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Public API Reference |
Timer propery class. More...
#include <propclass/timer.h>
Public Member Functions | |
| virtual void | Clear (const char *name=0)=0 |
| Clear this timer. | |
| virtual void | WakeUp (csTicks t, bool repeat, const char *name=0)=0 |
| Wake up the Behaviour in 't' ticks. | |
| virtual void | WakeUpFrame (int where)=0 |
| Wake up the Behaviour every frame. | |
Timer propery class.
This property class supports the following actions (add prefix 'cel.timer.action.' if you want to access this action through a message):
This property class can send out the following messages:
| virtual void iPcTimer::Clear | ( | const char * | name = 0 | ) | [pure virtual] |
Clear this timer.
Optional 'name' (string) parameter for clearing a named timer event. Otherwise all timer events are cleared. If you want to clear only the anonymous timer then you can use "wakeup" as the name. Note that if no name is given then the frame event is also cleared. If name is equal to 'frame' then only the frame event is cleared.
| virtual void iPcTimer::WakeUp | ( | csTicks | t, |
| bool | repeat, | ||
| const char * | name = 0 |
||
| ) | [pure virtual] |
Wake up the Behaviour in 't' ticks.
If the name is not given then it is an anonymous timer (will send out message 'pctimer_wakeup'). There can only be one anonymous timer active. If you want multiple timer events then use a named timer. The message in that case will be 'pctimer_<name>'. If 'repeat' is true then this will be repeated. Otherwise there will only be one signal.
| virtual void iPcTimer::WakeUpFrame | ( | int | where | ) | [pure virtual] |
Wake up the Behaviour every frame.