// GZDoom specific names

xx(Doom)
xx(Heretic)
xx(Hexen)
xx(Strife)
xx(Raven)

// blood spawning
xx(Blood)
xx(BloodSplatter)
xx(AxeBlood)
xx(Spray)

// Actor properties
xx(BobPivot3D)

// Invulnerability types
xx(Ghost)
xx(Reflective)

// Iron Feet types
//xx(Normal)	// defined below
xx(Full)

// Invisibility types
xx(Additive)
xx(Fuzzy)
xx(Stencil)
xx(AddStencil)

// Healingradius types
xx(Mana)
xx(Armor)

// Hexen sound sequence names
xx(Platform)
xx(PlatformMetal)
xx(Silence)
xx(Lava)
xx(Water)
xx(Ice)
xx(Earth)
xx(PlatformMetal2)
xx(DoorNormal)
xx(DoorHeavy)
xx(DoorMetal)
xx(DoorCreak)
xx(DoorMetal2)
xx(Wind)

xx(PointPusher)
xx(PointPuller)

xx(UpperStackLookOnly)
xx(LowerStackLookOnly)
xx(StackPoint)
xx(SkyCamCompat)

xx(BasicArmorBonus)
xx(BasicArmorPickup)
xx(SaveAmount)
xx(SavePercent)
xx(MaxAbsorb)
xx(MaxFullAbsorb)
xx(MaxAmount)
xx(ActualSaveAmount)
xx(ArmorType)
xx(HexenArmor)
xx(Slots)
xx(SlotsIncrement)
xx(InterHubAmount)
xx(Icon)
xx(AltHUDIcon)
xx(PickupFlash)

xx(BulletPuff)
xx(StrifePuff)
xx(MaulerPuff)

// Special bosses A_BossDeath knows about
xx(Fatso)
xx(Arachnotron)
xx(BaronOfHell)
xx(Cyberdemon)
xx(SpiderMastermind)
xx(Ironlich)
xx(Minotaur)
xx(Sorcerer2)

// Bots check this
xx(Megasphere)
xx(MegasphereHealth)

// Standard player classes
xx(DoomPlayer)
xx(HereticPlayer)
xx(StrifePlayer)
xx(FighterPlayer)
xx(ClericPlayer)
xx(MagePlayer)
xx(ChexPlayer)
xx(ChickenPlayer)
xx(PigPlayer)

// Flechette names for the different Hexen player classes
xx(ArtiPoisonBag1)
xx(ArtiPoisonBag2)
xx(ArtiPoisonBag3)

// Strife quests
xx(QuestItem)
xx(Sigil)
xx(GiveSigilPiece)
xx(SetWeapon)
xx(SetSprite)

// Armor
xx(BasicArmor)

// Doom ammo types
xx(Clip)

xx(PuzzleItem)
xx(PuzzleItemNumber)
xx(HealthPickup)
xx(autousemode)
xx(Ammo)
xx(WeaponGiver)
xx(DehackedPickup)
xx(PowerTargeter)
xx(PowerInvulnerable)
xx(PowerStrength)
xx(PowerInvisibility)
xx(PowerIronFeet)
xx(PowerLightAmp)
xx(PowerWeaponLevel2)
xx(PowerFlight)
xx(PowerSpeed)
xx(PowerTorch)
xx(PowerHighJump)
xx(PowerReflection)
xx(PowerDrain)
xx(Reflection)
xx(CustomInventory)
xx(Inventory)
xx(StateProvider)
xx(CallTryPickup)
xx(QuestItem25)
xx(QuestItem28)
xx(PowerDoubleFiringSpeed)
xx(PowerInfiniteAmmo)
xx(PowerBuddha)

xx(TeleportDest)
xx(TeleportDest2)


xx(Fist)
//xx(Berserk)
xx(Chainsaw)
xx(Pistol)
xx(Shotgun)
xx(SSG)
xx(Chaingun)
xx(Rocket)
xx(Plasma)
xx(BFG)
//xx(Railgun)
xx(Dagger)

// Damage types
//xx(Fire)		already defined above
//xx(Ice)
//xx(Disintegrate)
xx(Drowning)
xx(Slime)
//xx(Crush)
xx(Telefrag)
xx(Falling)
xx(Suicide)
xx(Exit)
xx(Railgun)
xx(Poison)
xx(Electric)
xx(BFGSplash)
xx(DrainLife)	// A weapon like the Sigil that drains your life away.
xx(Massacre)	// For death by a cheater!
//(Melee)		already defined above, so don't define it again
xx(InstantDeath)	// Strife "instant death"
xx(PoisonCloud)	// makes monsters howl.
xx(Hitscan)		// for normal guns and the like
xx(Quake)

// Special death name for getting killed excessively. Could be used as
// a damage type if you wanted to force an extreme death.
xx(Extreme)
xx(MDK)
xx(Cast) // 'damage type' for the cast call

// Various actor names which are used internally
xx(MapSpot)
xx(PatrolPoint)
xx(PatrolSpecial)
xx(Communicator)
xx(PowerScanner)

xx(DeathmatchStatusScreen)
xx(CoopStatusScreen)
xx(DoomStatusScreen)
xx(RavenStatusScreen)
xx(DoomStatusScreenSized)
xx(RavenStatusScreenSized)

xx(Owner)
xx(FlameThrower)

// Dehacked
xx(A_Punch)
xx(A_FirePistol)
xx(A_FireShotgun)
xx(A_FireShotgun2)
xx(A_FireCGun)
xx(A_FireMissile)
xx(A_Saw)
xx(A_FirePlasma)
xx(A_FireBFG)
xx(A_FireOldBFG)
xx(A_FireRailgun)
xx(MBF21_ConsumeAmmo)

// Special translation names
xx(RainPillar1)
xx(RainPillar2)
xx(RainPillar3)
xx(RainPillar4)
xx(RainPillar5)
xx(RainPillar6)
xx(RainPillar7)
xx(RainPillar8)

xx(Player1)
xx(Player2)
xx(Player3)
xx(Player4)
xx(Player5)
xx(Player6)
xx(Player7)
xx(Player8)
xx(PlayerChunk)
xx(RestrictedToPlayerClass)
xx(ForbiddenToPlayerClass)

// Weapon member fields that need direct access
xx(Ammo1)
xx(Ammo2)
xx(AmmoType1)
xx(AmmoType2)
xx(AmmoGive1)
xx(AmmoGive2)
xx(AmmoUse1)
xx(SisterWeapon)
xx(BobStyle)
xx(Kickback)
xx(MinSelAmmo1)
xx(bDehAmmo)
xx(FOVScale)
xx(LookScale)
xx(YAdjust)
xx(Crosshair)
xx(WeaponFlags)
xx(DropTime)
xx(PickupSound)
xx(WeaponScaleX)
xx(WeaponScaleY)
xx(ReadySound)
xx(A_WeaponReady)

// PlayerPawn member fields
xx(ColorRangeStart)
xx(ColorRangeEnd)
xx(InvFirst)
xx(ForwardMove1)
xx(ForwardMove2)
xx(SideMove1)
xx(SideMove2)
xx(Face)
xx(Slot)
xx(SoundClass)
xx(FlyBob)
xx(ViewBob)
xx(WaterClimbSpeed)
xx(DamageFade)
xx(MaxHealth)
xx(crouchsprite)
xx(UseRange)
xx(AttackZOffset)
xx(SpawnMask)
xx(ScoreIcon)
xx(ViewHeight)
xx(ViewAngle)
xx(ViewPitch)
xx(ViewRoll)
xx(FallingScreamMinSpeed)
xx(FallingScreamMaxSpeed)
xx(GruntSpeed)
xx(JumpZ)
xx(MugShotMaxHealth)
xx(BonusHealth)
xx(PlayerFlags)
xx(InvSel)
xx(FullHeight)

xx(BlueCard)
xx(YellowCard)
xx(RedCard)
xx(BlueSkull)
xx(YellowSkull)
xx(RedSkull)
xx(DynamicLight)
xx(SpotInnerAngle)
xx(SpotOuterAngle)
xx(lightflags)
xx(lighttype)
xx(InternalDynamicLight)
xx(_a_chase_default)
xx(MapMarker)
xx(Spawn2)
xx(PlayerTeam)
xx(PlayerColors)
xx(PlayerSkin)
xx(NewPlayerMenu)
xx(AltHud)
xx(GameScreen)
xx(ListM)

// Standard animator names.
xx(Spawn)
xx(See)
xx(Pain)
xx(Melee)
xx(Missile)
xx(Crash)
xx(Death)
xx(Raise)
xx(Wound)
xx(Heal)
xx(Crush)
xx(Yes)
xx(No)
xx(Greetings)
xx(Idle)
xx(GenericFreezeDeath)
xx(GenericCrush)
xx(DieFromSpawn)
xx(Slam)

// Bounce state names
xx(Bounce)
xx(Wall)
xx(Ceiling)
xx(Creature)

// Compatible death names for the decorate parser.
xx(XDeath)
xx(Burn)
//xx(Ice)			// already defined above
xx(Disintegrate)
xx(Smash)

// Weapon animator names.
xx(Select)
xx(Deselect)
xx(DeadLowered)
xx(Ready)
xx(Fire)
xx(Hold)
xx(AltFire)
xx(AltHold)
xx(Flash)
xx(AltFlash)
xx(Reload)
xx(Zoom)
xx(User1)
xx(User2)
xx(User3)
xx(User4)

// State names used by ASwitchableDecoration
xx(Active)
xx(Inactive)

// State names used by ACustomInventory
xx(Pickup)
xx(Use)
xx(Drop)


// ScriptUtil entry points
xx(ScriptUtil)
xx(SetMarineWeapon)
xx(SetMarineSprite)
xx(GiveInventory)
xx(TakeInventory)
xx(ClearInventory)

// summary
xx(cwidth)
xx(cheight)
xx(wrapwidth)
xx(scalefactorx)
xx(scalefactory)
xx(scalemode)

xx(Team)
xx(Skin)
xx(Gender)
xx(Autoaim)
xx(Multiplayer)

xx(CustomizeControls)
xx(MessageOptions)
xx(AutomapOptions)
xx(ScoreboardOptions)
xx(MapColorMenu)
xx(GameplayOptions)
xx(CompatibilityOptions)
xx(MouseOptions)
xx(SoundOptions)
xx(AdvSoundOptions)
xx(ModReplayerOptions)
xx(VideoOptions)
xx(JoystickConfigMenu)
xx(VideoModeMenu)

// end sequences
xx(Inter_Chess)
xx(Inter_Strife)
xx(Inter_Strife_Good)
xx(Inter_Strife_Sad)
xx(Inter_Strife_Bad)
xx(Inter_Strife_Lose)
xx(Inter_Strife_MAP03)
xx(Inter_Strife_MAP10)

xx(BuiltinCallLineSpecial)

xx(MainmenuTextOnly)
xx(Playerclassmenu)
xx(HexenDefaultPlayerclassmenu)
xx(Readthismenu)
xx(Playermenu)

// more stuff
xx(ColorSet)
xx(NeverSwitchOnPickup)
xx(MoveBob)
xx(FViewBob)
xx(StillBob)
xx(ClassicFlight)
xx(WBobSpeed)
xx(WBobFire)
xx(PlayerClass)
xx(MonsterClass)
xx(Morph)
xx(MorphedMonster)
xx(Wi_NoAutostartMap)

xx(Duration)
xx(MorphStyle)
xx(MorphFlash)
xx(UnMorphFlash)
xx(Powerup)
xx(EffectTics)
xx(PowerupGiver)
xx(BlendColor)
xx(Strength)
xx(Mode)
xx(PowerupType)
xx(PlayerPawn)
xx(RipSound)
xx(Archvile)
xx(Obituary)
xx(HitObituary)
xx(SelfObituary)

xx(ResolveState)



// UDMF keywords (todo: take these out of the global name table
xx(Alpha)
//xx(Angle)
xx(Args)
xx(CeilingZ)
xx(FloorZ)
xx(Health)
xx(Pitch)
xx(SpecialName)
xx(Special)
xx(TID)
xx(TIDtoHate)
xx(WaterLevel)
xx(WaterDepth)
xx(MomX)
xx(MomY)
xx(MomZ)
xx(Threshold)
xx(DefThreshold)
xx(TeleportSpecial)
xx(Teleport)
xx(CallACS)
xx(IsPointerEqual)
xx(Pick)
xx(Mass)
xx(VelX)
xx(VelY)
xx(VelZ)
xx(Accuracy)
xx(Stamina)
xx(Radius)
xx(ReactionTime)
xx(MeleeRange)
xx(Speed)
xx(FastSpeed)
xx(HowlSound)
xx(VisibleStartAngle)
xx(VisibleStartPitch)
xx(VisibleEndAngle)
xx(VisibleEndPitch)
xx(Format)
xx(PickupMsg)
xx(Respawnable)
xx(ExplosionDamage)
xx(ExplosionRadius)
xx(DontHurtShooter)
xx(Noattack)
xx(PushSound)

//xx(X)
//xx(Y)
xx(ZFloor)
xx(ZCeiling)
xx(Height)
//xx(Tid)
//xx(Angle)
xx(Type)
//xx(Special)
xx(Arg0)
xx(Arg1)
xx(Arg2)
xx(Arg3)
xx(Arg4)
xx(Arg0Str)
xx(Arg1Str)
xx(Id)
xx(MoreIds)
xx(V1)
xx(V2)

xx(Sidefront)
xx(Sideback)
xx(Offsetx)
xx(Offsety)
xx(Texturetop)
xx(Texturebottom)
xx(Texturemiddle)
xx(SectorPortal)
xx(LinePortal)
xx(Vertex)
xx(Side)
xx(Line)
xx(SecPlane)
xx(F3DFloor)
xx(Sector)
xx(Heightfloor)
xx(Heightceiling)
xx(Lightlevel)
xx(Texturefloor)
xx(Textureceiling)
xx(Nodecals)

xx(Skill1)
xx(Skill2)
xx(Skill3)
xx(Skill4)
xx(Skill5)
xx(Skill6)
xx(Skill7)
xx(Skill8)
xx(Skill9)
xx(Skill10)
xx(Skill11)
xx(Skill12)
xx(Skill13)
xx(Skill14)
xx(Skill15)
xx(Skill16)
xx(Medium)
xx(Hard)
xx(Ambush)
xx(Dormant)
xx(Class0)
xx(Class1)
xx(Class2)
xx(Class3)
xx(Class4)
xx(Class5)
xx(Class6)
xx(Class7)
xx(Class8)
xx(Class9)
xx(Class10)
xx(Class11)
xx(Class12)
xx(Class13)
xx(Class14)
xx(Class15)
xx(Class16)
xx(Single)
xx(Coop)
xx(Dm)
xx(Translucent)
xx(Invisible)
xx(Friend)
xx(Strifeally)
xx(Standing)
xx(Countsecret)
xx(NoCount)
xx(Score)
xx(Roll)
xx(Scale)
xx(ScaleX)
xx(ScaleY)
xx(FriendlySeeBlocks)
xx(Floatbobphase)
xx(Floatbobstrength)
xx(FloatBobFactor)
xx(Target)
xx(Master)
xx(Tracer)

xx(Blocking)
xx(Blockmonsters)
xx(Twosided)
xx(Dontpegtop)
xx(Dontpegbottom)
xx(Secret)
xx(Blocksound)
xx(Dontdraw)
xx(Mapped)
xx(Monsteractivate)
xx(Blockplayers)
xx(Blockeverything)
xx(Zoneboundary)
xx(Jumpover)
xx(Blockfloaters)
xx(Blocklandmonsters)
xx(Clipmidtex)
xx(Wrapmidtex)
xx(Midtex3d)
xx(Checkswitchrange)
xx(Firstsideonly)
xx(Transparent)	
xx(Passuse)
xx(Repeatspecial)
xx(Conversation)
xx(Locknumber)
xx(Midtex3dimpassible)
xx(Revealed)
xx(AutomapStyle)
xx(DrawFullHeight)

xx(Playercross)
xx(Playeruse)
xx(Playeruseback)
xx(Monstercross)
xx(Impact)
xx(Playerpush)
xx(Missilecross)
xx(Anycross)
xx(Monsteruse)
xx(Monsterpush)
xx(Walking)

xx(ZDoom)
xx(ZDoomTranslated)
xx(Vavoom)
xx(GZDoom)
xx(Eternity)
xx(Dsda)
xx(UZDoom) // for future use, just in case

xx(Xpanningfloor)
xx(Ypanningfloor)
xx(Xpanningceiling)
xx(Ypanningceiling)
xx(Xscalefloor)
xx(Yscalefloor)
xx(Xscaleceiling)
xx(Yscaleceiling)
xx(Rotationfloor)
xx(Rotationceiling)
xx(Lightfloor)
xx(Lightceiling)
xx(Lightfloorabsolute)
xx(Lightceilingabsolute)
xx(Gravity)
xx(Lightcolor)
xx(Fadecolor)
xx(Color_Floor)
xx(Color_Ceiling)
xx(Color_Walltop)
xx(Color_Wallbottom)
xx(Color_Sprites)
xx(ColorAdd_Floor)
xx(ColorAdd_Ceiling)
xx(ColorAdd_Sprites)
xx(ColorAdd_Walls)
xx(NoSkyWalls)
xx(Desaturation)
xx(SoundSequence)
xx(Silent)
xx(Nofallingdamage)
xx(Dropactors)
xx(NoRespawn)
xx(Alphafloor)
xx(Alphaceiling)
xx(Renderstylefloor)
xx(Renderstyleceiling)
xx(Waterzone)
xx(portal_ceil_blocksound)
xx(portal_ceil_disabled)
xx(portal_ceil_nopass)
xx(portal_ceil_norender)
xx(portal_ceil_overlaytype)
xx(portal_ceil_useglobaltex)
xx(portal_floor_blocksound)
xx(portal_floor_disabled)
xx(portal_floor_nopass)
xx(portal_floor_norender)
xx(portal_floor_overlaytype)
xx(portal_floor_useglobaltex)
xx(scroll_ceil_x)
xx(scroll_ceil_y)
xx(scroll_ceil_type)
xx(scroll_floor_x)
xx(scroll_floor_y)
xx(scroll_floor_type)

xx(offsetx_top)
xx(offsety_top)
xx(offsetx_mid)
xx(offsety_mid)
xx(offsetx_bottom)
xx(offsety_bottom)
xx(scalex_top)
xx(scaley_top)
xx(scalex_mid)
xx(scaley_mid)
xx(scalex_bottom)
xx(scaley_bottom)
xx(light)
xx(lightabsolute)
xx(lightfog)
xx(light_top)
xx(lightabsolute_top)
xx(light_mid)
xx(lightabsolute_mid)
xx(light_bottom)
xx(lightabsolute_bottom)
xx(nofakecontrast)
xx(smoothlighting)
xx(blockprojectiles)
xx(blockuse)
xx(hidden)
xx(blocksight)
xx(blockhitscan)

xx(nogradient_top)
xx(flipgradient_top)
xx(clampgradient_top)
xx(useowncolors_top)
xx(uppercolor_top)
xx(lowercolor_top)
xx(nogradient_mid)
xx(flipgradient_mid)
xx(clampgradient_mid)
xx(useowncolors_mid)
xx(uppercolor_mid)
xx(lowercolor_mid)
xx(nogradient_bottom)
xx(flipgradient_bottom)
xx(clampgradient_bottom)
xx(useowncolors_bottom)
xx(uppercolor_bottom)
xx(lowercolor_bottom)
xx(useowncoloradd_top)
xx(coloradd_top)
xx(useowncoloradd_mid)
xx(coloradd_mid)
xx(useowncoloradd_bottom)
xx(coloradd_bottom)
xx(colorization_top)
xx(colorization_mid)
xx(colorization_bottom)
xx(colorization_floor)
xx(colorization_ceiling)

xx(ceilingplane_a)
xx(ceilingplane_b)
xx(ceilingplane_c)
xx(ceilingplane_d)
xx(floorplane_a)
xx(floorplane_b)
xx(floorplane_c)
xx(floorplane_d)
xx(damageamount)
xx(damagetype)
xx(damageinterval)
xx(leakiness)
xx(damageterraineffect)
xx(damagehazard)
xx(hurtmonsters)
xx(harminair)
xx(floorterrain)
xx(ceilingterrain)
xx(floor_reflect)
xx(ceiling_reflect)
xx(floorglowcolor)
xx(floorglowheight)
xx(ceilingglowcolor)
xx(ceilingglowheight)
xx(fogdensity)

xx(HealthFloor)
xx(HealthCeiling)
xx(Health3D)
xx(DamageSpecial)
xx(DeathSpecial)
xx(HealthFloorGroup)
xx(HealthCeilingGroup)
xx(Health3DGroup)
xx(HealthGroup)
xx(Renderstyle)

// USDF keywords
xx(Amount)
xx(Text)
xx(Displaycost)
xx(Yesmessage)
xx(Nomessage)
xx(Giveitem)
xx(Nextpage)
xx(Closedialog)
xx(Cost)
xx(Page)
xx(Count)
xx(Panel)
xx(Dialog)
xx(Ifitem)
xx(Choice)
xx(Link)
xx(Goodbye)
xx(Require)
xx(Exclude)
xx(Userstring)
xx(Sky)
xx(Pagename)

// Lightmap/ZDRay keywords
xx(lm_sampledist)
xx(lm_sampledist_top)
xx(lm_sampledist_mid)
xx(lm_sampledist_bot)
xx(lm_sampledist_floor)
xx(lm_sampledist_ceiling)
xx(lm_dynamic)
xx(lm_suncolor)
xx(lm_sunintensity)
xx(lm_bounce)
xx(lm_ao)

// Light keywords
xx(light_softshadowradius)
xx(light_linearity)
xx(light_noshadowmap)
xx(light_dontlightactors)
xx(light_dontlightmap)
xx(light_shadowminquality)

xx(skew_bottom_type)
xx(skew_middle_type)
xx(skew_top_type)
xx(skew_bottom)
xx(skew_middle)
xx(skew_top)

xx(xscroll)
xx(yscroll)
xx(xscrolltop)
xx(yscrolltop)
xx(xscrollmid)
xx(yscrollmid)
xx(xscrollbottom)
xx(yscrollbottom)
xx(xscrollfloor)
xx(yscrollfloor)
xx(scrollfloormode)
xx(xscrollceiling)
xx(yscrollceiling)
xx(scrollceilingmode)
xx(xthrust)
xx(ythrust)
xx(thrustgroup)
xx(thrustlocation)
xx(colormap)
xx(skyfloor)
xx(skyceiling)
xx(skyfloor2)
xx(skyceiling2)
xx(frictionfactor)
xx(movefactor)

xx(Corona)
xx(BuiltinStateOffset)
