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rect_collider.hxx

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00001 //  $Id: rect_collider.hxx,v 1.7 2003/01/11 01:35:11 grumbel Exp $
00002 // 
00003 //  Construo - A wire-frame construction gamee
00004 //  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 // 
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef HEADER_CONSTRUO_RECT_COLLIDER_HXX
00021 #define HEADER_CONSTRUO_RECT_COLLIDER_HXX
00022 
00023 #include "collider.hxx"
00024 
00026 class RectCollider : public Collider
00027 {
00028 private:
00029   // FIXME: Use the Rect class here
00030   float x1;
00031   float y1;
00032   float x2;
00033   float y2;
00034 
00035 public:
00036   RectCollider (lisp_object_t* cursor);
00037   RectCollider (float x1_, float y1_, float x2_, float y2_);
00038 
00039   Collider* duplicate() const;
00040 
00041   Vector2d get_pos();
00042   void     set_pos(const Vector2d&);
00043 
00044   bool is_at (const Vector2d& pos);
00045   void bounce ();
00046   void draw (GraphicContext* gc);
00047   void draw_highlight (GraphicContext* gc);
00048 
00049   lisp_object_t* serialize();
00050 };
00051 
00052 #endif
00053 
00054 /* EOF */

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