Squaroid v0.30

http://www.azzit.de/squaroid/
lukas@azzit.de


The Game
========

The client connects to hostname:port you have entered after startup,
and immediately /JOINs room #squaroid.
Every player you might challenge has two icons left to his name in the
names list on the right.

To challenge a player click on the square (left symbol).
If your opponent accepted, the board will pop-up, and the players
start putting (click) stones on the 8x8 field board.

Since version 0.30 a perl-bot handles scores. To access scores,
you may enter "/score <nickname>" to get the scores for one player,
or "/allscores" to get the scores of all players.
Also, "/msg" and "/notice" handle private message as provided by
IRC. Now you may log out by saying "/exit", "/quit" or "/part" in the
chatroom.
All of these "/"-commands is not supported by the in-game chat.

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the following is quoted from http://members.aol.com/cubist/MySquares.html
which is also a great resource for rules and strategies!
===========================================================================

In MetaSquares, you earn points by making squares -- that is, you put
your stones down on the board so that you've got one stone at each
corner of a square. The value of a square is determined by its size,
from the minimum of 4 points up to the maximum of 64. If you've got
three corners of a square, and your opponent grabs the last corner
before you can take it, nobody gets the points for that square. How do
you determine the value of a square? Glad you asked...

The value of any given square is actually determined by the size of
its "bounding box", the smallest orthogonally-aligned square that your
square can fit into. The graphic (see the URL above) immediately above
shows a variety of squares, plus their associated bounding boxes. For
each square, the black circles are the stones that make up that
square; the blue lines are the square itself; and the red lines are
the bounding box for that square. In addition, I've explicitly marked
out the size (both width and height, since it is a square) of each
square's bounding box. For purposes of scoring, the size of the
bounding box is the number of cell-rows across it is. Take the square
of that number (width), and that is the value of your square. 

*** for more info: check out http://members.aol.com/cubist/MySquares.html

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