CEL

Public API Reference

propclass/light.h
00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2005 by Jorrit Tyberghein
00004   
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009   
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014   
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_LIGHT__
00021 #define __CEL_PF_LIGHT__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00026 struct iLight;
00027 struct iSector;
00028 class csVector3;
00029 class csColor;
00030 
00050 struct iPcLight : public virtual iBase
00051 {
00052   SCF_INTERFACE (iPcLight, 0, 1, 0);
00053   
00057   virtual bool SetLight (const char* lightname) = 0;
00058 
00062   virtual void SetLight (iLight* light) = 0;
00063 
00067   virtual iLight* CreateLight (const char* lightname,
00068       iSector* sector, const csVector3& pos,
00069       float radius, const csColor& color) = 0;
00070   
00074   virtual iLight* GetLight () const = 0;
00075 };
00076 
00077 #endif // __CEL_PF_LIGHT__
00078 

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