      ---------
--=:)) HISTORY ((:=--
      ---------

This file is updated whenever a major version change is made to RPGBBS.

----------
Linux RPGD
----------
16-Jan-2000   * Created GTK Sysop utility.  Added toss vial option in Dungeon.
                Minor bug fixes.

14-Jan-2000   * Added better FreeBSD support [thanks Shane Bryldt for use of 
	        his FreeBSD server].  Install/Makefiles updated.  term.c fixed.

11-Jan-2000   * Minor bug fixes that check Origin/Name of Class, Armor, and 
                Weapon.  Bug fix when checking a new dungeon level.  Thanks to 
                Travis Mikalson for his debugging.
 
06-Jan-2000   * Re-engineered install procedure.  Binaries are optimized to 
	        less than half their original size.

30-Dec-1999   * Moved Won Game stuff from client to server, gives any online 
                users at the time the boot.  Updated some Sysop functions.  
                Got rid of visitors in the newspaper.  Keep last 5 callers, 
                instead of 3.  Better signal trapping.

25-Dec-1999   * More robust client-server handling of timeouts.  Split out 
                and display the effect of ego weapon/armor during battle.  
                Added a check when adventuring in the dungeon to influence bad 
                events upon the player without reasonable security for his 
                experience level.  Wishing Well can generate multiple key 
                hints and spells.  Fixed an overflow bug in rpgclient.exe.

19-Dec-1999   * Tax Collector monitors tavern entrance.  RPGD sends HUP signal
                to idle client after 10-minutes and KILL signal after 20-
                minutes.  RPGD startup re-builds USER files regardless and 
                will re-build GANG from USER if deleted.  Added <C>olors 
                option for gang leader to edit their party's banner.  Added a 
                new binary, rpgwatch, which opens a socket for rpgclient to 
                pipe its output to.

13-Dec-1999   * Relaxed poison vaporizing chances to be more in line with 
                magic enhancements.  Updated rpgd btree handling routines to 
                be unassuming about keys-per-node and protect better against 
                memory access violations.

13-Oct-1999   * Modified permanent ToAC/ToWC to never increase if their values
                are negative to begin with (i.e., damaged by falling).  Over-
                poisoning a weapon may vaporize it, as too much magic will.

15-Sep-1999   * Added Sysop functions (@) in the Main Menu.

19-Jul-1999   * Use getchar()/select() workaround so cursor arrow keys will
                work again in the dungeon.

04-Jul-1999   * Ported to Linux 2.2.10 using MetroWerks CodeWarrior.
                rpgd is a background daemon and rpgclient is an inetd client.

--------------
DELUXE VERSION
--------------
25-Sep-1996   * Added dungeon MODs while exploring the deep, dank dungeon.
                This release is now FREEWARE and my final release (for now).
                Moohahahaha-ha!

01-May-1996   * Added some more local, sound effects.  Sea Hag is now cursed
                and armed with random ego items.

16-Mar-1996   * Hack & Slash BBS hits 60,000 calls made from 19-Jun-1992.
                (~44 calls/day).  Adjustments made to class, magic, naval,
                and weapon file sets.  Battling another user's warship may
                result in permament hull-point loss, regardless of mounted
                cannons.  Any gang member that teleports away during the
                party is the same as not participating in the first place.
                This can affect the spoils collected at the end of the fight.

08-Mar-1996   * You can no longer `bump' into someone going to the Square when
                `visiting'.  Life Stealing spell will take up to half the
                victim's experience points away from him, but the taker may
                only get up to their level's worth of experience (and possibly
                go up an experience level during the battle).

17-Feb-1996   * Added Top 20 feature to High Score List.

01-Jan-1996   * Messages can contain embedded ANSI sequences, i.e., \0 for
                BLACK, \1 for RED, \2 for GREEN, \3 for YELLOW, \4 for BLUE, \5
                for MAGENTA, \6 for CYAN, and \7 for WHITE.  Plus, \10 + color
                #0-7 to add BOLD and/or \100 to add blink.

01-Dec-1995   * Added Mystical Wheel of Life to Dungeon.  Only Novice Players
                will get the dungeon prompt all the time.  Fixed extended spell
                bugs.  A player's bounty postings get erased when that player
                rolls.

01-Nov-1995   * All executables recompiled and optimized for SAS/C v6.56.
                Added extended spells to dungeon: Armor Rusting, Weapon Decay,
                Big Blast, Mana Stealing, Life Stealing.  Player may find Wand
                or Scroll; Spell may be taught from a Wish.

01-Oct-1995   * Money lost to another player gets applied towards his
                outstanding loan first, the remaining balance is left in his
                hands.  Upon first caller after midnight, server moves any
                money in player's hands to his bank account.

01-Sep-1995   * Fixed many Enforcer-hits!  Added Iconify menu item for Modem
                Lines; iconified clients yield faster serial ops.  Fixed bug
                from SAS/C getft(); use AmigaDOS DateToStr().

01-Aug-1995   * xemrpgbbs.library created for use with Term and other Amiga
                terminal programs that support external emulation.  Emulation
                now supports any point size, not just my wife's size (8).  New
                rpgbbs.library completely replaces sercon.library.  Naval
                warships cannot carry more than a full complement of cannons
                cost -- the rest of the booty will sink to the ocean floor.

01-Jul-1995   * Ego Weapons & Armor.  Auto-purge added to delete players that
                haven't called in some time.  New players must start as Novice
                class fighters.  Morph & Disintegrate spells have swapped
                places on spell list (#15 & #16).

01-Apr-1995   * All executables recompiled and optimized for SAS/C v6.55.  A
                player can no longer duck a punch and hit a dead or jailed
                player.

01-Feb-1995   * RPGBBSclient can run as a CLI-door.  RPGBBSserver has the
                option to run without its custom screen (RPG=DOOR).  New IFF
                sound support for chat mode and other various events.  New
                sercon.library supports ZOOM gadget (suppress local console
                output) for faster modem throughput.

01-Jan-1995   * New Sysop utility program with GadTools interface.

01-Dec-1994   * Hack & Slash BBS goes back online.

01-Nov-1994   * Illusion Spell replaces Mayhem Spell.  Added .PXL files for
                bit-mapped graphics.

01-Oct-1994   * Complete rewrite!  Support for Workbench 2.0+ only.  All files
                have changed their internal structure.  Multiple sets of
                character, weapon and armor classes.  ANSI/VT220 console
                support for all video modes.  100% event driven.

v6.43  01-Oct-1993  * Added <T>oday & <Y>esterday newspaper in Tiny's Tavern.
                    * Rewrote Gang Wars to include class-dependent action:
                      fighting classes hit harder, magic users cast spells,
                      poison users may apply their ware.

v6.42  26-Sep-1993  * Word-wrapped file comments.
                    * Check gang pointers upon boot and logon for corrupt data.
                    * Can't Swear at Tiny anymore after allowable calls.

v6.40  09-Sep-1993  * Blinking cursor.
                    * File section will determine if an associated icon on the
                      drawer should be accessible to the user's access level.
                    * Maximum screen rows definable per user.

v6.20  20-Aug-1993  * Added <S>wear at Tiny.  Don't swear too many times!

v6.10  19-Aug-1993  * Added DEPTH and FONT ToolTypes.  ANSI emulation is built
                      in, rather than using console.device as the screen
                      driver.

v6.00  12-Aug-1993  * Wrote XPRtalk utility to replace rz & sz utilities.  Now
                      support Xmodem, Zmodem, and Kermit xpr libraries.
                    * Allow 15 separate file paths and 1 upload path.
                    * Each path can hold up to 48 subdirectories.
                    * Fixed mega-bucks bug should a user wield an ego weapon/
                      armor and defeat any dungeon monster.

v5.41  26-Jul-1993  * Fixed potential bug when user types OFF or drops carrier
                      in key positions within program.
                    * Fixed potential bug when asked to `Hire a Scout' for
                      your character statistics.

v5.40  13-Jul-1993  * Added SMASH! for very good attack hits (98%-100%).
                    * Added EGO weapons & armors.  Only won off of creature.
                    * If you kill your Gang Leader or he dies fighting you,
                      you become the Gang Leader.
                    * Added system call to rz & sz file transfer utilities to
                      allow elementary usage of a file section.

v5.22  16-May-1993  * Updated all ANS files to 16-color.
                    * Added KENO lottery number game to Gambling Casino.
                    * Removed Menu drawer.  All submenus are embedded in
                      executable and rendered to specified emulation.
                    * Added Potion of Augment (makes you feel invincible!) and
                      vial of crack (you think you feel invincible!).

v5.21  01-May-1993  * Change emulation drivers to <0> ASCII, <1> VT100, and
                      <2> ANSI 16-color.
                    * Added DELAY=min ToolType to specify # of minutes user
                      must wait between calls.
                    * Delete your current RPGBBS.system so new one can be
                      created to reserve 240-bytes to hold REASON last 3
                      callers were logged off.
                    * Added <Y> Your Statistics (new look) to Sysop Menu.

v5.20  04-Apr-1993  * RPGclient is now RESIDENTable.
                    * Top 3 Immortals have their level highlighted in lists.
                    * Added Bounty feature in Tavern.
                    * Open screen & windows with 2.0 tags for 3d look.
                    * Display Neptune & Sea Hag pix, like Mermaid.

v5.12  14-Feb-1993  * Logon is now event-driven, not Delay()-driven.
                    * Walking into dungeon walls causes a 1-hit point loss.
                    * Retreat from gang shows surviving members hit points
                      remaining.
                    * Server correctly handles maximum online users.  Shutdown
                      will no longer occur if any clients are still active.

v5.10  28-Feb-1993  * Pending messages between online users added.  All online
                      users receive messages about certain events taking place
                      from the other `lines' as they occur.
                    * Fishing for oysters now have a cannon factor involved,
                      so the less cannons you have, the less gold you receive
                      for pearl/diamond.
                    * Defense agility was not taken in account properly!
                    * Key Hint works properly now.
                    * Brawl algorithm calculates for character class now.
                      This is to account for Beast & Undead class that get no
                      + agility bonus.  Magic users (again) get screwed, but
                      it goes with the flow.  Defense agility calculated in.
                    * Robbing the bank properly alerts users-with-Bank-money
                      who done it and empties their respective accounts.

v5.00  14-Feb-1993  * RPGserver & RPGclient replace RPGBBS.  Multi-user is now
                      supported!  Icon tool types replace .config file.
                    * Increase number of users to 200 and gangs to 50.
                    * Auto-Verify function added.  Up to 2 accounts per phone
                      number can get verified.  "Bad" phone numbers get logged
                      in BadPhone.list to mark unwanted dialbacks.
                    * Money format default replaces scientific format.  Now
                      display gold in platinum, gold, silver, & copper pieces
                      format.
                    * <M>ost Wanted list added to Party option.
                    * <Y>our character statistics has been redesigned.
                    * Gambling Casino now has <S>lots.
                    * Added four more default classes: Beast, Lizard, Rogue,
                      and Undead.
                    * Buying poison only lists those vials you can afford + 1.
                    * Each class now have separate definitions for suggested
                      ability assignments, noted feature, and maximum weapon &
                      armor classes they can purchase in Square.
                    * Riddle of Key sequence remains same for rolling user
                      until it is solved to advance to Hero.  It gets reset if
                      System Reroll or Hero does not advance to Titan.
                    * Mollicone spell becomes Mayhem spell.  New spell Morph
                      added.
                    * Sysop functions <E> Send E-mail & <M> Read your mail
                      added.

v4.20  02-Jan-1993  * Dungeon size fluctuates; width 7-15, height 7-10.
                    * Thief may surprise you in other ways than in the pocket.
                    * "Magic Mapping" feature traces where you have been.
                    * Wishing Well randomly appears in dungeon.
                    * More types of potions to quaff in dungeon.
                    * Dungeon monsters have 2 new spells: Acid rain & Curse.

v4.11  21-Dec-1992  * ANSI & TeXT pictures for arena, dungeon, and players.
                      Please add/modify your own!
                    * You may run into an active player in the dungeon of the
                      same level, in place of a monster.
                    * Warning bell character is not sent to the console when a
                      remote user logs on.
                    * Added Sysop functions View loser log & eXterminate user.
                      The sysop.log is useful for tracking down "chronies" who
                      use them to augment their real characters.  There are a
                      lot of cheaters who can't play by the rules, thus the
                      exterminate function -- make 'em play again!

v3.03  23-Sep-1992  * Up to 16 Message Bases may be defined.
                    * Added Sysop functions Bless & Curse.

v3.01  21-Sep-1992  * Escaping the dungeon when sent there by the old sea hag
                      is not good enough.  You must now defeat the bitch in
                      combat.  She's a level 99 God with 1/6th the hit points
                      and she cannot teleport away.
                    * Neptune of the Sea cannot teleport away.

v3.00  18-Sep-1992  * Display initialization procedure to console.
                    * <2400 baud users don't get the Logon file.  Really.
                    * Added <R>eply option to Email.
                    * Eliminated Tables.c and made Config program for more
                      customization.

v2.44  03-Sep-1992  * Purge user after # days when rerolling now works.
                    * Log to user note when someone retreats in naval battle.
                    * Dungeon teleport may become inoperative for that level.
                    * Tavern brawls have two new saving throws for ducking or
                      landing a punch with a +/-5% ratio.

v2.43  01-Sep-1992  * First release to Steve Hostettler of Toledo, OH.
                    * Supports ANSI mode.  Local mode now uses console.device.

v1.00  19-Jun-1992  * Hack & Slash BBS goes online for the first time.

