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Public API Reference |
| ClientEnd()=0 | celGameClientManager | [pure virtual] |
| CreateNetworkLinkTarget(celNetworkLinkType link_type, csTicks creation_time, iCelPersistentDataList *creation_data, bool player_controlled)=0 | celGameClientManager | [pure virtual] |
| HandleServerEvent(celServerEventType event_type, csTicks event_time, iCelDataBuffer *event_data)=0 | celGameClientManager | [pure virtual] |
| LevelChanged(celGameInfo *new_game)=0 | celGameClientManager | [pure virtual] |
| NetworkLinkControlChanged(iCelEntity *entity, bool player_controlled)=0 | celGameClientManager | [pure virtual] |
| NetworkLinkRemoved(csTicks deletion_time, iCelEntity *entity)=0 | celGameClientManager | [pure virtual] |
| PlayerValidated(celPlayer *player)=0 | celGameClientManager | [pure virtual] |