_minContactTransmissionProbability` - the new Min Contact Transmission Probability value

### getMaxContactTransmissionProbability

    public double getMaxContactTransmissionProbability()

  Gets the Max Contact Transmission Probability property for Epidemic.

  Returns:
    The maximum probability that proximity to a single neighbor for a single period will result in transmission of infection. See Min Contact Probability for more information. Must be a value between 0.0 and 1.0 and greater or equal to Min Contact Transmission Probability.

### setMaxContactTransmissionProbability

    public void setMaxContactTransmissionProbability(double _maxContactTransmissionProbability)

  Sets the Max Contact Transmission Probability property for Epidemic. The maximum probability that proximity to a single neighbor for a single period will result in transmission of infection. See Min Contact Probability for more information. Must be a value between 0.0 and 1.0 and greater or equal to Min Contact Transmission Probability.

  Parameters:
    `_maxContactTransmissionProbability` - the new Max Contact Transmission Probability value

### getCaseMortalityRate

    public double getCaseMortalityRate()

  Gets the Case Mortality Rate property for Epidemic.

  Returns:
    The current probability that death will occur for a given individual as a result of infection. Some number between 0.0 and 1.0.

### setCaseMortalityRate

    public void setCaseMortalityRate(double _caseMortalityRate)

  Sets the Case Mortality Rate property for Epidemic. The current probability that death will occur for a given individual as a result of infection. Some number between 0.0 and 1.0.

  Parameters:
    `_caseMortalityRate` - the new Case Mortality Rate value

### getPeriodsperDay

    public int getPeriodsperDay()

  Gets the Periods per Day property for Epidemic.

  Returns:

### setPeriodsperDay

    public void setPeriodsperDay(int _periodsperDay)

  Sets the Periods per Day property for Epidemic.

  Parameters:
    `_periodsperDay` - the new Periods per Day value

### getMinPeriodExposure

    public int getMinPeriodExposure()

  Gets the Min Period Exposure property for Epidemic.

  Returns:
    The minimum amount of time from initial exposure to infectious asymptomatic or symptomatic state. 0 or greater.

### setMinPeriodExposure

    public void setMinPeriodExposure(int _minPeriodExposure)

  Sets the Min Period Exposure property for Epidemic. The minimum amount of time from initial exposure to infectious asymptomatic or symptomatic state. 0 or greater.

  Parameters:
    `_minPeriodExposure` - the new Min Period Exposure value

### getMaxPeriodExposure

    public int getMaxPeriodExposure()

  Gets the Max Period Exposure property for Epidemic.

  Returns:
    Maximum time from initial exposure to infectious asymptomatic or symptomatic state. 0 or greater.

### setMaxPeriodExposure

    public void setMaxPeriodExposure(int _maxPeriodExposure)

  Sets the Max Period Exposure property for Epidemic. Maximum time from initial exposure to infectious asymptomatic or symptomatic state. 0 or greater.

  Parameters:
    `_maxPeriodExposure` - the new Max Period Exposure value

### getMinPeriodAsymptomInfection

    public int getMinPeriodAsymptomInfection()

  Gets the Min Period Asymptom Infection property for Epidemic.

  Returns:
    Maximum time spent infected without showing symptoms. 0 or greater.

### setMinPeriodAsymptomInfection

    public void setMinPeriodAsymptomInfection(int _minPeriodAsymptomInfection)

  Sets the Min Period Asymptom Infection property for Epidemic. Maximum time spent infected without showing symptoms. 0 or greater.

  Parameters:
    `_minPeriodAsymptomInfection` - the new Min Period Asymptom Infection value

### getMaxPeriodAsymptomInfection

    public int getMaxPeriodAsymptomInfection()

  Gets the Max Period Asymptom Infection property for Epidemic.

  Returns:
    Maximum time spent infected without showing symptoms. May be zero!

### setMaxPeriodAsymptomInfection

    public void setMaxPeriodAsymptomInfection(int _maxPeriodAsymptomInfection)

  Sets the Max Period Asymptom Infection property for Epidemic. Maximum time spent infected without showing symptoms. May be zero!

  Parameters:
    `_maxPeriodAsymptomInfection` - the new Max Period Asymptom Infection value

### getMinPeriodSymptomInfection

    public int getMinPeriodSymptomInfection()

  Gets the Min Period Symptom Infection property for Epidemic.

  Returns:
    Minimum time spent infected with obvious symptoms. 0 or greater.

### setMinPeriodSymptomInfection

    public void setMinPeriodSymptomInfection(int _minPeriodSymptomInfection)

  Sets the Min Period Symptom Infection property for Epidemic. Minimum time spent infected with obvious symptoms. 0 or greater.

  Parameters:
    `_minPeriodSymptomInfection` - the new Min Period Symptom Infection value

### getMaxPeriodSymptomInfection

    public int getMaxPeriodSymptomInfection()

  Gets the Max Period Symptom Infection property for Epidemic.

  Returns:
    Maximum time spent infected with obvious symptoms. 1 or greater.

### setMaxPeriodSymptomInfection

    public void setMaxPeriodSymptomInfection(int _maxPeriodSymptomInfection)

  Sets the Max Period Symptom Infection property for Epidemic. Maximum time spent infected with obvious symptoms. 1 or greater.

  Parameters:
    `_maxPeriodSymptomInfection` - the new Max Period Symptom Infection value

### getMovementProbability

    public double getMovementProbability()

  Gets the Movement Probability property for Epidemic.

  Returns:
    The chance that an agent will move within a given period. May be any value between 0.0 and 1.0.

### setMovementProbability

    public void setMovementProbability(double _movementProbability)

  Sets the Movement Probability property for Epidemic. The chance that an agent will move within a given period. May be any value between 0.0 and 1.0.

  Parameters:
    `_movementProbability` - the new Movement Probability value

### getFleaCount

    public int getFleaCount()

  Gets the Flea Count property for Epidemic.

  Returns:
    The number of fleas to create.

### setFleaCount

    public void setFleaCount(int _fleaCount)

  Sets the Flea Count property for Epidemic. The number of fleas to create.

  Parameters:
    `_fleaCount` - the new Flea Count value

### getRatCount

    public int getRatCount()

  Gets the Rat Count property for Epidemic.

  Returns:
    The number of rats to create.

### setRatCount

    public void setRatCount(int _ratCount)

  Sets the Rat Count property for Epidemic. The number of rats to create.

  Parameters:
    `_ratCount` - the new Rat Count value

### getFleaRange

    public int getFleaRange()

  Gets the Flea Range property for Epidemic.

  Returns:

### setFleaRange

    public void setFleaRange(int _fleaRange)

  Sets the Flea Range property for Epidemic.

  Parameters:
    `_fleaRange` - the new Flea Range value

### getCityDimensions

    public int[] getCityDimensions()

  Gets the Dimensions property for City.

  Returns:
    The size of each dimension.

### setCityDimensions

    public void setCityDimensions(int[] _cityDimensions)

  Sets the Dimensions property for City. The size of each dimension.

  Parameters:
    `_cityDimensions` - the new Dimensions value

### getCityWidth

    public int getCityWidth()

  Gets the Width property for City.

  Returns:
    The horizontal extent of the space.

### setCityWidth

    public void setCityWidth(int _cityWidth)

  Sets the Width property for City. The horizontal extent of the space.

  Parameters:
    `_cityWidth` - the new Width value

### getCityHeight

    public int getCityHeight()

  Gets the Height property for City.

  Returns:
    The vertical extent of the space.

### setCityHeight

    public void setCityHeight(int _cityHeight)

  Sets the Height property for City. The vertical extent of the space.

  Parameters:
    `_cityHeight` - the new Height value

### getCity

    public Scape getCity()

  Gets the City property for Epidemic.

  Returns:

### setCity

    public void setCity(Scape _city)

  Sets the City property for Epidemic.

  Parameters:
    `_city` - the new City value

### getName

    public java.lang.String getName()

  Specified by:
    `getName` in interface `SpaceContext`
  Specified by:
    `getName` in interface `HasName`
  Overrides:
    `getName` in class `Scape`
  Returns:
    the name

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