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Public API Reference |
This is an entity template. More...
#include <physicallayer/entitytpl.h>
Public Member Functions | |
| virtual void | AddClass (csStringID cls)=0 |
| Add a class to this entity. | |
| virtual void | AddMessage (const char *msgid, iCelParameterBlock *params)=0 |
| Add a message to be sent to the created behaviour. | |
| virtual iCelPropertyClassTemplate * | CreatePropertyClassTemplate ()=0 |
| Create a new property class template for this entity. | |
| virtual const char * | GetBehaviour () const =0 |
| Get the behaviour for this template. | |
| virtual const char * | GetBehaviourLayer () const =0 |
| Get the layer for this template. | |
| virtual const csSet< csStringID > & | GetClasses () const =0 |
| Return the set of classes for this entity. | |
| virtual const char * | GetName () const =0 |
| Get the name of this template. | |
| virtual bool | HasClass (csStringID cls)=0 |
| Check if this entity belongs to some class. | |
| virtual iObject * | QueryObject ()=0 |
| Get the iObject for this entity template. | |
| virtual void | RemoveClass (csStringID cls)=0 |
| Remove a class from this entity. | |
| virtual void | SetBehaviour (const char *layer, const char *behaviour)=0 |
| Set the behaviour associated with this template. | |
| virtual void | SetName (const char *n)=0 |
| Set the name of this template. | |
This is an entity template.
It can be used to create other entities.
Definition at line 41 of file entitytpl.h.
| virtual void iCelEntityTemplate::AddClass | ( | csStringID | cls | ) | [pure virtual] |
Add a class to this entity.
A class is an application defined attribute which indicates to what the entity belongs. It can be something like 'weapon' or 'creature' or whatever the application desires.
| virtual void iCelEntityTemplate::AddMessage | ( | const char * | msgid, |
| iCelParameterBlock * | params | ||
| ) | [pure virtual] |
Add a message to be sent to the created behaviour.
The parameters here support CEL_DATA_PARAMETER. Note that all messages will be sent after all properties and property classes are created.
| virtual iCelPropertyClassTemplate* iCelEntityTemplate::CreatePropertyClassTemplate | ( | ) | [pure virtual] |
Create a new property class template for this entity.
| virtual const char* iCelEntityTemplate::GetBehaviour | ( | ) | const [pure virtual] |
Get the behaviour for this template.
| virtual const char* iCelEntityTemplate::GetBehaviourLayer | ( | ) | const [pure virtual] |
Get the layer for this template.
| virtual const csSet<csStringID>& iCelEntityTemplate::GetClasses | ( | ) | const [pure virtual] |
Return the set of classes for this entity.
| virtual const char* iCelEntityTemplate::GetName | ( | ) | const [pure virtual] |
Get the name of this template.
| virtual bool iCelEntityTemplate::HasClass | ( | csStringID | cls | ) | [pure virtual] |
Check if this entity belongs to some class.
| virtual iObject* iCelEntityTemplate::QueryObject | ( | ) | [pure virtual] |
| virtual void iCelEntityTemplate::RemoveClass | ( | csStringID | cls | ) | [pure virtual] |
Remove a class from this entity.
| virtual void iCelEntityTemplate::SetBehaviour | ( | const char * | layer, |
| const char * | behaviour | ||
| ) | [pure virtual] |
Set the behaviour associated with this template.
| layer | is the name of the behaviour layer (optional, can be 0 for default). |
| behaviour | is the name of the behaviour. |
| virtual void iCelEntityTemplate::SetName | ( | const char * | n | ) | [pure virtual] |
Set the name of this template.
| n | A pointer to the name to set for this template. |