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00020 #ifndef __CEL_PF_STEER__
00021 #define __CEL_PF_STEER__
00022
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 #include "physicallayer/entity.h"
00026
00027 struct iPcLinearMovement;
00028
00067 struct iPcSteer : public virtual iBase
00068 {
00069 SCF_INTERFACE (iPcSteer, 1, 0, 0);
00070
00075 virtual bool Vigilant () = 0;
00087 virtual bool Seek (iSector* sector, const csVector3& position) = 0;
00088
00098 virtual bool Flee (iSector* sector, const csVector3& position) = 0;
00099
00115 virtual bool Pursue (iCelEntity* target, float max_prediction)=0;
00116
00121 virtual void CheckArrivalOn (float radius) = 0;
00122
00126 virtual void CheckArrivalOff () = 0;
00127
00133 virtual void CollisionAvoidanceOn (float lookahead, float weight) = 0;
00134
00138 virtual void CollisionAvoidanceOff () = 0;
00139
00140
00148 virtual void CohesionOn (iCelEntityList* targets, float radius, float max_radius, float weight) = 0;
00149
00153 virtual void CohesionOff () = 0;
00154
00161 virtual void SeparationOn (iCelEntityList* targets, float radius, float weight) = 0;
00162
00166 virtual void SeparationOff () = 0;
00167
00173 virtual void DirectionMatchingOn (iCelEntityList* targets, float weight) = 0;
00174
00178 virtual void DirectionMatchingOff () = 0;
00179
00184 virtual void Interrupt () = 0;
00185
00189 virtual iSector* GetSector () const = 0;
00190
00194 virtual const csVector3& GetPosition () const = 0;
00195
00199 virtual float RandomBinomial (float rate) = 0;
00200
00205 virtual void SetDelayRecheck (int delay) = 0;
00206
00210 virtual bool IsMoving () const = 0;
00211 };
00212
00213 #endif // __CEL_PF_STEER__