##### Order does matter here, since this file should stay compatible with S2

[steppe]
# default test texture=tex0.bmp
resources=wasser
is=green

[berg1]
# texture=tex1??.bmp
resources=kohle, eisen, gold, granit 
is=mountain

[schnee]
# texture=tex2.bmp
resources=
is=dead

[sumpf]
# texture=tex3.bmp
def_res=wasser
def_stock=0
is=unpassable

[strand]
# texture=tex4.bmp
resources=
is=dry

[wasser]
# texture=tex5.bmp
resources=
def_res=fisch
def_stock=10 
is=water
fps=10

[wiese1]
# texture=tex6.bmp
def_res=wasser
def_stock=0
is=green

[wiese2]
# texture=tex7.bmp
def_res=wasser
def_stock=0
is=green

[wiese3]
# texture=tex8.bmp
def_res=wasser
def_stock=0
is=green

[berg2]
# texture=tex9.bmp
resources=kohle, eisen, gold, granit
is=mountain

[berg3]
# texture=tex10.bmp
resources=kohle, eisen, gold, granit
is=mountain

[berg4]
# texture=tex11.bmp
resources=kohle, eisen, gold, granit
is=mountain

[steppe_kahl]
# texture=tex12.bmp
def_res=wasser
def_stock=0
is=green

[wiese4]
# texture=tex13.bmp
def_res=wasser
def_stock=0
is=green

[lava]
# texture=tex14.bmp
resources=
is=acid

[bergwiese]
# texture=tex15.bmp
resources=
is=green

