// ==++==
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// IAsyncStateMachine.cs
//
// <OWNER>[....]</OWNER>
//
// Represents state machines generated for asynchronous methods.
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

namespace System.Runtime.CompilerServices
{
    /// <summary>
    /// Represents state machines generated for asynchronous methods.
    /// This type is intended for compiler use only.
    /// </summary>
    public interface IAsyncStateMachine
    {
        /// <summary>Moves the state machine to its next state.</summary>
        void MoveNext();
        /// <summary>Configures the state machine with a heap-allocated replica.</summary>
        /// <param name="stateMachine">The heap-allocated replica.</param>
        void SetStateMachine(IAsyncStateMachine stateMachine);
    }
}
