#
# This is a reasonably heavily modified version of the sounds file from
# the client.
#
# Since the sound server has to load the sounds on its own, full path names
# are needed.
#
# There are two sections - one for normal sounds, and one for spell
# sounds.  They are differentiated by the header 'Standard Sounds:' and
# 'Spell Sounds:'
#
# Empty lines and lines starting with # are ignored.
#
# Format of the file:  pathname to sound, default volume (what volume gets
# played if it is centered on the player), symbolic name (not currently
# used for anything, but may be in the future for the server to communicated
# to the client), and sound number..  Symbolic name and sound number may
# be ommitted.  If sound number is missing, the sound will be assigned one
# higher than the last sound read in.
#
# the symbolic name can be DEFAULT, in which case all sounds for that section
# which are otherwise not set will be set to that value.  This can be
# especially useful for that magic section, since new spells get added
# fairly often.
#
# The volume of 100 means max volume. Anything higher can break the sound
#
# The server currently communicates what sound to play via the sound
# number - you should not change those.  However, you can change most
# of the other sounds without problem.
#
# If a copy of this file is in ~/.crossfire/, it will be loaded
#
Standard Sounds:

/home/jacek/.crossfire/sound/su-fanf.raw	30	SOUND_NEW_PLAYER	0
/home/jacek/.crossfire/sound/Teeswing.raw	60	SOUND_FIRE_ARROW	1
/home/jacek/.crossfire/sound/chord.raw	100	SOUND_LEARN_SPELL	2
/home/jacek/.crossfire/sound/Missed.raw	100	SOUND_FUMBLE_SPELL	3
/home/jacek/.crossfire/sound/Missed.raw	70	SOUND_WAND_POOF		4
/home/jacek/.crossfire/sound/Creaky-1.raw	50	SOUND_OPEN_DOOR		5
/home/jacek/.crossfire/sound/blip.raw	80	SOUND_PUSH_PLAYER	6
/home/jacek/.crossfire/sound/click1.raw	80	SOUND_PLAYER_HITS1	7
/home/jacek/.crossfire/sound/click2.raw	90	SOUND_PLAYER_HITS2	8
/home/jacek/.crossfire/sound/click1.raw	95	SOUND_PLAYER_HITS3	9
/home/jacek/.crossfire/sound/click2.raw	100	SOUND_PLAYER_HITS4	10
/home/jacek/.crossfire/sound/FloorTom.raw	70	SOUND_PLAYER_IS_HIT1	11
/home/jacek/.crossfire/sound/ouch1.raw	80	SOUND_PLAYER_IS_HIT2	12
/home/jacek/.crossfire/sound/thru.raw	90	SOUND_PLAYER_IS_HIT3	13
/home/jacek/.crossfire/sound/drip.raw	80	SOUND_PLAYER_KILLS	14
/home/jacek/.crossfire/sound/squish.raw	100	SOUND_PET_IS_KILLED	15
/home/jacek/.crossfire/sound/gong.raw	100	SOUND_PLAYER_DIES	16
/home/jacek/.crossfire/sound/Whoosh.raw	100	SOUND_OB_EVAPORATE	17
/home/jacek/.crossfire/sound/Explosion.raw	100	SOUND_OB_EXPLODE	18
/home/jacek/.crossfire/sound/TowerClock.raw	100	SOUND_CLOCK		19
/home/jacek/.crossfire/sound/boink2.raw	80	SOUND_TURN_HANDLE	20
/home/jacek/.crossfire/sound/MetalCrash.raw	100	SOUND_FALL_HOLE		21
/home/jacek/.crossfire/sound/Puke.raw	100	SOUND_DRINK_POISON  	22

# Spells :		SOUND_CAST_SPELL_0      23, 24, 25 ...
Spell Sounds:

/home/jacek/.crossfire/sound/magic.raw	100	DEFAULT
/home/jacek/.crossfire/sound/swish.raw	70	"magic bullet"			/* 0 */
/home/jacek/.crossfire/sound/swish.raw	60	"small fireball"
/home/jacek/.crossfire/sound/swish.raw	80	"medium fireball"
/home/jacek/.crossfire/sound/swish.raw	100	"large fireball"
/home/jacek/.crossfire/sound/magic.raw	100	"burning hands"
/home/jacek/.crossfire/sound/lightning1.raw	70	"small lightning"
/home/jacek/.crossfire/sound/lightning1.raw	90	"large lightning"
/home/jacek/.crossfire/sound/swish.raw	100	"magic missile"
/home/jacek/.crossfire/sound/magic.raw	100	"create bomb"
/home/jacek/.crossfire/sound/magic.raw	100	"summon golem"
/home/jacek/.crossfire/sound/magic.raw	100	"summon fire elemental"		/* 10 */
/home/jacek/.crossfire/sound/magic.raw	100	"summon earth elemental"
/home/jacek/.crossfire/sound/magic.raw	100	"summon water elemental"
/home/jacek/.crossfire/sound/magic.raw	100	"summon air elemental"
/home/jacek/.crossfire/sound/first_try.raw	100	"dimension door"
/home/jacek/.crossfire/sound/magic.raw	100	"create earth wall"
/home/jacek/.crossfire/sound/Tear.raw	100	"paralyze"
/home/jacek/.crossfire/sound/Missle1.raw	80	"icestorm"
/home/jacek/.crossfire/sound/magic.raw	100	"magic mapping"
/home/jacek/.crossfire/sound/Tear.raw	90	"turn undead"
/home/jacek/.crossfire/sound/Tear.raw	90	"fear"				/* 20 */
/home/jacek/.crossfire/sound/Missle1.raw	100	"poison cloud"
/home/jacek/.crossfire/sound/magic.raw	100	"wonder"
/home/jacek/.crossfire/sound/Explosion.raw	80	"destruction"
/home/jacek/.crossfire/sound/magic.raw	100	"perceive self"
/home/jacek/.crossfire/sound/sci_fi_gun.raw	100	"word of recall"
/home/jacek/.crossfire/sound/magic.raw	100	"invisible"
/home/jacek/.crossfire/sound/magic.raw	100	"invisible to undead"
/home/jacek/.crossfire/sound/magic.raw	100	"probe"
/home/jacek/.crossfire/sound/swish.raw	100	"large bullet"
/home/jacek/.crossfire/sound/magic.raw	100	"improved invisibility"		/* 30 */
/home/jacek/.crossfire/sound/Tear.raw	100	"holy word"
/home/jacek/.crossfire/sound/magic.raw	100	"minor healing"
/home/jacek/.crossfire/sound/magic.raw	100	"medium healing"
/home/jacek/.crossfire/sound/magic.raw	100	"major healing"
/home/jacek/.crossfire/sound/magic.raw	100	"heal"
/home/jacek/.crossfire/sound/magic.raw	100	"create food"
/home/jacek/.crossfire/sound/Explosion.raw	60	"earth to dust"
/home/jacek/.crossfire/sound/magic.raw	100	"armour"
/home/jacek/.crossfire/sound/magic.raw	100	"strength"
/home/jacek/.crossfire/sound/magic.raw	100	"dexterity"			/* 40 */
/home/jacek/.crossfire/sound/magic.raw	100	"constitution"
/home/jacek/.crossfire/sound/magic.raw	100	"charisma"
/home/jacek/.crossfire/sound/magic.raw	100	"create fire wall"
/home/jacek/.crossfire/sound/magic.raw	100	"create frost wall"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from cold"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from electricity"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from fire"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from poison"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from slow"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from paralysis"	/* 50 */
/home/jacek/.crossfire/sound/magic.raw	100	"protection from draining"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from magic"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from attack"
/home/jacek/.crossfire/sound/magic.raw	100	"levitate"
/home/jacek/.crossfire/sound/Gun-5.raw	100	"small speedball"
/home/jacek/.crossfire/sound/Gun-5.raw	130	"large speedball"
/home/jacek/.crossfire/sound/Missle1.raw	150	"hellfire"
/home/jacek/.crossfire/sound/Missle1.raw	170	"dragonbreath"
/home/jacek/.crossfire/sound/Missle1.raw	170	"large icestorm"
/home/jacek/.crossfire/sound/magic.raw	100	"charging"			/* 60 */
/home/jacek/.crossfire/sound/magic.raw	100	"polymorph"
/home/jacek/.crossfire/sound/swish.raw	100	"cancellation"
/home/jacek/.crossfire/sound/Tear.raw	100	"confusion"
/home/jacek/.crossfire/sound/Tear.raw	100	"mass confusion"
/home/jacek/.crossfire/sound/magic.raw	100	"summon pet monster"
/home/jacek/.crossfire/sound/magic.raw	100	"slow"
/home/jacek/.crossfire/sound/magic.raw	100	"regenerate spellpoints"
/home/jacek/.crossfire/sound/magic.raw	100	"cure poison"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from confusion"
/home/jacek/.crossfire/sound/magic.raw	100	"protection from cancellation"	/* 70 */
/home/jacek/.crossfire/sound/magic.raw	100	"protection from depletion"
/home/jacek/.crossfire/sound/magic.raw	100	"alchemy"
/home/jacek/.crossfire/sound/Evil_Laugh.raw	100	"remove curse"
/home/jacek/.crossfire/sound/Evil_Laugh.raw	120	"remove damnation"
/home/jacek/.crossfire/sound/magic.raw	100	"identify"
/home/jacek/.crossfire/sound/magic.raw	100	"detect magic"
/home/jacek/.crossfire/sound/magic.raw	100	"detect monster"
/home/jacek/.crossfire/sound/magic.raw	100	"detect evil"
/home/jacek/.crossfire/sound/magic.raw	100	"detect curse"
/home/jacek/.crossfire/sound/Explosion.raw	100	"heroism"			/* 80 */
/home/jacek/.crossfire/sound/bugle_charge.raw	100	"aggravation"
/home/jacek/.crossfire/sound/magic.raw	100	"firebolt"
/home/jacek/.crossfire/sound/magic.raw	100	"frostbolt"
/home/jacek/.crossfire/sound/Explosion.raw	100	"shockwave"
/home/jacek/.crossfire/sound/magic.raw	100	"color spray"
/home/jacek/.crossfire/sound/magic.raw	100	"haste"
/home/jacek/.crossfire/sound/magic.raw	100	"face of death"
/home/jacek/.crossfire/sound/lightning1.raw	110	"ball lightning"
/home/jacek/.crossfire/sound/swish.raw	100	"meteor swarm"
/home/jacek/.crossfire/sound/swish.raw	100	"comet"				/* 90 */
/home/jacek/.crossfire/sound/magic.raw	100	"mystic fist"
/home/jacek/.crossfire/sound/magic.raw	100	"raise dead"
/home/jacek/.crossfire/sound/magic.raw	100	"resurrection"
/home/jacek/.crossfire/sound/magic.raw	100	"reincarnation"
/home/jacek/.crossfire/sound/magic.raw	100	"immune cold"
/home/jacek/.crossfire/sound/magic.raw	100	"immune electricity"
/home/jacek/.crossfire/sound/magic.raw	100	"immune fire"
/home/jacek/.crossfire/sound/magic.raw	100	"immune poison"
/home/jacek/.crossfire/sound/magic.raw	100	"immune slow"
/home/jacek/.crossfire/sound/magic.raw	100	"immune paralysis"		/* 100 */
/home/jacek/.crossfire/sound/magic.raw	100	"immune drain"
/home/jacek/.crossfire/sound/magic.raw	100	"immune magic"
/home/jacek/.crossfire/sound/magic.raw	100	"immune attack"
/home/jacek/.crossfire/sound/magic.raw	100	"invulnerability"
/home/jacek/.crossfire/sound/magic.raw	100	"defense
/home/jacek/.crossfire/sound/magic.raw	100	"rune fire"
/home/jacek/.crossfire/sound/magic.raw	100	"rune frost"
/home/jacek/.crossfire/sound/magic.raw	100	"rune shocking"
/home/jacek/.crossfire/sound/magic.raw	100	"rune blasting"
/home/jacek/.crossfire/sound/magic.raw	100	"rune death"			/* 110 */
/home/jacek/.crossfire/sound/magic.raw	100	"marking rune"
/home/jacek/.crossfire/sound/magic.raw	100	"build director"
/home/jacek/.crossfire/sound/magic.raw	100	"pool of chaos"
/home/jacek/.crossfire/sound/magic.raw	100	"build bullet wall"
/home/jacek/.crossfire/sound/magic.raw	100	"build ligtning wall"
/home/jacek/.crossfire/sound/magic.raw	100	"build fireball wall"
/home/jacek/.crossfire/sound/magic.raw	100	"magic "
/home/jacek/.crossfire/sound/magic.raw	100	"rune of magic drain"
/home/jacek/.crossfire/sound/magic.raw	100	"antimagic rune"
/home/jacek/.crossfire/sound/magic.raw	100	"rune transferrence"		/* 120 */
/home/jacek/.crossfire/sound/magic.raw	100	"transferrence"
/home/jacek/.crossfire/sound/magic.raw	100	"magic drain"
/home/jacek/.crossfire/sound/magic.raw	100	"counterspell"
/home/jacek/.crossfire/sound/magic.raw	100	"disarm"
/home/jacek/.crossfire/sound/magic.raw	100	"cure confusion"
/home/jacek/.crossfire/sound/magic.raw	100	"restoration"
/home/jacek/.crossfire/sound/magic.raw	100	"summon evil monster"
/home/jacek/.crossfire/sound/magic.raw	100	"counterwall"
/home/jacek/.crossfire/sound/magic.raw	100	"cause light wounds"
/home/jacek/.crossfire/sound/magic.raw	100	"cause medium wounds"		/* 130 */
/home/jacek/.crossfire/sound/magic.raw	100	"cause serious wounds"
/home/jacek/.crossfire/sound/magic.raw	100	"charm monsters"
/home/jacek/.crossfire/sound/magic.raw	100	"banishment"
/home/jacek/.crossfire/sound/magic.raw	100	"create missile"
