2000-02-01 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* release version 0.2.1

	* correct atomix.score file creation now

	* save score before exiting

2000-01-31 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* show exit dialog only when game is running. 
	
	* fixed segfault when there are no levels.

	* added error dialog when founding no levels. 

2000-01-21 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* fixed "undo move"-bug, when using keyboard control.
	
	* cleaned up the dialog definitions in atomix.glade
	
	* atomix: menuitem Game->End Game implemented.

	* aotmix: menuitem Edit->Leveleditor implemented.

	* atomix: dialog added which asks if you really want to quit
	the programm on exit.
	
	* aetylen level corrected (now calling ethylene)

	* goal.c: init function added

	* atomix.desktop added

2000-01-15 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* Version 0.2.0-1 released. This fixes only a packaging
	mistake.
	
2000-01-15 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* atomix has now a logo, look into the about dialog.
	
	* atomix: all preferences options work correctly now. 

2000-01-14 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* atomix: keyboard control added

	* atomix: preferences added, you can switch between mouse and
	keyboard control

2000-01-12 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* atomix doesn't hang up anymore when a level isn't completely
	surrounded by walls and you try to move an atom at the edge of the
	playfield.

	* atomix: level counting enabled

	* atomix: main.c: code cleanup especially for the player information

	* atomix: "skip level" menu item works 

2000-01-11 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* atomix: enable/disable menuitems according to game state.

2000-01-10 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* released version 0.2.0

2000-01-09 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* atomix: improved the dialogs a bit.

	* fixed a few bugs

	* improved searching for available themes and levels.

	* switched level suffix from .xml to .atomix

2000-01-06 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* Version pre-0.2 released.

2000-01-05 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* added 4 new levels.
	
	* atomixed: first useable atomixed version. You can change and delete
	existing levels, create new ones and change the sequence of
	levels.

	* level.c: modified flag and file name information added.

	* playfield.c: cutting unused rows and columns when a playfield is saved.

	* theme.c: support for arbitrary image numbering.
	
2000-01-03 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* theme.c: load all images now and cached them, so that they be shared
	with all canvases.

	* theme.c: stores all information about an image in a structure and
	access them through a hashtable. 
	
	* theme.c interprete now the image numbers in the theme description.

	* atomixed: get the basic functionality for the image window
	working, means its possible to click atoms together.

1999-12-30 Jens Finke <jens.finke@informatik.uni-oldenburg.de>
	
	* a moveable is now a combination of an basic image and one or 
	  more connection images.
	
	* only occupied tiles will be saved in level description
	
	* revision support for themes and levels

1999-12-22 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* improved goal.c

	* no limits for playfield size

	* correct background color setting

	* added canvas_helper.c to the library , shared by board.c, goal.c
	and playfield_editor.c

1999-12-19 Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* started work on atomixed the level/theme editor

	* basic functionality now in a static library (goal, level, theme,
	playfield)

	* improved tile structure and functionality
	
	* renamed atomix_object to tile

1999-12-12  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* improved GUI

	* support for first level detection

1999-12-01  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

        * released version 0.1.2
	
	* added undo of movements

	* removed the progress bar from the status bar

1999-12-01  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* hopefully fixed the "mouse cursor always hidden" bug

1999-11-22  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

        * released version 0.1.1
	
	* the different states of an atom (normal, select, move) are now
	  correctly indicated by the mouse cursor

1999-11-21  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* redesigned the first level (Fabian Emmes <fab@orlen.de>)

	* improved lazy dragging
	
        * themes support now background color
	
        * support now different tile sizes for different themes

1999-11-17  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* added spec file (Fabian Emmes <fab@orlen.de>)
	
        * added lazy dragging (Fabian Emmes <fab@orlen.de>)
	
        * changed default theme from "default" to "fabian"
	
        * added more themes (currently not really used :-( )
        
	* added program to convert old level format to XML (atomix2xml)
	
	* switched to XML for saving levels and themes
	
1999-10-17  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* released version 0.1.0

1999-10-14  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* added timeout dialog 

1999-10-13  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* scores will be now calculated and stored

	* improved the dialogs

1999-10-09  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* released version 0.0.9
	
1999-10-07  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* "Not implemented yet" Dialogs added
	
	* added Dialogs which pop up between 2 levels
	
1999-10-06  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* added user information on the canvas
	
	* now its possible to pause and continue a level
	
	* added time limit 
	
	* created new widget for the time limit.

1999-10-05  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* improved the game flow

1999-10-04  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* levels are now correctly chained (using the next field of the
	levels struct).

	* scan at startup for available themes and levels, hashes the paths.

	* themes will only be loaded if necessary.

	* "New Game" callback works.
	
1999-10-03  Jens Finke <jens.finke@informatik.uni-oldenburg.de>

	* replaced old levels with new ones
	
	* replaced old graphics with new ones

1999-09-16  Jens Finke	<jens.finke@informatik.uni-oldenburg.de>

	* released the first public version 0.0.3 

1999-08-13  Jens Finke	<jens.finke@informatik.uni-oldenburg.de>

	* The basic functionality works. Means you can move atoms around
	and they stop at walls and other atoms.


	
