Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## org.ascape.model
Class LocatedAgent

    java.lang.Object
      org.ascape.model.AscapeObject
          org.ascape.model.Agent
              org.ascape.model.LocatedAgent

All Implemented Interfaces:
  java.io.Serializable, java.lang.Cloneable, Location, HasName, RandomFunctions

Direct Known Subclasses:
  Cell, MomentumAgent

    public class LocatedAgent

extends Agent
implements Location

An agent that has a location in continuous space.

Since:
  2.0
Version:
  3.0
Author:
  Miles Parker
See Also:
  Serialized Form

Field Summary
`protected int` | `agentSize` Default agent size.
`protected Coordinate` | `coordinate` The coordinate location of this cell within the relevant scape.
`static Rule` | `MOVE_RANDOM_LOCATION_RULE` A rule causing the taget agent to move to a random location.
`static Rule` | `RANDOM_WALK_RULE` A rule causing the taget agent to take a random walk.
`protected int` | `thisUpdate`

Fields inherited from class org.ascape.model.Agent
`DEATH_RULE, FISSIONING_RULE, FORCE_DIE_RULE, FORCE_FISSION_RULE, FORCE_MOVE_RULE, INITIALIZE_RULE, ITERATE_AND_UPDATE_RULE, ITERATE_RULE, METABOLISM_RULE, MOVEMENT_RULE, PLAY_OTHER, UPDATE_RULE`

Fields inherited from class org.ascape.model.AscapeObject
`ARBITRARY_SEED, name, PLATFORM_DEFAULT_COLOR, scape`

Constructor Summary
`LocatedAgent()`

Method Summary
`double` | `calculateDistance(Coordinate target)` Return the distance between this agent and the supplied coordinate.
`double` | `calculateDistance(LocatedAgent target)` Return the distance between this agent and the supplied agent.
`int` | `countWithin(Conditional condition, boolean includeSelf, double distance)` Returns the number of agents within the specified distance of the agent that meet some condition.
`int` | `countWithin(Conditional condition, double distance)` Returns the number of agents within the specified distance of the agent that meet some condition.
`int` | `countWithin(double distance)` Returns the number of agents within the specified distance of the agent.
`LocatedAgent` | `findMaximumWithin(DataPoint data, boolean includeSelf, double distance)`
`LocatedAgent` | `findNearest()` Returns the closest agent.
`LocatedAgent` | `findNearest(Conditional condition)` Returns the closest agent that meet some condition.
`LocatedAgent` | `findNearest(Conditional condition, boolean includeSelf, double distance)` Returns the closest agent within the specified distance from this agent that meet some condition.
`LocatedAgent` | `findNearest(Conditional condition, double distance)` Returns the closest agent within the specified distance from this agent that meet some condition.
`LocatedAgent` | `findNearest(double distance)` Returns the closest agent within the specified distance from this agent.
`java.util.List` | `findWithin(Conditional condition, boolean includeSelf, double distance)` Returns all agents within the specified distance of the agent that meet some condition.
`java.util.List` | `findWithin(Conditional condition, double distance)` Returns all agents within the specified distance of the agent that meet some condition, excluding this agent.
`java.util.List` | `findWithin(double distance)` Returns all agents within the specified distance of the agent, excluding this agent.
`java.util.List` | `findWithin(double distance, boolean includeSelf)` Returns all agents within the specified distance of the agent, excluding this agent.
`int` | `getAgentSize()`
`Coordinate` | `getCoordinate()` Gets a coordinate the location of this cell within the relevant scape.
`boolean` | `hasWithin(Conditional condition, boolean includeSelf, double distance)` Returns the number of agents within the specified distance of the agent that meet some condition.
`boolean` | `hasWithin(Conditional condition, double distance)` Returns the number of agents within the specified distance of the agent that meet some condition.
`boolean` | `hasWithin(double distance)` Returns the number of agents within the specified distance of the agent.
`void` | `initialize()` Initialize any values.
`boolean` | `isUpdateNeeded(int within)` Has a view update been requested for this cell?
`void` | `moveAway(Coordinate target)` Moves distance 1.0 toward the specified coordinate.
`void` | `moveAway(Coordinate target, double distance)` Moves distance 1.0 toward the specified coordinate.
`void` | `moveAway(LocatedAgent target)` Moves distance 1.0 toward the specified agent.
`void` | `moveTo(Coordinate coordinate)` Moves to the coordiante specified.
`void` | `moveToRandomLocation()` Moves this agent to a random unoccupied location on the host scape.
`void` | `moveToward(Coordinate target)` Moves distance 1.0 toward the specified coordinate.
`void` | `moveToward(Coordinate target, double distance)` Moves distance 1.0 toward the specified coordinate.
`void` | `moveToward(LocatedAgent target)` Moves distance 1.0 toward the specified agent.
`void` | `randomWalk()` Moves a set distance in a random direction.
`void` | `requestUpdate()` Indicate to all views of this cell that an update is needed.
`void` | `requestUpdateNext()` Indicate to all views of this cell that an update is needed next iteration.
`void` | `setAgentSize(int agentSize)`
`void` | `setCoordinate(Coordinate coordinate)` Returns the extent of the nth dimension.
`java.lang.String` | `toString()` A string representation of this cell.

Methods inherited from class org.ascape.model.Agent
`clearDeleteMarker, clone, death, deathCondition, die, execute, execute, fission, fissionCondition, fissioning, getColor, getColor, getImage, getImage, getIteration, getPlatformColor, getRoot, isDelete, isInitialized, iterate, markForDeletion, metabolism, move, movement, movementCondition, play, scapeCreated, setInitialized, setScape, update`

Methods inherited from class org.ascape.model.AscapeObject
`diffDeep, diffDeep, diffDeepBFS, diffDeepDFS, diffDeepValidate, diffDeepVisit, equalsDeep, equalsDeep, equalsDeep, getComparisonStream, getName, getRandom, getRandomSeed, getScape, randomInRange, randomInRange, randomIs, randomToLimit, reseed, setComparisonStream, setName, setRandom, setRandomSeed`

Methods inherited from class java.lang.Object
`equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Methods inherited from interface org.ascape.model.space.Location
`clearDeleteMarker, clone, isDelete, markForDeletion`

Field Detail

### MOVE_RANDOM_LOCATION_RULE

    public static final Rule MOVE_RANDOM_LOCATION_RULE

  A rule causing the taget agent to move to a random location. Move random location rules can only be applied to agents in continuous space or to cell occupants.

### RANDOM_WALK_RULE

    public static final Rule RANDOM_WALK_RULE

  A rule causing the taget agent to take a random walk. The agent attempts to take a random step in a random direction. If the cell at the random location already has an occupant, nothing happens. Note the difference between this rule and RANDOM_WALK_AVAILABLE_RULE. Random walk rules can only be applied to agents in continuous space or to cell occupants.

### coordinate

    protected Coordinate coordinate

  The coordinate location of this cell within the relevant scape.

### thisUpdate

    protected int thisUpdate

### agentSize

    protected int agentSize

  Default agent size. For now, agent image will simply by a circle, with radius of agentSize.

Constructor Detail

### LocatedAgent

    public LocatedAgent()

Method Detail

### initialize

    public void initialize()

  Description copied from class: `Agent`
  Initialize any values. This method will be called automatically when the parent scape is initialized or started, so override this to provide initial values, location, etc... Any parent models of this agent's scape can be assumed to be initialized. Of course, other agents within the scape should be assumed not to have been initialized.

  Specified by:
    `initialize` in interface `Location`
  Overrides:
    `initialize` in class `Agent`

### requestUpdate

    public void requestUpdate()

  Indicate to all views of this cell that an update is needed. Should be called whenever the cell state has changed in a way that might affect how it is drawn.

### requestUpdateNext

    public void requestUpdateNext()

  Indicate to all views of this cell that an update is needed next iteration. Called when a paint action in the current iteration might need cleanup in the next cycle.

### isUpdateNeeded

    public boolean isUpdateNeeded(int within)

  Has a view update been requested for this cell?

### getCoordinate

    public Coordinate getCoordinate()

  Gets a coordinate the location of this cell within the relevant scape. Warning, may be null for members of graphs.

  Specified by:
    `getCoordinate` in interface `Location`
  Returns:
    the coordinate

### setCoordinate

    public void setCoordinate(Coordinate coordinate)

  Returns the extent of the nth dimension.

  Specified by:
    `setCoordinate` in interface `Location`
  Parameters:
    `coordinate` - the new coordinate

### findNearest

    public LocatedAgent findNearest()

  Returns the closest agent.

### findNearest

    public LocatedAgent findNearest(double distance)

  Returns the closest agent within the specified distance from this agent.

  Parameters:
    `distance` - the distance agents must be within to be included

### findNearest

    public LocatedAgent findNearest(Conditional condition)

  Returns the closest agent that meet some condition.

  Parameters:
    `condition` - the condition the agent must meet to be included

### findNearest

    public LocatedAgent findNearest(Conditional condition,
                                    double distance)

  Returns the closest agent within the specified distance from this agent that meet some condition.

  Parameters:
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### findNearest

    public LocatedAgent findNearest(Conditional condition,
                                    boolean includeSelf,
                                    double distance)

  Returns the closest agent within the specified distance from this agent that meet some condition.

  Parameters:
    `condition` - the condition the agent must meet to be included
    `includeSelf` - if the calling agent should be included in the search
    `distance` - the distance agents must be within to be included

### findWithin

    public java.util.List findWithin(double distance)

  Returns all agents within the specified distance of the agent, excluding this agent.

  Parameters:
    `distance` - the distance agents must be within to be included

### findWithin

    public java.util.List findWithin(double distance,
                                     boolean includeSelf)

  Returns all agents within the specified distance of the agent, excluding this agent.

  Parameters:
    `distance` - the distance agents must be within to be included

### findWithin

    public java.util.List findWithin(Conditional condition,
                                     double distance)

  Returns all agents within the specified distance of the agent that meet some condition, excluding this agent.

  Parameters:
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### findWithin

    public java.util.List findWithin(Conditional condition,
                                     boolean includeSelf,
                                     double distance)

  Returns all agents within the specified distance of the agent that meet some condition.

  Parameters:
    `includeSelf` - if this agent should be included in the search
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### findMaximumWithin

    public LocatedAgent findMaximumWithin(DataPoint data,
                                          boolean includeSelf,
                                          double distance)

### countWithin

    public int countWithin(double distance)

  Returns the number of agents within the specified distance of the agent.

  Parameters:
    `distance` - the distance agents must be within to be included

### countWithin

    public int countWithin(Conditional condition,
                           double distance)

  Returns the number of agents within the specified distance of the agent that meet some condition.

  Parameters:
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### countWithin

    public int countWithin(Conditional condition,
                           boolean includeSelf,
                           double distance)

  Returns the number of agents within the specified distance of the agent that meet some condition.

  Parameters:
    `includeSelf` - whether or not this agent should be included in the count
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### hasWithin

    public boolean hasWithin(double distance)

  Returns the number of agents within the specified distance of the agent.

  Parameters:
    `distance` - the distance agents must be within to be included

### hasWithin

    public boolean hasWithin(Conditional condition,
                             double distance)

  Returns the number of agents within the specified distance of the agent that meet some condition.

  Parameters:
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### hasWithin

    public boolean hasWithin(Conditional condition,
                             boolean includeSelf,
                             double distance)

  Returns the number of agents within the specified distance of the agent that meet some condition.

  Parameters:
    `includeSelf` - if this agent should be included in the search
    `condition` - the condition the agent must meet to be included
    `distance` - the distance agents must be within to be included

### moveToward

    public void moveToward(LocatedAgent target)

  Moves distance 1.0 toward the specified agent.

  Parameters:
    `target` - the agent to move toward

### moveToward

    public void moveToward(Coordinate target)

  Moves distance 1.0 toward the specified coordinate.

  Parameters:
    `target` - the agent to move toward

### moveToward

    public void moveToward(Coordinate target,
                           double distance)

  Moves distance 1.0 toward the specified coordinate.

  Parameters:
    `target` - the agent to move toward
    `distance` - the distance to move

### moveAway

    public void moveAway(LocatedAgent target)

  Moves distance 1.0 toward the specified agent.

  Parameters:
    `target` - the agent to move toward

### moveAway

    public void moveAway(Coordinate target)

  Moves distance 1.0 toward the specified coordinate.

  Parameters:
    `target` - the agent to move toward

### moveAway

    public void moveAway(Coordinate target,
                         double distance)

  Moves distance 1.0 toward the specified coordinate.

  Parameters:
    `target` - the agent to move toward
    `distance` - the distance to move

### moveToRandomLocation

    public void moveToRandomLocation()

  Moves this agent to a random unoccupied location on the host scape. It is an error to call this method on a cell in a non-continous scape unless the cell is a cell occupant.

### randomWalk

    public void randomWalk()

  Moves a set distance in a random direction. It is an error to call this method on a cell in a non-continuous space unless the cell is a cell occupant. (distance 1 may be replaced with a veolcity.

### moveTo

    public void moveTo(Coordinate coordinate)

  Moves to the coordiante specified. It is an error to call this method on a cell in a non-continuous space unless the cell is a cell occupant. In other words, the default behavior of this method is to throw an exception.

  Parameters:
    `coordinate` -

### calculateDistance

    public double calculateDistance(LocatedAgent target)

  Return the distance between this agent and the supplied agent.

### calculateDistance

    public double calculateDistance(Coordinate target)

  Return the distance between this agent and the supplied coordinate.

### getAgentSize

    public int getAgentSize()

### setAgentSize

    public void setAgentSize(int agentSize)

### toString

    public java.lang.String toString()

  A string representation of this cell.

  Overrides:
    `toString` in class `Agent`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD