Here is a list of all documented class members with links to the class documentation for each member:
- c -
- Cache()
: iCelPlLayer
- CacheWeights()
: iPcNeuralNet
- Callback()
: iPcGravityCallback
- CallbackEveryFrame()
: iCelPlLayer
- CallbackOnce()
: iCelPlLayer
- CameraMode
: iPcDefaultCamera
- CancelThrust()
: iPcMechanicsThrusterController
- celCombineParameterBlock()
: celCombineParameterBlock
- CenterCamera()
: iPcDefaultCamera
- CenteredToScreen()
: iPcCommandInput
- ChangeLevel()
: iCelGameServer
- ChangeLinkControl()
: iCelGameServer
- ChangeThrust()
: iPcMechanicsBalancedGroup
- Check()
: iPcTrigger
, iTrigger
- CheckArrivalOff()
: iPcSteer
- CheckArrivalOn()
: iPcSteer
- CheckMove()
: iPcMovableConstraint
- CleanCache()
: iCelPlLayer
- Clear()
: iNumReg
, iPcBag
, iPcProperties
, iPcTimer
, iCelPath
- ClearAll()
: iPcCharacteristics
- ClearAllForces()
: iPcMechanicsSystem
- ClearCallback()
: iTrigger
- ClearCharacteristic()
: iPcCharacteristics
- ClearDefaultParameters()
: iQuestFactory
- ClearEntityList()
: iPcSpawn
- ClearForces()
: iPcMechanicsObject
, iPcGravity
, iPcMechanicsSystem
- ClearPermanentForces()
: iPcGravity
- ClearPortalDisplacement()
: iPcLinearMovement
- ClearPriorityTable()
: iCelRuleBase
- ClearProperty()
: iPcProperties
- ClearTextBgColor()
: iBillboard
- ClearTextFgColor()
: iBillboard
- ClearWorldVelocity()
: iPcLinearMovement
- ClientEnd()
: celGameClientManager
- Clone()
: iCelNNWeights
, iCelNavMeshParams
- CloseGame()
: iCelGameFactory
- ClosePortal()
: iPcPortal
- CohesionOff()
: iPcSteer
- CohesionOn()
: iPcSteer
- CollisionAvoidanceOff()
: iPcSteer
- CollisionAvoidanceOn()
: iPcSteer
- Compare()
: celGameInfo
- ConnectGame()
: iCelGameFactory
- constants
: PropertyHolder
- ContainsEntity()
: iCelRegion
- ConvertServerClock()
: iCelGameClient
- CreateBehaviour()
: iCelBlLayer
- CreateBehaviourScriptFromDoc()
: iCelBlLayerGenerate
- CreateBehaviourScriptFromFile()
: iCelBlLayerGenerate
- CreateBehaviourScriptFromString()
: iCelBlLayerGenerate
- CreateBillboard()
: iBillboardManager
- CreateBillboardLayer()
: iBillboardManager
- CreateBody()
: iPcMechanicsSystem
- CreateChannel()
: iCelGameServer
- CreateDataBuffer()
: iCelPlLayer
- CreateEmptyEntityList()
: iCelPlLayer
- CreateEmptyGenmesh()
: iPcMesh
- CreateEmptyNode()
: iCelGraph
- CreateEmptySector()
: iPcRegion
- CreateEmptyThing()
: iPcMesh
- CreateEmptyWeights()
: iPcNeuralNet
- CreateEntity()
: iCelPlLayer
- CreateEntityInScope()
: iCelPlLayer
- CreateEntityTemplate()
: iCelPlLayer
- CreateEntityTracker()
: iCelPlLayer
- CreateGravityCollider()
: iPcGravity
- CreateJoint()
: iPcMechanicsSystem
, iPcMechanicsObject
- CreateLight()
: iPcLight
- CreateMapFile()
: iCelRegion
- CreateMessageDispatcher()
: celMessageChannel
, iMessageChannel
- CreateNetworkLinkTarget()
: celGameClientManager
- CreateNewGame()
: iCelGameFactory
- CreateNode()
: iCelGraph
- CreateNullMesh()
: iPcMesh
- CreatePropertyClass()
: iCelPlLayer
, iCelPropertyClassFactory
- CreatePropertyClassTemplate()
: iCelEntityTemplate
- CreateQuest()
: iQuestFactory
- CreateQuestFactory()
: iQuestManager
- CreateRegion()
: iPcZoneManager
- CreateReward()
: iRewardFactory
- CreateRewardFactory()
: iRewardType
- CreateRule()
: iCelRuleBase
- CreateSeqOp()
: iSeqOpFactory
- CreateSeqOpFactory()
: iSeqOpType
- CreateSequence()
: iQuestFactory
- CreateState()
: iQuestFactory
- CreateTaggedMessageDispatcher()
: iCelEntity
- CreateTaggedPropertyClass()
: iCelPlLayer
- CreateTrigger()
: iTriggerFactory
- CreateTriggerFactory()
: iTriggerType
- CreateTriggerResponseFactory()
: iQuestStateFactory
- CreateZone()
: iPcZoneManager
- CS_DEPRECATED_METHOD_MSG()
: iPcAnalogMotion
- Current()
: iCelHPath
, iCelNavMeshPath
, iCelPath
- current_num_players
: celGameInfo
- CurrentPosition()
: iCelPath
- CurrentSector()
: iCelPath
- custom_data
: celGameInfo