| constraint() const | qglviewer::Frame | [inline] |
| coordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| coordinatesOfFrom(const qglviewer::Vec &src, const Frame *from) const | qglviewer::Frame | |
| coordinatesOfIn(const qglviewer::Vec &src, const Frame *in) const | qglviewer::Frame | |
| domElement(const QString &name, QDomDocument &doc) const | qglviewer::Frame | [virtual] |
| Frame() | qglviewer::Frame | |
| Frame(const qglviewer::Vec &pos, const qglviewer::Quaternion &orien) | qglviewer::Frame | |
| getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getCoordinatesOfFrom(const float src[3], float res[3], const Frame *from) const | qglviewer::Frame | |
| getCoordinatesOfIn(const float src[3], float res[3], const Frame *in) const | qglviewer::Frame | |
| getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
| getOrientation(float &x, float &y, float &z, float &a) const | qglviewer::Frame | |
| getPosition(float &x, float &y, float &z) const | qglviewer::Frame | |
| getRotation(float &x, float &y, float &z, float &a) const | qglviewer::Frame | |
| getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
| getTransformOfFrom(const float src[3], float res[3], const Frame *from) const | qglviewer::Frame | |
| getTransformOfIn(const float src[3], float res[3], const Frame *in) const | qglviewer::Frame | |
| getTranslation(float &x, float &y, float &z) const | qglviewer::Frame | |
| getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
| initFromDOMElement(const QDomElement &de) | qglviewer::Frame | [virtual] |
| inverseCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| inverseOrientationOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| inverseTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| localCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| localInverseCoordinatesOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| localInverseTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| localTransformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| matrix() const | qglviewer::Frame | |
| modified() | qglviewer::Frame | [signal] |
| operator=(const Frame &f) | qglviewer::Frame | |
| orientation() const | qglviewer::Frame | |
| orientationOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| position() const | qglviewer::Frame | [inline] |
| referenceFrame() const | qglviewer::Frame | [inline] |
| rotate(qglviewer::Quaternion &q) | qglviewer::Frame | |
| rotate(const qglviewer::Quaternion &q) | qglviewer::Frame | |
| rotate(float q[4]) | qglviewer::Frame | |
| rotate(float &x, float &y, float &z, float &a) | qglviewer::Frame | |
| rotate(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
| rotation() const | qglviewer::Frame | [inline] |
| setConstraint(Constraint *c) | qglviewer::Frame | |
| setFromMatrix(const float m[4][4]) | qglviewer::Frame | |
| setOrientation(const qglviewer::Quaternion &q) | qglviewer::Frame | |
| setOrientation(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
| setOrientationAxisAngle(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
| setPosition(const float x, const float y, const float z) | qglviewer::Frame | |
| setPosition(const qglviewer::Vec &t) | qglviewer::Frame | |
| setPositionAndOrientation(const qglviewer::Vec &t, const qglviewer::Quaternion &q) | qglviewer::Frame | |
| setReferenceFrame(Frame *const fr) | qglviewer::Frame | |
| setRotation(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
| setRotation(const qglviewer::Quaternion &q) | qglviewer::Frame | [inline] |
| setRotationAxisAngle(const float x, const float y, const float z, const float a) | qglviewer::Frame | |
| settingAsReferenceFrameWillCreateALoop(Frame *const fr) | qglviewer::Frame | |
| setTranslation(const float x, const float y, const float z) | qglviewer::Frame | |
| setTranslation(const qglviewer::Vec &t) | qglviewer::Frame | [inline] |
| setTranslationAndRotation(const qglviewer::Vec &t, const qglviewer::Quaternion &q) | qglviewer::Frame | |
| transformOf(const qglviewer::Vec &src) const | qglviewer::Frame | |
| transformOfFrom(const qglviewer::Vec &src, const Frame *from) const | qglviewer::Frame | |
| transformOfIn(const qglviewer::Vec &src, const Frame *in) const | qglviewer::Frame | |
| translate(qglviewer::Vec &t) | qglviewer::Frame | |
| translate(const qglviewer::Vec &t) | qglviewer::Frame | |
| translate(float t[3]) | qglviewer::Frame | |
| translate(float &x, float &y, float &z) | qglviewer::Frame | |
| translate(const float x, const float y, const float z) | qglviewer::Frame | |
| translation() const | qglviewer::Frame | [inline] |
| worldMatrix() const | qglviewer::Frame | |
| ~Frame() | qglviewer::Frame | [inline, virtual] |