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## org.ascape.model.rule
Class MoveRandomWithin

    java.lang.Object
      org.ascape.model.AscapeObject
          org.ascape.model.rule.Rule
              org.ascape.model.rule.MoveRandomWithin

All Implemented Interfaces:
  java.io.Serializable, java.lang.Cloneable, HasName, RandomFunctions

    public class MoveRandomWithin

extends Rule

A rule causing the taget agent to move to a random location within some bounded area.

Since:
  1.0
Version:
  1.0
Author:
  Miles Parker
See Also:
  Serialized Form

Field Summary

Fields inherited from class org.ascape.model.AscapeObject
`ARBITRARY_SEED, name, PLATFORM_DEFAULT_COLOR, scape`

Constructor Summary
`MoveRandomWithin()` Constructs a new move random within rule, with no area defined.
`MoveRandomWithin(int x, int y, int width, int height)` Constructs a new move random within rule, causing the agenst to move to a random location within the area defined.

Method Summary
`void` | `execute(Agent agent)` Move to a random location in the lattice.
`boolean` | `isCauseRemoval()` Returns false.
`void` | `setArea(int x, int y, int width, int height)` The agent must select its new location from within this area.

Methods inherited from class org.ascape.model.rule.Rule
`getScape, isIterateAll, isRandomExecution, setScape`

Methods inherited from class org.ascape.model.AscapeObject
`clone, diffDeep, diffDeep, diffDeepBFS, diffDeepDFS, diffDeepValidate, diffDeepVisit, equalsDeep, equalsDeep, equalsDeep, getComparisonStream, getName, getRandom, getRandomSeed, randomInRange, randomInRange, randomIs, randomToLimit, reseed, setComparisonStream, setName, setRandom, setRandomSeed, toString`

Methods inherited from class java.lang.Object
`equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### MoveRandomWithin

    public MoveRandomWithin()

  Constructs a new move random within rule, with no area defined.

### MoveRandomWithin

    public MoveRandomWithin(int x,
                            int y,
                            int width,
                            int height)

  Constructs a new move random within rule, causing the agenst to move to a random location within the area defined.

  Parameters:
    `x` - top boundary of the area
    `y` - left boundary of the area
    `width` - horizontal extent of area
    `height` - vertical extent of area

Method Detail

### setArea

    public void setArea(int x,
                        int y,
                        int width,
                        int height)

  The agent must select its new location from within this area.

  Parameters:
    `x` - top boundary of the area
    `y` - left boundary of the area
    `width` - horizontal extent of area
    `height` - vertical extent of area

### execute

    public void execute(Agent agent)

  Move to a random location in the lattice.

  Specified by:
    `execute` in class `Rule`
  Parameters:
    `agent` - the playing agent
  See Also:
    `CellOccupant.moveTo(org.ascape.model.HostCell)`

### isCauseRemoval

    public boolean isCauseRemoval()

  Returns false. Movement should not usually cause agent removal.

  Overrides:
    `isCauseRemoval` in class `Rule`
  Returns:
    true, if is cause removal

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