As of today, Liquid War 6 is essentially a solo game since network is not working. It allows you to toy arround in arcade mode on any map you wish.
A real solo mode with campaign and goals to reach is planned, how it will be implemented is yet to be defined.
By default, teams behave differently, some of them move more rapidly,
some are more aggressive but vulnerable, some are more defensive but
do not attack as strong as others. This aspect of the game is under
active tuning, things might be unfair by now, you can toy arround
with the various team-profile-...
options, any report is
appreciated.
Note that this is very different from Liquid War 5, and can give very different gaming experiences, you can artificially set up arbitrary strong bots, for instance.