public class TextureAttributesState extends NodeComponentState
| Modifier and Type | Field and Description |
|---|---|
private static int |
MAX_COLOR_OPERANDS |
control, node, nodeClassName, symbol| Constructor and Description |
|---|
TextureAttributesState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(java.io.DataInput in) |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReferencebuildGraph, cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeStringprivate static final int MAX_COLOR_OPERANDS
public TextureAttributesState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteObject in class NodeComponentStatejava.io.IOExceptionpublic void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class NodeComponentStatejava.io.IOExceptionprotected SceneGraphObject createNode()
SceneGraphObjectStatecreateNode in class SceneGraphObjectStateCopyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.