                               Server : OPTIONS

NAME
   Options - Server options

Level: Expert

The following options are from KSU code:

SHOWPLANE:      planes on ships up for trade are shown
PINPOINT(etc):  Missile exist which target ships instead of sectors
SAIL:           another wait to automatically move ships (may also be buggy)
NUKEFAIL(etc):  nukes on missiles that explode in launching may detonate
SHIPNAMES:      ships may be named
DEMANDUPDATE:   updates may be allowed on player demand
UPDATESC(etc):  updates can be controlled by the 'hours' file. NITP

The following options were introduced in the Chainsaw server:

EASY_BRIDGES:   bridges can be built from any sector
SUPER_BARS:     gold bars aren't destroyed by shelling or bombing
ALL_BLEED:      you get tech bleed from all countries, not just allies
DRNUKE:         research is required to make nukes
SLOW_WAR:       War declaring takes time. No land attacks unless at war.
SNEAK_ATTACK:   If SLOW_WAR, allows you to pay money and sneak one attack.
NOMOBCOST:      ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
TRADESHIPS:     you can build/nav/scuttle trade ships to make money
FUEL:           ships need fuel to gain mobility
RES_POP:        Research affects max sector population.
NOFOOD          No food is required.
BLITZ:          Turns NOFOOD option on and players get infinite BTU's.
NONUKES:        No nuclear weapons
NEWPOWER:       New power formula.  See "info power".
NO_PLAGUE:      Plague is disabled.
NEW_STARVE:     UW's starve, then civs, then mil
NEW_WORK:       Work is changed in proportion to the # of civs moved
GRAB_THINGS:    Units will grab things they need to build
NEUTRON:        Enables neutron bombs
FALLOUT:        Sectors are damaged by radiation for a few updates after blast

The following options were introduced in the Empire2 Server:

HIDDEN:         Hides information about countries you haven't contacted
LOSE_CONTACT:   In HIDDEN, lose contact after a few updates
ORBIT:          Satellites can orbit the planet
BIG_CITY:       'c' sectors cost $, lcm, hcm to build and hold 10x civs
INTERDICT_ATT   Interdict units & mil as they move in after an attack

The following options were introduced in the Empire4 Server:
DEFENSE_INFRA:  Use the new defensive infrastructure.  Otherwise, use
                 sector efficiency for defensive values.
GO_RENEW:       Gold and Oil are renewable resources.
MOB_ACCESS:     Allows real-time updating of mobility.
MARKET:         Time-delay market and trade.
LOANS:          Allows S&L type interaction between countries.
LANDSPIES:      Creates land unit style spies.
PLANENAMES:     Shows real names for planes.
NO_LCMS:        The game doesn't need lcms to be played.
NO_HCMS:        The game doesn't need hcms to be played.
NO_OIL:         The game doesn't need oil to be played.
SHIP_DECAY:     Allows ships to decay when at sea with not enough crew.

SEE ALSO
   Hidden, Server

