Welcome to Freeciv 1.7!

This is release 1.7.1.

Thanks again to all our developers, who continue to work so hard.

For 1.7, a _lot_ of bugs have been fixed, new features added, and thanks
to John Stonebraker, the AI is now so powerful that you'll probably want
to handicap it with the "normal" command. :-)

Those who are interested in seeing the detailed changes should check
the ChangeLog file.

WHAT'S CHANGED SINCE 1.7.0:

 - Removed two C++-style comments, the most reported problem with 1.7.0!
 - Tweaks to the configure script for Solaris, although it's still not perfect.
 - Spy and diplomat improvements.
 - Added the "W" command, which Wakes up sentried units, 
 - Added the "scorelog" command, which can be read by a script to generate
   power graphs after the game.
 - Loading games is now MUCH faster.
 - AI improvements from John Stonebraker.
 - Visual improvements to dialogs and the map screen.
 - Settlers may not fortify.
 - Numerous bug fixes.

WHAT'S CHANGED SINCE 1.6.3:

 - Massive AI changes. It plays smarter, and the AI uses seagoing vessels.  
 - The contents of the help system have been improved substantially.
 - Many bugs fixed.
 - We now recommend you use "configure" instead of Imake.
 - Settlers have a new "e"xplore mode.
 - The makefiles now contain auto-generated dependency information.
 - Units within the radius of the city to which they belong no longer
   cause unhappiness.  This will allow much more realistic defense
   scenarios.
 - The tax/lux/sci rates are now limited by your government type.
   Also, they can modified by clicking on the rate status icons.
 - The behaviour of spies and diplomats has been greatly improved.
 - Freeciv now needs to transmit a lot less data (<25%!) when playing
   over the Internet.  This will greatly speed up games.
 - Preliminary support for compiling Freeciv under Windows and OS/2,
   when used in conjunction with the GNU tools.
 - From now on, it will be possible for different Freeciv versions to
   talk to each other if they're able.
 - Tracy Reed (who provides www.freeciv.org) reports that our site is
   getting over 6,000 hits per month.  He was quoted as saying "Cool!
   Now my computer is doing something!"
 - Lots, and Lots, and Lots of donated patches. Thanks guys, keep 'em 
   coming!

REPORTING A BUG:

Freeciv 1.7 is the first stable release since 1.6.3, and is considered
bug-free enough for everyday use.

However if you do find one, please report it (or other problems) to
the freeciv-dev mailing list.  For instructions on how to do this, see:

  http://www.freeciv.org

KNOWN BUGS:

 - Solaris: The configure script needs autoconf-2.12.  autoconf-2.9 is
   known not to work.
 - Solaris: There seems to be an order problem with libXext.  If you have
   problems with this library, try adding 
   --x-libraries="-L/usr/openwin/lib -lXext" to the configure command line.

THINGS TO DO:

 - goto should be looked at, as units with moves left after a goto should
   be active but aren't.
 - Alliances, the Space Race, and more!!
