version 1.1.2 (15 September 2024)
- preserve the order of artifacts when adding the Spell Book to the artifacts bag
- update the Portuguese translation
- speed up MIDI file processing
- update the German translation
- update visited status for Tree of Knowledge object
- update New Secondary Skill dialog
- add an extra check to verify the game resources not being corrupted
- update the Hungarian translation
- limit the use of the Summon Boat by AI for the original maps
- do not create an undo action in the Editor if nothing was changed for an object
- allow to undo any castle modifications in the Editor
- improve AI castle protection logic on the Adventure Map
- render mirrored troop in dialog properly
- update resources before showing construction animation inside castle dialog
- update the Swedish translation
- fix the audio playback and distance calculation in the 3D Audio mode
- fix Cliff Nest glowing pixel
- update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition
- disable mouse popup for empty space in map selection window
- fix AI heroes ignoring patrol limit
- AI should determine best skill when leveling up heroes
- update hero spell points indicator after the battle and before performing defeated opponent fade animation
- fix creature and header overlap in recruit window
- fix map special conditions render after drop list is closed
- implement alliances in the Editor
- fix original maps bottom layer (hacky) placed resources and artifacts
- add Backslash character to normal and small fonts
- add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor
- add Ukrainian language virtual keyboard
- fix inability to save maps within the Editor for some installations
- add monster statistics popup window inside the Editor monster information dialog
- Android Toolset: add Russian translation for FH2M file manager
- fix Anti-Magic spell description
- update the Polish translation
- fix mini-map updates while picking up certain objects on the Adventure Map
- fix invalid animation while picking up an artifact hidden by another object on the Adventure Map
- remove scouting & movement bonuses for AI-controlled players
- fix rendering issues in mine selection dialog for the Editor
- allow to input "/", "*", "-", "+" and "." from the keypad
- add new River Deltas objects
- add Slovak virtual keyboard support
- update the Russian translation
- fix lagging input controls on some devices
- AI: properly evaluate the enemy heroes defending the castles

version 1.1.1 (13 July 2024)
- update the Russian translation
- properly set tile information upon placing a new object
- update the Hungarian translation
- implement special victory and loss conditions for heroes and towns
- add Evil theme for ADD, EDIT and DELETE buttons in the Editor
- fix object UID restoration after Redo operation in the Editor
- add support for double click within Sphinx, Daily Events and Rumors lists
- show date description for daily events
- allow to disable any building in castles and towns in the Editor
- add Find Artifact victory condition in Editor
- add popup messages for right clicking on special map conditions
- restrict obelisk placement to 48 objects
- update logic related to human player selection for maps
- fix crash when entering an empty line in text boxes
- fix town placement over action objects
- allow normal victory for "Accumulate gold" condition
- fix the display of identical artifacts captured in battle
- Magic Book window: show the maximum number of spell points
- add "Out of Time" and "Accumulate Gold" map conditions within the Editor
- add support of editing daily events within the Editor
- show pressed monster button on Editor panel while clicking on it
- add hotkey for passability within the Editor
- add color names to Traveller's Tent and Barrier objects within object selection window
- reduce castle area for mouse right clicking inside Editor's castle selection window
- update map type popup message by right clicking to include Resurrection maps
- add a new variation of Cave object on the Adventure Map
- change hero selection dialog in the Editor
- add an ability in the Editor to edit Rumors for maps
- bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI
- AI: fix the assertion failure when visiting an object that is impossible to stand on
- fix castle and hero radar rendering in the Editor
- fix Magic Garden being shown without animation within the Editor
- speed up save file loading and saving operations
- add '?' symbol to Virtual Keyboard
- properly check the Price of Loyalty resources in order to enable the Editor
- move an existing object in front while trying to place an exact one on the same tile in the Editor
- generate a random hero portrait for the Editor
- fix crash when a hero is killed defending a castle
- differentiate Random Castle and Town names in the Editor
- update the Swedish translation
- fix invalid logic for setting random artifacts
- put the Graveyard object to the correct category, "hide" the alternative versions of Graveyard sprites
- remove the AI unit growth bonuses and tune the income bonuses for different difficulty levels
- limit the minimum slider length to 15 pixels
- update the Portuguese translation
- fix hero editing assertion
- update the Ukrainian translation
- fix random artifact types
- implement the file manager for FH2M maps in Android
- force use the non-typeable hotkeys for text input dialog and allow starting a new line in multiline texts
- fix Editor instruments' buttons rendering
- AI: properly handle the Spell Book artifacts on the Adventure Map
- add missing checks for Miscellaneous objects in the Editor
- add missing Sphinx part
- fix text editing crash
- fix crash when using quick switch to hero when castle is current object
- fix the evaluation of the DOUBLE_SHOOTING and DOUBLE_MELEE_ATTACK abilities

version 1.1.0 (22 May 2024)
- properly connect Streams and Deltas while placing Streams
- do not allow placing Ultimate Artifact on non-diggable terrain in Editor
- use golden color to highlight cells that are sometimes possible to edit
- set the last edited map file as default for the new Standard game
- allow picking-up the Magic Book artifact from the Adventure Map
- show a warning message for no modification of normal artifacts
- show a warning message that streams and roads cannot be placed on water
- fix Editor interface items positions when Hide Interface mode is enabled in the engine
- speed up object erasure in the Editor
- allow only English to be used for text input within the Editor
- add a general text for action objects with no metadata
- display object coordinates in the right mouse click popup window
- implement Event details window in the Editor
- add generated buttons for map file dialog
- make Editor panel buttons change good/evil interface
- fix std::string serialization
- implement base functions of Map Specifications dialog for the Editor
- update the Swedish translation
- add UI window to edit Sphinx properties
- change a message while trying to get another Magic Book
- fix the flickering of the map filter buttons in the map selection dialog
- add an extra space between UI elements in the monster separation window
- implement simple Save Map dialog for the Editor
- properly handle objects while changing terrain in the Editor
- properly connect roads and castles in the Editor
- add a multi-line text editing feature to edit Sign and Bottle texts in the Editor
- fix software cursor show delay
- allow Events to be placed on Water within the Editor
- remove Editor's beta flag
- add Editor icon to the Main Menu
- add a window to enter Random Ultimate Artifact radius
- describe all Adventure Map objects used in the game
- add relaxed requirements for object placement in the Editor
- add a shortcut to go to the Main Menu from the Editor
- allow river deltas to be placed anywhere in the Editor
- implement Castle/Town details dialog in the Editor
- add logic to handle victory and loss conditions for maps made by the Editor
- fix typo in Hot Seat maximum players value
- update the Russian translation
- update the Portuguese translation
- add a window to change Monster properties in the Editor
- add the jailed hero details dialog in the Editor
- implement hero details dialog in the Editor
- do not add scaled resolutions for PS Vita
- avoid extra I/O operations while changing game's settings
- change the text in the monster separation window
- introduce new object types: Swampy Lake and Frozen Lake
- fix wrong name for Neutral race troops
- update the Romanian translation
- update the Ukrainian translation
- use the AI pathfinder to assess the threat of enemy heroes instead of relying on the region database
- update the Hungarian translation
- fix hero battle info text X offset
- make the default left and right hotkeys select skills in the level up dialog
- add Editor related options
- update the Spanish translation

version 1.0.13 (16 March 2024)
- fix Sphinx title offset
- add a window telling about demo version being used
- add possibility to "draw" the attack angle between two hexes on touch screens
- fix double daily resources award
- fix rendering flaws of battle journal when using scroll bar
- update the French translation
- fix delayed cursor in campaign briefing dialog
- add convenient list scrolling for touch screens
- fix army split dialog text overflowing the dialog and add troops name
- fix multiple objects and add missing ones in the Editor
- fix a crash with AI hero animation
- fix the troops carry over mechanics for campaign
- update the Ukrainian translation
- update the Swedish translation
- update the Danish translation
- kingdom Overview screen: automatically update status of castle dwellings that have just been built or upgraded
- update the Vietnamese Translation
- fix the mechanics of Genie special ability
- add multiline stats in hero info window in battle
- update the Hungarian translation
- update the Spanish translation
- fix many typos and improve English strings
- add info about ranged penalty elimination to archery skill description
- update combat disabling dialog text
- adjust the difficulties of campaign scenarios that were hard-coded in the original game
- update the resource panel immediately after a purchase in a castle
- speed up application loading
- add a feature to align the text non-uniformly
- make several buttons text adapted and fix okay button redraw
- add quick hero switch feature to the adventure map interface
- cursor update code improvements
- fix accidental map scrolling after exiting castle/hero screen
- auto combat toggling improvements

version 1.0.12 (07 February 2024)
- update the Russian translation
- update the Spanish translation
- correct icons alignment on the hero meeting screen
- update the Polish translation
- fix the retaliation of archers attacked by an ally under the influence of Berserker or Hypnotize spells, improve the AI usage of Hypnotize spell in general
- fix incorrect Artesian Spring evaluation by the AI
- make rules for AI surrender and retreat more unified
- fix Oasis object passability
- always offer one native hero at the beginning of a new week
- puzzle and View World dialogs rendering improvements
- implement Landscape Miscellaneous (non-action) objects placing in Editor
- fix OKAY button translation for Interface Settings dialog after any setting change
- make the AI not to know what objects contain
- fix issue when Blind or Paralyze has been applied to a hypnotized unit during its turn
- implement Adventure (action) Miscellaneous objects placing in Editor
- tune the AI performance at different difficulty levels
- add surrender cost to battle result dialog
- improve overall image processing performance
- update spell points, formations and artifacts descriptions
- add infos on the cost of surrender
- allow AI units covering an archer with the AREA_SHOT capability to attack neighboring units on their own
- use proper name for PoL campaign in High Scores
- use CP1257 code page for Lithaunian
- offer the Wisdom skill to the heroes of "magic" classes on a mandatory basis at least once every three level-ups
- implement Mountains, Rocks and Trees placing in the Editor
- make the AI attack human heroes that have a greater chance to win than the AI heroes
- implement Power-ups object placement in the Editor
- allow AI units that ignore retaliatory strikes to attack neighboring enemy units while covering archers
- avoid visiting Oasis and Watering Hole objects by AI heroes if they bring no benefit
- make AI hero behavior depend on the time spent on the map
- improve fog discovery by the AI heroes
- adjust text in the skill popup dialog
- implement Mines placing in the Editor
- improve AI hero interaction with Witch's Hut object
- allow the AI-controlled hero to surrender if his kingdom has sufficient gold reserves
- add text width-adapted CANCEL button, change to StandardWindow for Resolution, Language, Adventure, File and Scenario Info dialogs
- update Hungarian translation
- add dwellings into the Editor
- fix rare fog of war rendering issues
- allow AI heroes to surrender if the conditions of retreat have been met, but it is impossible to retreat
- implement the AI logic to transfer the slowest troops to the garrison at the end of the turn to try to get a movement bonus on the next turn
- mark fheroes2 as DPI-aware on Windows
- speed up image loading
- speed up file loading and reduce memory usage on the Adventure Map
- improve the AI logic for pay-to-hire dwellings on the Adventure Map
- improve the AI heuristics of covering shooters when using defensive tactics
- update buttons and add popup windows for them in Battle Only mode
- use the "cautious offensive" tactics for AI only against melee-only armies without the distant attack potential (including damage spells)
- update the Swedish translation
- fix heroes with no names
- add base code to load new map format files
- use singular Mine form for the corresponding object
- fix inaccurate Jail object removal
- add missing rules for the plural in Hungarian language
- restrict secondary skill name and level to the UI area
- fix too wide text in quick hero info dialog
- hide swap army/artifact buttons in the Battle Only mode
- update several text descriptions
- add Campfire object in the Editor
- take into account SHIFT and CAPS LOCK being used at the same time
- make radar rendering optimization
- fix the AI spell damage estimation logic for units immune to the given spell
- rework editor instrument groups: add new buttons, rework instrument panel, add evil interface
- fix multiple spellbook-related issues in the Battle Only mode
- update French translation
- show an error when it is not possible to save a game on a hard disk

version 1.0.11 (23 December 2023)
- improve the logic of AI defensive tactics
- add Tree of Knowledge claimed and cost info to quick info dialog
- add a different object popup window logic for the Editor
- implement town and castle placing in the Editor
- update the Spanish translation
- update the French translation and add missing offset for an A with accent
- update Bulgarian translation
- increase width and height of the Campaign Difficulty selection dialog
- make speed of fade-in & fade-out animations for AI-controlled heroes dependent on the AI speed setting
- speed up battle pathfinder logic
- update Spanish translation
- add Spanish and Portuguese button font letters
- fix invalid focus update after AI hero battle
- update Danish translation
- speed up the original map format reading
- fix a crash with castle overlapping inside a map
- add basic logic to load and save maps through Editor UI
- add text rendering within a given ROI
- do not show quick info for hidden buttons inside castle building info dialog
- add missing AI team alliance to Evil campaign's 6th scenario
- update Swedish translation
- update Hungarian translation
- update Vietnamese Translation
- fix update of the morale/luck indicator when changing the hero in the Battle Only mode
- add base map file format for the Editor
- add Hotkeys categories for the future UI improvements
- fix scroll location on file deletion
- rework Battle Only mode
- add cell selection in Details mode for the Editor
- speed up map loading for New Game
- allow application closure by close button if no resources available
- fix multi-font text offset calculation
- properly evaluate potential attack positions for wide units
- correctly manage touch device events
- add ability to place Ocean Objects within the Editor

version 1.0.10 (18 November 2023)
- update Russian translation
- rework Town Portal dialog
- add artifact placement in the Editor
- make Oracle dialog use selected interface mode (Good/Evil)
- add treasure placement in the Editor
- update hero status after digging on the Adventure Map
- fix player names overlapping in Oracle and Thieves' Guild dialogs
- fix dialog frames not being consistent for the same size windows
- speed up monochrome cursors loading
- fix rendering issue in Kingdom Overview dialog while dismissing a hero
- fix castle and hero lists' updates after dismissing a hero in Kingdom Overview dialog
- fix invalid attack positions from moat during battle
- add support for right SHIFT, CTRL and ALT hotkeys
- AI takes into account the spell immunity when calculating the effectiveness of mass damage spells
- update Hungarian translation
- fix incorrect AI estimation for moves during battle when a battlefield contains objects
- update Vietnamese translation
- fix several issues with loading ICN resources
- add support for the future new heroes
- fix the logic of purchasing a boat in a shipyard
- increase the priority of those enemy units that have not yet got their turn, for proper AI decision making
- add hero action button image
- fix spelling in campaign text
- display 0 shots during battle for archers with no shots left
- fix random generator in normal and auto-combat modes
- fix castle dialog rendering issues
- adjust welcome window text at the first game launch
- teach AI to use the marketplace to accelerate the development of their castles
- update German translation
- implement erase tool in the Editor
- fix recruit dialog's MIN/MAX buttons when switching between creature upgrades
- update Swedish translation
- show proper Quick Info window for a hero during battle
- fix troops' sprites overlapping in quick info
- prioritize hiring those heroes whose portraits are not used by scenario specific heroes

version 1.0.9 (11 October 2023)
- add "tent visited" info to barrier quick info dialog
- update Vietnamese translation
- rework Hot-Keys dialog
- fix combat victory window creature position
- Town Gate and Town Portal spells: use depersonalized wording
- add an ability to place heroes in the Editor
- add an ability to place Random Monsters in the Editor
- fix rendering of very long scenario names in the campaign briefing dialog
- disable the not implemented Random Map option in the Editor
- update German translation
- make a long press on the "continue movement" button to reset a hero's path
- use the "continue movement" button to interact with an object a hero is standing on
- make Grass the default terrain for new maps in the Editor
- restrict heroes' meetings and army merging on Easy difficulty
- AI should avoid splitting troops on Easy difficulty
- add functionality to place monsters in the Editor
- add a mirror image check during spell evaluation
- teach battle AI to use shield spells
- implement streams' placing in the Editor
- adjust AI combat spell heuristics
- fix rendering of long text in the Hero screen status bar
- update Ukrainian translation
- implement roads' placing in the Editor
- fix the AI first strike logic
- update Hungarian translation
- fix battle AI protecting paralyzed archers
- properly display player's name in the New Game window
- fix memorizing the position in the map list when changing the map size filter
- adjust the position of luck and morale icons in the hero info window
- update the followers window to support text mode
- fix the logic of ALWAYS_RETALIATE regarding paralyzed units
- add historical changes support for the Editor
- add the ability to confirm actions in battle for touch devices
- update Russian translation
- fix Editor Main Menu hotkeys
- update Swedish translation
- speed up overall rendering for cycling animation
- do not render text beyond the info and status bars during battles
- rework game settings on the Adventure Map
- remove double spaces in translatable texts
- update Bulgarian translation
- update Slovak translation
- update Czech translations
- update Danish translation
- use Home and End hotkeys to navigate among items within a list
- always use the nearest cell to attack the nearby unit if a monster is under the Berserker spell
- fix an assertion when a hero starts moving and a player immediately mouse left clicks on the Adventure Map
- improve path calculations by AIWorldPathfinder in planning mode
- Wand of Negation should grant immunity against the Mass Dispel spell

version 1.0.8 (11 September 2023)
- fix number placeholders not being replaced in campaign spell bonus texts
- fix spell rendering issues when words are divided in the middle
- fix ? symbols appearing in single-line texts
- generate vertical high scores buttons
- display missing resource dialog for at least 5 seconds
- show only skills that the hero does not already have in battle only skill selection list
- show highscores after multiplayer game
- improve the logic of kiting enemies with archers
- update Vietnamese translation
- update Hungarian Translation
- adjust the description of the Eagle Eye skill
- fix an empty gap in between lines in buttons font
- update Russian translation
- translate disabled buttons and reset them when changing languages
- make vertical buttons translatable
- implement terrain transitions in Editor
- rework the Save/Load game dialog to allow variable dialog size and support Evil interface
- change Army Order to Turn Order
- Add Czech to original resource exception
- do not close File options menu on cancelling load game dialog
- fix foreign pixels on snow battlefield objects
- do not try to scout the area if the hero is in jail and gets an artifact assigned using the map editor
- update Slovak translation
- cancel Hut of Magi reveal area animation when a player clicks any button
- show the "You have been eliminated from the game" message in the multiplayer game
- add small skill icons for Xanadu visit dialog
- fix invalid logic for some objects on water
- update Polish translation
- speed up map, translation and save files loading
- fix missing hero and town name in dialogs for non-English languages
- fix Load/Save file title position and color
- change Shipyard construction message
- expand clickable area for settings in the Main Menu
- shift text in Surrender window
- show ... in Load/Save File dialog for long names
- fix monster name position in monster info dialog
- speed up rendering for specific buttons
- fix multiple rendering issues in the Kingdom Overview dialog
- adjust text for Quick Info dialogs
- improve fading animation using Redmean color distance calculation
- limit Dimension Door spell usage for AI heroes on lower difficulties
- center text in hero battle info window
- add A and O with diaereses to CP1252 button font
- fix size of the button letter Æ
- improve Mage guild status message for learnt spells
- add "New Month!" title for new month
- add "Victory!" title to victory dialog
- update Danish translation
- update Ukrainian translation
- allow early exit from puzzle map during reveal animation
- remember map filter selection until you quit the game
- improve the distance estimation when an AI-controlled hero passes through objects on the map
- update Swedish translation
- AI heroes should decline battles if passing by
- implement basic terrain draw in Map Editor

version 1.0.7 (15 August 2023)
- properly update uncovered fog with all hero actions
- fix an issue when AI hero "jumps back" during the fog discovery
- AI heroes should not know what exactly a Treasure or Sea Chest contains
- do not play simultaneous walk/fly sounds for battle speed 9 and 10
- do not handle an event on the map twice
- fix AI estimation of the castle garrison strength for priority tasks
- rework "select from list" dialogs and also make all elements within dialogs right clickable
- battle AI should switch to offense mode instead of passing turns
- update Russian translation
- add the ability to export and import save files in Android Toolset application
- make many in-game buttons translatable
- fix Army info button in level up dialog
- update Ukrainian translation
- update German translation
- add Summon Boat spell support for AI
- rephrase various game dialogs
- add a dialog to confirm auto combat
- add "Quit" title to quit dialog
- fix Zounds grammar
- update Norwegian Translation
- the Shield spell should not affect the damage of the castle towers
- apply AI growth bonus only on first AI player turn
- show "cast down" animation for heroes on the battlefield
- apply Cure & Mass Cure spells only if the target unit is either damaged or has negative magical effects
- fix hero last frame delay after the spell casting animation
- speed up several spell animations during battle
- fix missing first animation frame of heroes on the battlefield
- change heroes animation speed on the battlefield
- fix puzzle screen exit button theme
- reduce CPU usage while rendering castle's Well dialog
- fix campaign buttons' rendering issues
- make campaign buttons translatable
- update Slovak translation
- update Danish translation
- update Swedish translation
- disable Campaign button if no campaign resources are present
- improve AI pathfinding logic regarding protected and guarded tiles
- avoid engine execution with corrupted video files
- add ability to select instrument brush and brush size in Editor UI
- make thieves guild adapt background to chosen interface
- fix a possible crash in Android toolset application

version 1.0.6 (15 July 2023)
- allow to lower the campaign difficulty during playthrough
- update Russian translation
- reduce CPU usage while rendering High Score dialog
- add some missing horizontal buttons to translations
- fix missing redraw in Battle Only dialog after cancelling hero selection
- fix last hotkey not showing up in the hotkey dialog
- add Dismiss hotkey to hero screen
- create basic Map Editor GUI
- update Polish translation
- add checks for object reachability when calculating their value for AI heroes
- fix AI logic for visiting Shrines and Arena
- correct spell value estimation for AI heroes
- fix a case when a dead AI hero was trying to reinforce army in a castle
- update priorities for AI heroes based on battle outcome and fog uncover events
- rework the spell generation in castles' Mage Guilds
- update Spanish translation
- speed up Armageddon spell rendering
- fix invalid pixels in multiple images from the original resources
- speed up resource loading
- update Slovak translation
- do Main Menu fade-in before showing first game run
- fix the fade effect on the "View World" screen
- properly restore environment sounds and terrain music after opening a castle dialog from the Kingdom Overview screen
- fix cases when false symbols appear after the blinking cursor in text input dialog
- rework game credits to keep aspect ratio
- add extra windows and greying out conditions for Summon Boat spell
- fix several button text placements and button press rendering

version 1.0.5 (14 June 2023)
- improve AI castle defensive strategy on Adventure Map
- fix rating in campaign congratulations text in win video
- update Danish translation
- adjust battlefield Idle and Flag animation speed and avoid setting 0 animation delay for battlefield actions
- show the currently selected bonus in the campaign scenario UI if the campaign scenario is already in progress
- update Polish translation
- add shadows for the Virtual Keyboard buttons
- fix okay button not being redrawn in battle options dialog
- improve army distribution in castles for AI players
- make the text input cursor blink and add the ability to set the cursor position anywhere in the edited string
- move jobless AI heroes into castles on a last day of a week
- fix monster upgrade logic when AI was wasting resources for nothing
- do not check whether a hero can cast a spell if spellcasting is prohibited in principle
- fix AI heroes behavior ignoring empty castles with commanders
- speed up AI decision making on Adventure Map
- fix Magellan's Maps visit by AI heroes when discovered objects were not being added for exploration
- fix missing logic for AI heroes to meet each other in the middle of a turn
- reduce unit growth bonus for AI
- do not play the same kill/wince sounds simultaneously
- allow AI heroes to retreat when the kingdom has full house of heroes and when there are enough resources on the next turn
- fix a crash when AI heroes capture a dwelling protected by monsters
- add Editor Main Menu (only for development builds)
- fix the Skeleton passability
- fix the logic for defeated heroes in campaign scenarios
- fix the logic of recognizing objects guarded by neighboring monsters
- update hero's path after inspecting a castle
- add Evil interface version of Monster recruitment dialog
- update Bulgarian translation
- add screen fade effect for transiting between game sections
- add a check to avoid a crash for corrupted game resources
- fix the rendering of the number of units during the castle siege
- update Russian translation
- speed up battlefield rendering
- fix incorrect spell efficiency display for resurrection spells
- set music type to MIDI if no MUSIC directory exist
- fix cases with dropping audio volume when MUSIC directory is not present
- fix crashes for Android devices due to using a buggy third-party package
- fix cases when AI ignores some objects during path evaluation
- use 22050 sound sample rate for PS Vita to fix high CPU load
- add diacritic signs to CP-1250 button font
- update Slovak translation
- update Ukrainian translation
- fix Android version for Android 7 or lower devices 
- do not reset castle or heroes scrollbars when hero moves

version 1.0.4 (13 May 2023)
- add Polish and Russian languages support for Virtual Keyboard
- fix absence of delay after animating creature wince and before making next move
- make haunt, set elemental guardian, identify hero and visions spells gray out when cannot be used
- do not stop hero's movement after the first Dimension Door jump
- do not show that enemy town or castle has no garrison if kingdom has no Thieves' Guilds
- fix idle animation lag while casting any spell
- fix creature idle animation freeze during Blind / Paralyze spell casting
- fix an issue that caused an AI-controlled hero standing next to Stone Liths to block the path of another AI-controlled hero standing on these Stone Liths
- add checks to detect corrupted data resources
- improve the resource value estimation algorithm for AI
- fix logic and reward of Daemon Cave object for AI
- add an ability to cancel waiting for the end of the pre-battle sound
- update Polish translation
- create small and large obstacles on the battlefield at the same time
- do not make an empty text line at the end of phrase and fix text rendering in a wider area than given maximum width
- fix Battlefield animations freeze while waiting for Good Luck sound to end
- add popup windows for monster dialog buttons
- fill main menu with background when we do not stretch the main menu main image
- update Russian translation
- fix not returning to load menu while switching between campaign scenarios
- fix Shipwreck Survivor bonuses
- fix AI pathfinding when Spell Scroll was considered as an artifact which requires to defeat an army
- rework logic for all Adventure Map objects' metadata
- fix adventure map fog reveal on campaign scenario restart and when loading a Hot Seat save made in the first game day
- adjust spell info message when hero has zero (0) mana
- fix calculation of castle towers strength for AI
- improve dialog titles related to losing the game
- update Bulgarian translation
- strategic AI economy update
- AI should check for castles and funds before retreat
- fix software cursor freezes during certain fading animations
- rework the search algorithm for available scaled resolutions
- show map ratings in victory video, add subtitles and color fading animation
- add extra checks to prevent loading renamed MX2 maps on demo version
- add "End Turn" title to dialog when heroes can move and you are ending your turn
- catapult and castle towers should still act, even if there are no troops in the respective armies capable of taking any action
- update Vietnamese translation
- fix the behavior of Berserk and Hypnotize spells
- add language support for highscores
- expand wide screen support
- properly handle absolute and relative paths in the CDDrive registry key for Windows scripts
- update Danish translation
- update Swedish translation
- reset battlefield grid cursor position after using the spell book
- fix a crash on deleting last save file
- update Czech translation
- update Slovak translation
- update Ukrainian translation
- fix recurring global events
- redraw the status window after the amount of kingdom resources has changed at the beginning of the day
- do not render hero/boat over the bottom map border
- add "New week!" title to dialog showing start of a new week

version 1.0.3 (11 April 2023)
- update German translation
- update Norwegian translation
- preparations for Google Play Market release
- add missing frame for hero information dialog when it is opened from hero meeting dialog
- improve the destination indication for Teleport spell
- translate more UI buttons within the game
- fix endless jumping AI hero behavior while using Dimension Door spell
- add Virtual Keyboard open button to Save Game and Player Name dialogs
- add values to Morale and Luck stats within artifact description
- show approximate information about the mine guardians to a non-owner player
- adjust number of resources subtracted in event messages
- fix projectile render position when hitting the target creature
- reduce AI obsession with Wells
- optimize object priority logic for AI heroes to prioritize more important locations
- remove path icon after a hero/boat makes a turn, not before
- show mirrored monster image in army order
- make hotkey names translatable
- improve AI fog discovery logic
- fix a case when a hero has the same secondary skill but different levels of it set by an author of a map
- add gold missing in Statue and Dungeon building description
- add Vietnamese translation
- fix the number of regenerated spell points with the Mysticism skill
- focus on the AI hero before he disappears due to boarding a boat or using a Dimension Door or Town Portal spell
- add legacy game detection on Windows x64
- fix clicks in Android MIDI music
- speed up Adventure Map rendering
- fix AI hero animation being interrupted while moving inside a fog for the current player
- fix Alchemist Lab flag and Ghosts from Abandoned Mine rendering while rest of the object is not visible on the screen
- fix boat's shadow being rendered over a boat while sailing diagonally
- adjust recruitment window position on castle well and kingdom overview
- apply the commanding hero/captain bonuses to the castle towers
- fix the number of raised skeletons by Necromancy after battle
- update Polish translation
- fix incorrect number of Ghosts present in Abandoned and Haunted Mines
- add Slovak translation
- properly handle the situation when wandering monsters and an AI hero eliminate each other
- update battle log with special abilities of Vampire Lords and Ghosts
- update Belarusian translation
- add numeric speed of monsters in information window
- fix quick info for non-action objects when their action tile is under fog
- block Chain Lightning if first target unit resists the spell
- fix cases when Road sprite is drawn over a hero
- fix Hero shadow rendering on Adventure Map
- update Russian translation
- show Spell Points for spells in Magic Book popup dialogs
- fix necromancy and calculation of casualties with mirrors
- properly track the Mirror Image spell duration
- update documentation about Android
- update Czech translation
- update Swedish translation

version 1.0.2 (12 March 2023)
- fix display of Haunted Mines on mini-map and in View World
- update the Norwegian translation
- allow resurrected units to act on the current turn if they have not yet had their turn
- add missing part of Captain's Quarter in Sorceress Town
- allow to resurrect Elementals
- fix the battle casualty report when non-true Resurrect spell was used during battle
- redraw hero icons to display movement bar change before action dialog box is shown
- fight the guardians on dwellings on Adventure Map only once per game
- change the logic of reinforcement of the guest hero's army during the castle defence
- do not show Dragon City on mini-map
- summon boat spell will only summon friendly boats
- allow the player to refuse to level up in the Tree of Knowledge even if this level up is for free
- add virtual keyboard support for touch devices
- grey out Summon Boat, Town Gate and Town Portal spells if they cannot be used
- clean up AI priority tasks if attacker was killed
- update sounds used while visiting dwellings on Adventure Map
- add logic of AI heroes using town portal
- add missing symbols to button font
- update Polish translation
- fix high CPU usage during battle while using highest animation speeds
- fix battle AI tactics estimation
- fix pathfinding not being updated after revealing the fog on visiting Magellan's Map
- animate lighthouse in lighthouse dialog
- fix the experience calculation for AI-controlled heroes while visiting Tree of Knowledge
- add a frame for a hero portrait on the quick info dialog
- add missing experience being displayed in the Tree of Knowledge window
- fix music effects while visiting an empty object on Adventure Map
- display the world date for save files
- rework AI hero task priority logic
- fix invalid popup window being displayed while clicking on an empty hero list area within Adventure Map
- add Graphics option icon
- fix corner cases of fog rendering
- fix invalid calculation of AI path leading to a crash
- show sleeping hero icon for hero's portrait within castle dialog
- speed up rendering on Adventure Map
- properly restore the screen after closing the hero dialog during combat
- render background between HEROES and TOWNS/CASTLES buttons in Kingdom Overview window
- fix possible random crashes during the gameplay
- fix Iron and Steel Golems animation issues
- show kingdom income when gold per day income is clicked within Kingdom Overview window
- fix a crash while visiting a castle after an ally captured it
- speed up file searching on Windows
- fix the spell id calculation for a spell scroll while loading a map
- fix puzzle map window position
- fix View World default adventure map position
- memorize zoom level of the View World screen
- fix inability to move monsters after Good Morale event
- fix unintended ability to upgrade troops during battle
- fix huge CPU usage in hero window during battle
- redevelop standard window generation logic
- update Bulgarian translation
- fix volcano sounds
- update Russian translation (main menu and dialog buttons)
- fix issue with the puzzle rendering
- fix musical effects for various objects
- fix stereo audio playing in SMK files
- add letter "Ў" and "’" sign to Cyrillic (cp1251) button font
- add lighthouse information popup in kingdom overview
- fix an invalid option for scenario 1 of Roland Campaign
- optimize mini-map rendering
- update Czech translation
- add proper hotkeys option icon
- fix title in German translation
- optimize View World rendering
- add tooltip damage info for single target attack spells during battle

version 1.0.1 (08 February 2023)
- add the ambient sound for Abandoned Mine
- add support for scaled resolutions
- instantly update status bar in battle for hero's dialog options
- fix invalid Kingdom income calculation
- fix incorrect status bar update call
- update Czech translation
- add German and Russian translations of Android Toolset
- Android Save File Manager: implement filtering of save files by type
- fix scroll bar bottom position when dragging and fix high FPS rate when dragging scroll bar by mouse
- make a narrower button font for cp-1251 (Cyrillic) characters
- fix Druid projectile start position for shooting up
- add PS Vita fixes and gamepad mapping improvements
- add Danish translation
- fix shooters projectile position during battle
- fix high CPU load on Adventure map when Hero speed is set to Jump
- Android toolset: add the ability to browse & delete save files
- fix loss of the first frame in the after attack unit animation
- update spell points for campaign heroes at the start of a scenario
- uncover the fog during the hero's instantaneous movement only if the hero is actually moving
- do not allow to dig for Ultimate Artifact second time
- show spell effect animation so as not to cover the front troops
- fix screen restoration after closing monster info dialog
- fix the AI resurrect spell logic
- fix the Dimension Door shadow on resolutions 640+x480 & 640x480+, temporarily hide auxiliary panels in "no interface" mode
- rework pathfinding algorithm during battle to fix non-optimal paths for monsters
- add Mossy Rock object which appears only on Swamp terrain while in the original game this object has no name
- optimize Adventure Map rendering
- do not do redundant redraws when dragging Adventure Map with the mouse
- fix walking animations of certain monsters
- fix the bridge operation when a wide friendly unit steps on it from the moat
- fix creature wince animation for low morale and Lich cloud cases during battle
- optimize Holy Shout spell effect rendering during battle
- allow wide units to take a step back during battle
- fix certain Peasant Huts being displayed as Thatched Huts with no ambient sounds on Adventure Map
- update Polish translation
- avoid excessing CPU usage for multiple windows in the game
- set audio frequency to 44100 on Windows to avoid cracking sounds during playback
- add fh2 toolset application on Android to help with setting up the main application
- update French translation
- reduce CPU usage in Select Language dialog
- fix a case when external music was not being played on Ubuntu
- fix incorrect logic for monster placement on Adventure Map
- update German translation
- do not lowercase creature name (or other string) when it is put first in phrase
- fix forced Idle animation after switching to Static animation
- fix screen flickering in SDL2
- optimize Death Wave spell effect rendering during battle
- automatically assemble artifacts sets if their parts were captured in the battle
- fix controller support for PS Vita
- add a full stop, A and E characters with accents for CP1252 button font

version 1.0.0 (21 December 2022)
- add Ubuntu ARM support
- update Polish translation
- update the French translation
- fix incorrect resource placements on certain maps
- adjust "Battlefield Casualties" vertical position
- fix bridge logic after morale event
- enable the instant battle by default
- optimize rendering in multiple places
- update the Norwegian translation
- add global hotkey to toggle the text support mode
- make the regular small buttons translatable
- make Trade button in Marketplace window disabled by default
- add popup windows for monster recruit dialog
- fix animation of slowed flying creatures
- fix multiple hero related awards for campaigns
- fix Death Wave, Holy Shout and Holy Word spell animations
- do not mirror corpses of defeated troops during battle
- fix rendering an extra empty line for specific texts
- fix monster idling animation during battle
- use logarithmic scale of sound volume
- enable touch support for all devices
- make separate hotkeys to cast battle & adventure spells
- add the "Quit game" hotkey
- handle hotkeys in the Adventure Map's File dialog
- optimize defensive strategy for AI castles
- fix black area not being rendering during video playback
- reduce priority for bottles in sea for AI
- make File Dialog and Adventure Dialog buttons translatable
- do not stop object animation during AI turn
- update Russian translation
- fix text rendering for game option's names of certain translations
- fix incorrect battlefield image restoration in the place of the previous damage popup
- adjust several button font characters
- rework the hotkeys concerning the hero movement
- make the Main Menu's dialog buttons translatable for specific languages
- display the amount of gold in the diplomacy dialog
- show object animation during Hut of Magi visit
- fix Dwarves death animation
- fix very slow hero movement animation when moving a cursor with software cursor rendering
- fix translated Cancel button in monster recruit dialog being switched to English
- fix animation of bridge destruction during battle
- fix the smoke animation when demolishing a castle building during battle
- improve Adventure Map rendering performance
- fix multiline word splitting for short phrases with a long first word
- fix position of left barbarian's captain quarters part
- reset the cursor position at the start of 'human turn'
- add an option to toggle screen scaling type
- recreate the original rainbow animation during battle
- fix Scenario Info window elements
- improve hexagon shading during battle
- add Danish language option and font
- improve rendering speed with software cursor rendering
- fix French and Italian characters not being shown with their assets
- set the minimum supported version to Android 5.1
- introduce AI Scout role
- fix fullscreen mode with DPI higher than 100% on Windows
- fix multi-monitor fullscreen support on Windows
- update Bulgarian Translation
- add Android installation and usage documentation
- fix the scenario info dialog position
- generate resizable buttons for both interfaces
- fix inability to toggle V-Sync option dynamically
- do not show resolution dialog on handheld devices on the first startup
- add mouse right click simulation on touchscreen devices
- fix cursor being too small for certain resolutions
- disable Adventure Map scrolling for handheld devices by default
- change battlefield hexagon generation to match the original
- make fullscreen mode as a default state for Android devices
- implement all troops transfer between armies within castle dialog
- scroll Adventure Map with mouse left button pressed
- use parabolic catapult projectile flight trajectory
- update credits page
- always show the Ultimate Artifact behind one of the last four central pieces of the puzzle
- update captain's mana on map load and when building the Captain's Quarters
- remove and integrate the rest of experimental options
- always center text when a maximum width is provided
- fix UI elements for the unhired hero popup window
- update Ballista and Turrets damage information when they are destroyed
- correctly reflect the change of fullscreen mode in the graphics settings dialog when it was toggled using a hotkey

version 0.9.21 (12 November 2022)
- fix audio playback issues on Windows OSes
- do not show any hero status for AI heroes
- add hotkeys for moving armies between heroes
- update the Norwegian translation
- fix monster upgrade cost formula
- reset AI hero meeting flag every time if hero's strength has changed
- add missing alliance conditions for the Succession Wars campaign last scenarios
- add small optimizations for the pathfinding algorithm
- fix incorrect evaluation of army strength where hero's abilities should not be taken into account
- fix handicap income calculation
- add right click quick info in more dialogs for hero and castle captain
- fix possible assertion hit for campaign scenario info dialog
- Luck / Morale related objects are now reset after meeting / battle for AI heroes
- add a separate graphics options window
- make more contrast for player objects on the minimap
- do not override hero or castle selection focus on a game load
- change language selection window to support many languages
- improve the combat log's use of plural forms
- draw the correct arrows for the paths on the adventure map
- rework the troops arrangement mechanics for the castle defense
- fix catapult's boulder animation
- update position for text in difficulty selection dialog
- add CP1252 French quotation marks
- clear the kingdom's visited objects according to their lifetime, even if this kingdom has already been vanquished
- update AI logic for monster distribution and recruitment
- do not increase the number of upgraded creatures on Week Of/Month Of basic creatures
- generate new MAX/MIN buttons for other languages
- add Czech language option in game and add fonts
- fix the troop splitting logic
- include project's resource files into Android packages
- translate language names in native language
- add proper CP1250 font
- update French translation
- do not waste time to get useless monsters for an AI army
- add audio support for Android devices
- take Magic Book into account while visiting a castle by an AI hero
- avoid using armies with 1 monster for AI heroes
- lock the screen orientation to landscape for Android devices
- fix campaign score sorting issue
- fix an issue when kingdom overview scrollbar does not not remember last position
- fix terrain colors on the minimap
- memorize selected Scenario in Scenario Selection dialog
- do not overwrite default platform's soundfonts if none is included into the package
- update Hungarian translation
- add Hungarian language option and font replacements
- fix the shade used for mountains and trees
- fix UI elements position in Select Scenario dialog
- fix hero's fight cursor offset
- fix heroes position on battle screen
- add Android compilation
- update Russian translation
- redraw the castle's resource panel when a hero purchases the spellbook
- add Dutch font and language option
- update language dependent resources while changing language
- update Bulgarian Translation
- fix the Week Of / Month Of logic
- update Belarusian translation
- fix button font generation for original buttons

version 0.9.20 (10 October 2022)
- add Russian and French button translations
- update the Norwegian translation
- recalculate the hero's path when the hero was selected with the mouse
- fix stopped music in events of quickly closing dialogs with internal music
- add proper logic for artifact exchange between AI heroes
- add Dutch translation
- do not let the archers perform a double attack if they are out of ammo
- add Hotkey support for restarting Campaign's Scenario
- AI heroes now use spells from scrolls
- fix neutral town unit growth
- display detailed information about the composition of alliances in the scenario info window
- add date to logging for the future bug fixing
- add turkish translation
- make sure that there is a place for the Ultimate Artifact in the artifact bag before trying to dig it out
- do not ask player's name if the score is too low for High score board
- add Romanian translation
- hide console window for Windows OSes and add log file for this platform
- add Romanian font and language option
- update Polish translation
- add Turkish language option and CP1254 font
- add proper icons for Petrification spell
- speed up Adventure Map rendering
- take into consideration a case with full artifact bag while checking AI hero's path
- generate button fonts for different code pages
- apply usual rules for unit growth in neutral towns/castles with custom troops
- decrease monster growth bonus for AI
- fix incorrect usage of Dimension Door by AI heroes
- make logging for monster movement in battle more user-friendly
- add UI improvements of the Settings dialog
- fix logic of processing cells containing units available for possible AI unit attack
- fix incorrect object evaluation for AI heroes on boats
- add a feature to give human player control to AI (debug build only)
- make creature names lowercased for certain dialogs
- generate new Gift button
- generate full button English alphabet and new Battle Only button
- fix switching of terrain music in case of hero loss
- update Bulgarian translation
- add Handicap feature for single and multiplayer games
- fix a case when a hidden scrollbar during battle is visible for one frame
- fix sound volume for objects while using external music type
- include rating calculation for Campaign's high score
- fix incorrectly rendered monochrome cursor for campaign selection window
- update French translation

version 0.9.19 (11 September 2022)
- add popup dialogs for Well's buttons
- generate MIN button based on newly added font
- fix constantly moving AI heroes when they have nothing to do
- update Polish translation
- implement some improvements when exchanging an army between heroes
- show intro videos like in the original game
- fix messages displayed for captains during battle
- update Bulgarian translation
- correct start resources for AI players
- add a popup dialog for Days spent info within campaign dialog
- make Artifact evaluation for AI more granular
- add Difficulty selection for Campaigns
- add popup dialogs for mage guild and scenario info windows
- fix rendering of Mine Guardians
- do not show monsters and campfires on Puzzle screen
- fix moving AI hero rendering
- implement instant finishing of battles
- update Norwegian translation
- fix incorrect rendering of some icons in The Price of Loyalty campaign windows
- make "Show terrain penalty" option the default
- fix double income from captured objects
- fix the distribution of Mutant Zombies in the Graveyard
- fix the battle order after bad morale events
- always use the current color of a unit when toggling auto battle (take the Hypnotize spell into account)
- speed up file search on case-insensitive file systems
- optimize Mini-map rendering
- do not show boats on puzzle image
- fix a possible crash in UI window
- fix castle rendering on Mini-map
- fix Ultimate Artifact placement conditions
- fix rendering of towns for View Towns spell
- fix tall object rendering

version 0.9.18 (10 August 2022)
- speed up rendering of Mini Map area
- fix missing shadows from path arrows when they are on the edge of screen
- render correct digging holes for terrains
- add monster fading animation when both wandering monsters and hero are dying after a battle
- fix incorrect boat fading animation
- do not show digging holes on Puzzle Map
- fix out of view rendering of boats and heroes
- fix Ultimate Artifact digging conditions
- fix the logic of joining monsters for free and for money
- do not draw objects over the map edge if they are in fog
- fix cases of boats being shifted when a hero boards it
- fix wrong rendering priority of Hero and Jail
- do not render shadow of a tall monster over another monster nearby
- properly render trees and Sawmill
- fix Fountain being displayed over a moving hero, not under
- fix certain shadows of objects being too dark
- fix cases when hero's flag was not being displayed properly when a hero stands near a tall object
- fix cases when some parts of heroes being displayed over other objects
- fix monsters being displayed over mountains
- draw a flag over Magic Garden object
- draw Adventure Map decors in the same way as in the original game
- fix flag rendering priority from Windmill
- fix incorrect moving boat rendering in relation to other boats
- fix boat being cut near Magellan Maps object
- fix incorrect boat rendering priority
- fix wasteland terrain object displayed over hero's sprite
- fix Mine's flag being displayed over a hero
- fix cases when a moving hero being drawn over other heroes
- fix cases when some parts of a ship can be seen through terrain objects
- fix cases when hero overlaps ship while passing nearby
- hero does not step on route arrows anymore
- fix the pre-battle arrangement of neutral troops
- add separate sound font for SDL 2 builds
- fix paused music being played with old music volume while restarting it
- fix hero starting experience values
- fix amount of experience from Tree of Knowledge
- fix missing retaliation delay after last animation frame
- fix music being too quiet while fast switching between music types (Windows OS)
- fix crashes on Windows 8 using MIDI music
- fix external audio not always returning to on after turning volume to zero (Windows OS)
- fix horse's steps being faded while crossing terrain border using MIDI sound (Windows OS)
- fix sound volume being lower during combat (Windows OS)
- fix no sounds situation when music is off even when sounds are not (Windows OS)
- show correct hero's level and experience on level up
- fix incorrect castle's area leading to wrong castle's info
- add missing window frame for hero's dialog during level up
- fix number of ghosts and splitting for Shipwreck, Haunt and Abandoned Mine cases
- update Bulgarian Translation
- update treasure chest AI decision logic
- fix a case when a hero got 2 Magic Books
- update Russian and Hungarian translations
- add support for loading of MIDI sound fonts
- show upgraded monster images in Adventure Map objects upon a successful upgrade
- fix redrawing of the status window in cases when the hero's army or the castle garrison change without changing focus
- make best AI fighter as a champion
- update Polish translation

version 0.9.17 (11 July 2022)
- fix possible crashes during sound playback
- always ask about rewriting an existing save file
- allow to remap Hotkeys within the game
- fix distance evaluation during Scouting
- fix invalid logic when neutral monsters whose number was set in the Editor did not grow at all
- add The Price of Loyalty team to credits
- show a window stating about missing video files for campaigns
- fix the class of a hero named Joseph
- fix extra shadow being drawn for Hero Screen dialog on high resolutions
- align File Options dialog position
- fix Campaign Window button flickering
- fix missing column of pixels in Map Scenario Info window
- update French translation
- allow different translations of "Red Tower"
- implement AI courier hero role for better logistics
- fix situation when MIDI music still continues to play during fast switching between music types
- fix case when Adventure Map sounds are still being played while opening Main Menu
- AI should keep some creatures in reserve for castle defence
- update Ukrainian translation
- update Norwegian translation
- increase Genie special ability to 20% like it is done in the original game and correct log messages during battle
- remember the last open page in Spell Book during battle
- fix possible synchronization issues for audio playback
- enhance AI logic towards defending its castles
- improve usage of spell on Adventure Map by AI
- fix displaying of negative resources in dialog
- fix situations when AI was hiring too many heroes
- respect the Ultimate Artifact's radius specified by the map creator
- update Polish translation
- fix the castle's well build logic for AI
- align hero's button in level-up dialog
- fix scenarios when ambient sounds from Adventure Map objects are still played while opening a castle's window
- fix cases when Random Monsters appear from a different level due to invalid format of an object on the map
- update Mine's sprite properly after defeating Ghosts in Abandoned Mine
- fix multiple issues related to hero's info popup window and updating his position on a mini-map
- update sounds and music before a hero making an action
- add an environmental sound for Freeman's Foundry
- add initial implementation of true "Evil" interface in the game
- add missing Ultimate Artifact successful digging sound
- do not play pre-battle sound if sounds are off
- fix potential thread-access issues for Nintendo Switch
- fix possible inter-thread race for Adventure Map Status window
- fix a delay in game while crossing a terrain and playing MIDI music

version 0.9.16 (12 June 2022)
- add Flatpak support
- add Belarusian translation
- swap spell icons for Death Wave and Death Ripple
- make the "no interface" mode more usable
- add music resume ability for MP3, OGG and FLAC formats
- update translation guide
- replace "C with cedilla" with "latin C" in the French translation
- do not auto-save at the end of a turn if the player has been vanquished on that turn
- fix Puzzle window exit button rendering
- add sound for rocks in water with seagulls
- fix Sorceress captain purchase building rendering
- fix issues with Romanian translation
- properly deal with human-only colors in single player mode
- fix the invalid behavior of "no interface" mode
- introduce 3D audio option
- change adventure map environment sounds for every step hero moves
- fix boats being considered as free tiles
- if attacker is able to attack multiple targets at once and has a built-in spell, then this spell should be applied to any (but only one) of the targets
- fix some typos in translation texts
- take into account AI hero's role during meeting
- fix false highscore entry while cancelling to continue a campaign
- highlight latest highscore after completion scenario/campaign
- show evil resolution icon for Evil interface
- add truncated shadow to Scenario Information window
- generate missing parts of Red Tower sprite
- fix incorrect tiles being marked as road
- fix multiple cases while using Mirror Image and Summon Elemental spells
- fix the victory/defeat verification logic
- update error message if hero tries to open a spell book and does not have one
- improve status text if only one troop is selected
- fix inability to add new entries with similar high scores
- add Campaign high scores
- fix dwelling popup window on adventure map
- make AI to be aware about map conditions
- fix incorrect hero icon in adventure interface
- do not show languages with empty translations
- add Swedish language option and font support
- update Ukrainian translation
- well MAX buy: add condition for not enough room, make recruitment happen in guest hero's army too, more text flexibility
- add Portuguese language option and initial font generation
- speed up AI turn
- impose a limit of turns for an attacking AI-controlled hero
- cache AI hero's and neutral monsters' strength during AI turn
- add initial Spanish language support
- make castle's flags for Knight and Wizard factions appear in a correct color
- add window header for campaign awards and bonuses
- update German translation
- fix plural forms translation for some languages
- fix character filtering when generating the save file name
- update Polish translation
- fix Red Tower rendering with Rainbow
- expand Hotkey usage on adventure map
- fix German font support

version 0.9.15 (07 May 2022)
- add HotKey window and expand the list of system options
- do not allow higher-level Mage Guilds to be built if the previous-level Mage Guild has not been built yet
- Battle Only mode: always assign a random spell to the Spell Scroll
- add initial support for Romanian language
- add more conditions to define a blocking AI hero
- fix incorrect video playback on Descendants campaign, scenario 5
- change some descriptions of campaign awards and bonuses
- do not auto save after the completion of the last scenario in a campaign
- add images and full description of bonuses and awards by right mouse click
- fix some incorrect campaign bonuses
- display None if no awards available for the current scenario
- add hot keys to select bonuses
- fix rendering of campaign UI window as it was very slow on response on changing bonuses
- fix missing kingdom income value for scenarios with additional bonus resources
- game type interface for campaign window must be unique and should not depend on overall game interface
- allow already selected scenario to appear in ALL scenarios list
- improved Week of the creature window
- changed town portal's text and condition to be similar to town gate
- update Russian translation
- properly extract animations from the GOG distribution of HoMM2 for Windows
- update French translation
- improve search for video files
- add text truncation method to be used in campaign's choices and awards
- encourage AI to explore more
- redesign Hot Key event file handling
- add double-lined headers to adventure map options
- add Belarusian, Bulgarian and Ukrainian languages support
- populate resolution list based till the lowest resolution
- fix 1000 and 100000 short values display
- update hero quick info popup dialog
- disable Town Portal dialog OK button by default
- changed AI's turn to be repeated multiple times for heroes
- generate French 'MIN' button
- generate French 'GIFT' button
- add Translation Context for Secondary Skill Campaign Bonuses
- add Ogre Alliance and Dwarfbane full strings for translation
- fix the positioning of the damage info popup
- update Norwegian translation
- fix calculation of morale & luck modifiers for in-castle army without a commander
- properly calculate the number of travel days to the destination tile for a hero
- AI should replenish lost spell points more frequently
- do not allow a hero to have multiple spell books in the "Battle Only" mode
- fix rendering of the Arm of the Martyr's shadow
- AI uses View All spell to scout fog
- hero should have at least 69MP to cast Dimension Door, Town Gate and Town Portal spells
- fix spacing of player squares in Select Recipients window and properly center resource icons for "Your Funds" and "Planned Gift" horizontally
- fix French small font Cedilla c rendering
- update Polish translation
- reserve half of AI spell points for Dimension Door spell
- hero should be able to cast spells that consume movement points if he is able to move from his current tile
- fix MP3 support in Windows SDL1 packages
- reset the mixer volume before playing video soundtracks
- expand Test Support mode to cover all campaign related actions
- add Black-White cursor support
- add music control options to the configuration dialog
- fix failing music file search
- properly work with guardians on the objects that can be captured
- fix call to get secondary skill name leading to a crash
- fix multiple issues related to the interface settings
- allow to change the auto battle settings if player's army doesn't have a commander
- fix a crash when a hero tries to get a second magic book
- always grab the mouse in fullscreen mode to properly support devices with notch

version 0.9.14 (09 April 2022)
- generate Italian "Battle Only" button
- fix line breaking in welcome message for various languages
- update and improve Italian translation
- generate Polish "Battle Only" button
- fix switching fullscreen mode in Mac OS for certain resolutions
- generate French "Battle Only" button
- fix a crash due to an assertion failure when the shooter hits back at a unit under Berserk spell
- fix scrolling in full-screen mode in case of an aspect ratio mismatch
- fix rare cases for incorrect letters being generated while switching languages
- add Norwegian language option and font generation
- update French translation
- add initial implementation of Dimension Door spell usage for AI
- fix Gold Watch artifact invalid bonus
- rework artifact logic with proper separation and calculations of artifact's bonuses and curses
- play only one sound while getting ar artifact within an event
- speed up castle and hero icons on adventure map
- add "Battle Only" button generation for German version of the game
- fix Mage Guild bottom status bar rendering
- fix incorrect artifact discovery description
- add in-game Italian language option and diacritics
- fix army order option related crash
- fix High Score Music after winning scenario
- adjust AI spell estimates
- fix rendering of bottom bar in Well dialog
- update Polish translation
- remove unnecessary call to play VICTORY music during Campaign intro
- fix the calculation of the cost of surrender
- fix Town Gate spell logic
- prioritize AI castles further from enemy territory
- take the weekly growth into account when calculating monthly population growth bonuses and fines
- update minimap colors
- optimize AI fighter hero priorities
- add native macOS application generation
- build player influence map to inform AI kingdom development decisions
- speed up data reading from AGG files
- update Norwegian translation
- add a popup window for battle log
- add a mandatory requirement of h2d file being present
- fix incorrect logic for palette application function
- fix position of armies for quick info window for both castle and enemy hero
- set the direction for attacking and defending units in battle in a more OG-like way
- fix incorrect popup monster window in Well
- greatly speedup heavy video loading
- do not render extra frame while playing an audio only video file
- properly center the first sentence in the battle surrender dialog
- dynamically update Game Language dialog
- fix translation and UI in Tavern dialog
- add MP3 file support
- increase the number of sound channels to 32
- allow a hero to surrender to the captain during the siege
- fix rare case of Shipwreck having no battle
- display experience amount for Tree of Knowledge
- fix Witch's Hut message body
- for Anduran assembly window show artifact name as a title
- for hero level up window with one secondary skill make the skill right clickable
- for hero level up window with no secondary skill display the primary skill icon
- add search for FLAC files if OGG files aren't found
- add popup dialogs for Arena's skill choices

version 0.9.13 (07 March 2022)
- show captain quick info dialog in Kingdom Overview
- add popup windows for campaign awards and bonuses
- remove Map loading screen
- add popup windows for campaign scenario dialog buttons
- remember map size selection in New Game dialog
- allow selecting options while restarting a campaign scenario
- display the correct size of player-owned objects on mini-map
- add base support for text mode
- fix Sirens logic, AI interaction and UI
- show missing last frame of wince animation
- add dynamic generation of scrollbar slider
- fix Sirens action dialogs
- add missing artifact discovery event description
- fix some French translations
- fix directory and file detection on Windows
- Kingdom Income window was changed to have Kingdom Income title and Kingdom Income per day to be more obvious for a player
- events on land and sea now show artifact and resources in one window
- most of objects related dialogs contain right mouse clickable icons
- Pyramid visit outcome shows the correct horizontal position of icons and all icons are right mouse clickable
- fix Artifact frame drawings
- fix text if translation for a specific language was not found
- update AI hero recruitment logic
- allow a short name for all campaign bonus artifacts and spells
- AI should save current unit if retreating
- add Czech language support
- fix monster strength heuristic regression
- make AI more aggressive in losing situation
- fix the logic of protecting tiles by neutral monsters
- change music and surrounding sounds while jumping through Stone Liths
- fix possible AI pathfinding issues while loading another scenario
- fix battle grid and ballista info area
- add popup dialogs for right mouse click in resolution dialog
- fix hero name not being updated while switching languages
- fix possible errors for translation related code
- force to use only the original palette from the game
- fix lowercase conversion of translations
- AI archers should not ignore blinded units during battle
- add missing take-off and landing sounds for Vampire and Vampire Lord
- reset environment sounds and music theme at the beginning and at the end of the human turn only
- fix player's allies configuration for 'Defeat the other side' victory condition
- fix sounds of Lean-To and Skeleton objects
- rename "Lean To" -> "Lean-To"
- allow AI fog discovery only for teleport endpoints with reachability information
- fix missing sounds for some objects on map
- do not play castle's music if a terrain does not have its own music
- fix missing sound of player's turn in Hot Seat mode
- adjust monthly monster spawn
- fix neutral monster growth formula
- fix necromancer build order in castles for AI
- allow a boat to move near the coast above the center of a town

version 0.9.12 (07 February 2022)
- add a confirmation window for restarting a campaign scenario
- fix wrong scenario order in "Voyage Home" campaign
- add Betrayal missing for Roland and Archibald campaigns
- fix logic for switching on and off Auto battle option
- fix normal and retaliation attack of monsters with multi-cell attack abilities
- fix missing logging during certain spell casts in battle
- implement a heuristic for hiring heroes that does not allow to offer the same heroes for hire in several kingdoms at the same time, if there are enough free heroes
- use 'r' key instead of Escape to Retreat during battle
- fix Hydra behavior under Berserk or Hypnotize spell effect
- add highlighting of cells attacked by a unit capable of attacking all neighboring cells
- fix a penetrating attack made by a wide unit from the tail cell
- fix attack cursor display during battle
- fix cases when no monsters were spawned at the beginning of a month
- display ? symbol instead of empty space for unrecognized symbols
- fix crashes while rendering non-English text
- fix rare cases of a screen being black on a startup of the application
- make language area and campaign choice selection to cover text too
- fix campaign text translation
- modify army order setting
- add German font generation
- fix multiple issues related the hero recruitment process
- update Russian translation
- show monster info on right click in castle's well
- fix cases when the last AI hero was blocking an entrance to Stone Liths
- fix small font positioning for Polish GoG version
- fix most of existing cases with passabilities
- fix the display of properties for maps from the list in scenario selection dialog
- update German translation
- fix translation of saved default player names
- improve the AI fog discovery logic
- AI properly uses Whirlpools for path calculation
- fix cases when a hero was able to create a path over another hero
- display dead monster information during battle
- fix Mass Dispel usage during battle
- update Polish translation
- fix Russian small k per in both fonts
- AI heroes properly calculate paths through water
- add translation context for color and syntax flexibility to Traveller's Tent and Barrier
- fix Knowledge spite rendering for Arena
- fix sounds after battle cases
- fix missing Russian letters on Switch
- changed captain's name spelling
- adds missing "pourcent" in description of Golden Bow
- fix cases when a hero was able to walk on water
- update French translation
- show in-game only players for Gift marketplace option
- fix glowing red pixel in Warlock's Red Tower
- improve AI behavior during castle defence
- fix CPU player icon's extra color column
- show proper language name for mismatched by language save files
- add a spell title when no enough SP window appears
- fix a possible crash in French letters generation
- fix usage of plural/singular translations for map's objects
- update the logic of re-calculating the paths of heroes on the adventure map
- add support of Buka version of Anim2 directory for video playback
- always enable autosave
- generate proper Russian E with 2 dots on top
- allow translation of "Cost per troop:" text
- update UI elements in marketplace window
- fix a crash during AI turn when AI army has an invalid monster slot

version 0.9.11 (23 December 2021)
- add popup dialog for map information
- fix hero's path not being updated properly after new monster month event
- show available game languages in vertical order rather than horizontal
- fix handling of national symbols in the paths to music files on Windows
- improve AI behavior during castle defence
- fix pressed buttons' background
- fix incorrect output on console window for Windows users with non-English system language
- add support of Russian language by default
- update Polish translation
- generate correct letters for French language
- update Settings description to cover all actions
- fix heroes meeting swap arrows
- update PS Vita controls
- fix crash for some systems after changing game resolution
- add hotkey for settings in Main Menu
- do not reset the hero's path in Sleeper mode, reset the Sleeper mode only with the beginning of the hero's movement
- fix River being considered as a Road
- allow to select player class using mouse wheel
- add additional spell info for spells owned by a hero
- fix button rendering artifacts after changing resolution
- fix crash on Windows for some Archibald scenarios
- always mark the entrance to the castle/town as a road, do not automatically mark the tile south of the entrance as a road

version 0.9.10 (05 December 2021)
- update background music on the fly while changing it within settings
- fix horizontal position of town name and town icon in town construction dialog
- improve marketplace gift button placement
- fix vertical text position in skill icon
- fix Summon Boat logic
- add video playback in the Price of Loyalty campaign selection window
- play sound for visiting Observation Tower
- fix vertical position of building construction name
- add missing button shadows in dialogs
- add popup window to OK button in game settings
- play campaign music in campaign scenario selection screen
- fix Enter button pressed state being passed from gift dialog
- show credits at the end of campaign
- fix passability for Dimension Door spell
- add V-Sync option for SDL2
- update troops split logic change
- properly draw battle grid
- use the OK button instead of YES button for the Tavern window
- add Champion image for Stables object
- play sounds from closest surrounding objects first
- make consistent campaign info dialog
- add default castle's name if none is specified by editor
- show heroes on minimap
- update Norwegian translation
- show available creature count for the Price of Loyalty monster objects
- fix Witch's Hut name
- add Italian translation
- properly handle the day-week-month routine
- add titles for most of dialogs from map's objects
- always mark Artesian Spring as visited, even if the hero was not able to drink from it
- fix movement penalty calculation algorithm
- implement last move logic for hero movement on the map
- update hero movement points UI upon visiting multiple objects on the map
- fix rendering for difficulty text in scenario info dialog
- fix AI obsession with whirlpools and being always in sea
- load palette from AGG file
- fix monster recruit window position for multiple places
- fix logic for Slow and Haste spell AI usage during battle
- add random sign messages
- fix maximum music and sound volume
- use correct message in marketplace for first exchange when not enough resources
- speed up for multiple image readings and for unit rendering during battle
- allow to change Battle Speed using mouse wheel
- update UI elements in Well's dialog
- if a hero on the map has the custom empty army (OG editor bug/feature), give him a minimum army (one unit of level 1)
- add translations for Battle Only mode texts
- set correct starting army in Archibald 7 scenario
- fix cases when AI creature doesn't move during battle
- fix sound effects when receiving artifacts from world map
- add hotkey to Okay button in Campaign select window
- fix results on instant battle when Resurrect spell was being used
- fix cases when opposing heroes still exist on the map after defeat
- improve AI usage of Disrupting Ray spell during battle
- add runtime language generation
- fix terrain music being played during battle
- fix water object passabilities
- allow to use mouse wheel to change system options
- set correct building requirements for Upgraded Jousting Arena and Upgraded Cathedral
- update messages during battle
- shorten artifacts names to be fit for campaign UI
- always highlight the cell under the cursor in combat if the Shadow Cursor is enabled, even if this cell is not reachable by the current unit

version 0.9.9 (05 November 2021)
- do not leak the hotkey state from the experimental settings dialog to the scenario info dialog
- fix Stonehenge gold cost
- fix Stonehenge building requirements
- add buttons in castle construction window
- fix rendering of Captain's Quarters in Warlock castle
- fix Marketplace messaging
- fix MIDI Expansion music option being always reset upon restarting the game
- fix incorrect sounds while playing MIDI music in certain platforms
- add credits to the original HoMM2 team
- correct original Waterfall images to remove Cave
- use original alignment for Rating, Map Size in gameinfo window
- fix interaction passability with water objects
- change Shipwreck, Graveyard and Derelict Ship messages
- add the Resources Settings page to the Windows installer
- fix passability for Reefs
- fix invalid Stonelithts after Barrier removal
- fix passabilities for diagonal moves
- clear fog for allies upon visiting Magellan's maps
- fix Archibald scenario 7 description
- fix bad pixels on multiple images
- verify Victory/Loss conditions after a static hero action
- modify Magellan's maps logic and UI
- fix monster count in Dragon City for Archibald scenario 7
- update Victory message for Archibald scenario 7
- fix possible crash for Russian version of the game
- fix incorrect map description length
- fix spell points in Battle Only mode
- apply Bane and Alliance condition only for Human heroes
- add extra empty line in New Month window
- disable bonus choice for campaign scenario info window during scenario play
- add Norwegian Translation
- fix the position of campaign days spent text
- close certain dialogs containing only one Exit button with Enter key
- add Barbarian Captain Quarter's missing part
- add hotkeys for selection of SW/PoL campaign
- generate the default High Score values
- fix "show damage" feature for blessed/cursed troops
- fix high scores word
- fix AI lust for Magellan Maps object
- hide the OKAY button in campaign info window
- handle default exit hotkey in Campaign scenario select / info
- add Sphinx handling by AI
- remove incorrect status message for hero portrait in hero screen
- fix map size button states on hotkey press
- restore environment music & ambient sounds after exiting from the campaign info screen to the adventure map
- do not allow to use lower than original resolutions
- freed from Jail AI hero starts movement at the same turn
- add AI interaction with Alchemist Tower
- fix incorrect visiting status of Magic Well, Stables, Artesian Spring and Bad Luck objects for AI
- fix invalid assessment of Monster upgrade objects for AI
- fix cases when AI hero ignores some objects while defeating an army just on the way to them
- fix losing hero artifacts upon flee or surrender
- enable a pressed state for View Intro button post-launch in Campaign screen
- fix bonus artifact names in campaign screen
- return to the Main Menu after cancelling campaign scenario
- fix AI heroes being stuck on teleports
- fix button rendering in Restart battle dialog
- update Portuguese translation
- fix inability to dig on a tile where monster was located
- fix inability to apply Hypnotize spell on Dwarves
- fix shooting penalty detection
- add extra popup windows for UI elements in castle dialog
- fix passability with shadow sprites
- AI to use Hydra ability in battle
- reinforce a AI hero standing in a castle at the start of turn
- update status bar in castle screen dialog even during construction animation
- fix incorrect active area of certain buildings in castle screen dialog due to invalid Z levels
- hide cursor while opening a dwelling info in castle screen dialog by right mouse click
- add Italian language support
- update Polish translation
- properly show the attack cursor when the attack square is located at the top of the castle sprite
- fix infinite loop for AI trying to use Stoneliths

version 0.9.8 (05 October 2021)
- fix a case when a hero loses his artifacts after retreat in multiplayer mode
- fix monster position on World Map
- correct resource position in castle window
- new week status is not changed while reloading the same save file
- add headers for all Daemon Cave dialogs
- fix rewards in the Daemon Cave
- fix Waterwheel incorrect visited status
- fix spell points reduction while visiting a well with more than maximum spell points
- add confirmation message in Alchemist Tower
- add cell highlighting for monsters with double cell attack ability
- add correct evaluation of an AI hero recruitment and meeting
- fix artifact selection area
- add a title to all artifact related windows
- grey out experimental disabled option
- show map type icons in New Map lists
- do not place wandering troops on coast tile if there are no other coast tiles nearby
- develop a castle during AI hero purchase
- fix Altars' passabilities
- fix AI hero being stuck on Stoneliths
- fix passabilities of action objects
- add Windows scripts to automatically copy & extract all necessary assets from original HoMM2 distributions
- fix unresponsive application during AI turn while attacking an object with guards
- fix active building area in castle construction window
- AI can now visit Pyramids
- fix scrollbar rendering in select lists
- replace scrollbar in Experimental Settings dialog
- unselect initial town in the Town Portal spell list
- fix troop position in the Pyramid
- fix bridge animation during battle
- fix deterministic battle outcome
- fix an empty list of heroes in the Kingdom Overview after the dismissal or loss of a hero
- fix passability for tall objects
- fix Roland campaign awards after ending scenarios 7 and 8
- set 15 character limit when inputting player name in High Scores
- correct battle speed change for monsters
- fix incorrect level of Lightning Rod artifact
- correct castle building' active area
- fix passabilities related to cracks
- align UI elements on artifact combat outcome dialog
- add Spell description window in monster info dialog
- fix scrollbar position after dismissing a hero
- add logic for ENTER and SPACE keys for a hero on World Map
- add hotkey for View World dialog
- fix some cases with Tree passabilities
- update Polish translation
- fix post battle crash
- fix incorrect rendering for game settings window with evil interface
- fix appearance of sounds of the sea when a hero stands close to map's edge
- display a message about Ultimate Artifact after the battle
- fix adventure border rendering on higher resolutions
- fix incrementing days spent value after reloading a campaign save
- lock mouse within the window in multi-monitor setup
- fix passability of mines
- fix an ability to attack a monster through a barrier
- allow hero to traverse Stone Liths and Whirlpools even if he has no movement points left
- fix black edges in View World
- fix passability for tiles with shadows only

version 0.9.7 (05 September 2021)
- add popup dialogs for buttons in High Scores and save files manipulation windows
- fix Faerie Ring passability
- boat boarding animation speed doesn't depend on hero speed
- add base support of German translation
- fix medium size hero portraits
- fix incorrect object info when a hero stands on it
- remove flags from most of the captured objects for a lost player
- fix alignment of scenario info window
- fix boat froth drawing conditions
- fix Battle Garb of Anduran missing assembly for The Price of Loyalty campaign
- add monsters into High Score dialog
- add short save file description window by right clicking
- add base roles for AI heroes
- restart of the battle should lead to the same results
- fix logic in moral indicator
- AI can capture Haunted mines
- fix scrollbar position in Kingdom Overview dialog
- allow guardian heroes upgrade their troops
- add object count for weekly object income message
- open game settings window while clicking on the main menu door
- fix object passability nearby Hut of Magi
- modify Necromancer Captain Quarters look
- fix Radar appearance while right clicking on hero/castle
- do not show file options window upon file saving
- save Kingdom Overview UI selection in save files
- add missing hotkey for Kingdom Overview
- fix missing mine being drawn in View Mines
- fix incorrect fading of some objects on World Map
- fix AI behaviour during siege
- fix cases of incorrect monster stack splitting logic
- handle Escape/Enter keys in various settings dialogs
- use distinct image for the "Swap heroes" button
- properly restore captain's spell points after quick battle
- remember UI position in Kingdom Overview dialog
- add strict ordering of save files ignoring capitalization of letters
- add popup dialogs in Kingdom Overview UI dialog
- fix missing game resolutions on some machines
- fix incorrect rendering on specific fog tile
- display same name maps in the list of available maps
- improve pathfinding algorithm for AI
- place Ultimate artifact not always in the center of puzzle image
- fix max ballista shots during battle
- update French translation
- add missing Farm sprite in Knight castle
- update every scrollbar logic in the game
- fix a crash while shooting from castle's tower during castle siege
- fix Holy Shout being applied on Dwarves
- properly handle cross-moat attacks during castle siege
- do not let the player get a random artifact that allows him to win the game
- allow player to immediately edit save file name without clicking on the input field
- add few performance optimization in music and audio
- update Polish translation
- not visited obelisk remains not visited after the Ultimate Artifact has been found
- fix polish translation encoding
- game settings dialog: reset current language to English if game resources do not support other languages

version 0.9.6 (06 August 2021)
- update status window if troops have fallen overboard
- add direct preview of changes in system options dialog
- update Polish translation
- display the position of a hero or a castle on radar while right clicking on them
- add titles to some dialogs
- add translation support for missing places
- fix monster joining logic with and without diplomacy
- add Nintendo Switch build
- make captured object event messages to contain yellow titles
- fix a crash while AI uses Summon Elemental spell during battle
- fix incorrect Alliance conditions for certain maps
- fix a case when a hero in castle's tavern always changes after reloading a save file
- fix incorrect icons for scenario information dialog
- update skill order for new heroes
- add normal Game settings dialog
- fix inability to attack during battle
- do not play ambient sounds during AI turn
- add monster names, abilities and hero skills to translations
- fix AI archer avoiding hand battle logic
- fix UI defects in Kingdom castle view dialog
- properly update resource and artifact sprites on World map
- fix infinite loop after chain lightning spell
- do not draw flags for puzzle image
- highlight cells from where a monster will attack
- restore background music after playing short-term music effects
- add language selection window
- fix Town's fog area unveiling
- implement regular win/loss conditions for multiplayer mode
- update View World while resizing the application
- fix English phrasing and punctuation
- fix simultaneous activation of buttons in hero meeting screen
- add Town Screen and Well hotkeys
- fix incorrect logic nearby castles when an attacking hero was actually defending the castle
- improve win/loss checks of scenarios
- make AI to use Lich's ability properly
- update Russian and French translations
- make fog discovery by AI more efficient
- fix missing monster spell casting during battles
- center fast separation buttons in Monster separation dialog
- remove required spell points from scrolls in Mage Guilds
- fix Next Hero selection logic
- fix Wizards campaign scenario 3 with custom Ultimate Artifact
- add 500 experience for conquering a town regardless of defending hero existence
- change battlefield pathfinding algorithm to more stable version avoiding AI skipping some moves
- align text evenly inside secondary skill window
- display translated text in campaign dialog
- fix a crash during Summon Boat spell usage
- if the hero's army does not have any of the original troops left alive at the end of the battle, then the hero should lose
- fix typo in Fizbin Medal
- fix small font for Russian localization
- fix town/castle passability for some cases
- fix incorrect mouse cursor appearance during AI turn after a battle with Necromancy outcome
- fix attacking monster sprite on World map
- AI should check if an object is guarded while unveiling fog
- add Alchemist Tower to the list of objects to be avoided by AI
- fix a case when AI heroes did not ever capture empty castles

version 0.9.5 (04 July 2021)
- do not hire AI heroes if no tasks exist for them
- make AI be more aggressive if no tasks exist for them
- all scrollbars support continuous scrolling
- fix placement of creatures during Month of Monster event
- add an option to restart Campaign scenario
- do not show x marker for fully built castle icon
- fix boat summoning logic in relation to some objects on a world map
- do not show other types of save files on while saving or loading a save file on Windows
- improve Sorceress castle building logic for AI
- make AI to visit Lighthouse
- fix displayed object info in popup dialogs
- fix places where a hero could teleport for Dimension Door spell
- fix passabilities of objects on World Map
- fix multiple issues with castle music
- fix disembarkation on coast during diagonal move
- indicate the number of Ghost guarding Haunted and Abandoned Mines
- add extra conditions for object visiting by AI
- make AI to use Hut of Magi and Jail objects
- AI heroes do not block way for other heroes anymore
- use spacebar only for activating object
- fix missing UI update in hero meeting dialog while moving artifacts within internal hero's dialog
- speed up campaign game menu opening time
- fix incorrect object rendering order on World Map
- after loading a map and starting a new game the same map will be selected in the list of maps
- improve AI logic to capture defendless castles
- fix black screen for loading a campaign map without files
- allow AI hero to revisit a castle more than once
- fix a case of splitting monster stack for 2 monsters in stack
- add monster descriptions
- allow to visit Artesian Spring once a week
- allow right click on captured artifact after battle
- fix summoning boat logic in relation to AI
- improve fog revealing algorithm for AI
- fix Stables movement bonus
- fix AI heroes interaction between each other (reset meeting flag if a hero updates an army)
- AI heroes do not visit signs anymore
- AI do not visit shrines for useless spells
- fix AI spellcasting and army estimates
- do not remove Sphere of Negation artifact while visiting Alchemist's Tower
- fix the status of visited objects for a play with ally
- make proper rendering of some of disabled buttons
- fix AI behavior to visit Magellan Maps only once
- center quickinfo dialog under mouse cursor
- add more gamepad key mapping for PlayStation Vita
- fix the displayed text in the army bar while splitting monster stack
- do not let nearby monsters automatically attack hero if he moved to this location using Stone Lith, Whirlpool or Dimension Door
- fix incorrect text position insertion while creating a save file
- fix title background for recruit dialog
- fix hero's mobility indicator for small number of move points
- in scenario with random players random opponents are generated so that all races are present and different when possible
- add new UI text rendering classes
- fix issue when abandoned mine becomes OBJ_ZERO when captured by AI-controlled hero
- fix missing road identification on broken by editor maps
- make per-user config file as default option
- allow attacking another hero located on a Temple
- fix attacking monster sprite behavior
- fix number of choices when splitting a troop into multiple troops
- fix incorrect trading rate during battle
- fix missing shadow removal of objects under a boat
- show Dwarf's resistance message in the log only after spell completion
- correct campaign bonuses' names
- fix case when boat could be positioned over another boat over whirlpool
- fix case of triggering Genie's special ability for a stack of 1 monster
- fix the Price of Loyalty campaign missing rendering

version 0.9.4 (04 June 2021)
- add Windows executable installers
- use user profile directories to store files to allow multi-user access to the game
- fix incorrect text splitting in some rare cases
- fix crash in Roland campaign, scenario 10
- add missing popup dialogs for system options and buttons
- fix inaccurate object sorting by distance
- fix multiple issues with AI and spell logic using distance evaluation
- read campaign files in non-case sensitive manner
- make fog uncovering task for AI more efficient
- fix AI obsession over Observation Towers
- fix missing path drawing while a hero moving through Whirlpool
- mark resource generator objects as visited for allies
- fix incorrect game ending during time loss condition
- show extended shadow for 2-hex monsters in battle
- do not show gray flag over Haunted mine
- add configuration option for first game run
- support PoL heroes and artifacts in "battle only" mode
- fix inaccessible beach tiles
- add hiding and showing cursor logic for SDL2
- fix shadows for random resources and artifacts
- draw correct castle icon in popup window
- fix incorrect hero position facing left
- remove unneeded AI hero animation under fog
- do not clear morale modifiers too early for Tavern case
- highlight the door in Main Menu for mouse over event
- speed up and fix many places with cursor rendering
- recruit an AI hero if none exists
- fix cheating AI behavior for dwellings with defenders
- add an option to replay Intro video for campaign
- force display rendering on app activation
- fix Stables, Alchemist's Tower and Water Wheel passabilities
- fix puzzle drawings
- avoid using useless spell during battle for AI
- return to load screen after cancelling loaded campaign scenario
- play hero's vanishing sound after AI vs human battle
- make Ultimate Crown as artifact for campaign scenarios
- fix incorrect hero receiving a bonus spell for campaign scenario
- fix monster recruitment logic when a hero present in a castle
- fix well's max button hiring logic
- add an option to open Hero Screen within battle
- fix move points and spell points replenishment logic for heroes from hero pool
- set proper difficulty level for campaign scenarios
- directly show next campaign scenario for end of scenario save
- modernize and secure demo version installation scripts
- add video playback for campaign scenarios
- do not reset hero mana points to maximum in the beginning of a new week if they are above maximum
- fix Roland, chapter 9 map conditions
- fix Tower shooting logic during castle's siege
- build Mage Guild before Special building for AI
- do not count monsters under fog for Visions spell
- mute sound by setting music and effects volume to zero instead of pausing them
- speed up AI hero movement
- add an option to hide AI movements
- do not draw objects under the fog if they are far from a revealed area
- add base code for the Price of Loyalty campaign support
- add dismiss and upgrade hotkeys in unit dialog info
- add shadow for Spell Book
- unveil the fog at the start of hero's movement
- fix extra place with hero's double shadow at adventure world
- add extended cursor icons from 4+ to 7+
- fix UI defect of selected creature appearing after closing meeting dialog
- fix incorrect rendering of View World image
- add Lose Sorceress Village Condition for The Succession Wars campaign
- fix flags in Oracle/Thieves' Guild dialog
- fix sound mute in background on MacOS with SDL1
- add Home and End button support for save naming
- fix elements layout for Oracle/Thieves dialogs
- generate obstacles on battlefield based on the battle tile index
- use non-plural name for 1 creature while viewing with Crystal Ball
- add correct support of The Price of Loyalty add-on maps
- fix double clicking between dialog in castle's window
- speed up MIDI loading
- fix bug with mouse cursor not visible after left-clicking on hero's secondary skill in Kingdom Overview
- fix the "world: use unique artifacts for resource affecting" option
- reduce CPU usage for video playback and puzzle revealing
- fix Mix-up in Roland's Campaign Scenarios
- fix issue when troop info window was not showing after moving a single unit between army bars using drag & drop method
- simulate level-ups for campaign-specific heroes that start at a higher level
- reset current music from the previous turn in the beginning of a new human turn
- upgrade Rendering engine
- fix broken behavior of scrollbars
- do not offer to exchange artifact with spell book
- disable controllers on non-console platforms

version 0.9.3 (04 May 2021)
- add additional info to oracle dialog
- check that unit is (im)movable after each unit action
- save completed Campaign scenario to file
- drop support of saves older than 0.9 version
- remove incorrect battle background for Graveyard
- fix catapult miss animation: show this animation near the actual target object
- fix magic book behavior in inventory
- fix spell indicator for hero's icon
- add special Victory conditions for campaign scenarios
- add initial support for Campaign Awards
- allow switching heroes in hero dialog if it was opened from meeting dialog
- fix issues with battles logs and sounds while Dwarves resist spell
- fix inability to Teleport monster in battle for certain cases
- add missing "Not enough gold (xxxx)" text in joining window with Diplomacy
- do not generate Puzzle image on map loading
- do not take Mage Guild level into account when calculating count of archers in castle towers
- fix shadows for all monster mini sprites
- allow the hero to retreat if, while in the castle, he attacks the hero outside the castle
- show Mage Guild building always in center
- add titles to Arena, Alchemist Tower and Stables dialogs
- add World animation during Dimension door spell
- show correct message for hero's option dialog buttons
- fix bridge operation for flying units in instant battle
- add letters for World View and View spells
- properly handle filenames with dots
- fix Main Menu UI redraw
- do not run animation of lowering the bridge on bridge destruction if bridge is already lowered
- fix the display of the army in the castle quick info window
- display correct message when capturing abandoned mine
- align columns and flags at oracle dialog
- fix cursor during video playback
- do not allow the player to scroll world map while hero is moving
- add initial support of other languages: German, Polish, French and Russian
- fix information displayed in castle quick info window
- fix sphinx riddle dialogs
- add swap buttons in hero meeting dialog
- correct spells order in Magic Book
- enable triggering of positive morale event after soft wait
- fix saving scroll speed in the game config file
- fix Artesian Springs logic
- fix inability to use Stone Liths
- fix incorrect heroes for surrender conditions
- fix gold and experience dialog for the demon cave
- remove exclamation mark in Hero info window for "Blood" morale
- fix double shadow from heroes
- preserve the order of catapult shots
- highlight Lich's shot area
- implement correct post-battle necromancy window
- rename Coast to Beach
- fix large object coverage in battles
- add message when visiting Oracle
- update hero's path while selecting next hero by an option button
- fix Dragon City guardians
- load correct video files to be played
- implement the "faster monster of opposite army goes first" logic in the battle mode
- fix excessive FPS issue in dialog of joining the army
- fix game score calculation
- reset the spell on tile when AI-controlled hero has successfully captured an object
- immediately hide hero's path before executing the animation of the Dimension Door spell
- fix Necromancy incorrect percentage output
- fix ultimate artifact digging logic
- speed up images loading from resource files
- fix fading animation synchronization
- fix a case of inability to confirm end turn while cursor is over options buttons

version 0.9.2 (04 April 2021)
- fix full artifact bag message
- add missing dot to sentences in few windows
- display Lighthouse count in Kingdom Overview
- add proper large obstacle generation for battlefields
- fast AI units should try to get the first strike
- fix Sphinx missing rewards
- reset paralyze state when receiving spell damage
- randomize attack position of AI monsters
- fix missing hero paths after loading a save
- fix incorrect window resolution in fullscreen mode for SDL 2
- fix Choose Your Lord video sound
- improve castle garrison estimation for AI
- remove the mobility index sprite info from the hero Quick Info dialog
- prohibit the guardian hero from casting adventure spells
- fix merging of the castle guardian army
- fix AI defensive unit behavior
- add AI estimation of hero spell strength
- force units into empty slots first during merge
- do not always offer recruitment of heroes from the player's initial class, make recruitment more random
- allow player to control the hero during the turn of a hypnotized enemy unit
- archers should not lose shots when attacking in melee
- check that the hero is able to move before focusing him and starting his movement
- respect initial order of units (from top to bottom) when determining the order of unit moves in battle
- add PlayStation Vita support
- fix creature recruit window UI
- fix rendering of Arm of the Martyr
- fix blind spell logic
- do not give additional 500 experience to the hero who won the battle if the opposing hero surrenders or flees
- fix hypnotize spell behavior and the spell description
- update positions of monster sprites and numbers on army status panel
- fix possibly incorrect arrow direction from shooters
- fix scrollbar position in multiple places
- standartize icon position in town's dialog
- fix Max/Min button position in monster recruit dialog
- show the surrender dialog even if there is not enough gold to surrender
- do not apply morale penalty to a hero if he wins a battle in a Graveyard, Shipwreck or Derelict Ship
- add cross army drag split
- reset player focus if focused hero or castle was removed
- allow to switch players for multiplayer map selection
- allow to use mouse wheel anywhere for split troop dialog
- fix logic of placing monsters for a New Month
- fix Kingdom Overview selection drawings
- fix boat drawing issues
- do not hide mouse cursor if the Skill Info dialog called from the Level Up dialog contains OK button
- fix incorrect drawings for battle OKAY button
- fix rendering of the Castle Captain's spell points bar
- fix missing sounds within System dialog
- fix interaction with the castle bridge for flying units
- use rule of 9 for Ultimate Artifact placement
- fix last focus option
- fix incorrect cursor icon over ally's castle
- add initial implementation of View spells
- show normal monster names in Visions spell
- show full 1-pixel black border for Show Interface option
- show more detailed morale and luck description
- AI predicts double cell attacks in combat
- reset blind spell upon taking any damage
- allow to place units in moat in front of the bridge
- align spells in the magic book
- add manual replay of battle if instant battle outcome is negative
- sounds off when minimizing game window
- fix playing background music during video playback on SDL1
- change damage description log message for some mass spells
- add executable file description and icon on Windows
- fix pathfinding backwards move and penalty in battle
- fix City of the dead incorrect monster info
- update no data error message
- do not allow to manage monsters in unhired hero dialog
- AI supports additional harmful combat spells
- do not open the hero screen in readonly mode if it was opened from the meeting screen, just disable the DISMISS button instead
- do not show external music option with an absent folder
- wait for user input at the end of winning video
- fix double exit dialog appearance
- fix missing cursor in Army Bar for SDL 1
- ranged AI troops should move when blocked by a strong unit
- if the unit attacks twice, apply the second attack to the same cell as the first attack
- fix double hex attack target for AI troops
- show the build window with the OKAY button disabled if there is not enough resources to build this building
- AI uses mass damage spells in combat
- improvements for AI wide unit pathfinding
- fix the pathfinding near monsters: do not allow the hero to pass through the monster
- fix MIN and MAX button drawings
- do not give an extra day of life to a player without castles
- preserve unit direction in battle if it moves strictly vertically
- do not allow the visiting hero to learn Library spells if the Library hasn't been built yet
- fix inability to reorganize troops in Kingdom View dialog

version 0.9.1 (04 March 2021)
- add "Artifacts" category in Oracle Screen
- add barrier fading animation
- improve AI retreat condition
- fix Split-related issues and implement some new techniques
- disable retreat for auto battle mode
- fix object's visited info and grammar
- fix issues with path finding during combat to avoid being stopped by moat
- fix incorrect names of Ballista and Turret during battle
- add missing shadow for arrow cursor on SDL2
- fix ACCEPT button font for Good Interface
- fix AI wide units pathfinding and moat logic
- allow to modify a hero during level up
- fix summon boat logic
- fix monster movement nearby moat
- AI does not chase faster units during battle
- fix hero shadow drawing on world map
- fix missing animation frame for wince
- fix object fading animation on world map
- fix missing last lost hero condition reset
- fix simultaneous animation of boat while during another building construction
- change logic in monster hiring window
- fix save loading crash for broken saves
- add middle resolution status support
- do not show waiting cursor for an exhausted hero
- fix post Daemon Cave missing music
- fix well's max button drawing
- fix incorrect castle focus while visiting by a hero
- fix fog drawings
- reduce income window area in towns
- fix autosave option logic
- fix overlapped battleground objects
- remember scenario difficulty while restarting or choosing a new scenario
- fix multiple game freezes with MIDI music playback
- add resizable window support on SDL2
- make deterministic bonus for hero level-up
- fix wrong controller pointer speed option name and touch coordinates translation
- add auto battle resolve mode to the game
- add logic to support video frame rescaling
- optimize screen resolution logic
- fix garrison strength estimation by AI
- fix magic gardens priority if object capture is enabled
- optimize AI's troop placement before the battle
- use same colour for all battlegrounds
- change text in map size hint, to be displayed in more pleasant manner
- load game button from UI should lead to common load game logic
- initial implementation of "View World"
- fix application crash for drawings
- change building status message for Dwellings
- fix crash when entering ally castle
- add Campaign continuation initial support
- speed up rendering of World Map
- fix spell book status on hovering
- save fullscreen mode in configuration file while switching between modes
- AI should avoid spellcasting if has advantage in battle
- fix rendering with mouse emulation
- fix extensive memory usage by dialog windows

version 0.9.0 (04 February 2021)
- make AI to buy magic books in castles
- fix infinite AI turns
- optimize AI hero movements
- do not visit useless objects by AI heroes
- fix AI castle defence mechanics
- restore cursor theme after HeroDialog or CastleDialog
- do not show marketplace icon for joining creature dialog is no markets exist
- allow to retreat for a hero with no castles
- add more logic for AI jumping into whirlpools
- do not block shooters with overpowered AI army
- fix overlapped flag in Knight's castle
- disable actions while buying a hero or during construction
- change the text for the number of secondary skills in level up window
- play music after showing New Week/Month dialog
- reset hero direction when recruiting
- align dates by left in the load file dialog
- cap Necromancy bonus to 100% instead of 90%
- fix multiple bugs in Kingdom View
- fix Transcribe Spell Description Text
- cancel spell selection with ESC button in combat
- add a separate option for displaying terrain penalty
- fix missing music for Load Game option
- fix Scouting skill bugs and make crystal ball work
- do not play dwarves' resist sound during mass spells
- fix Berserk spell logic
- fix Chain lightning spell logic
- fix castle flag drawing for nearby hero
- add empty line for visited info
- allow Anti-magic spell on mirror-master creature
- do not draw wall for destroyed bridge
- fix pathfinding issues and missing path display
- fix Kingdom overview crash
- do no freeze building animation during construction or hero's hiring
- show Spade of Necromancy artifact bonus in Necromancy Skill window
- display troop counter only for static animations
- show pointer cursor most of the time during combat
- fix castle's object positions
- display correct text when right-clicking on map tile
- fix path selection for AI hero in patrol
- fix town portal buttons in Good interface
- add new standard window with shadow
- fix events when AI was choosing to disembark on empty tiles
- change highlighted cursor area for spells during battle
- implement Alt hotkey to unite stacks of same type
- implement CTRL split even with selected troop
- add touchpad support
- fix joining creature logic with the lack of gold
- quick Info dialogs have fixed position when clicked from right bar
- add a check for special objects that you can't move through
- after AI loses to either castle or other player, center the view on them
- fix animation order of creatures during combat
- do not close File Save window while cancelling file overriding
- fix marketplace button drawings in Surrender window
- fix castle's battlefield drawings
- hide Marketplace button for Surrender window
- always draw troop counter at the top of monster sprites
- fix a log message when a tower kills one creature
- display battle grid for whole battlefield
- fix object drawings on battlefield
- Bone Dragon morale malus shows in battle and in dialog window
- add PNG image saving support for SDL2
- add palette support for SDL2
- fix morale and luck sprites positioning in meeting screen
- fix mouse cursor switching while navigating on hero or castle panel
- always display the correct monster combat speed
- fix Player Rankings message bar
- add game controller support
- add Gold version support for video playback
- fix Earthquake spell animation
- fix enemy castle capture action
- speed up interface drawings for World map
- fix Hydra's movement during battle
- set correct size for spell point and experience point zone in hero window
- fix income info clickable area at castle options window
- add spells into Hero's book at the start of a map
- add initial Nintendo Switch support
- fix Battle Only mode UI
- fix logic in mouse button press
- make interface itemsbar adjustment while fixing some split logic
- add FPS display support
- fix clickable area for Heroes and Castles in their lists
- differentiate save files based on game type
- fix a crash while trying to get settings path on SDL 2
- fix path calculation for 2-hex creatures in battle
- add software emulation support for cursor

version 0.8.4 (23 December 2020)
- speed up sprites allocation and deallocation (noticeable for low-profile devices)
- add extra info in first game message about F4 key
- fix moral and luck indicator messages
- fix elements' layout at monster info dialog
- disable monster attack using Dimension Door
- remove click area around "exit" button in castle dialog
- make elements gray for inactive game settings
- fix cursor disappearance during resource collection on SDL 1
- fix Summon Boat animation
- fix Summon boat logic
- fix popup message for Abandoned Mine
- fix Select button movement in Scenario window
- fix position of monsters in battle
- modify monster upgrade window for 3 monsters
- make proper calculation of movement points
- fix Hide interface reset issue
- show correct artifact transfer dialog after battle
- fix impassable barrier
- fix meeting hero update after exiting hero's dialog
- adjust troop separation dialog position
- fix incorrect hero values for Kingdom Overview screen
- fix a crash in multiplayer game selection
- fix Transcribing spell scrolls logic and UI
- change info bar text at bottom of screen when mouse cursor positioned under spell book
- fix starting unit values
- implement smooth slider
- add an option to reveal secondary skill info by right click
- implement Stack split hotkeys (Ctrl and Shift)
- fix Resurrect logic
- ignore fog for dimension door
- disable gift button for a single player
- fix empty castle capture behavior
- fix interaction with skeleton on map
- persist random race for new games
- fix road penalty text
- fix incorrect town frames for evil town portal UI
- speed up generation of few images
- fix UI defect after closing hero meeting dialog
- fix UI defect after using town portal spell
- modify a message of joining 1 creature due to diplomacy
- do not show income popup window for exit button in castle screen
- change Tavern dialog caption color to yellow
- fix rendering and mouse behavior for SDL2
- fix elements layout for surrendering dialog
- fix shadow under battle summary dialog
- fix surrendering cost calculation
- fix Wagon sounds
- fix castle and hero interaction with mouse in Kingdom Overview
- play sound only after a battle with a monster to grab an artifact
- change window title font color to yellow
- fix Pyramid bad luck position
- correct few sprites of mini-monsters
- add a popup message for View Hero button
- remove spaces for Level messages
- clear message log for retreat case
- add missing Info word for artifact status bar
- add popup messages for next/previous pages in spell book
- use keypad Enter as a normal one
- add magic book image to popup window for no gold case
- add evil UI elements for "Town portal" spell window
- show proper information about enemy based on Thieves Guild count
- fix layout for campaign selection window
- fix wrong title and wrong text for Freeman's Foundry window
- fix battle log text layout
- use Delete key to erase a part of save filename
- fix post game conditions
- do not reset army while moving a hero to castle
- start battle instantly if sounds are off
- add captain portraits in Kingdom Overview
- correctly reduce hero army after whirlpool
- fix Mine info dialog near hero
- reset Adventure Options buttons when cursor move out
- draw shadow for empty boat
- do not show army formation with no captain
- fix stack overflow when using spells
- fix disappearing hero while attacking monsters standing on a barrier
- select a hero with move points when the focus is on a castle
- increase Meteor Shower spell animation
- fix spell order in magic book
- change Artesian spring logic
- fix Alchemist Tower artifact manipulation logic
- assemble Battle Garb of Anduran artifact for hero meeting
- place a hero into castle at the start of game
- change map size popup window text
- fix primary skill frame color in hero meeting dialog
- add a title for joining army dialog
- fix battle false hex shadow
- fix drawings for meeting hero dialog
- fix map loading message typo
- update hero availability pool after hero purchase
- show hero's name in magic book related windows
- fix scenario selection stuck condition
- fix portraits/hero information display in battle only mode
- fix normal moral icon image
- fix enemy army threat check for AI
- fix changing boat direction by AI at boarding
- fix Sorceress castle background image
- fix missing spell point digits

version 0.8.3 (04 November 2020)
- protect higher value (based on buildings built) AI castles first
- recruit AI heroes in castles other than the first one in the list
- improve castle build order for AI (priority on gold income buildings)
- improve castle monster recruitment
- fix slowed flying creature movement
- remember boat direction when a hero boarding it
- update Town Portal dialog
- fix "jump" flying animation when unit has to turn for attack
- make one rumour per week in Taverns
- fix a case of second attack on blinded creature
- fix Monster Info dialog in evil interface
- fix few castle icon sprites
- speed up video loading
- play sound on shipwreck pickup
- fix Freeman Foundry UI
- fix War Troll's stone sprite
- fix Cavalry sprite
- fix mage guild dialog message
- change troop logic exchange during hero meeting
- fix boat summoning animation
- AI heroes are able to exchange armies and artifacts
- add road connection drawings for Barbarian castle
- fix castle defense trigger condition
- do not show teleport animation in some AI cases
- center Good and Evil interface windows
- teach AI units to block enemy archers
- show boat froth sprite when stationary
- fix mine guardians sprites
- fix battle only mode
- improve army merge logic
- fix lighthouse missing movement bonus
- fix boat and hero positions
- speed up drawings for World Map
- fix pass image position on the world map
- give at least 1 skeleton via necromancy after victory
- fix Hero screen status bar message position
- fix Hero meeting screen title position
- change Pyramid Bad Luck message
- fix Hero's portrait position in hiring window
- fix town population status text position
- fix boat animation and castle building rendering
- fix troop counter window position
- fix adjacent monsters when removing one
- add after play animation
- fix redraw order for unit count
- use hero spell power when applying Earthquake
- fix Lighthouse fog clearance
- change Hut of the Magi behavior
- add game resolution popup window
- fix spelling in castle dialog
- always show building requirements even if the building is already built
- fix Knowledge message in Arena
- five every magic guild a guaranteed damage and non-damage spell
- fix OK button in joining army window
- adjust few elements in resolution window
- fix battle option text overlapping
- adjust post battle shadowing
- change main menu popup window descriptions
- add a support of hero AI patrol mode set in scenario
- make autosave with capital letters
- disable spell animation after mine was cleared
- save boat direction when disembarking
- set parts of wide objects as visited
- allow AI player to start it's move with action
- use original difficulty bonuses for the game
- check armies for validity before starting the battle
- remove mud pool from cover object list
- fix non-necro undead units decreasing morale in an all-undead army
- remember Ghost number after the battle
- AI is able to collect/capture multiple objects on the same move
- adjust heuristics to make sure AI doesn't miss important objects
- fix a bug where AI was able to buy boats in a castle without shipyard
- fix the artifact spell damage modifiers
- display a proper message for Sea Bottle
- make AI more aggressive when dealing with archers during battle
- replace "Ship Wreck" word with "Shipwreck"
- set random starting experience for starting heroes
- play flotsam disappearing sound after closing the UI window
- fix income window drawings
- when retreating, give the hero its default army instead of 1 T1 unit
- stop battle after AI kills the last creature
- use word 'one' instead of '1' in battle log
- fix Thieves Guild background
- fix visibility of AI hero moving close to fog
- limit Player name text within given input box
- show skip turn message during AI turns
- allow to cast a spell with no move points
- fix incorrect resurrected troops after battle
- honor player count for Hot Seat mode
- fix system options UI dialog
- remove scrollbars from interface in battle only mode
- add fading animation for defeated AI hero
- fix time loss conditions in Info window
- fix displaying of remaining move points
- fix multiple text issues
- modify messages for splitting army window
- fix the clipped boat sprite

version 0.8.2 (04 October 2020)
- make correct spawn of neutral monsters and their growth
- display correct window while right clicking on a monster in Kingdom Overview
- add a transition while boarding and off-boarding boats
- make hero animation movement smooth
- fix price of loyalty artifact selection
- fix tents/barriers from Price of Loyalty
- fix monster placement at the beginning of months
- fix missing dialog box in some rare cases
- do not show journal scrollbar when it's not open
- fix second attack for blinded creatures
- fix typo in description of "Knowledge" skill at hero screen
- replace the original project AI with an enhanced version of AI (making it not that stupid)
- save neutral army monsters after battle
- always reduce moral for visited Graveyard and Ship Wreck
- allow heroes to move last step with remaining move points
- update village's shadow after a castle was built
- fix drawing castle's shadows under roads
- fix missing objects on puzzle map
- fix empty puzzle map
- fix Ultimate image on puzzle map
- fix puzzle map color scheme
- fix treasure location map doesn't update after visiting obelisk
- fix amount of creatures position in monster information dialog
- fix object and shadow drawings on the World Map
- fix few hero's names
- draw all dead troops on the battlefield
- allow to open hero's dialog during heroes meeting
- fix dialog frame generation
- fix bookmark positions in Spell Book
- fix text position in creature recruit window
- add Information window by right click on buttons in File dialog
- add the word "Skill" for "Attack Skill" and "Defense Skill" in monster window
- fix font generation and its position
- fix popup windows for Spell Book
- fix cursor for Adandoned mine protected by monsters
- fix scrollbar in Settings window
- extend campaign support
- add proper AI base code for battle
- change hero's description in tavern
- use single OKAY button for Config window
- don't shift High Score background for high resolutions
- shift second hero's portrait in town
- change unit movement speed in battle under spells
- add dynamic color for item selection
- add a popup window for clicking on Income in castle construction screen
- remember move points of surrendered/retreated hero
- fix bottom-to-top scrolling issue by keyboard key
- reset dismissed hero's army
- focus on a new hired hero in a castle
- check magic resistance against Chain Lighting spell
- fix multiple UI issues in Hero's Screen
- add proper credits
- center Hero's Options dialog
- display spell points in magic book from bottom to top
- display Liches for the City of the Dead
- fix hero button position for joining window
- fix a crash for Mirror image creature
- reset music after exiting a castle
- fix Daemon Cave incorrect window
- fix Blind spell name
- fix victory message in battle
- fix File Options window position
- fix text color for joining window
- fix monster info shadow position
- remove extra wince animation for cold ray spell
- fix some icon positions in hero's dialog
- center spell point text in hero's dialog
- add word 'player' for defeated player window
- fix creature shadow contour issue
- add button choice support for campaign
- fix cycling colors for mirrored Genie
- add external music support by default
- fix "battle: show damage info" option
- fix Bloodlust animation
- speed up calculations for path finding algorithm
- fix caption issue with map's objects
- fix missing resolutions and black screen for SDL 1
- add a dot at the end of multiple messages
- fix few Phoenix frames
- make scrollbar more user friendly in battle log
- fix game info buttons
- disable Next Hero button if none of heroes can move
- fix multiplayer player count window position
- fix graphical issues in big text font
- fix creature animation going out of window
- fix few scenario information window UI issues
- optimize video playback
- fix map size button state selection
- fix New Game window UI elements
- fix a crash while downgrading resolution in 8-bit mode
- remove "castle: allow recruits special/expansion heroes" option
- fix sky view status
- fix generated window position
- make Exit button disabled for popup windows in castle
- fix Resurrection animation frame and moving dead units

version 0.8.1 (04 September 2020)
- play video intro at the opening
- set focus on a hero while opening spell book
- set minimum Spell Power to be always 1
- fix castle mini status icon
- fix drawings of Mage Guilds in castles
- remove multiple redundant / useless configuration settings
- fix message dialog shadow
- add proper support of configuration file
- fix shift after opening and closing system options dialog
- fix Gift button for evil interface
- fix drawings of letters
- fix Resurrect spell animation
- add a support of disabled buttons
- fix Air elemental drawings
- remove "Manage creatures" button's shadow
- add missing glowing effects of units in UI
- fix screen dimming effects
- change missing file message
- fix Armageddon animation
- update interface after exiting hero dialog
- fix incorrect map extension crash
- show diplomacy window always and fix marketplace button
- add dot at the end of player's turn text
- always center scenario window position
- fix map difficulty text and its position
- use proper config background window image
- reset interface while changing its type
- add game scenario dialog shadow
- do not refocus after exiting castle's window
- make Disabled Campaign button in High Score board
- disable Campaign button if no files present
- fix abandoned mine cursor
- fix Sphinx message
- modify Graveyard robber message
- polish "battle only" button
- show upgrade button if there's not enough money
- fix lighthouse spelling
- fix Dismiss button position in Hero's dialog
- add missing title for graveyard message
- fix graveyard message
- fix marketplace text
- show a dialog if a hero has no space for Spell Book
- don't display artifact dialog for unknown artifact
- fix an ability to skip button state by using a keyboard
- apply Chain Lightning damage on allies as well
- skip turn of resurrected troop
- fix EXIT button position in creature window
- fix AI turn crash
- remove black background over army counter
- don't show start and end position for monster log movement
- add logic to handle inability to buy monsters in well
- don't draw tent images in the castle window avoiding weird animation during castle construction
- remove move penalty for visiting whirlpool/teleport
- fix descriptions for Thief's Guild and for Pathfinding skill
- fix logic of Town Gate spell
- fix wrong OKAY button in System Options for Evil interface
- skip heroes who do not have move points for move or sleep

version 0.8 (26 July 2020)
- add in-game option to change resolution
- add fade-in / fade-out animation for AI heroes
- fix logic when all stone liths were connected to each other even with different types
- fix logic for stone liths in regard to allies
- fix flickering of status bar in castle
- fix attack cursor while pointing a monster
- fix wolf's low attack animation
- fix monster attack and fade animation on the World Map
- add boat building animation
- adjust hero battle dialog to align text
- display boat froth sprite only if away from the coast
- use correct sprite for castle's exit button
- do not play sounds in castle's window when restoring the application
- fix cursor for empty enemy castle
- fix incorrect popping window in tavern
- fix delayed mouse click on a cell during battle
- fix hero's level up window with single secondary skill
- fix system menu OKAY button
- add SMK video file support
- reset sound only if battle is shown
- add support for ogg music from GOG version
- fix castle drawings on the World Map
- add Holy Shout spell blur effect
- fix pathfinding calculations
- increase the amount of sound channels to 16
- add death wave/ripple spell effect animation
- fix Hypnotize and Berserk spell behaviors
- correct battle hero animation
- update elemental storm spell
- "Summon boat" spell should not be used on a board
- do not focus screen on a hero after adjusting scroll speed
- fix Shipwreck empty battle
- use only screen supported resolutions for the game
- update focus logic for AI moving out of the fog
- change mass spell icons
- add frame border to highscore screen
- reuse SDL2 texture for drawing speedup
- adjust arena object dialog
- set monster to static state after receiving a hit
- fix mage guild window background
- fix hero's status bar item locations
- fix going out the battle window animation
- shift battle log window by 1 pixel up
- add a partial drawing support for disabled buttons
- add Chain Lightning spell animation
- add color cycling for active monster aura
- fix incorrect hero's interaction with objects during movement
- adjust flags animation with battle speed
- make hero's movement smoother
- show a proper status window message depending on resolution
- fix last unit being hit 1 frame missing animation
- remove Skill word from level up window text
- add full animation in castles
- update cursor while pointing over empty interface area
- make "Next hero" button disable when no heroes exist
- fix extra shifting upon landing for flying monsters
- adjust music fade in effect and better sound selection
- add monster animation on the World Map
- fix fullscreen behavior in SDL 2
- fix World Map drawings and screen jumping during hero movement
- fix display drawing during mouse movement in SDL 2
- fix ship shifting upon boarding it
- add keyboard support for navigation in spell book
- display different message in Mage Guild if no hero is in castle
- fix text positioning in status bar
- add lightning spell animation
- do not run idle monster animation at every human's turn
- fix marketplace window UI issues
- fix creature contour drawing
- add keyboard support for navigating between castles and heroes
- add hero's flag animation in a world map
- draw post attack animation in parallel so that battle animation does not look slow
- add a flag to castle's captain
- fix cursor offsets so that the cursor does not jump while changing its type
- fix incorrect drawings for many interactive dialogs
- make yellow frame for not available building info
- fix hero hiring animation position
- fix incorrect mouse cursor type during hero's movement by keyboard
- add magic resist sound
- add missing Skill word for Attack and Defense
- fix fog drawings
- multiple tweaks for AI
- fix Spell Power naming in its icon and description
- add animation of many objects on World Map
- fix Mirror Image clone placement
- add smooth screen scrolling during hero's movement
- fix screen shifting when a hero initiates movement without movement points
- complete hero's movement cell if an user clicks by mouse during hero's movement
- add Stunning animation
- fix Resurrect spell animation and logic
- fix Armageddon and Earthquake animations
- show gray text for spells which need more than current hero spell amount
- set correct yellow and white font
- fix BloodLust spell animation
- fix incorrect stunning state rendering
- add mirror image effect
- fix puzzle view on high resolutions
- remove Visual Studio 2015 Redistributable package dependency for 64-bit application on Windows
- add F4 fullscreen hotkey support
- set correct animation for Holy Word and Holy Shout spells
- fix join/flee condition
- fix castle siege logic
- add an improved battle obstacle selection
- fix multiple places with shadows while using alpha blending in SDL 1
- hide World Map for next turn in hot seat mode
- add an ability to use scroll by mouse in SDL 2
- fix transparency on World Map and during Battle
- fix message content and scrollbar for Town Portal spell
- fix a crash during hero's dismiss
- fix retaliation condition logic
- fix a crash while checking hero with focused castle
- change monster value heuristics for battle and strategic decisions
- fix Mutant Zombie HP value
- add color cycling for glowing effects on monsters during battle
- show adventure map quick info by right click for dimension door spell
- make hero's path visible after using a portal
- add a log message for flying monsters
- fix teleport and luck animation
- fix ripple effect for disrupting ray and cold ray
- update focus after hero's dismiss
- add a condition to check down bridge for unit defense calculation
- set World Map border size depending on resolution
- add flag animation of neutral captain in a castle/town
- do not move to current hero after closing hero's stats window
- make interface background more uniform on high resolutions
- add exit button during Dimension Door spell
- update sounds and music upon teleport spell usage
- add bad luck animation
- fix blurred buttons in Adventure Panel
- fix teleport delay in animation
- sort spell icons by their duration in monster statistics window
- fix defense formula for monster during battle
- fix application exiting behavior (add support for Alt+F4 in Windows for SDL 2)
- ignore bad spell status for Archmage attack
- set correct post battle video sequence
- fix hero fading animation
- add min and max buttons for troop separation dialog
- speed up rendering
- fix hero's flag position in battle
- fix inability to cast another spell upon cancellation teleport spell
- play resource collection and sound after reading a dialog
- fix monster frame jumps from multiple spells
- fix medusa's stunning effect icon
- fix Lich animation
- fix monster count window position during battle
- fix Archmage dispel post attack effect
- fix Tower and Magic Arrow animation
- fix the logic for Summon Boat spell
- fix Identify Hero spell behavior
- fix 0 monster count for Visions spell
- add correct battle speed adjustment formula
- show disable Dismiss button for a hero in a castle
- fix idling condition check
- add correct attacks and timing for monster animation during battle
- give a control to an opponent over hypnotized monster
- do not shift application window while loading a map for SDL 2
- fix Haunt spell incorrect behavior
- add shadows to most of dialogs
- play animation of treasure chest after the collection
- fix incorrect position of a stunned monster
- remove red cross over town's icon
- fix new dwelling building animation
- fix an ability to continue movement after Town portal spell
- fix quick info window position at world map
- show reflected monster animation in a dialog for right-side monsters
- do not auto disable dimension door spell nearby world map edges
- remove tiny ship icon from hero's status
- do not move a hero over a portal above another hero
- add hero movement interruption by left click
- use shadowing for end movement cell during battle
- fix inability to move artifacts
- show a message if not enough points for digging
- fix monster attack at the start of a new game
- add fading animation after battle
- limit Dimension Door spell range
- fix invisible hero's path after Dimension Door spell
- fix landing from a ship event to attack a monster after landing
- fix incorrectly mixed spells for hero's book
- fix Mass Cure spell icon
- fix spell icon size and position for monster's info
- fix cursor behavior beyond world edge
- set correct position of monster in dwelling info
- fix minimap colors
- add an option to switch music type in settings
- fix incorrect map object naming
- fix hero, castle and status army info
- add support for swapping palettes
- fix hero movement at low speeds
- fix display info of resources with scouting
- fix spell sorting crash and mage guild positioning
- add an optional aspect ratio correction in full-screen mode
- fix a crash for unhired hero
- fix alignment of text in monster info dialog
- fix shifted monster position in recruit window
- fix negative resources in kingdom possession
- rework of midi music and sounds
- fix current unit animation freezing state during battle
- draw main menu as a background for High Score window
- fix a case when not destroyed castle gate remains opened after a troop from a castle crossed the bridge during battle
- fix Phoenixes naming
- fix EXIT button position in castle options
- set a correct position for buttons in Configuration dialog
- fix Genie special ability
- fix surrender action during battle
- fix UI value input selectors
- fix hero animation in battle
- fix hero position in battle
- add monster animation in army's info dialog
- add monster movement animation in Well
- use BIN file information for correct monster animation
- fix unit damage formula
- fix morale and luck events
- add *nix case insensitive file access
- make Army Order window during battle optional
- fix flying monster animation offset
- fix a crash for hot seat game start
- add quit dialog popup window and change File Options dialog behavior
- fix incorrect position of recruit Creature Info window in higher than default resolutions
- add scalable Sprites support
- do not show text for hidden Dismiss button
- fix multiple memory leaks
- add double quotes to surrender dialog

version 0.7 (18 April 2020)
- add an edge of the World Map
- complete hero movement cell if a player stops it by any keyboard button
- add hotkey 'N' to start a new game within the World Map like in the original game
- fix crashes in multiple maps during map loading or during AI turns
- fix game freezes during animation of resources collection
- make human turn always first
- do not show file save loading dialog if no saves exist
- fix 'Adventure Options' button is being blurred after pressing it once on MacOS
- cancel a dialog by pressing close window button
- do not allow to move artifacts for not hired heroes in a castle
- allow file selection by double-clicking on a list entry
- fix MAX button state for monster change in recruitment window
- update a cursor while stopping hero's movement
- add monster animation in castle's well
- set correct animation speed
- fix scrolling behavior and add diagonal scrolling
- display recruit monster window even for 0 creatures within castle's well
- fix castle well UI elements
- show hero movement arrow icons with proper colors
- fix resizing of mini-map in fixed interface mode
- do not show Necromancy window for 0 obtained skeletons
- show an empty area instead of tavern building in Necromancer castle
- fix a state of no information displayed in Signs
- fix a crash after loading a save and starting any new game after
- fix a crash during loading empty or newly saved configuration file
- add initial campaign support (very early beta)
- fix crystal resource position
- fix hero path cursor display
- add missing option's titles in Battle Option dialog
- fix a popup messages for different types of resources at the World Map
- fix application title disappearing after loading any map on SDL 2
- fix disabled black surrender button in hero's options in SDL 2 mode
- move creature window info to the top of the castle screen
- make "Buy from well" as a default option
- remove speed 0 for battle and the World Map
- fix spell book is being displayed in semi transparent way
- hero path is recalculated each time when an user chooses the hero
- show creature information in recruitment building
- fix incorrectly displayed shadows on the World Map for SDL 2
- change AI behaviour for castle building strategy
- fix positions of labels in in-game settings
- remove 'Dismiss' button for a hero who is not hired yet in a castle
- fix incorrectly shown message of found resources in the World Map bottom-right window
- fix battle grid
- add missing text in battle options dialog
- fix World Map UI is being drawn inside castle options
- fix shadow display in a battle
- disable Spell button for castles
- change font color for a creature's name
- fix observation tower coverage area
- hide dismiss button for monsters if a hero has only one stack of them
- fix incorrect message for Shipyard by right click
- fix missing battle hexagonal net was not appearing if enabled until next battle
- display a warning message about missing files from the original game
- disable Continue Movement button for a hero which does not have chosen path
- required building names are displayed on a separate line each
- fix no building image for already built building for right mouse click
- fix incorrect image for Captains Quarters
- renamed 'Free Heroes II' to 'fheroes2'
- show disabled "Continue Movement" button for castle
- fix number of monsters being displayed in a black box
- add a script to download a demo version of the original game
- set default display size to 640x480 pixels
- add Windows build

30th August 2019
- move the repository to https://github.com/ihhub/fheroes2
