001/* java.lang.Math -- common mathematical functions, native allowed (VMMath)
002   Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc.
003
004This file is part of GNU Classpath.
005
006GNU Classpath is free software; you can redistribute it and/or modify
007it under the terms of the GNU General Public License as published by
008the Free Software Foundation; either version 2, or (at your option)
009any later version.
010
011GNU Classpath is distributed in the hope that it will be useful, but
012WITHOUT ANY WARRANTY; without even the implied warranty of
013MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
014General Public License for more details.
015
016You should have received a copy of the GNU General Public License
017along with GNU Classpath; see the file COPYING.  If not, write to the
018Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
01902110-1301 USA.
020
021Linking this library statically or dynamically with other modules is
022making a combined work based on this library.  Thus, the terms and
023conditions of the GNU General Public License cover the whole
024combination.
025
026As a special exception, the copyright holders of this library give you
027permission to link this library with independent modules to produce an
028executable, regardless of the license terms of these independent
029modules, and to copy and distribute the resulting executable under
030terms of your choice, provided that you also meet, for each linked
031independent module, the terms and conditions of the license of that
032module.  An independent module is a module which is not derived from
033or based on this library.  If you modify this library, you may extend
034this exception to your version of the library, but you are not
035obligated to do so.  If you do not wish to do so, delete this
036exception statement from your version. */
037
038
039package java.lang;
040
041import gnu.classpath.Configuration;
042
043import java.util.Random;
044
045/**
046 * Helper class containing useful mathematical functions and constants.
047 * <P>
048 *
049 * Note that angles are specified in radians.  Conversion functions are
050 * provided for your convenience.
051 *
052 * @author Paul Fisher
053 * @author John Keiser
054 * @author Eric Blake (ebb9@email.byu.edu)
055 * @author Andrew John Hughes (gnu_andrew@member.fsf.org)
056 * @since 1.0
057 */
058public final class Math
059{
060
061  // FIXME - This is here because we need to load the "javalang" system
062  // library somewhere late in the bootstrap cycle. We cannot do this
063  // from VMSystem or VMRuntime since those are used to actually load
064  // the library. This is mainly here because historically Math was
065  // late enough in the bootstrap cycle to start using System after it
066  // was initialized (called from the java.util classes).
067  static
068  {
069    if (Configuration.INIT_LOAD_LIBRARY)
070      {
071        System.loadLibrary("javalang");
072      }
073  }
074
075  /**
076   * Math is non-instantiable
077   */
078  private Math()
079  {
080  }
081
082  /**
083   * A random number generator, initialized on first use.
084   */
085  private static Random rand;
086
087  /**
088   * The most accurate approximation to the mathematical constant <em>e</em>:
089   * <code>2.718281828459045</code>. Used in natural log and exp.
090   *
091   * @see #log(double)
092   * @see #exp(double)
093   */
094  public static final double E = 2.718281828459045;
095
096  /**
097   * The most accurate approximation to the mathematical constant <em>pi</em>:
098   * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
099   * to its circumference.
100   */
101  public static final double PI = 3.141592653589793;
102
103  /**
104   * Take the absolute value of the argument.
105   * (Absolute value means make it positive.)
106   * <P>
107   *
108   * Note that the the largest negative value (Integer.MIN_VALUE) cannot
109   * be made positive.  In this case, because of the rules of negation in
110   * a computer, MIN_VALUE is what will be returned.
111   * This is a <em>negative</em> value.  You have been warned.
112   *
113   * @param i the number to take the absolute value of
114   * @return the absolute value
115   * @see Integer#MIN_VALUE
116   */
117  public static int abs(int i)
118  {
119    return (i < 0) ? -i : i;
120  }
121
122  /**
123   * Take the absolute value of the argument.
124   * (Absolute value means make it positive.)
125   * <P>
126   *
127   * Note that the the largest negative value (Long.MIN_VALUE) cannot
128   * be made positive.  In this case, because of the rules of negation in
129   * a computer, MIN_VALUE is what will be returned.
130   * This is a <em>negative</em> value.  You have been warned.
131   *
132   * @param l the number to take the absolute value of
133   * @return the absolute value
134   * @see Long#MIN_VALUE
135   */
136  public static long abs(long l)
137  {
138    return (l < 0) ? -l : l;
139  }
140
141  /**
142   * Take the absolute value of the argument.
143   * (Absolute value means make it positive.)
144   * <P>
145   *
146   * This is equivalent, but faster than, calling
147   * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
148   *
149   * @param f the number to take the absolute value of
150   * @return the absolute value
151   */
152  public static float abs(float f)
153  {
154    return (f <= 0) ? 0 - f : f;
155  }
156
157  /**
158   * Take the absolute value of the argument.
159   * (Absolute value means make it positive.)
160   *
161   * This is equivalent, but faster than, calling
162   * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
163   *       &lt;&lt; 1) &gt;&gt;&gt; 1);</code>.
164   *
165   * @param d the number to take the absolute value of
166   * @return the absolute value
167   */
168  public static double abs(double d)
169  {
170    return (d <= 0) ? 0 - d : d;
171  }
172
173  /**
174   * Return whichever argument is smaller.
175   *
176   * @param a the first number
177   * @param b a second number
178   * @return the smaller of the two numbers
179   */
180  public static int min(int a, int b)
181  {
182    return (a < b) ? a : b;
183  }
184
185  /**
186   * Return whichever argument is smaller.
187   *
188   * @param a the first number
189   * @param b a second number
190   * @return the smaller of the two numbers
191   */
192  public static long min(long a, long b)
193  {
194    return (a < b) ? a : b;
195  }
196
197  /**
198   * Return whichever argument is smaller. If either argument is NaN, the
199   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
200   *
201   * @param a the first number
202   * @param b a second number
203   * @return the smaller of the two numbers
204   */
205  public static float min(float a, float b)
206  {
207    // this check for NaN, from JLS 15.21.1, saves a method call
208    if (a != a)
209      return a;
210    // no need to check if b is NaN; < will work correctly
211    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
212    if (a == 0 && b == 0)
213      return -(-a - b);
214    return (a < b) ? a : b;
215  }
216
217  /**
218   * Return whichever argument is smaller. If either argument is NaN, the
219   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
220   *
221   * @param a the first number
222   * @param b a second number
223   * @return the smaller of the two numbers
224   */
225  public static double min(double a, double b)
226  {
227    // this check for NaN, from JLS 15.21.1, saves a method call
228    if (a != a)
229      return a;
230    // no need to check if b is NaN; < will work correctly
231    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
232    if (a == 0 && b == 0)
233      return -(-a - b);
234    return (a < b) ? a : b;
235  }
236
237  /**
238   * Return whichever argument is larger.
239   *
240   * @param a the first number
241   * @param b a second number
242   * @return the larger of the two numbers
243   */
244  public static int max(int a, int b)
245  {
246    return (a > b) ? a : b;
247  }
248
249  /**
250   * Return whichever argument is larger.
251   *
252   * @param a the first number
253   * @param b a second number
254   * @return the larger of the two numbers
255   */
256  public static long max(long a, long b)
257  {
258    return (a > b) ? a : b;
259  }
260
261  /**
262   * Return whichever argument is larger. If either argument is NaN, the
263   * result is NaN, and when comparing 0 and -0, 0 is always larger.
264   *
265   * @param a the first number
266   * @param b a second number
267   * @return the larger of the two numbers
268   */
269  public static float max(float a, float b)
270  {
271    // this check for NaN, from JLS 15.21.1, saves a method call
272    if (a != a)
273      return a;
274    // no need to check if b is NaN; > will work correctly
275    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
276    if (a == 0 && b == 0)
277      return a - -b;
278    return (a > b) ? a : b;
279  }
280
281  /**
282   * Return whichever argument is larger. If either argument is NaN, the
283   * result is NaN, and when comparing 0 and -0, 0 is always larger.
284   *
285   * @param a the first number
286   * @param b a second number
287   * @return the larger of the two numbers
288   */
289  public static double max(double a, double b)
290  {
291    // this check for NaN, from JLS 15.21.1, saves a method call
292    if (a != a)
293      return a;
294    // no need to check if b is NaN; > will work correctly
295    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
296    if (a == 0 && b == 0)
297      return a - -b;
298    return (a > b) ? a : b;
299  }
300
301  /**
302   * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
303   * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
304   * and is semi-monotonic.
305   *
306   * @param a the angle (in radians)
307   * @return sin(a)
308   */
309  public static double sin(double a)
310  {
311    return VMMath.sin(a);
312  }
313
314  /**
315   * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
316   * NaN. This is accurate within 1 ulp, and is semi-monotonic.
317   *
318   * @param a the angle (in radians)
319   * @return cos(a)
320   */
321  public static double cos(double a)
322  {
323    return VMMath.cos(a);
324  }
325
326  /**
327   * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
328   * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
329   * ulp, and is semi-monotonic.
330   *
331   * @param a the angle (in radians)
332   * @return tan(a)
333   */
334  public static double tan(double a)
335  {
336    return VMMath.tan(a);
337  }
338
339  /**
340   * The trigonometric function <em>arcsin</em>. The range of angles returned
341   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
342   * its absolute value is beyond 1, the result is NaN; and the arcsine of
343   * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
344   *
345   * @param a the sin to turn back into an angle
346   * @return arcsin(a)
347   */
348  public static double asin(double a)
349  {
350    return VMMath.asin(a);
351  }
352
353  /**
354   * The trigonometric function <em>arccos</em>. The range of angles returned
355   * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
356   * its absolute value is beyond 1, the result is NaN. This is accurate
357   * within 1 ulp, and is semi-monotonic.
358   *
359   * @param a the cos to turn back into an angle
360   * @return arccos(a)
361   */
362  public static double acos(double a)
363  {
364    return VMMath.acos(a);
365  }
366
367  /**
368   * The trigonometric function <em>arcsin</em>. The range of angles returned
369   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
370   * result is NaN; and the arctangent of 0 retains its sign. This is accurate
371   * within 1 ulp, and is semi-monotonic.
372   *
373   * @param a the tan to turn back into an angle
374   * @return arcsin(a)
375   * @see #atan2(double, double)
376   */
377  public static double atan(double a)
378  {
379    return VMMath.atan(a);
380  }
381
382  /**
383   * A special version of the trigonometric function <em>arctan</em>, for
384   * converting rectangular coordinates <em>(x, y)</em> to polar
385   * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
386   * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
387   * <li>If either argument is NaN, the result is NaN.</li>
388   * <li>If the first argument is positive zero and the second argument is
389   * positive, or the first argument is positive and finite and the second
390   * argument is positive infinity, then the result is positive zero.</li>
391   * <li>If the first argument is negative zero and the second argument is
392   * positive, or the first argument is negative and finite and the second
393   * argument is positive infinity, then the result is negative zero.</li>
394   * <li>If the first argument is positive zero and the second argument is
395   * negative, or the first argument is positive and finite and the second
396   * argument is negative infinity, then the result is the double value
397   * closest to pi.</li>
398   * <li>If the first argument is negative zero and the second argument is
399   * negative, or the first argument is negative and finite and the second
400   * argument is negative infinity, then the result is the double value
401   * closest to -pi.</li>
402   * <li>If the first argument is positive and the second argument is
403   * positive zero or negative zero, or the first argument is positive
404   * infinity and the second argument is finite, then the result is the
405   * double value closest to pi/2.</li>
406   * <li>If the first argument is negative and the second argument is
407   * positive zero or negative zero, or the first argument is negative
408   * infinity and the second argument is finite, then the result is the
409   * double value closest to -pi/2.</li>
410   * <li>If both arguments are positive infinity, then the result is the
411   * double value closest to pi/4.</li>
412   * <li>If the first argument is positive infinity and the second argument
413   * is negative infinity, then the result is the double value closest to
414   * 3*pi/4.</li>
415   * <li>If the first argument is negative infinity and the second argument
416   * is positive infinity, then the result is the double value closest to
417   * -pi/4.</li>
418   * <li>If both arguments are negative infinity, then the result is the
419   * double value closest to -3*pi/4.</li>
420   *
421   * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
422   * use sqrt(x*x+y*y).
423   *
424   * @param y the y position
425   * @param x the x position
426   * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
427   * @see #atan(double)
428   */
429  public static double atan2(double y, double x)
430  {
431    return VMMath.atan2(y,x);
432  }
433
434  /**
435   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
436   * argument is NaN, the result is NaN; if the argument is positive infinity,
437   * the result is positive infinity; and if the argument is negative
438   * infinity, the result is positive zero. This is accurate within 1 ulp,
439   * and is semi-monotonic.
440   *
441   * @param a the number to raise to the power
442   * @return the number raised to the power of <em>e</em>
443   * @see #log(double)
444   * @see #pow(double, double)
445   */
446  public static double exp(double a)
447  {
448    return VMMath.exp(a);
449  }
450
451  /**
452   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
453   * argument is NaN or negative, the result is NaN; if the argument is
454   * positive infinity, the result is positive infinity; and if the argument
455   * is either zero, the result is negative infinity. This is accurate within
456   * 1 ulp, and is semi-monotonic.
457   *
458   * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
459   * <code>ln(a) / ln(b)</code>.
460   *
461   * @param a the number to take the natural log of
462   * @return the natural log of <code>a</code>
463   * @see #exp(double)
464   */
465  public static double log(double a)
466  {
467    return VMMath.log(a);
468  }
469
470  /**
471   * Take a square root. If the argument is NaN or negative, the result is
472   * NaN; if the argument is positive infinity, the result is positive
473   * infinity; and if the result is either zero, the result is the same.
474   * This is accurate within the limits of doubles.
475   *
476   * <p>For a cube root, use <code>cbrt</code>.  For other roots, use
477   * <code>pow(a, 1 / rootNumber)</code>.</p>
478   *
479   * @param a the numeric argument
480   * @return the square root of the argument
481   * @see #cbrt(double)
482   * @see #pow(double, double)
483   */
484  public static double sqrt(double a)
485  {
486    return VMMath.sqrt(a);
487  }
488
489  /**
490   * Raise a number to a power. Special cases:<ul>
491   * <li>If the second argument is positive or negative zero, then the result
492   * is 1.0.</li>
493   * <li>If the second argument is 1.0, then the result is the same as the
494   * first argument.</li>
495   * <li>If the second argument is NaN, then the result is NaN.</li>
496   * <li>If the first argument is NaN and the second argument is nonzero,
497   * then the result is NaN.</li>
498   * <li>If the absolute value of the first argument is greater than 1 and
499   * the second argument is positive infinity, or the absolute value of the
500   * first argument is less than 1 and the second argument is negative
501   * infinity, then the result is positive infinity.</li>
502   * <li>If the absolute value of the first argument is greater than 1 and
503   * the second argument is negative infinity, or the absolute value of the
504   * first argument is less than 1 and the second argument is positive
505   * infinity, then the result is positive zero.</li>
506   * <li>If the absolute value of the first argument equals 1 and the second
507   * argument is infinite, then the result is NaN.</li>
508   * <li>If the first argument is positive zero and the second argument is
509   * greater than zero, or the first argument is positive infinity and the
510   * second argument is less than zero, then the result is positive zero.</li>
511   * <li>If the first argument is positive zero and the second argument is
512   * less than zero, or the first argument is positive infinity and the
513   * second argument is greater than zero, then the result is positive
514   * infinity.</li>
515   * <li>If the first argument is negative zero and the second argument is
516   * greater than zero but not a finite odd integer, or the first argument is
517   * negative infinity and the second argument is less than zero but not a
518   * finite odd integer, then the result is positive zero.</li>
519   * <li>If the first argument is negative zero and the second argument is a
520   * positive finite odd integer, or the first argument is negative infinity
521   * and the second argument is a negative finite odd integer, then the result
522   * is negative zero.</li>
523   * <li>If the first argument is negative zero and the second argument is
524   * less than zero but not a finite odd integer, or the first argument is
525   * negative infinity and the second argument is greater than zero but not a
526   * finite odd integer, then the result is positive infinity.</li>
527   * <li>If the first argument is negative zero and the second argument is a
528   * negative finite odd integer, or the first argument is negative infinity
529   * and the second argument is a positive finite odd integer, then the result
530   * is negative infinity.</li>
531   * <li>If the first argument is less than zero and the second argument is a
532   * finite even integer, then the result is equal to the result of raising
533   * the absolute value of the first argument to the power of the second
534   * argument.</li>
535   * <li>If the first argument is less than zero and the second argument is a
536   * finite odd integer, then the result is equal to the negative of the
537   * result of raising the absolute value of the first argument to the power
538   * of the second argument.</li>
539   * <li>If the first argument is finite and less than zero and the second
540   * argument is finite and not an integer, then the result is NaN.</li>
541   * <li>If both arguments are integers, then the result is exactly equal to
542   * the mathematical result of raising the first argument to the power of
543   * the second argument if that result can in fact be represented exactly as
544   * a double value.</li>
545   *
546   * </ul><p>(In the foregoing descriptions, a floating-point value is
547   * considered to be an integer if and only if it is a fixed point of the
548   * method {@link #ceil(double)} or, equivalently, a fixed point of the
549   * method {@link #floor(double)}. A value is a fixed point of a one-argument
550   * method if and only if the result of applying the method to the value is
551   * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
552   *
553   * @param a the number to raise
554   * @param b the power to raise it to
555   * @return a<sup>b</sup>
556   */
557  public static double pow(double a, double b)
558  {
559    return VMMath.pow(a,b);
560  }
561
562  /**
563   * Get the IEEE 754 floating point remainder on two numbers. This is the
564   * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
565   * double to <code>x / y</code> (ties go to the even n); for a zero
566   * remainder, the sign is that of <code>x</code>. If either argument is NaN,
567   * the first argument is infinite, or the second argument is zero, the result
568   * is NaN; if x is finite but y is infinite, the result is x. This is
569   * accurate within the limits of doubles.
570   *
571   * @param x the dividend (the top half)
572   * @param y the divisor (the bottom half)
573   * @return the IEEE 754-defined floating point remainder of x/y
574   * @see #rint(double)
575   */
576  public static double IEEEremainder(double x, double y)
577  {
578    return VMMath.IEEEremainder(x,y);
579  }
580
581  /**
582   * Take the nearest integer that is that is greater than or equal to the
583   * argument. If the argument is NaN, infinite, or zero, the result is the
584   * same; if the argument is between -1 and 0, the result is negative zero.
585   * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
586   *
587   * @param a the value to act upon
588   * @return the nearest integer &gt;= <code>a</code>
589   */
590  public static double ceil(double a)
591  {
592    return VMMath.ceil(a);
593  }
594
595  /**
596   * Take the nearest integer that is that is less than or equal to the
597   * argument. If the argument is NaN, infinite, or zero, the result is the
598   * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
599   *
600   * @param a the value to act upon
601   * @return the nearest integer &lt;= <code>a</code>
602   */
603  public static double floor(double a)
604  {
605    return VMMath.floor(a);
606  }
607
608  /**
609   * Take the nearest integer to the argument.  If it is exactly between
610   * two integers, the even integer is taken. If the argument is NaN,
611   * infinite, or zero, the result is the same.
612   *
613   * @param a the value to act upon
614   * @return the nearest integer to <code>a</code>
615   */
616  public static double rint(double a)
617  {
618    return VMMath.rint(a);
619  }
620
621  /**
622   * Take the nearest integer to the argument.  This is equivalent to
623   * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result
624   * is 0; otherwise if the argument is outside the range of int, the result
625   * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
626   *
627   * @param a the argument to round
628   * @return the nearest integer to the argument
629   * @see Integer#MIN_VALUE
630   * @see Integer#MAX_VALUE
631   */
632  public static int round(float a)
633  {
634    // this check for NaN, from JLS 15.21.1, saves a method call
635    if (a != a)
636      return 0;
637    return (int) floor(a + 0.5f);
638  }
639
640  /**
641   * Take the nearest long to the argument.  This is equivalent to
642   * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
643   * result is 0; otherwise if the argument is outside the range of long, the
644   * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
645   *
646   * @param a the argument to round
647   * @return the nearest long to the argument
648   * @see Long#MIN_VALUE
649   * @see Long#MAX_VALUE
650   */
651  public static long round(double a)
652  {
653    // this check for NaN, from JLS 15.21.1, saves a method call
654    if (a != a)
655      return 0;
656    return (long) floor(a + 0.5d);
657  }
658
659  /**
660   * Get a random number.  This behaves like Random.nextDouble(), seeded by
661   * System.currentTimeMillis() when first called. In other words, the number
662   * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
663   * This random sequence is only used by this method, and is threadsafe,
664   * although you may want your own random number generator if it is shared
665   * among threads.
666   *
667   * @return a random number
668   * @see Random#nextDouble()
669   * @see System#currentTimeMillis()
670   */
671  public static synchronized double random()
672  {
673    if (rand == null)
674      rand = new Random();
675    return rand.nextDouble();
676  }
677
678  /**
679   * Convert from degrees to radians. The formula for this is
680   * radians = degrees * (pi/180); however it is not always exact given the
681   * limitations of floating point numbers.
682   *
683   * @param degrees an angle in degrees
684   * @return the angle in radians
685   * @since 1.2
686   */
687  public static double toRadians(double degrees)
688  {
689    return (degrees * PI) / 180;
690  }
691
692  /**
693   * Convert from radians to degrees. The formula for this is
694   * degrees = radians * (180/pi); however it is not always exact given the
695   * limitations of floating point numbers.
696   *
697   * @param rads an angle in radians
698   * @return the angle in degrees
699   * @since 1.2
700   */
701  public static double toDegrees(double rads)
702  {
703    return (rads * 180) / PI;
704  }
705
706  /**
707   * <p>
708   * Take a cube root. If the argument is <code>NaN</code>, an infinity or
709   * zero, then the original value is returned.  The returned result is
710   * within 1 ulp of the exact result.  For a finite value, <code>x</code>,
711   * the cube root of <code>-x</code> is equal to the negation of the cube root
712   * of <code>x</code>.
713   * </p>
714   * <p>
715   * For a square root, use <code>sqrt</code>.  For other roots, use
716   * <code>pow(a, 1 / rootNumber)</code>.
717   * </p>
718   *
719   * @param a the numeric argument
720   * @return the cube root of the argument
721   * @see #sqrt(double)
722   * @see #pow(double, double)
723   * @since 1.5
724   */
725  public static double cbrt(double a)
726  {
727    return VMMath.cbrt(a);
728  }
729
730  /**
731   * <p>
732   * Returns the hyperbolic cosine of the given value.  For a value,
733   * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> +
734   * e<sup>-x</sup>)/2</code>
735   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
736   * result is within 2.5 ulps of the exact result.
737   * </p>
738   * <p>
739   * If the supplied value is <code>NaN</code>, then the original value is
740   * returned.  For either infinity, positive infinity is returned.
741   * The hyperbolic cosine of zero is 1.0.
742   * </p>
743   *
744   * @param a the numeric argument
745   * @return the hyperbolic cosine of <code>a</code>.
746   * @since 1.5
747   */
748  public static double cosh(double a)
749  {
750    return VMMath.cosh(a);
751  }
752
753  /**
754   * <p>
755   * Returns <code>e<sup>a</sup> - 1.  For values close to 0, the
756   * result of <code>expm1(a) + 1</code> tend to be much closer to the
757   * exact result than simply <code>exp(x)</code>.  The result is within
758   * 1 ulp of the exact result, and results are semi-monotonic.  For finite
759   * inputs, the returned value is greater than or equal to -1.0.  Once
760   * a result enters within half a ulp of this limit, the limit is returned.
761   * </p>
762   * <p>
763   * For <code>NaN</code>, positive infinity and zero, the original value
764   * is returned.  Negative infinity returns a result of -1.0 (the limit).
765   * </p>
766   *
767   * @param a the numeric argument
768   * @return <code>e<sup>a</sup> - 1</code>
769   * @since 1.5
770   */
771  public static double expm1(double a)
772  {
773    return VMMath.expm1(a);
774  }
775
776  /**
777   * <p>
778   * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>,
779   * without intermediate overflow or underflow.  The returned result is
780   * within 1 ulp of the exact result.  If one parameter is held constant,
781   * then the result in the other parameter is semi-monotonic.
782   * </p>
783   * <p>
784   * If either of the arguments is an infinity, then the returned result
785   * is positive infinity.  Otherwise, if either argument is <code>NaN</code>,
786   * then <code>NaN</code> is returned.
787   * </p>
788   *
789   * @param a the first parameter.
790   * @param b the second parameter.
791   * @return the hypotenuse matching the supplied parameters.
792   * @since 1.5
793   */
794  public static double hypot(double a, double b)
795  {
796    return VMMath.hypot(a,b);
797  }
798
799  /**
800   * <p>
801   * Returns the base 10 logarithm of the supplied value.  The returned
802   * result is within 1 ulp of the exact result, and the results are
803   * semi-monotonic.
804   * </p>
805   * <p>
806   * Arguments of either <code>NaN</code> or less than zero return
807   * <code>NaN</code>.  An argument of positive infinity returns positive
808   * infinity.  Negative infinity is returned if either positive or negative
809   * zero is supplied.  Where the argument is the result of
810   * <code>10<sup>n</sup</code>, then <code>n</code> is returned.
811   * </p>
812   *
813   * @param a the numeric argument.
814   * @return the base 10 logarithm of <code>a</code>.
815   * @since 1.5
816   */
817  public static double log10(double a)
818  {
819    return VMMath.log10(a);
820  }
821
822  /**
823   * <p>
824   * Returns the natural logarithm resulting from the sum of the argument,
825   * <code>a</code> and 1.  For values close to 0, the
826   * result of <code>log1p(a)</code> tend to be much closer to the
827   * exact result than simply <code>log(1.0+a)</code>.  The returned
828   * result is within 1 ulp of the exact result, and the results are
829   * semi-monotonic.
830   * </p>
831   * <p>
832   * Arguments of either <code>NaN</code> or less than -1 return
833   * <code>NaN</code>.  An argument of positive infinity or zero
834   * returns the original argument.  Negative infinity is returned from an
835   * argument of -1.
836   * </p>
837   *
838   * @param a the numeric argument.
839   * @return the natural logarithm of <code>a</code> + 1.
840   * @since 1.5
841   */
842  public static double log1p(double a)
843  {
844    return VMMath.log1p(a);
845  }
846
847  /**
848   * <p>
849   * Returns the sign of the argument as follows:
850   * </p>
851   * <ul>
852   * <li>If <code>a</code> is greater than zero, the result is 1.0.</li>
853   * <li>If <code>a</code> is less than zero, the result is -1.0.</li>
854   * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
855   * <li>If <code>a</code> is positive or negative zero, the result is the
856   * same.</li>
857   * </ul>
858   *
859   * @param a the numeric argument.
860   * @return the sign of the argument.
861   * @since 1.5.
862   */
863  public static double signum(double a)
864  {
865    if (Double.isNaN(a))
866      return Double.NaN;
867    if (a > 0)
868      return 1.0;
869    if (a < 0)
870      return -1.0;
871    return a;
872  }
873
874  /**
875   * <p>
876   * Returns the sign of the argument as follows:
877   * </p>
878   * <ul>
879   * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li>
880   * <li>If <code>a</code> is less than zero, the result is -1.0f.</li>
881   * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
882   * <li>If <code>a</code> is positive or negative zero, the result is the
883   * same.</li>
884   * </ul>
885   *
886   * @param a the numeric argument.
887   * @return the sign of the argument.
888   * @since 1.5.
889   */
890  public static float signum(float a)
891  {
892    if (Float.isNaN(a))
893      return Float.NaN;
894    if (a > 0)
895      return 1.0f;
896    if (a < 0)
897      return -1.0f;
898    return a;
899  }
900
901  /**
902   * <p>
903   * Returns the hyperbolic sine of the given value.  For a value,
904   * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> -
905   * e<sup>-x</sup>)/2</code>
906   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
907   * result is within 2.5 ulps of the exact result.
908   * </p>
909   * <p>
910   * If the supplied value is <code>NaN</code>, an infinity or a zero, then the
911   * original value is returned.
912   * </p>
913   *
914   * @param a the numeric argument
915   * @return the hyperbolic sine of <code>a</code>.
916   * @since 1.5
917   */
918  public static double sinh(double a)
919  {
920    return VMMath.sinh(a);
921  }
922
923  /**
924   * <p>
925   * Returns the hyperbolic tangent of the given value.  For a value,
926   * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> -
927   * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code>
928   * (i.e. <code>sinh(a)/cosh(a)</code>)
929   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
930   * result is within 2.5 ulps of the exact result.  The absolute value
931   * of the exact result is always less than 1.  Computed results are thus
932   * less than or equal to 1 for finite arguments, with results within
933   * half a ulp of either positive or negative 1 returning the appropriate
934   * limit value (i.e. as if the argument was an infinity).
935   * </p>
936   * <p>
937   * If the supplied value is <code>NaN</code> or zero, then the original
938   * value is returned.  Positive infinity returns +1.0 and negative infinity
939   * returns -1.0.
940   * </p>
941   *
942   * @param a the numeric argument
943   * @return the hyperbolic tangent of <code>a</code>.
944   * @since 1.5
945   */
946  public static double tanh(double a)
947  {
948    return VMMath.tanh(a);
949  }
950
951  /**
952   * Return the ulp for the given double argument.  The ulp is the
953   * difference between the argument and the next larger double.  Note
954   * that the sign of the double argument is ignored, that is,
955   * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
956   * If the argument is an infinity, then +Inf is returned.  If the
957   * argument is zero (either positive or negative), then
958   * {@link Double#MIN_VALUE} is returned.
959   * @param d the double whose ulp should be returned
960   * @return the difference between the argument and the next larger double
961   * @since 1.5
962   */
963  public static double ulp(double d)
964  {
965    if (Double.isNaN(d))
966      return d;
967    if (Double.isInfinite(d))
968      return Double.POSITIVE_INFINITY;
969    // This handles both +0.0 and -0.0.
970    if (d == 0.0)
971      return Double.MIN_VALUE;
972    long bits = Double.doubleToLongBits(d);
973    final int mantissaBits = 52;
974    final int exponentBits = 11;
975    final long mantMask = (1L << mantissaBits) - 1;
976    long mantissa = bits & mantMask;
977    final long expMask = (1L << exponentBits) - 1;
978    long exponent = (bits >>> mantissaBits) & expMask;
979
980    // Denormal number, so the answer is easy.
981    if (exponent == 0)
982      {
983        long result = (exponent << mantissaBits) | 1L;
984        return Double.longBitsToDouble(result);
985      }
986
987    // Conceptually we want to have '1' as the mantissa.  Then we would
988    // shift the mantissa over to make a normal number.  If this underflows
989    // the exponent, we will make a denormal result.
990    long newExponent = exponent - mantissaBits;
991    long newMantissa;
992    if (newExponent > 0)
993      newMantissa = 0;
994    else
995      {
996        newMantissa = 1L << -(newExponent - 1);
997        newExponent = 0;
998      }
999    return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa);
1000  }
1001
1002  /**
1003   * Return the ulp for the given float argument.  The ulp is the
1004   * difference between the argument and the next larger float.  Note
1005   * that the sign of the float argument is ignored, that is,
1006   * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
1007   * If the argument is an infinity, then +Inf is returned.  If the
1008   * argument is zero (either positive or negative), then
1009   * {@link Float#MIN_VALUE} is returned.
1010   * @param f the float whose ulp should be returned
1011   * @return the difference between the argument and the next larger float
1012   * @since 1.5
1013   */
1014  public static float ulp(float f)
1015  {
1016    if (Float.isNaN(f))
1017      return f;
1018    if (Float.isInfinite(f))
1019      return Float.POSITIVE_INFINITY;
1020    // This handles both +0.0 and -0.0.
1021    if (f == 0.0)
1022      return Float.MIN_VALUE;
1023    int bits = Float.floatToIntBits(f);
1024    final int mantissaBits = 23;
1025    final int exponentBits = 8;
1026    final int mantMask = (1 << mantissaBits) - 1;
1027    int mantissa = bits & mantMask;
1028    final int expMask = (1 << exponentBits) - 1;
1029    int exponent = (bits >>> mantissaBits) & expMask;
1030
1031    // Denormal number, so the answer is easy.
1032    if (exponent == 0)
1033      {
1034        int result = (exponent << mantissaBits) | 1;
1035        return Float.intBitsToFloat(result);
1036      }
1037
1038    // Conceptually we want to have '1' as the mantissa.  Then we would
1039    // shift the mantissa over to make a normal number.  If this underflows
1040    // the exponent, we will make a denormal result.
1041    int newExponent = exponent - mantissaBits;
1042    int newMantissa;
1043    if (newExponent > 0)
1044      newMantissa = 0;
1045    else
1046      {
1047        newMantissa = 1 << -(newExponent - 1);
1048        newExponent = 0;
1049      }
1050    return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa);
1051  }
1052}