dnl
dnl                  *** fvwm2-ade:  titlebars.m4 ***
dnl
dnl        *** Sets up styles for window titles and buttons. ***
dnl
dnl ********************************************************************
dnl * Setting the locations of the three fvwm2-ade title-bar buttons.  *
dnl *                                                                  *
dnl * The button location labels are as follows:                       *
dnl *  _________________________________________________________       *
dnl *  |   |   |   |   |   |               |   |   |   |   |   |       *
dnl *  | 1 | 3 | 5 | 7 | 9 |               | 0 | 8 | 6 | 4 | 2 |       *
dnl *  |___|___|___|___|___|_______________|___|___|___|___|___|       *
dnl *                                                                  *
dnl * You must work your way in from the outside when arranging the    *
dnl * buttons.  Therefore, you can use the following combinations of   *
dnl * buttons:  (1, 3, 5), (1, 2, 3), (1, 2, 4), (2, 4, 6).            *
dnl ********************************************************************
dnl
define(<<MENUBUTTON>>, <<1>>)dnl
define(<<MAXIBUTTON>>, <<4>>)dnl
define(<<ICONBUTTON>>, <<6>>)dnl
define(<<KILLBUTTON>>, <<2>>)dnl
dnl
dnl ********************************************************************
dnl * Drawing the title-bar buttons.  An empty macro (<<>>) will       *
dnl * result in the default button for the location defined above.     *
dnl ********************************************************************
dnl
define(<<MENUBS_INACTIVE>>, <<(Pixmap misc/dummies-menu2.xpm)>>)dnl
define(<<MENUBS_ACTIVEUP>>, <<(Pixmap misc/dummies-menu2.xpm)>>)dnl
define(<<MENUBS_ACTIVEDN>>, <<(Pixmap misc/dummies-menu4.xpm)>>)dnl
dnl
define(<<MAXIBS_INACTIVE>>, <<(Pixmap misc/dummies-max2.xpm)>>)dnl
define(<<MAXIBS_ACTIVEUP>>, <<(Pixmap misc/dummies-max2.xpm)>>)dnl
define(<<MAXIBS_ACTIVEDN>>, <<(Pixmap misc/dummies-max3.xpm)>>)dnl
dnl
define(<<ICONBS_INACTIVE>>, <<(Pixmap misc/dummies-dot2.xpm)>>)dnl
define(<<ICONBS_ACTIVEUP>>, <<(Pixmap misc/dummies-dot2.xpm)>>)dnl
define(<<ICONBS_ACTIVEDN>>, <<(Pixmap misc/dummies-dot3.xpm)>>)dnl
dnl
define(<<KILLBS_INACTIVE>>, <<(Pixmap misc/dummies-kill2.xpm)>>)dnl
define(<<KILLBS_ACTIVEUP>>, <<(Pixmap misc/dummies-kill2.xpm)>>)dnl
define(<<KILLBS_ACTIVEDN>>, <<(Pixmap misc/dummies-kill3.xpm)>>)dnl
dnl
dnl ********************************************************************
dnl * Setting the justification for window title text.  TITLEJUSTIFY   *
dnl * can be "LeftJustified", "Centered", or "RightJustified"          *
dnl ********************************************************************
dnl
define(<<TITLEJUSTIFY>>, <<LeftJustified>>)dnl
dnl
dnl ********************************************************************
dnl * Setting (or not setting) window titlebar gradients.              *
dnl * TITLEGRADIENT can be "N" for no gradient, "V" for a vertical     *
dnl * gradient (uses 8 colors), or "H" for a horizontal gradient (uses *
dnl * 64 colors)                                                       *
dnl ********************************************************************
dnl
define(<<TITLEGRADIENT>>, <<N>>)dnl
dnl
dnl ********************************************************************
dnl * Setting button and title reliefs.  BUTTONRELIEF and TITLERELIEF  *
dnl * can be "Flat", "Raised", or "Sunk".                              *
dnl ********************************************************************
dnl
define(<<BUTTONRELIEF>>, <<Flat>>)dnl
define(<<TITLERELIEF>>, <<Flat>>)dnl