
Hey folks, Check it out!

			M A E L S T R O M
            (Mac version 1.4.3 -- Linux version 2.0.0N beta)

			NETWORK PLAY!! :)

	You pilot your ship through the dreaded "Maelstrom" asteroid
belt -- suddenly your best friend thrusts towards you and fires, directly
at your cockpit.  You raise your shields just in time, and the battle is
joined.  The deadliest stretch of space known to mankind has just gotten
deadlier.  Everywhere massive asteroids jostle for a chance to crush your
ship, and deadly shinobi fighter patrols persue you across the asteroid belt.
But the deadliest of them all is your sister ship, assigned to you on patrol.
The pilot, trained by your own Navy, battle hardened by months in the
Maelstrom, is equipped with a twin of your own ship and intimate knowledge
of your tactics.  The lovely Stratocaster R&R facility never sounded so good,
but as you fire full thrusters to dodge the latest barrage you begin to think
you'll never get home...

	This is a port of the high resolution "asteriods" style arcade
game written by Andrew Welch for the Macintosh.  It is now freely supported
with additional network play on the Linux platform, courtesy of Sam Lantinga
(slouken@cs.ucdavis.edu).


Available NOW!
ftp://ftp.devolution.com/pub/maelstrom/
ftp://sunsite.unc.edu/pub/Linux/Incoming/

The files are:
        1345kB Maelstrom-1.4.3-L2.0.0beta-src.tar.gz	(Source)
        1706kB Maelstrom-Sounds-L2.0.0.tgz		(Extra Sounds)


Version 2.0.0:
	*	New!! Multi-player mode!  Up to 3 players!  :)
	*	Added some basic joystick support for Linux.
	*	Added a network-based score registration server.
	*	Added a '-netscores' command line option.
	*	Added the ability to display on remote X terminals.
	*	Added a '-display <display>' command line option.
	*	Time bug fix -- by Warwick Allinson (warwick@cs.uq.oz.au)
	*	Added better fading code for the -nofade option
			This is slow on 16-24 bit displays.  Comments?
	*	Maelstrom now understands AppleDouble resource forks
	*	Finally fixed "press Enter after switching consoles" bug
			Inspired by Tessa Lau (tlau@cs.washington.edu)
	*	Finally fixed "stuck keys between levels" SVGA problem.
	*	Finally fixed SGI sound!
		 Thanks to great work by Tom Anderson (tom@proximity.com.au)
		 and original code boost by Alain Schmidt (alainrd@trix.be)
	*	Sound server enhancements by Tom Anderson:
			Mellowed out sound volume for less clipping.
			Added 16 bit sound for SGI's
			Added POSIX signal support to the sound server.
			Created a portable usleep() function (select() based)
	*	Added Screen capture during game - triggered by hitting F3
			Saves to XPM or GIF format (compile time option)
	*	Added a Configure script that autodetects your system.
	*	Optimized some of the sprite blitting.

Note: Networking is not available in the original Mac version.


New!!
Linux Maelstrom has an official web page!
The Linux Maelstrom URL is: http://www.devolution.com/~slouken/Maelstrom/

See ya there!

	-Sam Lantinga			(slouken@cs.ucdavis.edu)


