ghc-prim-0.4.0.0: GHC primitives

Maintainer | ghc-devs@haskell.org
Stability | internal
Portability | non-portable (GHC extensions)
Safe Haskell | Unsafe
Language | Haskell2010

GHC.Prim

Contents

- The word size story.
- Char#
- Int#
- Word#
- Narrowings
- Int64#
- Word64#
- Double#
- Float#
- Arrays
- Small Arrays
- Byte Arrays
- Arrays of arrays
- Addr#
- Mutable variables
- Exceptions
- STM-accessible Mutable Variables
- Synchronized Mutable Variables
- Delay/wait operations
- Concurrency primitives
- Weak pointers
- Stable pointers and names
- Unsafe pointer equality
- Parallelism
- Tag to enum stuff
- Bytecode operations
- Misc
- Etc
- Safe coercions
- SIMD Vectors
- Prefetch

Description

GHC's primitive types and operations. Use GHC.Exts from the base package instead of importing this module directly.

Synopsis

- data Char#
- gtChar# :: Char# -> Char# -> Int#
- geChar# :: Char# -> Char# -> Int#
- eqChar# :: Char# -> Char# -> Int#
- neChar# :: Char# -> Char# -> Int#
- ltChar# :: Char# -> Char# -> Int#
- leChar# :: Char# -> Char# -> Int#
- ord# :: Char# -> Int#
- data Int#
- (+#) :: Int# -> Int# -> Int#
- (-#) :: Int# -> Int# -> Int#
- (*#) :: Int# -> Int# -> Int#
- mulIntMayOflo# :: Int# -> Int# -> Int#
- quotInt# :: Int# -> Int# -> Int#
- remInt# :: Int# -> Int# -> Int#
- quotRemInt# :: Int# -> Int# -> (#Int#, Int##)
- andI# :: Int# -> Int# -> Int#
- orI# :: Int# -> Int# -> Int#
- xorI# :: Int# -> Int# -> Int#
- notI# :: Int# -> Int#
- negateInt# :: Int# -> Int#
- addIntC# :: Int# -> Int# -> (#Int#, Int##)
- subIntC# :: Int# -> Int# -> (#Int#, Int##)
- (>#) :: Int# -> Int# -> Int#
- (>=#) :: Int# -> Int# -> Int#
- (==#) :: Int# -> Int# -> Int#
- (/=#) :: Int# -> Int# -> Int#
- (<#) :: Int# -> Int# -> Int#
- (<=#) :: Int# -> Int# -> Int#
- chr# :: Int# -> Char#
- int2Word# :: Int# -> Word#
- int2Float# :: Int# -> Float#
- int2Double# :: Int# -> Double#
- word2Float# :: Word# -> Float#
- word2Double# :: Word# -> Double#
- uncheckedIShiftL# :: Int# -> Int# -> Int#
- uncheckedIShiftRA# :: Int# -> Int# -> Int#
- uncheckedIShiftRL# :: Int# -> Int# -> Int#
- data Word#
- plusWord# :: Word# -> Word# -> Word#
- plusWord2# :: Word# -> Word# -> (#Word#, Word##)
- minusWord# :: Word# -> Word# -> Word#
- timesWord# :: Word# -> Word# -> Word#
- timesWord2# :: Word# -> Word# -> (#Word#, Word##)
- quotWord# :: Word# -> Word# -> Word#
- remWord# :: Word# -> Word# -> Word#
- quotRemWord# :: Word# -> Word# -> (#Word#, Word##)
- quotRemWord2# :: Word# -> Word# -> Word# -> (#Word#, Word##)
- and# :: Word# -> Word# -> Word#
- or# :: Word# -> Word# -> Word#
- xor# :: Word# -> Word# -> Word#
- not# :: Word# -> Word#
- uncheckedShiftL# :: Word# -> Int# -> Word#
- uncheckedShiftRL# :: Word# -> Int# -> Word#
- word2Int# :: Word# -> Int#
- gtWord# :: Word# -> Word# -> Int#
- geWord# :: Word# -> Word# -> Int#
- eqWord# :: Word# -> Word# -> Int#
- neWord# :: Word# -> Word# -> Int#
- ltWord# :: Word# -> Word# -> Int#
- leWord# :: Word# -> Word# -> Int#
- popCnt8# :: Word# -> Word#
- popCnt16# :: Word# -> Word#
- popCnt32# :: Word# -> Word#
- popCnt64# :: Word64# -> Word#
- popCnt# :: Word# -> Word#
- clz8# :: Word# -> Word#
- clz16# :: Word# -> Word#
- clz32# :: Word# -> Word#
- clz64# :: Word64# -> Word#
- clz# :: Word# -> Word#
- ctz8# :: Word# -> Word#
- ctz16# :: Word# -> Word#
- ctz32# :: Word# -> Word#
- ctz64# :: Word64# -> Word#
- ctz# :: Word# -> Word#
- byteSwap16# :: Word# -> Word#
- byteSwap32# :: Word# -> Word#
- byteSwap64# :: Word64# -> Word64#
- byteSwap# :: Word# -> Word#
- narrow8Int# :: Int# -> Int#
- narrow16Int# :: Int# -> Int#
- narrow32Int# :: Int# -> Int#
- narrow8Word# :: Word# -> Word#
- narrow16Word# :: Word# -> Word#
- narrow32Word# :: Word# -> Word#
- data Int64#
- data Word64#
- data Double#
- (>##) :: Double# -> Double# -> Int#
- (>=##) :: Double# -> Double# -> Int#
- (==##) :: Double# -> Double# -> Int#
- (/=##) :: Double# -> Double# -> Int#
- (<##) :: Double# -> Double# -> Int#
- (<=##) :: Double# -> Double# -> Int#
- (+##) :: Double# -> Double# -> Double#
- (-##) :: Double# -> Double# -> Double#
- (*##) :: Double# -> Double# -> Double#
- (/##) :: Double# -> Double# -> Double#
- negateDouble# :: Double# -> Double#
- double2Int# :: Double# -> Int#
- double2Float# :: Double# -> Float#
- expDouble# :: Double# -> Double#
- logDouble# :: Double# -> Double#
- sqrtDouble# :: Double# -> Double#
- sinDouble# :: Double# -> Double#
- cosDouble# :: Double# -> Double#
- tanDouble# :: Double# -> Double#
- asinDouble# :: Double# -> Double#
- acosDouble# :: Double# -> Double#
- atanDouble# :: Double# -> Double#
- sinhDouble# :: Double# -> Double#
- coshDouble# :: Double# -> Double#
- tanhDouble# :: Double# -> Double#
- (**##) :: Double# -> Double# -> Double#
- decodeDouble_2Int# :: Double# -> (#Int#, Word#, Word#, Int##)
- decodeDouble_Int64# :: Double# -> (#Int64#, Int##)
- data Float#
- gtFloat# :: Float# -> Float# -> Int#
- geFloat# :: Float# -> Float# -> Int#
- eqFloat# :: Float# -> Float# -> Int#
- neFloat# :: Float# -> Float# -> Int#
- ltFloat# :: Float# -> Float# -> Int#
- leFloat# :: Float# -> Float# -> Int#
- plusFloat# :: Float# -> Float# -> Float#
- minusFloat# :: Float# -> Float# -> Float#
- timesFloat# :: Float# -> Float# -> Float#
- divideFloat# :: Float# -> Float# -> Float#
- negateFloat# :: Float# -> Float#
- float2Int# :: Float# -> Int#
- expFloat# :: Float# -> Float#
- logFloat# :: Float# -> Float#
- sqrtFloat# :: Float# -> Float#
- sinFloat# :: Float# -> Float#
- cosFloat# :: Float# -> Float#
- tanFloat# :: Float# -> Float#
- asinFloat# :: Float# -> Float#
- acosFloat# :: Float# -> Float#
- atanFloat# :: Float# -> Float#
- sinhFloat# :: Float# -> Float#
- coshFloat# :: Float# -> Float#
- tanhFloat# :: Float# -> Float#
- powerFloat# :: Float# -> Float# -> Float#
- float2Double# :: Float# -> Double#
- decodeFloat_Int# :: Float# -> (#Int#, Int##)
- data Array# a
- data MutableArray# s a
- newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#)
- sameMutableArray# :: MutableArray# s a -> MutableArray# s a -> Int#
- readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#)
- writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# s
- sizeofArray# :: Array# a -> Int#
- sizeofMutableArray# :: MutableArray# s a -> Int#
- indexArray# :: Array# a -> Int# -> (#a#)
- unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#)
- unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#)
- copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
- copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s
- cloneArray# :: Array# a -> Int# -> Int# -> Array# a
- cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
- freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#)
- thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#)
- casArray# :: MutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#)
- data SmallArray# a
- data SmallMutableArray# s a
- newSmallArray# :: Int# -> a -> State# s -> (#State# s, SmallMutableArray# s a#)
- sameSmallMutableArray# :: SmallMutableArray# s a -> SmallMutableArray# s a -> Int#
- readSmallArray# :: SmallMutableArray# s a -> Int# -> State# s -> (#State# s, a#)
- writeSmallArray# :: SmallMutableArray# s a -> Int# -> a -> State# s -> State# s
- sizeofSmallArray# :: SmallArray# a -> Int#
- sizeofSmallMutableArray# :: SmallMutableArray# s a -> Int#
- indexSmallArray# :: SmallArray# a -> Int# -> (#a#)
- unsafeFreezeSmallArray# :: SmallMutableArray# s a -> State# s -> (#State# s, SmallArray# a#)
- unsafeThawSmallArray# :: SmallArray# a -> State# s -> (#State# s, SmallMutableArray# s a#)
- copySmallArray# :: SmallArray# a -> Int# -> SmallMutableArray# s a -> Int# -> Int# -> State# s -> State# s
- copySmallMutableArray# :: SmallMutableArray# s a -> Int# -> SmallMutableArray# s a -> Int# -> Int# -> State# s -> State# s
- cloneSmallArray# :: SmallArray# a -> Int# -> Int# -> SmallArray# a
- cloneSmallMutableArray# :: SmallMutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, SmallMutableArray# s a#)
- freezeSmallArray# :: SmallMutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, SmallArray# a#)
- thawSmallArray# :: SmallArray# a -> Int# -> Int# -> State# s -> (#State# s, SmallMutableArray# s a#)
- casSmallArray# :: SmallMutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#)
- data ByteArray#
- data MutableByteArray# s
- newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
- newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#)
- newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
- byteArrayContents# :: ByteArray# -> Addr#
- sameMutableByteArray# :: MutableByteArray# s -> MutableByteArray# s -> Int#
- shrinkMutableByteArray# :: MutableByteArray# s -> Int# -> State# s -> State# s
- resizeMutableByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
- unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##)
- sizeofByteArray# :: ByteArray# -> Int#
- sizeofMutableByteArray# :: MutableByteArray# s -> Int#
- indexCharArray# :: ByteArray# -> Int# -> Char#
- indexWideCharArray# :: ByteArray# -> Int# -> Char#
- indexIntArray# :: ByteArray# -> Int# -> Int#
- indexWordArray# :: ByteArray# -> Int# -> Word#
- indexAddrArray# :: ByteArray# -> Int# -> Addr#
- indexFloatArray# :: ByteArray# -> Int# -> Float#
- indexDoubleArray# :: ByteArray# -> Int# -> Double#
- indexStablePtrArray# :: ByteArray# -> Int# -> StablePtr# a
- indexInt8Array# :: ByteArray# -> Int# -> Int#
- indexInt16Array# :: ByteArray# -> Int# -> Int#
- indexInt32Array# :: ByteArray# -> Int# -> Int#
- indexInt64Array# :: ByteArray# -> Int# -> Int64#
- indexWord8Array# :: ByteArray# -> Int# -> Word#
- indexWord16Array# :: ByteArray# -> Int# -> Word#
- indexWord32Array# :: ByteArray# -> Int# -> Word#
- indexWord64Array# :: ByteArray# -> Int# -> Word64#
- readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
- readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##)
- readIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readWordArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readAddrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Addr##)
- readFloatArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Float##)
- readDoubleArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Double##)
- readStablePtrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, StablePtr# a#)
- readInt8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- readInt64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64##)
- readWord8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##)
- readWord64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64##)
- writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
- writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s
- writeIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeWordArray# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeAddrArray# :: MutableByteArray# s -> Int# -> Addr# -> State# s -> State# s
- writeFloatArray# :: MutableByteArray# s -> Int# -> Float# -> State# s -> State# s
- writeDoubleArray# :: MutableByteArray# s -> Int# -> Double# -> State# s -> State# s
- writeStablePtrArray# :: MutableByteArray# s -> Int# -> StablePtr# a -> State# s -> State# s
- writeInt8Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt16Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt32Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- writeInt64Array# :: MutableByteArray# s -> Int# -> Int64# -> State# s -> State# s
- writeWord8Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord16Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord32Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s
- writeWord64Array# :: MutableByteArray# s -> Int# -> Word64# -> State# s -> State# s
- copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- copyByteArrayToAddr# :: ByteArray# -> Int# -> Addr# -> Int# -> State# s -> State# s
- copyMutableByteArrayToAddr# :: MutableByteArray# s -> Int# -> Addr# -> Int# -> State# s -> State# s
- copyAddrToByteArray# :: Addr# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# s
- atomicReadIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##)
- atomicWriteIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s
- casIntArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchAddIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchSubIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchAndIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchNandIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchOrIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- fetchXorIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##)
- data ArrayArray#
- data MutableArrayArray# s
- newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#)
- sameMutableArrayArray# :: MutableArrayArray# s -> MutableArrayArray# s -> Int#
- unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##)
- sizeofArrayArray# :: ArrayArray# -> Int#
- sizeofMutableArrayArray# :: MutableArrayArray# s -> Int#
- indexByteArrayArray# :: ArrayArray# -> Int# -> ByteArray#
- indexArrayArrayArray# :: ArrayArray# -> Int# -> ArrayArray#
- readByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ByteArray##)
- readMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#)
- readArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ArrayArray##)
- readMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableArrayArray# s#)
- writeByteArrayArray# :: MutableArrayArray# s -> Int# -> ByteArray# -> State# s -> State# s
- writeMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> MutableByteArray# s -> State# s -> State# s
- writeArrayArrayArray# :: MutableArrayArray# s -> Int# -> ArrayArray# -> State# s -> State# s
- writeMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> State# s -> State# s
- copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
- copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s
- data Addr#
- nullAddr# :: Addr#
- plusAddr# :: Addr# -> Int# -> Addr#
- minusAddr# :: Addr# -> Addr# -> Int#
- remAddr# :: Addr# -> Int# -> Int#
- addr2Int# :: Addr# -> Int#
- int2Addr# :: Int# -> Addr#
- gtAddr# :: Addr# -> Addr# -> Int#
- geAddr# :: Addr# -> Addr# -> Int#
- eqAddr# :: Addr# -> Addr# -> Int#
- neAddr# :: Addr# -> Addr# -> Int#
- ltAddr# :: Addr# -> Addr# -> Int#
- leAddr# :: Addr# -> Addr# -> Int#
- indexCharOffAddr# :: Addr# -> Int# -> Char#
- indexWideCharOffAddr# :: Addr# -> Int# -> Char#
- indexIntOffAddr# :: Addr# -> Int# -> Int#
- indexWordOffAddr# :: Addr# -> Int# -> Word#
- indexAddrOffAddr# :: Addr# -> Int# -> Addr#
- indexFloatOffAddr# :: Addr# -> Int# -> Float#
- indexDoubleOffAddr# :: Addr# -> Int# -> Double#
- indexStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a
- indexInt8OffAddr# :: Addr# -> Int# -> Int#
- indexInt16OffAddr# :: Addr# -> Int# -> Int#
- indexInt32OffAddr# :: Addr# -> Int# -> Int#
- indexInt64OffAddr# :: Addr# -> Int# -> Int64#
- indexWord8OffAddr# :: Addr# -> Int# -> Word#
- indexWord16OffAddr# :: Addr# -> Int# -> Word#
- indexWord32OffAddr# :: Addr# -> Int# -> Word#
- indexWord64OffAddr# :: Addr# -> Int# -> Word64#
- readCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)
- readWideCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##)
- readIntOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readWordOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readAddrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Addr##)
- readFloatOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Float##)
- readDoubleOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Double##)
- readStablePtrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, StablePtr# a#)
- readInt8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##)
- readInt64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64##)
- readWord8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##)
- readWord64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64##)
- writeCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s
- writeWideCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s
- writeIntOffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeWordOffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeAddrOffAddr# :: Addr# -> Int# -> Addr# -> State# s -> State# s
- writeFloatOffAddr# :: Addr# -> Int# -> Float# -> State# s -> State# s
- writeDoubleOffAddr# :: Addr# -> Int# -> Double# -> State# s -> State# s
- writeStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a -> State# s -> State# s
- writeInt8OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt16OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt32OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s
- writeInt64OffAddr# :: Addr# -> Int# -> Int64# -> State# s -> State# s
- writeWord8OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord16OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord32OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s
- writeWord64OffAddr# :: Addr# -> Int# -> Word64# -> State# s -> State# s
- data MutVar# s a
- newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#)
- readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#)
- writeMutVar# :: MutVar# s a -> a -> State# s -> State# s
- sameMutVar# :: MutVar# s a -> MutVar# s a -> Int#
- atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#)
- casMutVar# :: MutVar# s a -> a -> a -> State# s -> (#State# s, Int#, a#)
- catch# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- raise# :: a -> b
- raiseIO# :: a -> State# RealWorld -> (#State# RealWorld, b#)
- maskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- maskUninterruptible# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- unmaskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- getMaskingState# :: State# RealWorld -> (#State# RealWorld, Int##)
- data TVar# s a
- atomically# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- retry# :: State# RealWorld -> (#State# RealWorld, a#)
- catchRetry# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- catchSTM# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#)
- check# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, ()#)
- newTVar# :: a -> State# s -> (#State# s, TVar# s a#)
- readTVar# :: TVar# s a -> State# s -> (#State# s, a#)
- readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#)
- writeTVar# :: TVar# s a -> a -> State# s -> State# s
- sameTVar# :: TVar# s a -> TVar# s a -> Int#
- data MVar# s a
- newMVar# :: State# s -> (#State# s, MVar# s a#)
- takeMVar# :: MVar# s a -> State# s -> (#State# s, a#)
- tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)
- putMVar# :: MVar# s a -> a -> State# s -> State# s
- tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##)
- readMVar# :: MVar# s a -> State# s -> (#State# s, a#)
- tryReadMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#)
- sameMVar# :: MVar# s a -> MVar# s a -> Int#
- isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##)
- delay# :: Int# -> State# s -> State# s
- waitRead# :: Int# -> State# s -> State# s
- waitWrite# :: Int# -> State# s -> State# s
- data State# s
- data RealWorld
- data ThreadId#
- fork# :: a -> State# RealWorld -> (#State# RealWorld, ThreadId##)
- forkOn# :: Int# -> a -> State# RealWorld -> (#State# RealWorld, ThreadId##)
- killThread# :: ThreadId# -> a -> State# RealWorld -> State# RealWorld
- yield# :: State# RealWorld -> State# RealWorld
- myThreadId# :: State# RealWorld -> (#State# RealWorld, ThreadId##)
- labelThread# :: ThreadId# -> Addr# -> State# RealWorld -> State# RealWorld
- isCurrentThreadBound# :: State# RealWorld -> (#State# RealWorld, Int##)
- noDuplicate# :: State# RealWorld -> State# RealWorld
- threadStatus# :: ThreadId# -> State# RealWorld -> (#State# RealWorld, Int#, Int#, Int##)
- data Weak# b
- mkWeak# :: o -> b -> c -> State# RealWorld -> (#State# RealWorld, Weak# b#)
- mkWeakNoFinalizer# :: o -> b -> State# RealWorld -> (#State# RealWorld, Weak# b#)
- addCFinalizerToWeak# :: Addr# -> Addr# -> Int# -> Addr# -> Weak# b -> State# RealWorld -> (#State# RealWorld, Int##)
- deRefWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, a#)
- finalizeWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, State# RealWorld -> (#State# RealWorld, ()#)#)
- touch# :: o -> State# RealWorld -> State# RealWorld
- data StablePtr# a
- data StableName# a
- makeStablePtr# :: a -> State# RealWorld -> (#State# RealWorld, StablePtr# a#)
- deRefStablePtr# :: StablePtr# a -> State# RealWorld -> (#State# RealWorld, a#)
- eqStablePtr# :: StablePtr# a -> StablePtr# a -> Int#
- makeStableName# :: a -> State# RealWorld -> (#State# RealWorld, StableName# a#)
- eqStableName# :: StableName# a -> StableName# b -> Int#
- stableNameToInt# :: StableName# a -> Int#
- reallyUnsafePtrEquality# :: a -> a -> Int#
- par# :: a -> Int#
- spark# :: a -> State# s -> (#State# s, a#)
- seq# :: a -> State# s -> (#State# s, a#)
- getSpark# :: State# s -> (#State# s, Int#, a#)
- numSparks# :: State# s -> (#State# s, Int##)
- parGlobal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parLocal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAt# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#
- parAtAbs# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAtRel# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int#
- parAtForNow# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int#
- dataToTag# :: a -> Int#
- tagToEnum# :: Int# -> a
- data BCO#
- addrToAny# :: Addr# -> (#a#)
- mkApUpd0# :: BCO# -> (#a#)
- newBCO# :: ByteArray# -> ByteArray# -> Array# a -> Int# -> ByteArray# -> State# s -> (#State# s, BCO##)
- unpackClosure# :: a -> (#Addr#, Array# b, ByteArray##)
- getApStackVal# :: a -> Int# -> (#Int#, b#)
- getCCSOf# :: a -> State# s -> (#State# s, Addr##)
- getCurrentCCS# :: a -> State# s -> (#State# s, Addr##)
- data Proxy# a
- proxy# :: Proxy# a
- seq :: a -> b -> b
- data Any
- data AnyK
- unsafeCoerce# :: a -> b
- traceEvent# :: Addr# -> State# s -> State# s
- traceMarker# :: Addr# -> State# s -> State# s
- coerce :: Coercible a b => a -> b
- data Int8X16#
- data Int16X8#
- data Int32X4#
- data Int64X2#
- data Int8X32#
- data Int16X16#
- data Int32X8#
- data Int64X4#
- data Int8X64#
- data Int16X32#
- data Int32X16#
- data Int64X8#
- data Word8X16#
- data Word16X8#
- data Word32X4#
- data Word64X2#
- data Word8X32#
- data Word16X16#
- data Word32X8#
- data Word64X4#
- data Word8X64#
- data Word16X32#
- data Word32X16#
- data Word64X8#
- data FloatX4#
- data DoubleX2#
- data FloatX8#
- data DoubleX4#
- data FloatX16#
- data DoubleX8#
- broadcastInt8X16# :: Int# -> Int8X16#
- broadcastInt16X8# :: Int# -> Int16X8#
- broadcastInt32X4# :: Int# -> Int32X4#
- broadcastInt64X2# :: Int64# -> Int64X2#
- broadcastInt8X32# :: Int# -> Int8X32#
- broadcastInt16X16# :: Int# -> Int16X16#
- broadcastInt32X8# :: Int# -> Int32X8#
- broadcastInt64X4# :: Int64# -> Int64X4#
- broadcastInt8X64# :: Int# -> Int8X64#
- broadcastInt16X32# :: Int# -> Int16X32#
- broadcastInt32X16# :: Int# -> Int32X16#
- broadcastInt64X8# :: Int64# -> Int64X8#
- broadcastWord8X16# :: Word# -> Word8X16#
- broadcastWord16X8# :: Word# -> Word16X8#
- broadcastWord32X4# :: Word# -> Word32X4#
- broadcastWord64X2# :: Word64# -> Word64X2#
- broadcastWord8X32# :: Word# -> Word8X32#
- broadcastWord16X16# :: Word# -> Word16X16#
- broadcastWord32X8# :: Word# -> Word32X8#
- broadcastWord64X4# :: Word64# -> Word64X4#
- broadcastWord8X64# :: Word# -> Word8X64#
- broadcastWord16X32# :: Word# -> Word16X32#
- broadcastWord32X16# :: Word# -> Word32X16#
- broadcastWord64X8# :: Word64# -> Word64X8#
- broadcastFloatX4# :: Float# -> FloatX4#
- broadcastDoubleX2# :: Double# -> DoubleX2#
- broadcastFloatX8# :: Float# -> FloatX8#
- broadcastDoubleX4# :: Double# -> DoubleX4#
- broadcastFloatX16# :: Float# -> FloatX16#
- broadcastDoubleX8# :: Double# -> DoubleX8#
- packInt8X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X16#
- packInt16X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X8#
- packInt32X4# :: (#Int#, Int#, Int#, Int##) -> Int32X4#
- packInt64X2# :: (#Int64#, Int64##) -> Int64X2#
- packInt8X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X32#
- packInt16X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X16#
- packInt32X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X8#
- packInt64X4# :: (#Int64#, Int64#, Int64#, Int64##) -> Int64X4#
- packInt8X64# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X64#
- packInt16X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X32#
- packInt32X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X16#
- packInt64X8# :: (#Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64##) -> Int64X8#
- packWord8X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X16#
- packWord16X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X8#
- packWord32X4# :: (#Word#, Word#, Word#, Word##) -> Word32X4#
- packWord64X2# :: (#Word64#, Word64##) -> Word64X2#
- packWord8X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X32#
- packWord16X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X16#
- packWord32X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X8#
- packWord64X4# :: (#Word64#, Word64#, Word64#, Word64##) -> Word64X4#
- packWord8X64# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X64#
- packWord16X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X32#
- packWord32X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X16#
- packWord64X8# :: (#Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64##) -> Word64X8#
- packFloatX4# :: (#Float#, Float#, Float#, Float##) -> FloatX4#
- packDoubleX2# :: (#Double#, Double##) -> DoubleX2#
- packFloatX8# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX8#
- packDoubleX4# :: (#Double#, Double#, Double#, Double##) -> DoubleX4#
- packFloatX16# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX16#
- packDoubleX8# :: (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) -> DoubleX8#
- unpackInt8X16# :: Int8X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X8# :: Int16X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X4# :: Int32X4# -> (#Int#, Int#, Int#, Int##)
- unpackInt64X2# :: Int64X2# -> (#Int64#, Int64##)
- unpackInt8X32# :: Int8X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X16# :: Int16X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X8# :: Int32X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt64X4# :: Int64X4# -> (#Int64#, Int64#, Int64#, Int64##)
- unpackInt8X64# :: Int8X64# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt16X32# :: Int16X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt32X16# :: Int32X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##)
- unpackInt64X8# :: Int64X8# -> (#Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64##)
- unpackWord8X16# :: Word8X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X8# :: Word16X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X4# :: Word32X4# -> (#Word#, Word#, Word#, Word##)
- unpackWord64X2# :: Word64X2# -> (#Word64#, Word64##)
- unpackWord8X32# :: Word8X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X16# :: Word16X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X8# :: Word32X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord64X4# :: Word64X4# -> (#Word64#, Word64#, Word64#, Word64##)
- unpackWord8X64# :: Word8X64# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord16X32# :: Word16X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord32X16# :: Word32X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##)
- unpackWord64X8# :: Word64X8# -> (#Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64##)
- unpackFloatX4# :: FloatX4# -> (#Float#, Float#, Float#, Float##)
- unpackDoubleX2# :: DoubleX2# -> (#Double#, Double##)
- unpackFloatX8# :: FloatX8# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)
- unpackDoubleX4# :: DoubleX4# -> (#Double#, Double#, Double#, Double##)
- unpackFloatX16# :: FloatX16# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##)
- unpackDoubleX8# :: DoubleX8# -> (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##)
- insertInt8X16# :: Int8X16# -> Int# -> Int# -> Int8X16#
- insertInt16X8# :: Int16X8# -> Int# -> Int# -> Int16X8#
- insertInt32X4# :: Int32X4# -> Int# -> Int# -> Int32X4#
- insertInt64X2# :: Int64X2# -> Int64# -> Int# -> Int64X2#
- insertInt8X32# :: Int8X32# -> Int# -> Int# -> Int8X32#
- insertInt16X16# :: Int16X16# -> Int# -> Int# -> Int16X16#
- insertInt32X8# :: Int32X8# -> Int# -> Int# -> Int32X8#
- insertInt64X4# :: Int64X4# -> Int64# -> Int# -> Int64X4#
- insertInt8X64# :: Int8X64# -> Int# -> Int# -> Int8X64#
- insertInt16X32# :: Int16X32# -> Int# -> Int# -> Int16X32#
- insertInt32X16# :: Int32X16# -> Int# -> Int# -> Int32X16#
- insertInt64X8# :: Int64X8# -> Int64# -> Int# -> Int64X8#
- insertWord8X16# :: Word8X16# -> Word# -> Int# -> Word8X16#
- insertWord16X8# :: Word16X8# -> Word# -> Int# -> Word16X8#
- insertWord32X4# :: Word32X4# -> Word# -> Int# -> Word32X4#
- insertWord64X2# :: Word64X2# -> Word64# -> Int# -> Word64X2#
- insertWord8X32# :: Word8X32# -> Word# -> Int# -> Word8X32#
- insertWord16X16# :: Word16X16# -> Word# -> Int# -> Word16X16#
- insertWord32X8# :: Word32X8# -> Word# -> Int# -> Word32X8#
- insertWord64X4# :: Word64X4# -> Word64# -> Int# -> Word64X4#
- insertWord8X64# :: Word8X64# -> Word# -> Int# -> Word8X64#
- insertWord16X32# :: Word16X32# -> Word# -> Int# -> Word16X32#
- insertWord32X16# :: Word32X16# -> Word# -> Int# -> Word32X16#
- insertWord64X8# :: Word64X8# -> Word64# -> Int# -> Word64X8#
- insertFloatX4# :: FloatX4# -> Float# -> Int# -> FloatX4#
- insertDoubleX2# :: DoubleX2# -> Double# -> Int# -> DoubleX2#
- insertFloatX8# :: FloatX8# -> Float# -> Int# -> FloatX8#
- insertDoubleX4# :: DoubleX4# -> Double# -> Int# -> DoubleX4#
- insertFloatX16# :: FloatX16# -> Float# -> Int# -> FloatX16#
- insertDoubleX8# :: DoubleX8# -> Double# -> Int# -> DoubleX8#
- plusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- plusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- plusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- plusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- plusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- plusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- plusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- plusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- plusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- plusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- plusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- plusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- plusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- plusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- plusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- plusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- plusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- plusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- plusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- plusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- plusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- plusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- plusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- plusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- plusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- plusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- plusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- plusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- plusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- plusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- minusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- minusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- minusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- minusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- minusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- minusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- minusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- minusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- minusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- minusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- minusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- minusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- minusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- minusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- minusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- minusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- minusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- minusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- minusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- minusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- minusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- minusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- minusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- minusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- minusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- minusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- minusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- minusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- minusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- minusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- timesInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- timesInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- timesInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- timesInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- timesInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- timesInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- timesInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- timesInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- timesInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- timesInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- timesInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- timesInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- timesWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- timesWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- timesWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- timesWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- timesWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- timesWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- timesWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- timesWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- timesWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- timesWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- timesWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- timesWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- timesFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- timesDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- timesFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- timesDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- timesFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- timesDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- divideFloatX4# :: FloatX4# -> FloatX4# -> FloatX4#
- divideDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2#
- divideFloatX8# :: FloatX8# -> FloatX8# -> FloatX8#
- divideDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4#
- divideFloatX16# :: FloatX16# -> FloatX16# -> FloatX16#
- divideDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8#
- quotInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- quotInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- quotInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- quotInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- quotInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- quotInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- quotInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- quotInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- quotInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- quotInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- quotInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- quotInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- quotWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- quotWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- quotWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- quotWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- quotWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- quotWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- quotWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- quotWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- quotWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- quotWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- quotWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- quotWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- remInt8X16# :: Int8X16# -> Int8X16# -> Int8X16#
- remInt16X8# :: Int16X8# -> Int16X8# -> Int16X8#
- remInt32X4# :: Int32X4# -> Int32X4# -> Int32X4#
- remInt64X2# :: Int64X2# -> Int64X2# -> Int64X2#
- remInt8X32# :: Int8X32# -> Int8X32# -> Int8X32#
- remInt16X16# :: Int16X16# -> Int16X16# -> Int16X16#
- remInt32X8# :: Int32X8# -> Int32X8# -> Int32X8#
- remInt64X4# :: Int64X4# -> Int64X4# -> Int64X4#
- remInt8X64# :: Int8X64# -> Int8X64# -> Int8X64#
- remInt16X32# :: Int16X32# -> Int16X32# -> Int16X32#
- remInt32X16# :: Int32X16# -> Int32X16# -> Int32X16#
- remInt64X8# :: Int64X8# -> Int64X8# -> Int64X8#
- remWord8X16# :: Word8X16# -> Word8X16# -> Word8X16#
- remWord16X8# :: Word16X8# -> Word16X8# -> Word16X8#
- remWord32X4# :: Word32X4# -> Word32X4# -> Word32X4#
- remWord64X2# :: Word64X2# -> Word64X2# -> Word64X2#
- remWord8X32# :: Word8X32# -> Word8X32# -> Word8X32#
- remWord16X16# :: Word16X16# -> Word16X16# -> Word16X16#
- remWord32X8# :: Word32X8# -> Word32X8# -> Word32X8#
- remWord64X4# :: Word64X4# -> Word64X4# -> Word64X4#
- remWord8X64# :: Word8X64# -> Word8X64# -> Word8X64#
- remWord16X32# :: Word16X32# -> Word16X32# -> Word16X32#
- remWord32X16# :: Word32X16# -> Word32X16# -> Word32X16#
- remWord64X8# :: Word64X8# -> Word64X8# -> Word64X8#
- negateInt8X16# :: Int8X16# -> Int8X16#
- negateInt16X8# :: Int16X8# -> Int16X8#
- negateInt32X4# :: Int32X4# -> Int32X4#
- negateInt64X2# :: Int64X2# -> Int64X2#
- negateInt8X32# :: Int8X32# -> Int8X32#
- negateInt16X16# :: Int16X16# -> Int16X16#
- negateInt32X8# :: Int32X8# -> Int32X8#
- negateInt64X4# :: Int64X4# -> Int64X4#
- negateInt8X64# :: Int8X64# -> Int8X64#
- negateInt16X32# :: Int16X32# -> Int16X32#
- negateInt32X16# :: Int32X16# -> Int32X16#
- negateInt64X8# :: Int64X8# -> Int64X8#
- negateFloatX4# :: FloatX4# -> FloatX4#
- negateDoubleX2# :: DoubleX2# -> DoubleX2#
- negateFloatX8# :: FloatX8# -> FloatX8#
- negateDoubleX4# :: DoubleX4# -> DoubleX4#
- negateFloatX16# :: FloatX16# -> FloatX16#
- negateDoubleX8# :: DoubleX8# -> DoubleX8#
- indexInt8X16Array# :: ByteArray# -> Int# -> Int8X16#
- indexInt16X8Array# :: ByteArray# -> Int# -> Int16X8#
- indexInt32X4Array# :: ByteArray# -> Int# -> Int32X4#
- indexInt64X2Array# :: ByteArray# -> Int# -> Int64X2#
- indexInt8X32Array# :: ByteArray# -> Int# -> Int8X32#
- indexInt16X16Array# :: ByteArray# -> Int# -> Int16X16#
- indexInt32X8Array# :: ByteArray# -> Int# -> Int32X8#
- indexInt64X4Array# :: ByteArray# -> Int# -> Int64X4#
- indexInt8X64Array# :: ByteArray# -> Int# -> Int8X64#
- indexInt16X32Array# :: ByteArray# -> Int# -> Int16X32#
- indexInt32X16Array# :: ByteArray# -> Int# -> Int32X16#
- indexInt64X8Array# :: ByteArray# -> Int# -> Int64X8#
- indexWord8X16Array# :: ByteArray# -> Int# -> Word8X16#
- indexWord16X8Array# :: ByteArray# -> Int# -> Word16X8#
- indexWord32X4Array# :: ByteArray# -> Int# -> Word32X4#
- indexWord64X2Array# :: ByteArray# -> Int# -> Word64X2#
- indexWord8X32Array# :: ByteArray# -> Int# -> Word8X32#
- indexWord16X16Array# :: ByteArray# -> Int# -> Word16X16#
- indexWord32X8Array# :: ByteArray# -> Int# -> Word32X8#
- indexWord64X4Array# :: ByteArray# -> Int# -> Word64X4#
- indexWord8X64Array# :: ByteArray# -> Int# -> Word8X64#
- indexWord16X32Array# :: ByteArray# -> Int# -> Word16X32#
- indexWord32X16Array# :: ByteArray# -> Int# -> Word32X16#
- indexWord64X8Array# :: ByteArray# -> Int# -> Word64X8#
- indexFloatX4Array# :: ByteArray# -> Int# -> FloatX4#
- indexDoubleX2Array# :: ByteArray# -> Int# -> DoubleX2#
- indexFloatX8Array# :: ByteArray# -> Int# -> FloatX8#
- indexDoubleX4Array# :: ByteArray# -> Int# -> DoubleX4#
- indexFloatX16Array# :: ByteArray# -> Int# -> FloatX16#
- indexDoubleX8Array# :: ByteArray# -> Int# -> DoubleX8#
- readInt8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleX2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatX16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8X16Array# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16X8Array# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32X4Array# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64X2Array# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8X32Array# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16X16Array# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32X8Array# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64X4Array# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8X64Array# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16X32Array# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32X16Array# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64X8Array# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8X16Array# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16X8Array# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32X4Array# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64X2Array# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8X32Array# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16X16Array# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32X8Array# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64X4Array# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8X64Array# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16X32Array# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32X16Array# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64X8Array# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatX4Array# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleX2Array# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatX8Array# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleX4Array# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatX16Array# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleX8Array# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8X16OffAddr# :: Addr# -> Int# -> Int8X16#
- indexInt16X8OffAddr# :: Addr# -> Int# -> Int16X8#
- indexInt32X4OffAddr# :: Addr# -> Int# -> Int32X4#
- indexInt64X2OffAddr# :: Addr# -> Int# -> Int64X2#
- indexInt8X32OffAddr# :: Addr# -> Int# -> Int8X32#
- indexInt16X16OffAddr# :: Addr# -> Int# -> Int16X16#
- indexInt32X8OffAddr# :: Addr# -> Int# -> Int32X8#
- indexInt64X4OffAddr# :: Addr# -> Int# -> Int64X4#
- indexInt8X64OffAddr# :: Addr# -> Int# -> Int8X64#
- indexInt16X32OffAddr# :: Addr# -> Int# -> Int16X32#
- indexInt32X16OffAddr# :: Addr# -> Int# -> Int32X16#
- indexInt64X8OffAddr# :: Addr# -> Int# -> Int64X8#
- indexWord8X16OffAddr# :: Addr# -> Int# -> Word8X16#
- indexWord16X8OffAddr# :: Addr# -> Int# -> Word16X8#
- indexWord32X4OffAddr# :: Addr# -> Int# -> Word32X4#
- indexWord64X2OffAddr# :: Addr# -> Int# -> Word64X2#
- indexWord8X32OffAddr# :: Addr# -> Int# -> Word8X32#
- indexWord16X16OffAddr# :: Addr# -> Int# -> Word16X16#
- indexWord32X8OffAddr# :: Addr# -> Int# -> Word32X8#
- indexWord64X4OffAddr# :: Addr# -> Int# -> Word64X4#
- indexWord8X64OffAddr# :: Addr# -> Int# -> Word8X64#
- indexWord16X32OffAddr# :: Addr# -> Int# -> Word16X32#
- indexWord32X16OffAddr# :: Addr# -> Int# -> Word32X16#
- indexWord64X8OffAddr# :: Addr# -> Int# -> Word64X8#
- indexFloatX4OffAddr# :: Addr# -> Int# -> FloatX4#
- indexDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2#
- indexFloatX8OffAddr# :: Addr# -> Int# -> FloatX8#
- indexDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4#
- indexFloatX16OffAddr# :: Addr# -> Int# -> FloatX16#
- indexDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8#
- readInt8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleX2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatX16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8ArrayAsInt8X16# :: ByteArray# -> Int# -> Int8X16#
- indexInt16ArrayAsInt16X8# :: ByteArray# -> Int# -> Int16X8#
- indexInt32ArrayAsInt32X4# :: ByteArray# -> Int# -> Int32X4#
- indexInt64ArrayAsInt64X2# :: ByteArray# -> Int# -> Int64X2#
- indexInt8ArrayAsInt8X32# :: ByteArray# -> Int# -> Int8X32#
- indexInt16ArrayAsInt16X16# :: ByteArray# -> Int# -> Int16X16#
- indexInt32ArrayAsInt32X8# :: ByteArray# -> Int# -> Int32X8#
- indexInt64ArrayAsInt64X4# :: ByteArray# -> Int# -> Int64X4#
- indexInt8ArrayAsInt8X64# :: ByteArray# -> Int# -> Int8X64#
- indexInt16ArrayAsInt16X32# :: ByteArray# -> Int# -> Int16X32#
- indexInt32ArrayAsInt32X16# :: ByteArray# -> Int# -> Int32X16#
- indexInt64ArrayAsInt64X8# :: ByteArray# -> Int# -> Int64X8#
- indexWord8ArrayAsWord8X16# :: ByteArray# -> Int# -> Word8X16#
- indexWord16ArrayAsWord16X8# :: ByteArray# -> Int# -> Word16X8#
- indexWord32ArrayAsWord32X4# :: ByteArray# -> Int# -> Word32X4#
- indexWord64ArrayAsWord64X2# :: ByteArray# -> Int# -> Word64X2#
- indexWord8ArrayAsWord8X32# :: ByteArray# -> Int# -> Word8X32#
- indexWord16ArrayAsWord16X16# :: ByteArray# -> Int# -> Word16X16#
- indexWord32ArrayAsWord32X8# :: ByteArray# -> Int# -> Word32X8#
- indexWord64ArrayAsWord64X4# :: ByteArray# -> Int# -> Word64X4#
- indexWord8ArrayAsWord8X64# :: ByteArray# -> Int# -> Word8X64#
- indexWord16ArrayAsWord16X32# :: ByteArray# -> Int# -> Word16X32#
- indexWord32ArrayAsWord32X16# :: ByteArray# -> Int# -> Word32X16#
- indexWord64ArrayAsWord64X8# :: ByteArray# -> Int# -> Word64X8#
- indexFloatArrayAsFloatX4# :: ByteArray# -> Int# -> FloatX4#
- indexDoubleArrayAsDoubleX2# :: ByteArray# -> Int# -> DoubleX2#
- indexFloatArrayAsFloatX8# :: ByteArray# -> Int# -> FloatX8#
- indexDoubleArrayAsDoubleX4# :: ByteArray# -> Int# -> DoubleX4#
- indexFloatArrayAsFloatX16# :: ByteArray# -> Int# -> FloatX16#
- indexDoubleArrayAsDoubleX8# :: ByteArray# -> Int# -> DoubleX8#
- readInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s
- indexInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16#
- indexInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8#
- indexInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4#
- indexInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2#
- indexInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32#
- indexInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16#
- indexInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8#
- indexInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4#
- indexInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64#
- indexInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32#
- indexInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16#
- indexInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8#
- indexWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16#
- indexWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8#
- indexWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4#
- indexWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2#
- indexWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32#
- indexWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16#
- indexWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8#
- indexWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4#
- indexWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64#
- indexWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32#
- indexWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16#
- indexWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8#
- indexFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4#
- indexDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2#
- indexFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8#
- indexDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4#
- indexFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16#
- indexDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8#
- readInt8OffAddrAsInt8X16# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##)
- readInt16OffAddrAsInt16X8# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##)
- readInt32OffAddrAsInt32X4# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##)
- readInt64OffAddrAsInt64X2# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##)
- readInt8OffAddrAsInt8X32# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##)
- readInt16OffAddrAsInt16X16# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##)
- readInt32OffAddrAsInt32X8# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##)
- readInt64OffAddrAsInt64X4# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##)
- readInt8OffAddrAsInt8X64# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##)
- readInt16OffAddrAsInt16X32# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##)
- readInt32OffAddrAsInt32X16# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##)
- readInt64OffAddrAsInt64X8# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##)
- readWord8OffAddrAsWord8X16# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##)
- readWord16OffAddrAsWord16X8# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##)
- readWord32OffAddrAsWord32X4# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##)
- readWord64OffAddrAsWord64X2# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##)
- readWord8OffAddrAsWord8X32# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##)
- readWord16OffAddrAsWord16X16# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##)
- readWord32OffAddrAsWord32X8# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##)
- readWord64OffAddrAsWord64X4# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##)
- readWord8OffAddrAsWord8X64# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##)
- readWord16OffAddrAsWord16X32# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##)
- readWord32OffAddrAsWord32X16# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##)
- readWord64OffAddrAsWord64X8# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##)
- readFloatOffAddrAsFloatX4# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##)
- readDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##)
- readFloatOffAddrAsFloatX8# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##)
- readDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##)
- readFloatOffAddrAsFloatX16# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##)
- readDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##)
- writeInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s
- writeInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s
- writeInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s
- writeInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s
- writeInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s
- writeInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s
- writeInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s
- writeInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s
- writeInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s
- writeInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s
- writeInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s
- writeInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s
- writeWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s
- writeWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s
- writeWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s
- writeWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s
- writeWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s
- writeWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s
- writeWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s
- writeWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s
- writeWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s
- writeWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s
- writeWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s
- writeWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s
- writeFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s
- writeFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s
- writeFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s
- writeDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s
- prefetchByteArray3# :: ByteArray# -> Int# -> State# s -> State# s
- prefetchMutableByteArray3# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr3# :: Addr# -> Int# -> State# s -> State# s
- prefetchValue3# :: a -> State# s -> State# s
- prefetchByteArray2# :: ByteArray# -> Int# -> State# s -> State# s
- prefetchMutableByteArray2# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr2# :: Addr# -> Int# -> State# s -> State# s
- prefetchValue2# :: a -> State# s -> State# s
- prefetchByteArray1# :: ByteArray# -> Int# -> State# s -> State# s
- prefetchMutableByteArray1# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr1# :: Addr# -> Int# -> State# s -> State# s
- prefetchValue1# :: a -> State# s -> State# s
- prefetchByteArray0# :: ByteArray# -> Int# -> State# s -> State# s
- prefetchMutableByteArray0# :: MutableByteArray# s -> Int# -> State# s -> State# s
- prefetchAddr0# :: Addr# -> Int# -> State# s -> State# s
- prefetchValue0# :: a -> State# s -> State# s

# The word size story.

Haskell98 specifies that signed integers (type `Int`) must contain at least 30 bits. GHC always implements `Int` using the primitive type `Int#`, whose size equals the `MachDeps.h` constant `WORD_SIZE_IN_BITS`. This is normally set based on the `config.h` parameter `SIZEOF_HSWORD`, i.e., 32 bits on 32-bit machines, 64 bits on 64-bit machines. However, it can also be explicitly set to a smaller number, e.g., 31 bits, to allow the possibility of using tag bits. Currently GHC itself has only 32-bit and 64-bit variants, but 30 or 31-bit code can be exported as an external core file for use in other back ends.

GHC also implements a primitive unsigned integer type `Word#` which always has the same number of bits as `Int#`.

In addition, GHC supports families of explicit-sized integers and words at 8, 16, 32, and 64 bits, with the usual arithmetic operations, comparisons, and a range of conversions. The 8-bit and 16-bit sizes are always represented as `Int#` and `Word#`, and the operations implemented in terms of the the primops on these types, with suitable range restrictions on the results (using the `narrow$n$Int#` and `narrow$n$Word#` families of primops. The 32-bit sizes are represented using `Int#` and `Word#` when `WORD_SIZE_IN_BITS` $geq$ 32; otherwise, these are represented using distinct primitive types `Int32#` and `Word32#`. These (when needed) have a complete set of corresponding operations; however, nearly all of these are implemented as external C functions rather than as primops. Exactly the same story applies to the 64-bit sizes. All of these details are hidden under the `PrelInt` and `PrelWord` modules, which use `#if`-defs to invoke the appropriate types and operators.

Word size also matters for the families of primops for indexing/reading/writing fixed-size quantities at offsets from an array base, address, or foreign pointer. Here, a slightly different approach is taken. The names of these primops are fixed, but their types vary according to the value of `WORD_SIZE_IN_BITS`. For example, if word size is at least 32 bits then an operator like `indexInt32Array#` has type `ByteArray# -> Int# -> Int#`; otherwise it has type `ByteArray# -> Int# -> Int32#`. This approach confines the necessary `#if`-defs to this file; no conditional compilation is needed in the files that expose these primops.

Finally, there are strongly deprecated primops for coercing between `Addr#`, the primitive type of machine addresses, and `Int#`. These are pretty bogus anyway, but will work on existing 32-bit and 64-bit GHC targets; they are completely bogus when tag bits are used in `Int#`, so are not available in this case.

# Char#

Operations on 31-bit characters.

data Char# Source

gtChar# :: Char# -> Char# -> Int# Source

geChar# :: Char# -> Char# -> Int# Source

eqChar# :: Char# -> Char# -> Int# Source

neChar# :: Char# -> Char# -> Int# Source

ltChar# :: Char# -> Char# -> Int# Source

leChar# :: Char# -> Char# -> Int# Source

ord# :: Char# -> Int# Source

# Int#

Operations on native-size integers (30+ bits).

data Int# Source

(+#) :: Int# -> Int# -> Int# infixl 6 Source

(-#) :: Int# -> Int# -> Int# infixl 6 Source

(*#) :: Int# -> Int# -> Int# infixl 7 Source

Low word of signed integer multiply.

mulIntMayOflo# :: Int# -> Int# -> Int# Source

Return non-zero if there is any possibility that the upper word of a signed integer multiply might contain useful information. Return zero only if you are completely sure that no overflow can occur. On a 32-bit platform, the recommmended implementation is to do a 32 x 32 -> 64 signed multiply, and subtract result[63:32] from (result[31] >>signed 31). If this is zero, meaning that the upper word is merely a sign extension of the lower one, no overflow can occur.

On a 64-bit platform it is not always possible to acquire the top 64 bits of the result. Therefore, a recommended implementation is to take the absolute value of both operands, and return 0 iff bits[63:31] of them are zero, since that means that their magnitudes fit within 31 bits, so the magnitude of the product must fit into 62 bits.

If in doubt, return non-zero, but do make an effort to create the correct answer for small args, since otherwise the performance of `(*) :: Integer -> Integer -> Integer` will be poor.

quotInt# :: Int# -> Int# -> Int# Source

Rounds towards zero.

remInt# :: Int# -> Int# -> Int# Source

Satisfies `(quotInt# x y) *# y +# (remInt# x y) == x`.

quotRemInt# :: Int# -> Int# -> (#Int#, Int##) Source

Rounds towards zero.

andI# :: Int# -> Int# -> Int# Source

orI# :: Int# -> Int# -> Int# Source

xorI# :: Int# -> Int# -> Int# Source

notI# :: Int# -> Int# Source

negateInt# :: Int# -> Int# Source

addIntC# :: Int# -> Int# -> (#Int#, Int##) Source

Add signed integers reporting overflow. First member of result is the sum truncated to an `Int#`; second member is zero if the true sum fits in an `Int#`, nonzero if overflow occurred (the sum is either too large or too small to fit in an `Int#`).

subIntC# :: Int# -> Int# -> (#Int#, Int##) Source

Subtract signed integers reporting overflow. First member of result is the difference truncated to an `Int#`; second member is zero if the true difference fits in an `Int#`, nonzero if overflow occurred (the difference is either too large or too small to fit in an `Int#`).

(>#) :: Int# -> Int# -> Int# infix 4 Source

(>=#) :: Int# -> Int# -> Int# infix 4 Source

(==#) :: Int# -> Int# -> Int# infix 4 Source

(/=#) :: Int# -> Int# -> Int# infix 4 Source

(<#) :: Int# -> Int# -> Int# infix 4 Source

(<=#) :: Int# -> Int# -> Int# infix 4 Source

chr# :: Int# -> Char# Source

int2Word# :: Int# -> Word# Source

int2Float# :: Int# -> Float# Source

int2Double# :: Int# -> Double# Source

word2Float# :: Word# -> Float# Source

word2Double# :: Word# -> Double# Source

uncheckedIShiftL# :: Int# -> Int# -> Int# Source

Shift left. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedIShiftRA# :: Int# -> Int# -> Int# Source

Shift right arithmetic. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedIShiftRL# :: Int# -> Int# -> Int# Source

Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

# Word#

Operations on native-sized unsigned words (30+ bits).

data Word# Source

plusWord# :: Word# -> Word# -> Word# Source

plusWord2# :: Word# -> Word# -> (#Word#, Word##) Source

minusWord# :: Word# -> Word# -> Word# Source

timesWord# :: Word# -> Word# -> Word# Source

timesWord2# :: Word# -> Word# -> (#Word#, Word##) Source

quotWord# :: Word# -> Word# -> Word# Source

remWord# :: Word# -> Word# -> Word# Source

quotRemWord# :: Word# -> Word# -> (#Word#, Word##) Source

quotRemWord2# :: Word# -> Word# -> Word# -> (#Word#, Word##) Source

and# :: Word# -> Word# -> Word# Source

or# :: Word# -> Word# -> Word# Source

xor# :: Word# -> Word# -> Word# Source

not# :: Word# -> Word# Source

uncheckedShiftL# :: Word# -> Int# -> Word# Source

Shift left logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

uncheckedShiftRL# :: Word# -> Int# -> Word# Source

Shift right logical. Result undefined if shift amount is not in the range 0 to word size - 1 inclusive.

word2Int# :: Word# -> Int# Source

gtWord# :: Word# -> Word# -> Int# Source

geWord# :: Word# -> Word# -> Int# Source

eqWord# :: Word# -> Word# -> Int# Source

neWord# :: Word# -> Word# -> Int# Source

ltWord# :: Word# -> Word# -> Int# Source

leWord# :: Word# -> Word# -> Int# Source

popCnt8# :: Word# -> Word# Source

Count the number of set bits in the lower 8 bits of a word.

popCnt16# :: Word# -> Word# Source

Count the number of set bits in the lower 16 bits of a word.

popCnt32# :: Word# -> Word# Source

Count the number of set bits in the lower 32 bits of a word.

popCnt64# :: Word64# -> Word# Source

Count the number of set bits in a 64-bit word.

popCnt# :: Word# -> Word# Source

Count the number of set bits in a word.

clz8# :: Word# -> Word# Source

Count leading zeros in the lower 8 bits of a word.

clz16# :: Word# -> Word# Source

Count leading zeros in the lower 16 bits of a word.

clz32# :: Word# -> Word# Source

Count leading zeros in the lower 32 bits of a word.

clz64# :: Word64# -> Word# Source

Count leading zeros in a 64-bit word.

clz# :: Word# -> Word# Source

Count leading zeros in a word.

ctz8# :: Word# -> Word# Source

Count trailing zeros in the lower 8 bits of a word.

ctz16# :: Word# -> Word# Source

Count trailing zeros in the lower 16 bits of a word.

ctz32# :: Word# -> Word# Source

Count trailing zeros in the lower 32 bits of a word.

ctz64# :: Word64# -> Word# Source

Count trailing zeros in a 64-bit word.

ctz# :: Word# -> Word# Source

Count trailing zeros in a word.

byteSwap16# :: Word# -> Word# Source

Swap bytes in the lower 16 bits of a word. The higher bytes are undefined.

byteSwap32# :: Word# -> Word# Source

Swap bytes in the lower 32 bits of a word. The higher bytes are undefined.

byteSwap64# :: Word64# -> Word64# Source

Swap bytes in a 64 bits of a word.

byteSwap# :: Word# -> Word# Source

Swap bytes in a word.

# Narrowings

Explicit narrowing of native-sized ints or words.

narrow8Int# :: Int# -> Int# Source

narrow16Int# :: Int# -> Int# Source

narrow32Int# :: Int# -> Int# Source

narrow8Word# :: Word# -> Word# Source

narrow16Word# :: Word# -> Word# Source

narrow32Word# :: Word# -> Word# Source

# Int64#

Operations on 64-bit unsigned words. This type is only used if plain `Int#` has less than 64 bits. In any case, the operations are not primops; they are implemented (if needed) as ccalls instead.

data Int64# Source

# Word64#

Operations on 64-bit unsigned words. This type is only used if plain `Word#` has less than 64 bits. In any case, the operations are not primops; they are implemented (if needed) as ccalls instead.

data Word64# Source

# Double#

Operations on double-precision (64 bit) floating-point numbers.

data Double# Source

(>##) :: Double# -> Double# -> Int# infix 4 Source

(>=##) :: Double# -> Double# -> Int# infix 4 Source

(==##) :: Double# -> Double# -> Int# infix 4 Source

(/=##) :: Double# -> Double# -> Int# infix 4 Source

(<##) :: Double# -> Double# -> Int# infix 4 Source

(<=##) :: Double# -> Double# -> Int# infix 4 Source

(+##) :: Double# -> Double# -> Double# infixl 6 Source

(-##) :: Double# -> Double# -> Double# infixl 6 Source

(*##) :: Double# -> Double# -> Double# infixl 7 Source

(/##) :: Double# -> Double# -> Double# infixl 7 Source

negateDouble# :: Double# -> Double# Source

double2Int# :: Double# -> Int# Source

Truncates a `Double#` value to the nearest `Int#`. Results are undefined if the truncation if truncation yields a value outside the range of `Int#`.

double2Float# :: Double# -> Float# Source

expDouble# :: Double# -> Double# Source

logDouble# :: Double# -> Double# Source

sqrtDouble# :: Double# -> Double# Source

sinDouble# :: Double# -> Double# Source

cosDouble# :: Double# -> Double# Source

tanDouble# :: Double# -> Double# Source

asinDouble# :: Double# -> Double# Source

acosDouble# :: Double# -> Double# Source

atanDouble# :: Double# -> Double# Source

sinhDouble# :: Double# -> Double# Source

coshDouble# :: Double# -> Double# Source

tanhDouble# :: Double# -> Double# Source

(**##) :: Double# -> Double# -> Double# Source

Exponentiation.

decodeDouble_2Int# :: Double# -> (#Int#, Word#, Word#, Int##) Source

Convert to integer. First component of the result is -1 or 1, indicating the sign of the mantissa. The next two are the high and low 32 bits of the mantissa respectively, and the last is the exponent.

decodeDouble_Int64# :: Double# -> (#Int64#, Int##) Source

Decode `Double#` into mantissa and base-2 exponent.

# Float#

Operations on single-precision (32-bit) floating-point numbers.

data Float# Source

gtFloat# :: Float# -> Float# -> Int# Source

geFloat# :: Float# -> Float# -> Int# Source

eqFloat# :: Float# -> Float# -> Int# Source

neFloat# :: Float# -> Float# -> Int# Source

ltFloat# :: Float# -> Float# -> Int# Source

leFloat# :: Float# -> Float# -> Int# Source

plusFloat# :: Float# -> Float# -> Float# Source

minusFloat# :: Float# -> Float# -> Float# Source

timesFloat# :: Float# -> Float# -> Float# Source

divideFloat# :: Float# -> Float# -> Float# Source

negateFloat# :: Float# -> Float# Source

float2Int# :: Float# -> Int# Source

Truncates a `Float#` value to the nearest `Int#`. Results are undefined if the truncation if truncation yields a value outside the range of `Int#`.

expFloat# :: Float# -> Float# Source

logFloat# :: Float# -> Float# Source

sqrtFloat# :: Float# -> Float# Source

sinFloat# :: Float# -> Float# Source

cosFloat# :: Float# -> Float# Source

tanFloat# :: Float# -> Float# Source

asinFloat# :: Float# -> Float# Source

acosFloat# :: Float# -> Float# Source

atanFloat# :: Float# -> Float# Source

sinhFloat# :: Float# -> Float# Source

coshFloat# :: Float# -> Float# Source

tanhFloat# :: Float# -> Float# Source

powerFloat# :: Float# -> Float# -> Float# Source

float2Double# :: Float# -> Double# Source

decodeFloat_Int# :: Float# -> (#Int#, Int##) Source

Convert to integers. First `Int#` in result is the mantissa; second is the exponent.

# Arrays

Operations on `Array#`.

data Array# a Source

data MutableArray# s a Source

newArray# :: Int# -> a -> State# s -> (#State# s, MutableArray# s a#) Source

Create a new mutable array with the specified number of elements, in the specified state thread, with each element containing the specified initial value.

sameMutableArray# :: MutableArray# s a -> MutableArray# s a -> Int# Source

readArray# :: MutableArray# s a -> Int# -> State# s -> (#State# s, a#) Source

Read from specified index of mutable array. Result is not yet evaluated.

writeArray# :: MutableArray# s a -> Int# -> a -> State# s -> State# s Source

Write to specified index of mutable array.

sizeofArray# :: Array# a -> Int# Source

Return the number of elements in the array.

sizeofMutableArray# :: MutableArray# s a -> Int# Source

Return the number of elements in the array.

indexArray# :: Array# a -> Int# -> (#a#) Source

Read from specified index of immutable array. Result is packaged into an unboxed singleton; the result itself is not yet evaluated.

unsafeFreezeArray# :: MutableArray# s a -> State# s -> (#State# s, Array# a#) Source

Make a mutable array immutable, without copying.

unsafeThawArray# :: Array# a -> State# s -> (#State# s, MutableArray# s a#) Source

Make an immutable array mutable, without copying.

copyArray# :: Array# a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s Source

Given a source array, an offset into the source array, a destination array, an offset into the destination array, and a number of elements to copy, copy the elements from the source array to the destination array. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableArray# :: MutableArray# s a -> Int# -> MutableArray# s a -> Int# -> Int# -> State# s -> State# s Source

Given a source array, an offset into the source array, a destination array, an offset into the destination array, and a number of elements to copy, copy the elements from the source array to the destination array. The source and destination arrays can refer to the same array. Both arrays must fully contain the specified ranges, but this is not checked.

cloneArray# :: Array# a -> Int# -> Int# -> Array# a Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

cloneMutableArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

freezeArray# :: MutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, Array# a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

thawArray# :: Array# a -> Int# -> Int# -> State# s -> (#State# s, MutableArray# s a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

casArray# :: MutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#) Source

Unsafe, machine-level atomic compare and swap on an element within an Array.

# Small Arrays

Operations on `SmallArray#`. A `SmallArray#` works just like an `Array#`, but with different space use and performance characteristics (that are often useful with small arrays). The `SmallArray#` and `SmallMutableArray#` lack a `card table'. The purpose of a card table is to avoid having to scan every element of the array on each GC by keeping track of which elements have changed since the last GC and only scanning those that have changed. So the consequence of there being no card table is that the representation is somewhat smaller and the writes are somewhat faster (because the card table does not need to be updated). The disadvantage of course is that for a `SmallMutableArray#` the whole array has to be scanned on each GC. Thus it is best suited for use cases where the mutable array is not long lived, e.g. where a mutable array is initialised quickly and then frozen to become an immutable `SmallArray#`.

data SmallArray# a Source

data SmallMutableArray# s a Source

newSmallArray# :: Int# -> a -> State# s -> (#State# s, SmallMutableArray# s a#) Source

Create a new mutable array with the specified number of elements, in the specified state thread, with each element containing the specified initial value.

sameSmallMutableArray# :: SmallMutableArray# s a -> SmallMutableArray# s a -> Int# Source

readSmallArray# :: SmallMutableArray# s a -> Int# -> State# s -> (#State# s, a#) Source

Read from specified index of mutable array. Result is not yet evaluated.

writeSmallArray# :: SmallMutableArray# s a -> Int# -> a -> State# s -> State# s Source

Write to specified index of mutable array.

sizeofSmallArray# :: SmallArray# a -> Int# Source

Return the number of elements in the array.

sizeofSmallMutableArray# :: SmallMutableArray# s a -> Int# Source

Return the number of elements in the array.

indexSmallArray# :: SmallArray# a -> Int# -> (#a#) Source

Read from specified index of immutable array. Result is packaged into an unboxed singleton; the result itself is not yet evaluated.

unsafeFreezeSmallArray# :: SmallMutableArray# s a -> State# s -> (#State# s, SmallArray# a#) Source

Make a mutable array immutable, without copying.

unsafeThawSmallArray# :: SmallArray# a -> State# s -> (#State# s, SmallMutableArray# s a#) Source

Make an immutable array mutable, without copying.

copySmallArray# :: SmallArray# a -> Int# -> SmallMutableArray# s a -> Int# -> Int# -> State# s -> State# s Source

Given a source array, an offset into the source array, a destination array, an offset into the destination array, and a number of elements to copy, copy the elements from the source array to the destination array. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copySmallMutableArray# :: SmallMutableArray# s a -> Int# -> SmallMutableArray# s a -> Int# -> Int# -> State# s -> State# s Source

Given a source array, an offset into the source array, a destination array, an offset into the destination array, and a number of elements to copy, copy the elements from the source array to the destination array. The source and destination arrays can refer to the same array. Both arrays must fully contain the specified ranges, but this is not checked.

cloneSmallArray# :: SmallArray# a -> Int# -> Int# -> SmallArray# a Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

cloneSmallMutableArray# :: SmallMutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, SmallMutableArray# s a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

freezeSmallArray# :: SmallMutableArray# s a -> Int# -> Int# -> State# s -> (#State# s, SmallArray# a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

thawSmallArray# :: SmallArray# a -> Int# -> Int# -> State# s -> (#State# s, SmallMutableArray# s a#) Source

Given a source array, an offset into the source array, and a number of elements to copy, create a new array with the elements from the source array. The provided array must fully contain the specified range, but this is not checked.

casSmallArray# :: SmallMutableArray# s a -> Int# -> a -> a -> State# s -> (#State# s, Int#, a#) Source

Unsafe, machine-level atomic compare and swap on an element within an array.

# Byte Arrays

Operations on `ByteArray#`. A `ByteArray#` is a just a region of raw memory in the garbage-collected heap, which is not scanned for pointers. It carries its own size (in bytes). There are three sets of operations for accessing byte array contents: index for reading from immutable byte arrays, and read/write for mutable byte arrays. Each set contains operations for a range of useful primitive data types. Each operation takes an offset measured in terms of the size of the primitive type being read or written.

data ByteArray# Source

data MutableByteArray# s Source

newByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#) Source

Create a new mutable byte array of specified size (in bytes), in the specified state thread.

newPinnedByteArray# :: Int# -> State# s -> (#State# s, MutableByteArray# s#) Source

Create a mutable byte array that the GC guarantees not to move.

newAlignedPinnedByteArray# :: Int# -> Int# -> State# s -> (#State# s, MutableByteArray# s#) Source

Create a mutable byte array, aligned by the specified amount, that the GC guarantees not to move.

byteArrayContents# :: ByteArray# -> Addr# Source

Intended for use with pinned arrays; otherwise very unsafe!

sameMutableByteArray# :: MutableByteArray# s -> MutableByteArray# s -> Int# Source

shrinkMutableByteArray# :: MutableByteArray# s -> Int# -> State# s -> State# s Source

Shrink mutable byte array to new specified size (in bytes), in the specified state thread. The new size argument must be less than or equal to the current size as reported by `sizeofMutableArray#`.

resizeMutableByteArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#) Source

Resize (unpinned) mutable byte array to new specified size (in bytes). The returned `MutableByteArray#` is either the original `MutableByteArray#` resized in-place or, if not possible, a newly allocated (unpinned) `MutableByteArray#` (with the original content copied over).

To avoid undefined behaviour, the original `MutableByteArray#` shall not be accessed anymore after a `resizeMutableByteArray#` has been performed. Moreover, no reference to the old one should be kept in order to allow garbage collection of the original `MutableByteArray#` in case a new `MutableByteArray#` had to be allocated.

unsafeFreezeByteArray# :: MutableByteArray# s -> State# s -> (#State# s, ByteArray##) Source

Make a mutable byte array immutable, without copying.

sizeofByteArray# :: ByteArray# -> Int# Source

Return the size of the array in bytes.

sizeofMutableByteArray# :: MutableByteArray# s -> Int# Source

Return the size of the array in bytes.

indexCharArray# :: ByteArray# -> Int# -> Char# Source

Read 8-bit character; offset in bytes.

indexWideCharArray# :: ByteArray# -> Int# -> Char# Source

Read 31-bit character; offset in 4-byte words.

indexIntArray# :: ByteArray# -> Int# -> Int# Source

indexWordArray# :: ByteArray# -> Int# -> Word# Source

indexAddrArray# :: ByteArray# -> Int# -> Addr# Source

indexFloatArray# :: ByteArray# -> Int# -> Float# Source

indexDoubleArray# :: ByteArray# -> Int# -> Double# Source

indexStablePtrArray# :: ByteArray# -> Int# -> StablePtr# a Source

indexInt8Array# :: ByteArray# -> Int# -> Int# Source

Read 8-bit integer; offset in bytes.

indexInt16Array# :: ByteArray# -> Int# -> Int# Source

Read 16-bit integer; offset in 16-bit words.

indexInt32Array# :: ByteArray# -> Int# -> Int# Source

Read 32-bit integer; offset in 32-bit words.

indexInt64Array# :: ByteArray# -> Int# -> Int64# Source

Read 64-bit integer; offset in 64-bit words.

indexWord8Array# :: ByteArray# -> Int# -> Word# Source

Read 8-bit word; offset in bytes.

indexWord16Array# :: ByteArray# -> Int# -> Word# Source

Read 16-bit word; offset in 16-bit words.

indexWord32Array# :: ByteArray# -> Int# -> Word# Source

Read 32-bit word; offset in 32-bit words.

indexWord64Array# :: ByteArray# -> Int# -> Word64# Source

Read 64-bit word; offset in 64-bit words.

readCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##) Source

Read 8-bit character; offset in bytes.

readWideCharArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Char##) Source

Read 31-bit character; offset in 4-byte words.

readIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##) Source

Read intger; offset in words.

readWordArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##) Source

Read word; offset in words.

readAddrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Addr##) Source

readFloatArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Float##) Source

readDoubleArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Double##) Source

readStablePtrArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, StablePtr# a#) Source

readInt8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##) Source

readInt16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##) Source

readInt32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##) Source

readInt64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64##) Source

readWord8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##) Source

readWord16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##) Source

readWord32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word##) Source

readWord64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64##) Source

writeCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s Source

Write 8-bit character; offset in bytes.

writeWideCharArray# :: MutableByteArray# s -> Int# -> Char# -> State# s -> State# s Source

Write 31-bit character; offset in 4-byte words.

writeIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

writeWordArray# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s Source

writeAddrArray# :: MutableByteArray# s -> Int# -> Addr# -> State# s -> State# s Source

writeFloatArray# :: MutableByteArray# s -> Int# -> Float# -> State# s -> State# s Source

writeDoubleArray# :: MutableByteArray# s -> Int# -> Double# -> State# s -> State# s Source

writeStablePtrArray# :: MutableByteArray# s -> Int# -> StablePtr# a -> State# s -> State# s Source

writeInt8Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

writeInt16Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

writeInt32Array# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

writeInt64Array# :: MutableByteArray# s -> Int# -> Int64# -> State# s -> State# s Source

writeWord8Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s Source

writeWord16Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s Source

writeWord32Array# :: MutableByteArray# s -> Int# -> Word# -> State# s -> State# s Source

writeWord64Array# :: MutableByteArray# s -> Int# -> Word64# -> State# s -> State# s Source

copyByteArray# :: ByteArray# -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

Copy a range of the ByteArray. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableByteArray# :: MutableByteArray# s -> Int# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

Copy a range of the first MutableByteArray. Both arrays must fully contain the specified ranges, but this is not checked.

copyByteArrayToAddr# :: ByteArray# -> Int# -> Addr# -> Int# -> State# s -> State# s Source

Copy a range of the ByteArray. The ByteArray must fully contain the specified ranges, but this is not checked. The Addr# must not point into the ByteArray were pinned), but this is not checked either.

copyMutableByteArrayToAddr# :: MutableByteArray# s -> Int# -> Addr# -> Int# -> State# s -> State# s Source

Copy a range of the MutableByteArray# to the memory range starting at the Addr and the memory region at Addr# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray were pinned), but this is not checked either.

copyAddrToByteArray# :: Addr# -> MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

Copy a memory range starting at the Addr# to the specified range in the MutableByteArray and the ByteArray# must fully contain the specified ranges, but this is not checked. The Addr# must not point into the MutableByteArray were pinned), but this is not checked either.

setByteArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> State# s Source

Set the range of the MutableByteArray# to the specified character.

atomicReadIntArray# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int##) Source

Given an array and an offset in Int units, read an element. The index is assumed to be in bounds. Implies a full memory barrier.

atomicWriteIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> State# s Source

Given an array and an offset in Int units, write an element. The index is assumed to be in bounds. Implies a full memory barrier.

casIntArray# :: MutableByteArray# s -> Int# -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, an offset in Int units, the expected old value, and the new value, perform an atomic compare and swap i.e. write the new value if the current value matches the provided old value. Returns the value of the element before the operation. Implies a full memory barrier.

fetchAddIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to add, atomically add the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

fetchSubIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to subtract, atomically substract the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

fetchAndIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to AND, atomically AND the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

fetchNandIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to NAND, atomically NAND the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

fetchOrIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to OR, atomically OR the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

fetchXorIntArray# :: MutableByteArray# s -> Int# -> Int# -> State# s -> (#State# s, Int##) Source

Given an array, and offset in Int units, and a value to XOR, atomically XOR the value to the element. Returns the value of the element before the operation. Implies a full memory barrier.

# Arrays of arrays

Operations on `ArrayArray#`. An `ArrayArray#` contains references to {em unpointed} arrays, such as `ByteArray#s`. Hence, it is not parameterised by the element types, just like a `ByteArray#`, but it needs to be scanned during GC, just like an `Array#`. We represent an `ArrayArray#` exactly as a `Array#`, but provide element-type-specific indexing, reading, and writing.

data ArrayArray# Source

data MutableArrayArray# s Source

newArrayArray# :: Int# -> State# s -> (#State# s, MutableArrayArray# s#) Source

Create a new mutable array of arrays with the specified number of elements, in the specified state thread, with each element recursively referring to the newly created array.

sameMutableArrayArray# :: MutableArrayArray# s -> MutableArrayArray# s -> Int# Source

unsafeFreezeArrayArray# :: MutableArrayArray# s -> State# s -> (#State# s, ArrayArray##) Source

Make a mutable array of arrays immutable, without copying.

sizeofArrayArray# :: ArrayArray# -> Int# Source

Return the number of elements in the array.

sizeofMutableArrayArray# :: MutableArrayArray# s -> Int# Source

Return the number of elements in the array.

indexByteArrayArray# :: ArrayArray# -> Int# -> ByteArray# Source

indexArrayArrayArray# :: ArrayArray# -> Int# -> ArrayArray# Source

readByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ByteArray##) Source

readMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableByteArray# s#) Source

readArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, ArrayArray##) Source

readMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> State# s -> (#State# s, MutableArrayArray# s#) Source

writeByteArrayArray# :: MutableArrayArray# s -> Int# -> ByteArray# -> State# s -> State# s Source

writeMutableByteArrayArray# :: MutableArrayArray# s -> Int# -> MutableByteArray# s -> State# s -> State# s Source

writeArrayArrayArray# :: MutableArrayArray# s -> Int# -> ArrayArray# -> State# s -> State# s Source

writeMutableArrayArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> State# s -> State# s Source

copyArrayArray# :: ArrayArray# -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s Source

Copy a range of the ArrayArray. Both arrays must fully contain the specified ranges, but this is not checked. The two arrays must not be the same array in different states, but this is not checked either.

copyMutableArrayArray# :: MutableArrayArray# s -> Int# -> MutableArrayArray# s -> Int# -> Int# -> State# s -> State# s Source

Copy a range of the first MutableArrayArray# to the specified region in the second MutableArrayArray#. Both arrays must fully contain the specified ranges, but this is not checked.

# Addr#

data Addr# Source

An arbitrary machine address assumed to point outside the garbage-collected heap.

nullAddr# :: Addr# Source

The null address.

plusAddr# :: Addr# -> Int# -> Addr# Source

minusAddr# :: Addr# -> Addr# -> Int# Source

Result is meaningless if two `Addr#`s are so far apart that their difference doesn't fit in an `Int#`.

remAddr# :: Addr# -> Int# -> Int# Source

Return the remainder when the `Addr#` arg, treated like an `Int#`, is divided by the `Int#` arg.

addr2Int# :: Addr# -> Int# Source

Coerce directly from address to int. Strongly deprecated.

int2Addr# :: Int# -> Addr# Source

Coerce directly from int to address. Strongly deprecated.

gtAddr# :: Addr# -> Addr# -> Int# Source

geAddr# :: Addr# -> Addr# -> Int# Source

eqAddr# :: Addr# -> Addr# -> Int# Source

neAddr# :: Addr# -> Addr# -> Int# Source

ltAddr# :: Addr# -> Addr# -> Int# Source

leAddr# :: Addr# -> Addr# -> Int# Source

indexCharOffAddr# :: Addr# -> Int# -> Char# Source

Reads 8-bit character; offset in bytes.

indexWideCharOffAddr# :: Addr# -> Int# -> Char# Source

Reads 31-bit character; offset in 4-byte words.

indexIntOffAddr# :: Addr# -> Int# -> Int# Source

indexWordOffAddr# :: Addr# -> Int# -> Word# Source

indexAddrOffAddr# :: Addr# -> Int# -> Addr# Source

indexFloatOffAddr# :: Addr# -> Int# -> Float# Source

indexDoubleOffAddr# :: Addr# -> Int# -> Double# Source

indexStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a Source

indexInt8OffAddr# :: Addr# -> Int# -> Int# Source

indexInt16OffAddr# :: Addr# -> Int# -> Int# Source

indexInt32OffAddr# :: Addr# -> Int# -> Int# Source

indexInt64OffAddr# :: Addr# -> Int# -> Int64# Source

indexWord8OffAddr# :: Addr# -> Int# -> Word# Source

indexWord16OffAddr# :: Addr# -> Int# -> Word# Source

indexWord32OffAddr# :: Addr# -> Int# -> Word# Source

indexWord64OffAddr# :: Addr# -> Int# -> Word64# Source

readCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##) Source

Reads 8-bit character; offset in bytes.

readWideCharOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Char##) Source

Reads 31-bit character; offset in 4-byte words.

readIntOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##) Source

readWordOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##) Source

readAddrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Addr##) Source

readFloatOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Float##) Source

readDoubleOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Double##) Source

readStablePtrOffAddr# :: Addr# -> Int# -> State# s -> (#State# s, StablePtr# a#) Source

readInt8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##) Source

readInt16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##) Source

readInt32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int##) Source

readInt64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64##) Source

readWord8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##) Source

readWord16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##) Source

readWord32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word##) Source

readWord64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64##) Source

writeCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s Source

writeWideCharOffAddr# :: Addr# -> Int# -> Char# -> State# s -> State# s Source

writeIntOffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s Source

writeWordOffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s Source

writeAddrOffAddr# :: Addr# -> Int# -> Addr# -> State# s -> State# s Source

writeFloatOffAddr# :: Addr# -> Int# -> Float# -> State# s -> State# s Source

writeDoubleOffAddr# :: Addr# -> Int# -> Double# -> State# s -> State# s Source

writeStablePtrOffAddr# :: Addr# -> Int# -> StablePtr# a -> State# s -> State# s Source

writeInt8OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s Source

writeInt16OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s Source

writeInt32OffAddr# :: Addr# -> Int# -> Int# -> State# s -> State# s Source

writeInt64OffAddr# :: Addr# -> Int# -> Int64# -> State# s -> State# s Source

writeWord8OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s Source

writeWord16OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s Source

writeWord32OffAddr# :: Addr# -> Int# -> Word# -> State# s -> State# s Source

writeWord64OffAddr# :: Addr# -> Int# -> Word64# -> State# s -> State# s Source

# Mutable variables

Operations on MutVar#s.

data MutVar# s a Source

A `MutVar#` behaves like a single-element mutable array.

newMutVar# :: a -> State# s -> (#State# s, MutVar# s a#) Source

Create `MutVar#` with specified initial value in specified state thread.

readMutVar# :: MutVar# s a -> State# s -> (#State# s, a#) Source

Read contents of `MutVar#`. Result is not yet evaluated.

writeMutVar# :: MutVar# s a -> a -> State# s -> State# s Source

Write contents of `MutVar#`.

sameMutVar# :: MutVar# s a -> MutVar# s a -> Int# Source

atomicModifyMutVar# :: MutVar# s a -> (a -> b) -> State# s -> (#State# s, c#) Source

casMutVar# :: MutVar# s a -> a -> a -> State# s -> (#State# s, Int#, a#) Source

# Exceptions

catch# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

raise# :: a -> b Source

raiseIO# :: a -> State# RealWorld -> (#State# RealWorld, b#) Source

maskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

maskUninterruptible# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

unmaskAsyncExceptions# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

getMaskingState# :: State# RealWorld -> (#State# RealWorld, Int##) Source

# STM-accessible Mutable Variables

data TVar# s a Source

atomically# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

retry# :: State# RealWorld -> (#State# RealWorld, a#) Source

catchRetry# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

catchSTM# :: (State# RealWorld -> (#State# RealWorld, a#)) -> (b -> State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, a#) Source

check# :: (State# RealWorld -> (#State# RealWorld, a#)) -> State# RealWorld -> (#State# RealWorld, ()#) Source

newTVar# :: a -> State# s -> (#State# s, TVar# s a#) Source

Create a new `TVar#` holding a specified initial value.

readTVar# :: TVar# s a -> State# s -> (#State# s, a#) Source

Read contents of `TVar#`. Result is not yet evaluated.

readTVarIO# :: TVar# s a -> State# s -> (#State# s, a#) Source

Read contents of `TVar#` outside an STM transaction

writeTVar# :: TVar# s a -> a -> State# s -> State# s Source

Write contents of `TVar#`.

sameTVar# :: TVar# s a -> TVar# s a -> Int# Source

# Synchronized Mutable Variables

Operations on `MVar#`s.

data MVar# s a Source

A shared mutable variable (not the same as a `MutVar#`!). (Note: in a non-concurrent implementation, `(MVar# a)` can be represented by `(MutVar# (Maybe a))`.)

newMVar# :: State# s -> (#State# s, MVar# s a#) Source

Create new `MVar#`; initially empty.

takeMVar# :: MVar# s a -> State# s -> (#State# s, a#) Source

If `MVar#` is empty, block until it becomes full. Then remove and return its contents, and set it empty.

tryTakeMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#) Source

If `MVar#` is empty, immediately return with integer 0 and value undefined. Otherwise, return with integer 1 and contents of `MVar#`, and set `MVar#` empty.

putMVar# :: MVar# s a -> a -> State# s -> State# s Source

If `MVar#` is full, block until it becomes empty. Then store value arg as its new contents.

tryPutMVar# :: MVar# s a -> a -> State# s -> (#State# s, Int##) Source

If `MVar#` is full, immediately return with integer 0. Otherwise, store value arg as `MVar#`'s new contents, and return with integer 1.

readMVar# :: MVar# s a -> State# s -> (#State# s, a#) Source

If `MVar#` is empty, block until it becomes full. Then read its contents without modifying the MVar, without possibility of intervention from other threads.

tryReadMVar# :: MVar# s a -> State# s -> (#State# s, Int#, a#) Source

If `MVar#` is empty, immediately return with integer 0 and value undefined. Otherwise, return with integer 1 and contents of `MVar#`.

sameMVar# :: MVar# s a -> MVar# s a -> Int# Source

isEmptyMVar# :: MVar# s a -> State# s -> (#State# s, Int##) Source

Return 1 if `MVar#` is empty; 0 otherwise.

# Delay/wait operations

delay# :: Int# -> State# s -> State# s Source

Sleep specified number of microseconds.

waitRead# :: Int# -> State# s -> State# s Source

Block until input is available on specified file descriptor.

waitWrite# :: Int# -> State# s -> State# s Source

Block until output is possible on specified file descriptor.

# Concurrency primitives

data State# s Source

`State#` is the primitive, unlifted type of states. It has one type parameter, thus `State# RealWorld`, or `State# s`, where s is a type variable. The only purpose of the type parameter is to keep different state threads separate. It is represented by nothing at all.

data RealWorld Source

`RealWorld` is deeply magical. It is primitive, but it is not unlifted (hence `ptrArg`). We never manipulate values of type `RealWorld`; it's only used in the type system, to parameterise `State#`.

data ThreadId# Source

(In a non-concurrent implementation, this can be a singleton type, whose (unique) value is returned by `myThreadId#`. The other operations can be omitted.)

fork# :: a -> State# RealWorld -> (#State# RealWorld, ThreadId##) Source

forkOn# :: Int# -> a -> State# RealWorld -> (#State# RealWorld, ThreadId##) Source

killThread# :: ThreadId# -> a -> State# RealWorld -> State# RealWorld Source

yield# :: State# RealWorld -> State# RealWorld Source

myThreadId# :: State# RealWorld -> (#State# RealWorld, ThreadId##) Source

labelThread# :: ThreadId# -> Addr# -> State# RealWorld -> State# RealWorld Source

isCurrentThreadBound# :: State# RealWorld -> (#State# RealWorld, Int##) Source

noDuplicate# :: State# RealWorld -> State# RealWorld Source

threadStatus# :: ThreadId# -> State# RealWorld -> (#State# RealWorld, Int#, Int#, Int##) Source

# Weak pointers

data Weak# b Source

mkWeak# :: o -> b -> c -> State# RealWorld -> (#State# RealWorld, Weak# b#) Source

mkWeakNoFinalizer# :: o -> b -> State# RealWorld -> (#State# RealWorld, Weak# b#) Source

addCFinalizerToWeak# :: Addr# -> Addr# -> Int# -> Addr# -> Weak# b -> State# RealWorld -> (#State# RealWorld, Int##) Source

`addCFinalizerToWeak# fptr ptr flag eptr w` attaches a C function pointer `fptr` to a weak pointer `w` as a finalizer. If `flag` is zero, `fptr` will be called with one argument, `ptr`. Otherwise, it will be called with two arguments, `eptr` and `ptr`. `addCFinalizerToWeak#` returns 1 on success, or 0 if `w` is already dead.

deRefWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, a#) Source

finalizeWeak# :: Weak# a -> State# RealWorld -> (#State# RealWorld, Int#, State# RealWorld -> (#State# RealWorld, ()#)#) Source

touch# :: o -> State# RealWorld -> State# RealWorld Source

# Stable pointers and names

data StablePtr# a Source

data StableName# a Source

makeStablePtr# :: a -> State# RealWorld -> (#State# RealWorld, StablePtr# a#) Source

deRefStablePtr# :: StablePtr# a -> State# RealWorld -> (#State# RealWorld, a#) Source

eqStablePtr# :: StablePtr# a -> StablePtr# a -> Int# Source

makeStableName# :: a -> State# RealWorld -> (#State# RealWorld, StableName# a#) Source

eqStableName# :: StableName# a -> StableName# b -> Int# Source

stableNameToInt# :: StableName# a -> Int# Source

# Unsafe pointer equality

reallyUnsafePtrEquality# :: a -> a -> Int# Source

# Parallelism

par# :: a -> Int# Source

spark# :: a -> State# s -> (#State# s, a#) Source

seq# :: a -> State# s -> (#State# s, a#) Source

getSpark# :: State# s -> (#State# s, Int#, a#) Source

numSparks# :: State# s -> (#State# s, Int##) Source

Returns the number of sparks in the local spark pool.

parGlobal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int# Source

parLocal# :: a -> Int# -> Int# -> Int# -> Int# -> b -> Int# Source

parAt# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int# Source

parAtAbs# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int# Source

parAtRel# :: a -> Int# -> Int# -> Int# -> Int# -> Int# -> b -> Int# Source

parAtForNow# :: b -> a -> Int# -> Int# -> Int# -> Int# -> c -> Int# Source

# Tag to enum stuff

Convert back and forth between values of enumerated types and small integers.

dataToTag# :: a -> Int# Source

tagToEnum# :: Int# -> a Source

# Bytecode operations

Support for the bytecode interpreter and linker.

data BCO# Source

Primitive bytecode type.

addrToAny# :: Addr# -> (#a#) Source

Convert an `Addr#` to a followable Any type.

mkApUpd0# :: BCO# -> (#a#) Source

newBCO# :: ByteArray# -> ByteArray# -> Array# a -> Int# -> ByteArray# -> State# s -> (#State# s, BCO##) Source

unpackClosure# :: a -> (#Addr#, Array# b, ByteArray##) Source

getApStackVal# :: a -> Int# -> (#Int#, b#) Source

# Misc

These aren't nearly as wired in as Etc...

getCCSOf# :: a -> State# s -> (#State# s, Addr##) Source

getCurrentCCS# :: a -> State# s -> (#State# s, Addr##) Source

Returns the current `CostCentreStack` (value is `NULL` if not profiling). Takes a dummy argument which can be used to avoid the call to `getCCCS#` being floated out by the simplifier, which would result in an uninformative stack ("CAF").

# Etc

Miscellaneous built-ins

data Proxy# a Source

The type constructor `Proxy#` is used to bear witness to some type variable. It's used when you want to pass around proxy values for doing things like modelling type applications. A `Proxy#` is not only unboxed, it also has a polymorphic kind, and has no runtime representation, being totally free.

proxy# :: Proxy# a Source

Witness for an unboxed `Proxy#` value, which has no runtime representation.

seq :: a -> b -> b Source

The value of `seq a b` is bottom if `a` is bottom, and otherwise equal to `b`. `seq` is usually introduced to improve performance by avoiding unneeded laziness.

A note on evaluation order: the expression `seq a b` does not guarantee that `a` will be evaluated before `b`. The only guarantee given by `seq` is that the both `a` and `b` will be evaluated before `seq` returns a value. In particular, this means that `b` may be evaluated before `a`. If you need to guarantee a specific order of evaluation, you must use the function `pseq` from the "parallel" package.

data Any Source

The type constructor `Any` is type to which you can unsafely coerce any lifted type, and back.

- It is lifted, and hence represented by a pointer
- It does not claim to be a data type, and that's important for the code generator, because the code gen may enter a data value but never enters a function value.

It's also used to instantiate un-constrained type variables after type checking. For example, `length` has type

    length :: forall a. [a] -> Int

and the list datacon for the empty list has type

    [] :: forall a. [a]

In order to compose these two terms as `length []` a type application is required, but there is no constraint on the choice. In this situation GHC uses `Any`:

    length (Any *) ([] (Any *))

Above, we print kinds explicitly, as if with `-fprint-explicit-kinds`.

Note that `Any` is kind polymorphic; its kind is thus `forall k. k`.

data AnyK Source

The kind `AnyK` is the kind level counterpart to `Any`. In a kind polymorphic setting, a similar example to the length of the empty list can be given at the type level:

`type family Length (l :: [k]) :: Nat` `type instance Length [] = Zero`

When `Length` is applied to the empty (promoted) list it will have the kind `Length AnyK []`.

`AnyK` is currently not exported and cannot be used directly, but you might see it in debug output from the compiler.

unsafeCoerce# :: a -> b Source

The function `unsafeCoerce#` allows you to side-step the typechecker entirely. That is, it allows you to coerce any type into any other type. If you use this function, you had better get it right, otherwise segmentation faults await. It is generally used when you want to write a program that you know is well-typed, but where Haskell's type system is not expressive enough to prove that it is well typed.

The following uses of `unsafeCoerce#` are supposed to work (i.e. not lead to spurious compile-time or run-time crashes):

- Casting any lifted type to `Any`
- Casting `Any` back to the real type
- Casting an unboxed type to another unboxed type of the same size (but not coercions between floating-point and integral types)
- Casting between two types that have the same runtime representation. One case is when the two types differ only in "phantom" type parameters, for example `Ptr Int` to `Ptr Float`, or `[Int]` to `[Float]` when the list is known to be empty. Also, a `newtype` of a type `T` has the same representation at runtime as `T`.

Other uses of `unsafeCoerce#` are undefined. In particular, you should not use `unsafeCoerce#` to cast a T to an algebraic data type D, unless T is also an algebraic data type. For example, do not cast `Int->Int` to `Bool`, even if you later cast that `Bool` back to `Int->Int` before applying it. The reasons have to do with GHC's internal representation details (for the congnoscenti, data values can be entered but function closures cannot). If you want a safe type to cast things to, use `Any`, which is not an algebraic data type.

traceEvent# :: Addr# -> State# s -> State# s Source

Emits an event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.

traceMarker# :: Addr# -> State# s -> State# s Source

Emits a marker event via the RTS tracing framework. The contents of the event is the zero-terminated byte string passed as the first argument. The event will be emitted either to the .eventlog file, or to stderr, depending on the runtime RTS flags.

# Safe coercions

coerce :: Coercible a b => a -> b Source

The function `coerce` allows you to safely convert between values of types that have the same representation with no run-time overhead. In the simplest case you can use it instead of a newtype constructor, to go from the newtype's concrete type to the abstract type. But it also works in more complicated settings, e.g. converting a list of newtypes to a list of concrete types.

# SIMD Vectors

Operations on SIMD vectors.

data Int8X16# Source

data Int16X8# Source

data Int32X4# Source

data Int64X2# Source

data Int8X32# Source

data Int16X16# Source

data Int32X8# Source

data Int64X4# Source

data Int8X64# Source

data Int16X32# Source

data Int32X16# Source

data Int64X8# Source

data Word8X16# Source

data Word16X8# Source

data Word32X4# Source

data Word64X2# Source

data Word8X32# Source

data Word16X16# Source

data Word32X8# Source

data Word64X4# Source

data Word8X64# Source

data Word16X32# Source

data Word32X16# Source

data Word64X8# Source

data FloatX4# Source

data DoubleX2# Source

data FloatX8# Source

data DoubleX4# Source

data FloatX16# Source

data DoubleX8# Source

broadcastInt8X16# :: Int# -> Int8X16# Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X8# :: Int# -> Int16X8# Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X4# :: Int# -> Int32X4# Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X2# :: Int64# -> Int64X2# Source

Broadcast a scalar to all elements of a vector.

broadcastInt8X32# :: Int# -> Int8X32# Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X16# :: Int# -> Int16X16# Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X8# :: Int# -> Int32X8# Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X4# :: Int64# -> Int64X4# Source

Broadcast a scalar to all elements of a vector.

broadcastInt8X64# :: Int# -> Int8X64# Source

Broadcast a scalar to all elements of a vector.

broadcastInt16X32# :: Int# -> Int16X32# Source

Broadcast a scalar to all elements of a vector.

broadcastInt32X16# :: Int# -> Int32X16# Source

Broadcast a scalar to all elements of a vector.

broadcastInt64X8# :: Int64# -> Int64X8# Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X16# :: Word# -> Word8X16# Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X8# :: Word# -> Word16X8# Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X4# :: Word# -> Word32X4# Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X2# :: Word64# -> Word64X2# Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X32# :: Word# -> Word8X32# Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X16# :: Word# -> Word16X16# Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X8# :: Word# -> Word32X8# Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X4# :: Word64# -> Word64X4# Source

Broadcast a scalar to all elements of a vector.

broadcastWord8X64# :: Word# -> Word8X64# Source

Broadcast a scalar to all elements of a vector.

broadcastWord16X32# :: Word# -> Word16X32# Source

Broadcast a scalar to all elements of a vector.

broadcastWord32X16# :: Word# -> Word32X16# Source

Broadcast a scalar to all elements of a vector.

broadcastWord64X8# :: Word64# -> Word64X8# Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX4# :: Float# -> FloatX4# Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX2# :: Double# -> DoubleX2# Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX8# :: Float# -> FloatX8# Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX4# :: Double# -> DoubleX4# Source

Broadcast a scalar to all elements of a vector.

broadcastFloatX16# :: Float# -> FloatX16# Source

Broadcast a scalar to all elements of a vector.

broadcastDoubleX8# :: Double# -> DoubleX8# Source

Broadcast a scalar to all elements of a vector.

packInt8X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X16# Source

Pack the elements of an unboxed tuple into a vector.

packInt16X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X8# Source

Pack the elements of an unboxed tuple into a vector.

packInt32X4# :: (#Int#, Int#, Int#, Int##) -> Int32X4# Source

Pack the elements of an unboxed tuple into a vector.

packInt64X2# :: (#Int64#, Int64##) -> Int64X2# Source

Pack the elements of an unboxed tuple into a vector.

packInt8X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X32# Source

Pack the elements of an unboxed tuple into a vector.

packInt16X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X16# Source

Pack the elements of an unboxed tuple into a vector.

packInt32X8# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X8# Source

Pack the elements of an unboxed tuple into a vector.

packInt64X4# :: (#Int64#, Int64#, Int64#, Int64##) -> Int64X4# Source

Pack the elements of an unboxed tuple into a vector.

packInt8X64# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int8X64# Source

Pack the elements of an unboxed tuple into a vector.

packInt16X32# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int16X32# Source

Pack the elements of an unboxed tuple into a vector.

packInt32X16# :: (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) -> Int32X16# Source

Pack the elements of an unboxed tuple into a vector.

packInt64X8# :: (#Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64##) -> Int64X8# Source

Pack the elements of an unboxed tuple into a vector.

packWord8X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X16# Source

Pack the elements of an unboxed tuple into a vector.

packWord16X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X8# Source

Pack the elements of an unboxed tuple into a vector.

packWord32X4# :: (#Word#, Word#, Word#, Word##) -> Word32X4# Source

Pack the elements of an unboxed tuple into a vector.

packWord64X2# :: (#Word64#, Word64##) -> Word64X2# Source

Pack the elements of an unboxed tuple into a vector.

packWord8X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X32# Source

Pack the elements of an unboxed tuple into a vector.

packWord16X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X16# Source

Pack the elements of an unboxed tuple into a vector.

packWord32X8# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X8# Source

Pack the elements of an unboxed tuple into a vector.

packWord64X4# :: (#Word64#, Word64#, Word64#, Word64##) -> Word64X4# Source

Pack the elements of an unboxed tuple into a vector.

packWord8X64# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word8X64# Source

Pack the elements of an unboxed tuple into a vector.

packWord16X32# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word16X32# Source

Pack the elements of an unboxed tuple into a vector.

packWord32X16# :: (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) -> Word32X16# Source

Pack the elements of an unboxed tuple into a vector.

packWord64X8# :: (#Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64##) -> Word64X8# Source

Pack the elements of an unboxed tuple into a vector.

packFloatX4# :: (#Float#, Float#, Float#, Float##) -> FloatX4# Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX2# :: (#Double#, Double##) -> DoubleX2# Source

Pack the elements of an unboxed tuple into a vector.

packFloatX8# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX8# Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX4# :: (#Double#, Double#, Double#, Double##) -> DoubleX4# Source

Pack the elements of an unboxed tuple into a vector.

packFloatX16# :: (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) -> FloatX16# Source

Pack the elements of an unboxed tuple into a vector.

packDoubleX8# :: (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) -> DoubleX8# Source

Pack the elements of an unboxed tuple into a vector.

unpackInt8X16# :: Int8X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X8# :: Int16X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X4# :: Int32X4# -> (#Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X2# :: Int64X2# -> (#Int64#, Int64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt8X32# :: Int8X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X16# :: Int16X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X8# :: Int32X8# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X4# :: Int64X4# -> (#Int64#, Int64#, Int64#, Int64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt8X64# :: Int8X64# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt16X32# :: Int16X32# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt32X16# :: Int32X16# -> (#Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int#, Int##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackInt64X8# :: Int64X8# -> (#Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64#, Int64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord8X16# :: Word8X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X8# :: Word16X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X4# :: Word32X4# -> (#Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X2# :: Word64X2# -> (#Word64#, Word64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord8X32# :: Word8X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X16# :: Word16X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X8# :: Word32X8# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X4# :: Word64X4# -> (#Word64#, Word64#, Word64#, Word64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord8X64# :: Word8X64# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord16X32# :: Word16X32# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord32X16# :: Word32X16# -> (#Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word#, Word##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackWord64X8# :: Word64X8# -> (#Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64#, Word64##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX4# :: FloatX4# -> (#Float#, Float#, Float#, Float##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX2# :: DoubleX2# -> (#Double#, Double##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX8# :: FloatX8# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX4# :: DoubleX4# -> (#Double#, Double#, Double#, Double##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackFloatX16# :: FloatX16# -> (#Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float#, Float##) Source

Unpack the elements of a vector into an unboxed tuple. #

unpackDoubleX8# :: DoubleX8# -> (#Double#, Double#, Double#, Double#, Double#, Double#, Double#, Double##) Source

Unpack the elements of a vector into an unboxed tuple. #

insertInt8X16# :: Int8X16# -> Int# -> Int# -> Int8X16# Source

Insert a scalar at the given position in a vector.

insertInt16X8# :: Int16X8# -> Int# -> Int# -> Int16X8# Source

Insert a scalar at the given position in a vector.

insertInt32X4# :: Int32X4# -> Int# -> Int# -> Int32X4# Source

Insert a scalar at the given position in a vector.

insertInt64X2# :: Int64X2# -> Int64# -> Int# -> Int64X2# Source

Insert a scalar at the given position in a vector.

insertInt8X32# :: Int8X32# -> Int# -> Int# -> Int8X32# Source

Insert a scalar at the given position in a vector.

insertInt16X16# :: Int16X16# -> Int# -> Int# -> Int16X16# Source

Insert a scalar at the given position in a vector.

insertInt32X8# :: Int32X8# -> Int# -> Int# -> Int32X8# Source

Insert a scalar at the given position in a vector.

insertInt64X4# :: Int64X4# -> Int64# -> Int# -> Int64X4# Source

Insert a scalar at the given position in a vector.

insertInt8X64# :: Int8X64# -> Int# -> Int# -> Int8X64# Source

Insert a scalar at the given position in a vector.

insertInt16X32# :: Int16X32# -> Int# -> Int# -> Int16X32# Source

Insert a scalar at the given position in a vector.

insertInt32X16# :: Int32X16# -> Int# -> Int# -> Int32X16# Source

Insert a scalar at the given position in a vector.

insertInt64X8# :: Int64X8# -> Int64# -> Int# -> Int64X8# Source

Insert a scalar at the given position in a vector.

insertWord8X16# :: Word8X16# -> Word# -> Int# -> Word8X16# Source

Insert a scalar at the given position in a vector.

insertWord16X8# :: Word16X8# -> Word# -> Int# -> Word16X8# Source

Insert a scalar at the given position in a vector.

insertWord32X4# :: Word32X4# -> Word# -> Int# -> Word32X4# Source

Insert a scalar at the given position in a vector.

insertWord64X2# :: Word64X2# -> Word64# -> Int# -> Word64X2# Source

Insert a scalar at the given position in a vector.

insertWord8X32# :: Word8X32# -> Word# -> Int# -> Word8X32# Source

Insert a scalar at the given position in a vector.

insertWord16X16# :: Word16X16# -> Word# -> Int# -> Word16X16# Source

Insert a scalar at the given position in a vector.

insertWord32X8# :: Word32X8# -> Word# -> Int# -> Word32X8# Source

Insert a scalar at the given position in a vector.

insertWord64X4# :: Word64X4# -> Word64# -> Int# -> Word64X4# Source

Insert a scalar at the given position in a vector.

insertWord8X64# :: Word8X64# -> Word# -> Int# -> Word8X64# Source

Insert a scalar at the given position in a vector.

insertWord16X32# :: Word16X32# -> Word# -> Int# -> Word16X32# Source

Insert a scalar at the given position in a vector.

insertWord32X16# :: Word32X16# -> Word# -> Int# -> Word32X16# Source

Insert a scalar at the given position in a vector.

insertWord64X8# :: Word64X8# -> Word64# -> Int# -> Word64X8# Source

Insert a scalar at the given position in a vector.

insertFloatX4# :: FloatX4# -> Float# -> Int# -> FloatX4# Source

Insert a scalar at the given position in a vector.

insertDoubleX2# :: DoubleX2# -> Double# -> Int# -> DoubleX2# Source

Insert a scalar at the given position in a vector.

insertFloatX8# :: FloatX8# -> Float# -> Int# -> FloatX8# Source

Insert a scalar at the given position in a vector.

insertDoubleX4# :: DoubleX4# -> Double# -> Int# -> DoubleX4# Source

Insert a scalar at the given position in a vector.

insertFloatX16# :: FloatX16# -> Float# -> Int# -> FloatX16# Source

Insert a scalar at the given position in a vector.

insertDoubleX8# :: DoubleX8# -> Double# -> Int# -> DoubleX8# Source

Insert a scalar at the given position in a vector.

plusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16# Source

Add two vectors element-wise.

plusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8# Source

Add two vectors element-wise.

plusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4# Source

Add two vectors element-wise.

plusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2# Source

Add two vectors element-wise.

plusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32# Source

Add two vectors element-wise.

plusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16# Source

Add two vectors element-wise.

plusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8# Source

Add two vectors element-wise.

plusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4# Source

Add two vectors element-wise.

plusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64# Source

Add two vectors element-wise.

plusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32# Source

Add two vectors element-wise.

plusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16# Source

Add two vectors element-wise.

plusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8# Source

Add two vectors element-wise.

plusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16# Source

Add two vectors element-wise.

plusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8# Source

Add two vectors element-wise.

plusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4# Source

Add two vectors element-wise.

plusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2# Source

Add two vectors element-wise.

plusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32# Source

Add two vectors element-wise.

plusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16# Source

Add two vectors element-wise.

plusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8# Source

Add two vectors element-wise.

plusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4# Source

Add two vectors element-wise.

plusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64# Source

Add two vectors element-wise.

plusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32# Source

Add two vectors element-wise.

plusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16# Source

Add two vectors element-wise.

plusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8# Source

Add two vectors element-wise.

plusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4# Source

Add two vectors element-wise.

plusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2# Source

Add two vectors element-wise.

plusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8# Source

Add two vectors element-wise.

plusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4# Source

Add two vectors element-wise.

plusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16# Source

Add two vectors element-wise.

plusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8# Source

Add two vectors element-wise.

minusInt8X16# :: Int8X16# -> Int8X16# -> Int8X16# Source

Subtract two vectors element-wise.

minusInt16X8# :: Int16X8# -> Int16X8# -> Int16X8# Source

Subtract two vectors element-wise.

minusInt32X4# :: Int32X4# -> Int32X4# -> Int32X4# Source

Subtract two vectors element-wise.

minusInt64X2# :: Int64X2# -> Int64X2# -> Int64X2# Source

Subtract two vectors element-wise.

minusInt8X32# :: Int8X32# -> Int8X32# -> Int8X32# Source

Subtract two vectors element-wise.

minusInt16X16# :: Int16X16# -> Int16X16# -> Int16X16# Source

Subtract two vectors element-wise.

minusInt32X8# :: Int32X8# -> Int32X8# -> Int32X8# Source

Subtract two vectors element-wise.

minusInt64X4# :: Int64X4# -> Int64X4# -> Int64X4# Source

Subtract two vectors element-wise.

minusInt8X64# :: Int8X64# -> Int8X64# -> Int8X64# Source

Subtract two vectors element-wise.

minusInt16X32# :: Int16X32# -> Int16X32# -> Int16X32# Source

Subtract two vectors element-wise.

minusInt32X16# :: Int32X16# -> Int32X16# -> Int32X16# Source

Subtract two vectors element-wise.

minusInt64X8# :: Int64X8# -> Int64X8# -> Int64X8# Source

Subtract two vectors element-wise.

minusWord8X16# :: Word8X16# -> Word8X16# -> Word8X16# Source

Subtract two vectors element-wise.

minusWord16X8# :: Word16X8# -> Word16X8# -> Word16X8# Source

Subtract two vectors element-wise.

minusWord32X4# :: Word32X4# -> Word32X4# -> Word32X4# Source

Subtract two vectors element-wise.

minusWord64X2# :: Word64X2# -> Word64X2# -> Word64X2# Source

Subtract two vectors element-wise.

minusWord8X32# :: Word8X32# -> Word8X32# -> Word8X32# Source

Subtract two vectors element-wise.

minusWord16X16# :: Word16X16# -> Word16X16# -> Word16X16# Source

Subtract two vectors element-wise.

minusWord32X8# :: Word32X8# -> Word32X8# -> Word32X8# Source

Subtract two vectors element-wise.

minusWord64X4# :: Word64X4# -> Word64X4# -> Word64X4# Source

Subtract two vectors element-wise.

minusWord8X64# :: Word8X64# -> Word8X64# -> Word8X64# Source

Subtract two vectors element-wise.

minusWord16X32# :: Word16X32# -> Word16X32# -> Word16X32# Source

Subtract two vectors element-wise.

minusWord32X16# :: Word32X16# -> Word32X16# -> Word32X16# Source

Subtract two vectors element-wise.

minusWord64X8# :: Word64X8# -> Word64X8# -> Word64X8# Source

Subtract two vectors element-wise.

minusFloatX4# :: FloatX4# -> FloatX4# -> FloatX4# Source

Subtract two vectors element-wise.

minusDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2# Source

Subtract two vectors element-wise.

minusFloatX8# :: FloatX8# -> FloatX8# -> FloatX8# Source

Subtract two vectors element-wise.

minusDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4# Source

Subtract two vectors element-wise.

minusFloatX16# :: FloatX16# -> FloatX16# -> FloatX16# Source

Subtract two vectors element-wise.

minusDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8# Source

Subtract two vectors element-wise.

timesInt8X16# :: Int8X16# -> Int8X16# -> Int8X16# Source

Multiply two vectors element-wise.

timesInt16X8# :: Int16X8# -> Int16X8# -> Int16X8# Source

Multiply two vectors element-wise.

timesInt32X4# :: Int32X4# -> Int32X4# -> Int32X4# Source

Multiply two vectors element-wise.

timesInt64X2# :: Int64X2# -> Int64X2# -> Int64X2# Source

Multiply two vectors element-wise.

timesInt8X32# :: Int8X32# -> Int8X32# -> Int8X32# Source

Multiply two vectors element-wise.

timesInt16X16# :: Int16X16# -> Int16X16# -> Int16X16# Source

Multiply two vectors element-wise.

timesInt32X8# :: Int32X8# -> Int32X8# -> Int32X8# Source

Multiply two vectors element-wise.

timesInt64X4# :: Int64X4# -> Int64X4# -> Int64X4# Source

Multiply two vectors element-wise.

timesInt8X64# :: Int8X64# -> Int8X64# -> Int8X64# Source

Multiply two vectors element-wise.

timesInt16X32# :: Int16X32# -> Int16X32# -> Int16X32# Source

Multiply two vectors element-wise.

timesInt32X16# :: Int32X16# -> Int32X16# -> Int32X16# Source

Multiply two vectors element-wise.

timesInt64X8# :: Int64X8# -> Int64X8# -> Int64X8# Source

Multiply two vectors element-wise.

timesWord8X16# :: Word8X16# -> Word8X16# -> Word8X16# Source

Multiply two vectors element-wise.

timesWord16X8# :: Word16X8# -> Word16X8# -> Word16X8# Source

Multiply two vectors element-wise.

timesWord32X4# :: Word32X4# -> Word32X4# -> Word32X4# Source

Multiply two vectors element-wise.

timesWord64X2# :: Word64X2# -> Word64X2# -> Word64X2# Source

Multiply two vectors element-wise.

timesWord8X32# :: Word8X32# -> Word8X32# -> Word8X32# Source

Multiply two vectors element-wise.

timesWord16X16# :: Word16X16# -> Word16X16# -> Word16X16# Source

Multiply two vectors element-wise.

timesWord32X8# :: Word32X8# -> Word32X8# -> Word32X8# Source

Multiply two vectors element-wise.

timesWord64X4# :: Word64X4# -> Word64X4# -> Word64X4# Source

Multiply two vectors element-wise.

timesWord8X64# :: Word8X64# -> Word8X64# -> Word8X64# Source

Multiply two vectors element-wise.

timesWord16X32# :: Word16X32# -> Word16X32# -> Word16X32# Source

Multiply two vectors element-wise.

timesWord32X16# :: Word32X16# -> Word32X16# -> Word32X16# Source

Multiply two vectors element-wise.

timesWord64X8# :: Word64X8# -> Word64X8# -> Word64X8# Source

Multiply two vectors element-wise.

timesFloatX4# :: FloatX4# -> FloatX4# -> FloatX4# Source

Multiply two vectors element-wise.

timesDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2# Source

Multiply two vectors element-wise.

timesFloatX8# :: FloatX8# -> FloatX8# -> FloatX8# Source

Multiply two vectors element-wise.

timesDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4# Source

Multiply two vectors element-wise.

timesFloatX16# :: FloatX16# -> FloatX16# -> FloatX16# Source

Multiply two vectors element-wise.

timesDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8# Source

Multiply two vectors element-wise.

divideFloatX4# :: FloatX4# -> FloatX4# -> FloatX4# Source

Divide two vectors element-wise.

divideDoubleX2# :: DoubleX2# -> DoubleX2# -> DoubleX2# Source

Divide two vectors element-wise.

divideFloatX8# :: FloatX8# -> FloatX8# -> FloatX8# Source

Divide two vectors element-wise.

divideDoubleX4# :: DoubleX4# -> DoubleX4# -> DoubleX4# Source

Divide two vectors element-wise.

divideFloatX16# :: FloatX16# -> FloatX16# -> FloatX16# Source

Divide two vectors element-wise.

divideDoubleX8# :: DoubleX8# -> DoubleX8# -> DoubleX8# Source

Divide two vectors element-wise.

quotInt8X16# :: Int8X16# -> Int8X16# -> Int8X16# Source

Rounds towards zero element-wise.

quotInt16X8# :: Int16X8# -> Int16X8# -> Int16X8# Source

Rounds towards zero element-wise.

quotInt32X4# :: Int32X4# -> Int32X4# -> Int32X4# Source

Rounds towards zero element-wise.

quotInt64X2# :: Int64X2# -> Int64X2# -> Int64X2# Source

Rounds towards zero element-wise.

quotInt8X32# :: Int8X32# -> Int8X32# -> Int8X32# Source

Rounds towards zero element-wise.

quotInt16X16# :: Int16X16# -> Int16X16# -> Int16X16# Source

Rounds towards zero element-wise.

quotInt32X8# :: Int32X8# -> Int32X8# -> Int32X8# Source

Rounds towards zero element-wise.

quotInt64X4# :: Int64X4# -> Int64X4# -> Int64X4# Source

Rounds towards zero element-wise.

quotInt8X64# :: Int8X64# -> Int8X64# -> Int8X64# Source

Rounds towards zero element-wise.

quotInt16X32# :: Int16X32# -> Int16X32# -> Int16X32# Source

Rounds towards zero element-wise.

quotInt32X16# :: Int32X16# -> Int32X16# -> Int32X16# Source

Rounds towards zero element-wise.

quotInt64X8# :: Int64X8# -> Int64X8# -> Int64X8# Source

Rounds towards zero element-wise.

quotWord8X16# :: Word8X16# -> Word8X16# -> Word8X16# Source

Rounds towards zero element-wise.

quotWord16X8# :: Word16X8# -> Word16X8# -> Word16X8# Source

Rounds towards zero element-wise.

quotWord32X4# :: Word32X4# -> Word32X4# -> Word32X4# Source

Rounds towards zero element-wise.

quotWord64X2# :: Word64X2# -> Word64X2# -> Word64X2# Source

Rounds towards zero element-wise.

quotWord8X32# :: Word8X32# -> Word8X32# -> Word8X32# Source

Rounds towards zero element-wise.

quotWord16X16# :: Word16X16# -> Word16X16# -> Word16X16# Source

Rounds towards zero element-wise.

quotWord32X8# :: Word32X8# -> Word32X8# -> Word32X8# Source

Rounds towards zero element-wise.

quotWord64X4# :: Word64X4# -> Word64X4# -> Word64X4# Source

Rounds towards zero element-wise.

quotWord8X64# :: Word8X64# -> Word8X64# -> Word8X64# Source

Rounds towards zero element-wise.

quotWord16X32# :: Word16X32# -> Word16X32# -> Word16X32# Source

Rounds towards zero element-wise.

quotWord32X16# :: Word32X16# -> Word32X16# -> Word32X16# Source

Rounds towards zero element-wise.

quotWord64X8# :: Word64X8# -> Word64X8# -> Word64X8# Source

Rounds towards zero element-wise.

remInt8X16# :: Int8X16# -> Int8X16# -> Int8X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt16X8# :: Int16X8# -> Int16X8# -> Int16X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt32X4# :: Int32X4# -> Int32X4# -> Int32X4# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt64X2# :: Int64X2# -> Int64X2# -> Int64X2# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt8X32# :: Int8X32# -> Int8X32# -> Int8X32# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt16X16# :: Int16X16# -> Int16X16# -> Int16X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt32X8# :: Int32X8# -> Int32X8# -> Int32X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt64X4# :: Int64X4# -> Int64X4# -> Int64X4# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt8X64# :: Int8X64# -> Int8X64# -> Int8X64# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt16X32# :: Int16X32# -> Int16X32# -> Int16X32# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt32X16# :: Int32X16# -> Int32X16# -> Int32X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remInt64X8# :: Int64X8# -> Int64X8# -> Int64X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord8X16# :: Word8X16# -> Word8X16# -> Word8X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord16X8# :: Word16X8# -> Word16X8# -> Word16X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord32X4# :: Word32X4# -> Word32X4# -> Word32X4# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord64X2# :: Word64X2# -> Word64X2# -> Word64X2# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord8X32# :: Word8X32# -> Word8X32# -> Word8X32# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord16X16# :: Word16X16# -> Word16X16# -> Word16X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord32X8# :: Word32X8# -> Word32X8# -> Word32X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord64X4# :: Word64X4# -> Word64X4# -> Word64X4# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord8X64# :: Word8X64# -> Word8X64# -> Word8X64# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord16X32# :: Word16X32# -> Word16X32# -> Word16X32# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord32X16# :: Word32X16# -> Word32X16# -> Word32X16# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

remWord64X8# :: Word64X8# -> Word64X8# -> Word64X8# Source

Satisfies `(quot# x y) times# y plus# (rem# x y) == x`.

negateInt8X16# :: Int8X16# -> Int8X16# Source

Negate element-wise.

negateInt16X8# :: Int16X8# -> Int16X8# Source

Negate element-wise.

negateInt32X4# :: Int32X4# -> Int32X4# Source

Negate element-wise.

negateInt64X2# :: Int64X2# -> Int64X2# Source

Negate element-wise.

negateInt8X32# :: Int8X32# -> Int8X32# Source

Negate element-wise.

negateInt16X16# :: Int16X16# -> Int16X16# Source

Negate element-wise.

negateInt32X8# :: Int32X8# -> Int32X8# Source

Negate element-wise.

negateInt64X4# :: Int64X4# -> Int64X4# Source

Negate element-wise.

negateInt8X64# :: Int8X64# -> Int8X64# Source

Negate element-wise.

negateInt16X32# :: Int16X32# -> Int16X32# Source

Negate element-wise.

negateInt32X16# :: Int32X16# -> Int32X16# Source

Negate element-wise.

negateInt64X8# :: Int64X8# -> Int64X8# Source

Negate element-wise.

negateFloatX4# :: FloatX4# -> FloatX4# Source

Negate element-wise.

negateDoubleX2# :: DoubleX2# -> DoubleX2# Source

Negate element-wise.

negateFloatX8# :: FloatX8# -> FloatX8# Source

Negate element-wise.

negateDoubleX4# :: DoubleX4# -> DoubleX4# Source

Negate element-wise.

negateFloatX16# :: FloatX16# -> FloatX16# Source

Negate element-wise.

negateDoubleX8# :: DoubleX8# -> DoubleX8# Source

Negate element-wise.

indexInt8X16Array# :: ByteArray# -> Int# -> Int8X16# Source

Read a vector from specified index of immutable array.

indexInt16X8Array# :: ByteArray# -> Int# -> Int16X8# Source

Read a vector from specified index of immutable array.

indexInt32X4Array# :: ByteArray# -> Int# -> Int32X4# Source

Read a vector from specified index of immutable array.

indexInt64X2Array# :: ByteArray# -> Int# -> Int64X2# Source

Read a vector from specified index of immutable array.

indexInt8X32Array# :: ByteArray# -> Int# -> Int8X32# Source

Read a vector from specified index of immutable array.

indexInt16X16Array# :: ByteArray# -> Int# -> Int16X16# Source

Read a vector from specified index of immutable array.

indexInt32X8Array# :: ByteArray# -> Int# -> Int32X8# Source

Read a vector from specified index of immutable array.

indexInt64X4Array# :: ByteArray# -> Int# -> Int64X4# Source

Read a vector from specified index of immutable array.

indexInt8X64Array# :: ByteArray# -> Int# -> Int8X64# Source

Read a vector from specified index of immutable array.

indexInt16X32Array# :: ByteArray# -> Int# -> Int16X32# Source

Read a vector from specified index of immutable array.

indexInt32X16Array# :: ByteArray# -> Int# -> Int32X16# Source

Read a vector from specified index of immutable array.

indexInt64X8Array# :: ByteArray# -> Int# -> Int64X8# Source

Read a vector from specified index of immutable array.

indexWord8X16Array# :: ByteArray# -> Int# -> Word8X16# Source

Read a vector from specified index of immutable array.

indexWord16X8Array# :: ByteArray# -> Int# -> Word16X8# Source

Read a vector from specified index of immutable array.

indexWord32X4Array# :: ByteArray# -> Int# -> Word32X4# Source

Read a vector from specified index of immutable array.

indexWord64X2Array# :: ByteArray# -> Int# -> Word64X2# Source

Read a vector from specified index of immutable array.

indexWord8X32Array# :: ByteArray# -> Int# -> Word8X32# Source

Read a vector from specified index of immutable array.

indexWord16X16Array# :: ByteArray# -> Int# -> Word16X16# Source

Read a vector from specified index of immutable array.

indexWord32X8Array# :: ByteArray# -> Int# -> Word32X8# Source

Read a vector from specified index of immutable array.

indexWord64X4Array# :: ByteArray# -> Int# -> Word64X4# Source

Read a vector from specified index of immutable array.

indexWord8X64Array# :: ByteArray# -> Int# -> Word8X64# Source

Read a vector from specified index of immutable array.

indexWord16X32Array# :: ByteArray# -> Int# -> Word16X32# Source

Read a vector from specified index of immutable array.

indexWord32X16Array# :: ByteArray# -> Int# -> Word32X16# Source

Read a vector from specified index of immutable array.

indexWord64X8Array# :: ByteArray# -> Int# -> Word64X8# Source

Read a vector from specified index of immutable array.

indexFloatX4Array# :: ByteArray# -> Int# -> FloatX4# Source

Read a vector from specified index of immutable array.

indexDoubleX2Array# :: ByteArray# -> Int# -> DoubleX2# Source

Read a vector from specified index of immutable array.

indexFloatX8Array# :: ByteArray# -> Int# -> FloatX8# Source

Read a vector from specified index of immutable array.

indexDoubleX4Array# :: ByteArray# -> Int# -> DoubleX4# Source

Read a vector from specified index of immutable array.

indexFloatX16Array# :: ByteArray# -> Int# -> FloatX16# Source

Read a vector from specified index of immutable array.

indexDoubleX8Array# :: ByteArray# -> Int# -> DoubleX8# Source

Read a vector from specified index of immutable array.

readInt8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##) Source

Read a vector from specified index of mutable array.

readInt16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##) Source

Read a vector from specified index of mutable array.

readInt32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##) Source

Read a vector from specified index of mutable array.

readInt64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##) Source

Read a vector from specified index of mutable array.

readInt8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##) Source

Read a vector from specified index of mutable array.

readInt16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##) Source

Read a vector from specified index of mutable array.

readInt32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##) Source

Read a vector from specified index of mutable array.

readInt64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##) Source

Read a vector from specified index of mutable array.

readInt8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##) Source

Read a vector from specified index of mutable array.

readInt16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##) Source

Read a vector from specified index of mutable array.

readInt32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##) Source

Read a vector from specified index of mutable array.

readInt64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##) Source

Read a vector from specified index of mutable array.

readWord8X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##) Source

Read a vector from specified index of mutable array.

readWord16X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##) Source

Read a vector from specified index of mutable array.

readWord32X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##) Source

Read a vector from specified index of mutable array.

readWord64X2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##) Source

Read a vector from specified index of mutable array.

readWord8X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##) Source

Read a vector from specified index of mutable array.

readWord16X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##) Source

Read a vector from specified index of mutable array.

readWord32X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##) Source

Read a vector from specified index of mutable array.

readWord64X4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##) Source

Read a vector from specified index of mutable array.

readWord8X64Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##) Source

Read a vector from specified index of mutable array.

readWord16X32Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##) Source

Read a vector from specified index of mutable array.

readWord32X16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##) Source

Read a vector from specified index of mutable array.

readWord64X8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##) Source

Read a vector from specified index of mutable array.

readFloatX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##) Source

Read a vector from specified index of mutable array.

readDoubleX2Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##) Source

Read a vector from specified index of mutable array.

readFloatX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##) Source

Read a vector from specified index of mutable array.

readDoubleX4Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##) Source

Read a vector from specified index of mutable array.

readFloatX16Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##) Source

Read a vector from specified index of mutable array.

readDoubleX8Array# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##) Source

Read a vector from specified index of mutable array.

writeInt8X16Array# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt16X8Array# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt32X4Array# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt64X2Array# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt8X32Array# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt16X16Array# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt32X8Array# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt64X4Array# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt8X64Array# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt16X32Array# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt32X16Array# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeInt64X8Array# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord8X16Array# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord16X8Array# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord32X4Array# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord64X2Array# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord8X32Array# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord16X16Array# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord32X8Array# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord64X4Array# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord8X64Array# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord16X32Array# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord32X16Array# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeWord64X8Array# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeFloatX4Array# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeDoubleX2Array# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeFloatX8Array# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeDoubleX4Array# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeFloatX16Array# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

writeDoubleX8Array# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s Source

Write a vector to specified index of mutable array.

indexInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# Source

Reads vector; offset in bytes.

indexInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# Source

Reads vector; offset in bytes.

indexInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# Source

Reads vector; offset in bytes.

indexInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# Source

Reads vector; offset in bytes.

indexInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# Source

Reads vector; offset in bytes.

indexInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# Source

Reads vector; offset in bytes.

indexInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# Source

Reads vector; offset in bytes.

indexInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# Source

Reads vector; offset in bytes.

indexInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# Source

Reads vector; offset in bytes.

indexInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# Source

Reads vector; offset in bytes.

indexInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# Source

Reads vector; offset in bytes.

indexInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# Source

Reads vector; offset in bytes.

indexWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# Source

Reads vector; offset in bytes.

indexWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# Source

Reads vector; offset in bytes.

indexWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# Source

Reads vector; offset in bytes.

indexWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# Source

Reads vector; offset in bytes.

indexWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# Source

Reads vector; offset in bytes.

indexWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# Source

Reads vector; offset in bytes.

indexWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# Source

Reads vector; offset in bytes.

indexWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# Source

Reads vector; offset in bytes.

indexWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# Source

Reads vector; offset in bytes.

indexWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# Source

Reads vector; offset in bytes.

indexWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# Source

Reads vector; offset in bytes.

indexWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# Source

Reads vector; offset in bytes.

indexFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# Source

Reads vector; offset in bytes.

indexDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# Source

Reads vector; offset in bytes.

indexFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# Source

Reads vector; offset in bytes.

indexDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# Source

Reads vector; offset in bytes.

indexFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# Source

Reads vector; offset in bytes.

indexDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# Source

Reads vector; offset in bytes.

readInt8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##) Source

Reads vector; offset in bytes.

readInt16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##) Source

Reads vector; offset in bytes.

readInt32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##) Source

Reads vector; offset in bytes.

readInt64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##) Source

Reads vector; offset in bytes.

readInt8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##) Source

Reads vector; offset in bytes.

readInt16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##) Source

Reads vector; offset in bytes.

readInt32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##) Source

Reads vector; offset in bytes.

readInt64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##) Source

Reads vector; offset in bytes.

readInt8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##) Source

Reads vector; offset in bytes.

readInt16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##) Source

Reads vector; offset in bytes.

readInt32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##) Source

Reads vector; offset in bytes.

readInt64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##) Source

Reads vector; offset in bytes.

readWord8X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##) Source

Reads vector; offset in bytes.

readWord16X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##) Source

Reads vector; offset in bytes.

readWord32X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##) Source

Reads vector; offset in bytes.

readWord64X2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##) Source

Reads vector; offset in bytes.

readWord8X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##) Source

Reads vector; offset in bytes.

readWord16X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##) Source

Reads vector; offset in bytes.

readWord32X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##) Source

Reads vector; offset in bytes.

readWord64X4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##) Source

Reads vector; offset in bytes.

readWord8X64OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##) Source

Reads vector; offset in bytes.

readWord16X32OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##) Source

Reads vector; offset in bytes.

readWord32X16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##) Source

Reads vector; offset in bytes.

readWord64X8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##) Source

Reads vector; offset in bytes.

readFloatX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##) Source

Reads vector; offset in bytes.

readDoubleX2OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##) Source

Reads vector; offset in bytes.

readFloatX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##) Source

Reads vector; offset in bytes.

readDoubleX4OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##) Source

Reads vector; offset in bytes.

readFloatX16OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##) Source

Reads vector; offset in bytes.

readDoubleX8OffAddr# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##) Source

Reads vector; offset in bytes.

writeInt8X16OffAddr# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt16X8OffAddr# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt32X4OffAddr# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt64X2OffAddr# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt8X32OffAddr# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt16X16OffAddr# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt32X8OffAddr# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt64X4OffAddr# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt8X64OffAddr# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt16X32OffAddr# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt32X16OffAddr# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeInt64X8OffAddr# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord8X16OffAddr# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord16X8OffAddr# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord32X4OffAddr# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord64X2OffAddr# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord8X32OffAddr# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord16X16OffAddr# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord32X8OffAddr# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord64X4OffAddr# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord8X64OffAddr# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord16X32OffAddr# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord32X16OffAddr# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeWord64X8OffAddr# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeFloatX4OffAddr# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeDoubleX2OffAddr# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s Source

Write vector; offset in bytes.

writeFloatX8OffAddr# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s Source

Write vector; offset in bytes.

writeDoubleX4OffAddr# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s Source

Write vector; offset in bytes.

writeFloatX16OffAddr# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s Source

Write vector; offset in bytes.

writeDoubleX8OffAddr# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s Source

Write vector; offset in bytes.

indexInt8ArrayAsInt8X16# :: ByteArray# -> Int# -> Int8X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X8# :: ByteArray# -> Int# -> Int16X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X4# :: ByteArray# -> Int# -> Int32X4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X2# :: ByteArray# -> Int# -> Int64X2# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt8ArrayAsInt8X32# :: ByteArray# -> Int# -> Int8X32# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X16# :: ByteArray# -> Int# -> Int16X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X8# :: ByteArray# -> Int# -> Int32X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X4# :: ByteArray# -> Int# -> Int64X4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt8ArrayAsInt8X64# :: ByteArray# -> Int# -> Int8X64# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt16ArrayAsInt16X32# :: ByteArray# -> Int# -> Int16X32# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt32ArrayAsInt32X16# :: ByteArray# -> Int# -> Int32X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexInt64ArrayAsInt64X8# :: ByteArray# -> Int# -> Int64X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X16# :: ByteArray# -> Int# -> Word8X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X8# :: ByteArray# -> Int# -> Word16X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X4# :: ByteArray# -> Int# -> Word32X4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X2# :: ByteArray# -> Int# -> Word64X2# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X32# :: ByteArray# -> Int# -> Word8X32# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X16# :: ByteArray# -> Int# -> Word16X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X8# :: ByteArray# -> Int# -> Word32X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X4# :: ByteArray# -> Int# -> Word64X4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord8ArrayAsWord8X64# :: ByteArray# -> Int# -> Word8X64# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord16ArrayAsWord16X32# :: ByteArray# -> Int# -> Word16X32# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord32ArrayAsWord32X16# :: ByteArray# -> Int# -> Word32X16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexWord64ArrayAsWord64X8# :: ByteArray# -> Int# -> Word64X8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX4# :: ByteArray# -> Int# -> FloatX4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX2# :: ByteArray# -> Int# -> DoubleX2# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX8# :: ByteArray# -> Int# -> FloatX8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX4# :: ByteArray# -> Int# -> DoubleX4# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexFloatArrayAsFloatX16# :: ByteArray# -> Int# -> FloatX16# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

indexDoubleArrayAsDoubleX8# :: ByteArray# -> Int# -> DoubleX8# Source

Read a vector from specified index of immutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X2##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X32##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int8X64##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int16X32##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int32X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Int64X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X2##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X32##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word8X64##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word16X32##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word32X16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, Word64X8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX2##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX4##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, FloatX16##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

readDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> State# s -> (#State# s, DoubleX8##) Source

Read a vector from specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X16# :: MutableByteArray# s -> Int# -> Int8X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X8# :: MutableByteArray# s -> Int# -> Int16X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X4# :: MutableByteArray# s -> Int# -> Int32X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X2# :: MutableByteArray# s -> Int# -> Int64X2# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X32# :: MutableByteArray# s -> Int# -> Int8X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X16# :: MutableByteArray# s -> Int# -> Int16X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X8# :: MutableByteArray# s -> Int# -> Int32X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X4# :: MutableByteArray# s -> Int# -> Int64X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt8ArrayAsInt8X64# :: MutableByteArray# s -> Int# -> Int8X64# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt16ArrayAsInt16X32# :: MutableByteArray# s -> Int# -> Int16X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt32ArrayAsInt32X16# :: MutableByteArray# s -> Int# -> Int32X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeInt64ArrayAsInt64X8# :: MutableByteArray# s -> Int# -> Int64X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X16# :: MutableByteArray# s -> Int# -> Word8X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X8# :: MutableByteArray# s -> Int# -> Word16X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X4# :: MutableByteArray# s -> Int# -> Word32X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X2# :: MutableByteArray# s -> Int# -> Word64X2# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X32# :: MutableByteArray# s -> Int# -> Word8X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X16# :: MutableByteArray# s -> Int# -> Word16X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X8# :: MutableByteArray# s -> Int# -> Word32X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X4# :: MutableByteArray# s -> Int# -> Word64X4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord8ArrayAsWord8X64# :: MutableByteArray# s -> Int# -> Word8X64# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord16ArrayAsWord16X32# :: MutableByteArray# s -> Int# -> Word16X32# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord32ArrayAsWord32X16# :: MutableByteArray# s -> Int# -> Word32X16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeWord64ArrayAsWord64X8# :: MutableByteArray# s -> Int# -> Word64X8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX4# :: MutableByteArray# s -> Int# -> FloatX4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX2# :: MutableByteArray# s -> Int# -> DoubleX2# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX8# :: MutableByteArray# s -> Int# -> FloatX8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX4# :: MutableByteArray# s -> Int# -> DoubleX4# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeFloatArrayAsFloatX16# :: MutableByteArray# s -> Int# -> FloatX16# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

writeDoubleArrayAsDoubleX8# :: MutableByteArray# s -> Int# -> DoubleX8# -> State# s -> State# s Source

Write a vector to specified index of mutable array of scalars; offset is in scalar elements.

indexInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# Source

Reads vector; offset in scalar elements.

indexInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# Source

Reads vector; offset in scalar elements.

indexInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# Source

Reads vector; offset in scalar elements.

indexInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# Source

Reads vector; offset in scalar elements.

indexInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# Source

Reads vector; offset in scalar elements.

indexInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# Source

Reads vector; offset in scalar elements.

indexWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# Source

Reads vector; offset in scalar elements.

indexWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# Source

Reads vector; offset in scalar elements.

indexWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# Source

Reads vector; offset in scalar elements.

indexWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# Source

Reads vector; offset in scalar elements.

indexFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# Source

Reads vector; offset in scalar elements.

indexDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X16# :: Addr# -> Int# -> State# s -> (#State# s, Int8X16##) Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X8# :: Addr# -> Int# -> State# s -> (#State# s, Int16X8##) Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X4# :: Addr# -> Int# -> State# s -> (#State# s, Int32X4##) Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X2# :: Addr# -> Int# -> State# s -> (#State# s, Int64X2##) Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X32# :: Addr# -> Int# -> State# s -> (#State# s, Int8X32##) Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X16# :: Addr# -> Int# -> State# s -> (#State# s, Int16X16##) Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X8# :: Addr# -> Int# -> State# s -> (#State# s, Int32X8##) Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X4# :: Addr# -> Int# -> State# s -> (#State# s, Int64X4##) Source

Reads vector; offset in scalar elements.

readInt8OffAddrAsInt8X64# :: Addr# -> Int# -> State# s -> (#State# s, Int8X64##) Source

Reads vector; offset in scalar elements.

readInt16OffAddrAsInt16X32# :: Addr# -> Int# -> State# s -> (#State# s, Int16X32##) Source

Reads vector; offset in scalar elements.

readInt32OffAddrAsInt32X16# :: Addr# -> Int# -> State# s -> (#State# s, Int32X16##) Source

Reads vector; offset in scalar elements.

readInt64OffAddrAsInt64X8# :: Addr# -> Int# -> State# s -> (#State# s, Int64X8##) Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X16# :: Addr# -> Int# -> State# s -> (#State# s, Word8X16##) Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X8# :: Addr# -> Int# -> State# s -> (#State# s, Word16X8##) Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X4# :: Addr# -> Int# -> State# s -> (#State# s, Word32X4##) Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X2# :: Addr# -> Int# -> State# s -> (#State# s, Word64X2##) Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X32# :: Addr# -> Int# -> State# s -> (#State# s, Word8X32##) Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X16# :: Addr# -> Int# -> State# s -> (#State# s, Word16X16##) Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X8# :: Addr# -> Int# -> State# s -> (#State# s, Word32X8##) Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X4# :: Addr# -> Int# -> State# s -> (#State# s, Word64X4##) Source

Reads vector; offset in scalar elements.

readWord8OffAddrAsWord8X64# :: Addr# -> Int# -> State# s -> (#State# s, Word8X64##) Source

Reads vector; offset in scalar elements.

readWord16OffAddrAsWord16X32# :: Addr# -> Int# -> State# s -> (#State# s, Word16X32##) Source

Reads vector; offset in scalar elements.

readWord32OffAddrAsWord32X16# :: Addr# -> Int# -> State# s -> (#State# s, Word32X16##) Source

Reads vector; offset in scalar elements.

readWord64OffAddrAsWord64X8# :: Addr# -> Int# -> State# s -> (#State# s, Word64X8##) Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX4# :: Addr# -> Int# -> State# s -> (#State# s, FloatX4##) Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX2##) Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX8# :: Addr# -> Int# -> State# s -> (#State# s, FloatX8##) Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX4##) Source

Reads vector; offset in scalar elements.

readFloatOffAddrAsFloatX16# :: Addr# -> Int# -> State# s -> (#State# s, FloatX16##) Source

Reads vector; offset in scalar elements.

readDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> State# s -> (#State# s, DoubleX8##) Source

Reads vector; offset in scalar elements.

writeInt8OffAddrAsInt8X16# :: Addr# -> Int# -> Int8X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X8# :: Addr# -> Int# -> Int16X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X4# :: Addr# -> Int# -> Int32X4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X2# :: Addr# -> Int# -> Int64X2# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt8OffAddrAsInt8X32# :: Addr# -> Int# -> Int8X32# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X16# :: Addr# -> Int# -> Int16X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X8# :: Addr# -> Int# -> Int32X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X4# :: Addr# -> Int# -> Int64X4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt8OffAddrAsInt8X64# :: Addr# -> Int# -> Int8X64# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt16OffAddrAsInt16X32# :: Addr# -> Int# -> Int16X32# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt32OffAddrAsInt32X16# :: Addr# -> Int# -> Int32X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeInt64OffAddrAsInt64X8# :: Addr# -> Int# -> Int64X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X16# :: Addr# -> Int# -> Word8X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X8# :: Addr# -> Int# -> Word16X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X4# :: Addr# -> Int# -> Word32X4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X2# :: Addr# -> Int# -> Word64X2# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X32# :: Addr# -> Int# -> Word8X32# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X16# :: Addr# -> Int# -> Word16X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X8# :: Addr# -> Int# -> Word32X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X4# :: Addr# -> Int# -> Word64X4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord8OffAddrAsWord8X64# :: Addr# -> Int# -> Word8X64# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord16OffAddrAsWord16X32# :: Addr# -> Int# -> Word16X32# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord32OffAddrAsWord32X16# :: Addr# -> Int# -> Word32X16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeWord64OffAddrAsWord64X8# :: Addr# -> Int# -> Word64X8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX4# :: Addr# -> Int# -> FloatX4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX2# :: Addr# -> Int# -> DoubleX2# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX8# :: Addr# -> Int# -> FloatX8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX4# :: Addr# -> Int# -> DoubleX4# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeFloatOffAddrAsFloatX16# :: Addr# -> Int# -> FloatX16# -> State# s -> State# s Source

Write vector; offset in scalar elements.

writeDoubleOffAddrAsDoubleX8# :: Addr# -> Int# -> DoubleX8# -> State# s -> State# s Source

Write vector; offset in scalar elements.

# Prefetch

Prefetch operations: Note how every prefetch operation has a name with the pattern prefetch*N#, where N is either 0,1,2, or 3.

This suffix number, N, is the "locality level" of the prefetch, following the convention in GCC and other compilers. Higher locality numbers correspond to the memory being loaded in more levels of the cpu cache, and being retained after initial use. The naming convention follows the naming convention of the prefetch intrinsic found in the GCC and Clang C compilers.

On the LLVM backend, prefetch*N# uses the LLVM prefetch intrinsic with locality level N. The code generated by LLVM is target architecture dependent, but should agree with the GHC NCG on x86 systems.

On the Sparc and PPC native backends, prefetch*N is a No-Op.

On the x86 NCG, N=0 will generate prefetchNTA, N=1 generates prefetcht2, N=2 generates prefetcht1, and N=3 generates prefetcht0.

For streaming workloads, the prefetch*0 operations are recommended. For workloads which do many reads or writes to a memory location in a short period of time, prefetch*3 operations are recommended.

For further reading about prefetch and associated systems performance optimization, the instruction set and optimization manuals by Intel and other CPU vendors are excellent starting place.

The "Intel 64 and IA-32 Architectures Optimization Reference Manual" is especially a helpful read, even if your software is meant for other CPU architectures or vendor hardware. The manual can be found at http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html .

The `prefetch*` family of operations has the order of operations determined by passing around the `State#` token.

To get a "pure" version of these operations, use `inlinePerformIO` which is quite safe in this context.

It is important to note that while the prefetch operations will never change the answer to a pure computation, They CAN change the memory locations resident in a CPU cache and that may change the performance and timing characteristics of an application. The prefetch operations are marked has_side_effects=True to reflect that these operations have side effects with respect to the runtime performance characteristics of the resulting code. Additionally, if the prefetchValue operations did not have this attribute, GHC does a float out transformation that results in a let/app violation, at least with the current design.

prefetchByteArray3# :: ByteArray# -> Int# -> State# s -> State# s Source

prefetchMutableByteArray3# :: MutableByteArray# s -> Int# -> State# s -> State# s Source

prefetchAddr3# :: Addr# -> Int# -> State# s -> State# s Source

prefetchValue3# :: a -> State# s -> State# s Source

prefetchByteArray2# :: ByteArray# -> Int# -> State# s -> State# s Source

prefetchMutableByteArray2# :: MutableByteArray# s -> Int# -> State# s -> State# s Source

prefetchAddr2# :: Addr# -> Int# -> State# s -> State# s Source

prefetchValue2# :: a -> State# s -> State# s Source

prefetchByteArray1# :: ByteArray# -> Int# -> State# s -> State# s Source

prefetchMutableByteArray1# :: MutableByteArray# s -> Int# -> State# s -> State# s Source

prefetchAddr1# :: Addr# -> Int# -> State# s -> State# s Source

prefetchValue1# :: a -> State# s -> State# s Source

prefetchByteArray0# :: ByteArray# -> Int# -> State# s -> State# s Source

prefetchMutableByteArray0# :: MutableByteArray# s -> Int# -> State# s -> State# s Source

prefetchAddr0# :: Addr# -> Int# -> State# s -> State# s Source

prefetchValue0# :: a -> State# s -> State# s Source