LINUX:
 segfault on exit sometimes

DOS
 Allegro conflict with network cards at I/O 230->
 occasional reboot-on-exit (more sound stuff)

ALL:
 almost always, quitting players' are left unghosted and unannounced
  **this has been hacked-fixed, but still needs to be fixed, for real.
 in-game resync doesn't communicate to other players

 problems rejoining some multiplayer games. (esp levels with no reactor)
 shieldball disappearance
