Parents: public CL_Resource
CL_Object3DResource( string name, string location, CL_ResourceOptions *options, CL_ResourceManager *parent, bool from_datafile) virtual ~CL_Object3DResource() virtual void serialize_save(CL_OutputSource *output) virtual void load() virtual void unload() virtual int get_load_count() virtual CL_Object3D *create()
None
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