public class SwitchState extends GroupState
groupChildrencontrol, node, nodeClassName, symbol| Constructor and Description |
|---|
SwitchState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(java.io.DataInput in) |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, processChildrencreateNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeStringpublic SwitchState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteObject in class GroupStatejava.io.IOExceptionpublic void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class GroupStatejava.io.IOExceptionprotected SceneGraphObject createNode()
SceneGraphObjectStatecreateNode in class GroupStateCopyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.