dnl
dnl                  *** fvwm2-ade:  titlebars.m4 ***
dnl
dnl        *** Sets up styles for window titles and buttons. ***
dnl
dnl ********************************************************************
dnl * Setting the locations of the three fvwm2-ade title-bar buttons.  *
dnl *                                                                  *
dnl * The button location labels are as follows:                       *
dnl *  _________________________________________________________       *
dnl *  |   |   |   |   |   |               |   |   |   |   |   |       *
dnl *  | 1 | 3 | 5 | 7 | 9 |               | 0 | 8 | 6 | 4 | 2 |       *
dnl *  |___|___|___|___|___|_______________|___|___|___|___|___|       *
dnl *                                                                  *
dnl * You must work your way in from the outside when arranging the    *
dnl * buttons.  Therefore, you can use the following combinations of   *
dnl * buttons:  (1, 3, 5), (1, 2, 3), (1, 2, 4), (2, 4, 6).            *
dnl ********************************************************************
dnl
define(<<MENUBUTTON>>, <<1>>)dnl
define(<<KILLBUTTON>>, <<2>>)dnl
define(<<MAXIBUTTON>>, <<4>>)dnl
define(<<ICONBUTTON>>, <<6>>)dnl
dnl
dnl ********************************************************************
dnl * Drawing the title-bar buttons.  An empty macro (<<>>) will       *
dnl * result in the default button for the location defined above.     *
dnl ********************************************************************
dnl
define(<<MENUBS_INACTIVE>>, <<Vector 6 25x35@1 80x35@1 80x40@1 55x70@0 50x65@0 25x35@1>>)dnl
define(<<MENUBS_ACTIVEUP>>, <<Vector 6 25x35@1 80x35@1 80x40@1 55x70@0 50x65@0 25x35@1>>)dnl
define(<<MENUBS_ACTIVEDN>>, <<Vector 6 25x35@0 80x35@0 80x40@0 55x70@1 50x65@1 25x35@0>>)dnl
dnl
define(<<KILLBS_INACTIVE>>, <<Vector 17 25x20@1 45x40@1 50x40@1 73x20@1 78x25@1 57x45@0 57x50@0 78x74@1 73x78@0 50x58@0 45x58@0 25x78@0 20x74@0 25x68@0 40x50@1 40x45@1 20x25@0>>)dnl
define(<<KILLBS_ACTIVEUP>>, <<Vector 17 25x20@1 45x40@1 50x40@1 73x20@1 78x25@1 57x45@0 57x50@0 78x74@1 73x78@0 50x58@0 45x58@0 25x78@0 20x74@0 25x68@0 40x50@1 40x45@1 20x25@0>>)dnl
define(<<KILLBS_ACTIVEDN>>, <<Vector 17 25x20@0 45x40@0 50x40@0 73x20@0 78x25@0 57x45@1 57x50@1 78x74@0 73x78@1 50x58@1 45x58@1 25x78@1 20x74@1 25x68@1 40x50@0 40x45@0 20x25@1>>)dnl
dnl
define(<<MAXIBS_INACTIVE>>, <<Vector 7 20x20@1 75x20@1 75x25@1 75x80@0 20x80@0 20x75@0 20x20@1>>)dnl
define(<<MAXIBS_ACTIVEUP>>, <<Vector 7 20x20@1 75x20@1 75x25@1 75x80@0 20x80@0 20x75@0 20x20@1>>)dnl
define(<<MAXIBS_ACTIVEDN>>, <<Vector 7 20x20@0 75x20@0 75x25@0 75x80@1 20x80@1 20x75@1 20x20@0>>)dnl
dnl
define(<<ICONBS_INACTIVE>>, <<Vector 7 35x35@1 60x35@1 60x40@1 60x65@0 35x65@0 35x60@0 35x35@1>>)dnl
define(<<ICONBS_ACTIVEUP>>, <<Vector 7 35x35@1 60x35@1 60x40@1 60x65@0 35x65@0 35x60@0 35x35@1>>)dnl
define(<<ICONBS_ACTIVEDN>>, <<Vector 7 35x35@0 60x35@0 60x40@0 60x65@1 35x65@1 35x60@1 35x35@0>>)dnl
dnl
dnl ********************************************************************
dnl * Setting the justification for window title text.  TITLEJUSTIFY   *
dnl * can be "LeftJustified", "Centered", or "RightJustified"          *
dnl ********************************************************************
dnl
define(<<TITLEJUSTIFY>>, <<LeftJustified>>)dnl
dnl
dnl ********************************************************************
dnl * Setting (or not setting) window titlebar gradients.              *
dnl * TITLEGRADIENT can be "N" for no gradient, "V" for a vertical     *
dnl * gradient (uses 8 colors), or "H" for a horizontal gradient (uses *
dnl * 64 colors)                                                       *
dnl ********************************************************************
dnl
define(<<TITLEGRADIENT>>, <<N>>)dnl
dnl
dnl ********************************************************************
dnl * Setting button and title reliefs.  BUTTONRELIEF and TITLERELIEF  *
dnl * can be "Flat", "Raised", or "Sunk".                              *
dnl ********************************************************************
dnl
define(<<BUTTONRELIEF>>, <<Flat>>)dnl
define(<<TITLERELIEF>>, <<Flat>>)dnl