![]() | |
CL_Object3DThe abstract interface to a "physical" 3D object in the game. Description
This class can be compared to a CL_Surface, CL_Texture, CL_Font, etc etc, but just for 3D objects instead. To construct a 3D object, either use the static load() function in in this class, or create an inheriated variant of this class. Eg. the 3D Studio format loader. Class membersstatic CL_Object3D *load( const char *res_id, CL_ResourceManager *manager) See AlsoNone |