public class BackgroundSoundState extends SoundState
control, node, nodeClassName, symbol| Constructor and Description |
|---|
BackgroundSoundState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(java.io.DataInput in) |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReference, buildGraphcleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeStringpublic BackgroundSoundState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteObject in class SoundStatejava.io.IOExceptionpublic void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class SoundStatejava.io.IOExceptionprotected SceneGraphObject createNode()
SceneGraphObjectStatecreateNode in class SceneGraphObjectStateCopyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.